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Media Create Sales: Week 6, 2016 (Feb 08 - Feb 14)

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Not to mention IFI is making bank and really pushing their Japanese games to the West (and porting them to Steam).
 

Chris1964

Sales-Age Genius
First Day Sell-Through {2016.02.18}

[PS4] [PSV] [PS3] Attack on Titan # <ACT> (Koei Tecmo) (¥7.800) (¥6.800) (¥7.800) - 50-60% less than the 3DS version, but better than pre-orders suggested. Sales: PS4&#8807;Vita&#65310;PS3

[3DS] Attack on Titan: The Last Wings of Mankind <ACT> (Spike Chunsoft) {2013.12.05} (¥5.800)

130.000 shipment
First Day: 52.000-65.000 <40-50%>
First Week (4 days): 93.471 <72,03%>
 

wrowa

Member
Not to mention IFI is making bank and really pushing their Japanese games to the West (and porting them to Steam).

With Setsuna being developed with Unity, I would be somewhat surprised if SE doesn't end up porting it to Steam as well. Should be relatively easy, the market is there and SE has a decent history of supporting Steam as well, so if they put a bigger focus on the western markets, I don't see what would be stopping them. Would certainly be great for us, since Steam has the best visibility of sales estimates of any platform (thanks Sergey).

If word of mouth and pricing is good, I wouldn't be surprised if Setsuna ends up quite successful in the west in the long run. The Japanese market seems considerably harder to crack for a game that screams "download title!" since that whole download and digital sale culture still seems to be somewhat foreign to the Japanese market.
 

HGH

Banned
Like I said, I don't think this game would exist if S-E is that concerned about JP sales. They released it in Japan first because it is a game made in Japanese so they can release it earlier, that's all. The success of the studio will depend a lot on how successful the game is worldwide and whether it has long legs as a digital title selling via word of mouth. If they are only looking at Japan, this game would never have been made.

Let's put it another way. If not for NISA, I don't think Nippon Ichi would even still be in business anymore these days. :p
Considering NISA is 2/3rds of their profits that's hardly even a theory at this point, they'd have long closed by last year if it wasn't for that.
 

L~A

Member
As mentioned by kuroneko above, Puzzle & Dragons X comes out on July 28th in Japan. With Yo-kai Watch 3 most likely releasing on July 9th... good luck.

Also, anime starting on July 4th (Monday), at 6.25PM JST on TV Tokyo. By Studio Pierrot.

And besides the game, manga, and anime, there'll also be some toys by Takara-TOMY. Nope, doesn't look familiar at all. Wonder where they went and found that idea.

CbkCnLcUMAEdBiF.png:large

Early purchase bonus is actual a Yo-kai Soul Armor medal (one for each version).
 
Like I said, I don't think this game would exist if S-E is that concerned about JP sales. They released it in Japan first because it is a game made in Japanese so they can release it earlier, that's all. The success of the studio will depend a lot on how successful the game is worldwide and whether it has long legs as a digital title selling via word of mouth. If they are only looking at Japan, this game would never have been made.

Let's put it another way. If not for NISA, I don't think Nippon Ichi would even still be in business anymore these days. :p

Ok - if domestic expectations are around 50k, and overseas sales are good (assume that it sells 100k units overseas, which might be the average performance of what successful niche jRPGs sell in the West wrt domestic sales), it means that SQEX create a team and a label to develop 150k units games - do we have precedents of digital games from big Japanese publishers that sold extremely well in Western markets wrt domestic sales? Can I ask for a sequel of TWEWY now? I'm pretty sure it will sell way above that threshold worldwide.
 

casiopao

Member
Like I said, I don't think this game would exist if S-E is that concerned about JP sales. They released it in Japan first because it is a game made in apanese so they can release it earlier, that's all. The success of the studio will depend a lot on how successful the game is worldwide and whether it has long legs as a digital title selling via word of mouth. If they are only looking at Japan, this game would never have been made.

Let's put it another way. If not for NISA, I don't think Nippon Ichi would even still be in business anymore these days. :p

While i agree that s-e maybe is paying more attention toward worldwide market, i dont think this title is going to reach any success close to Bd like at all here.
 

Fisico

Member
Maybe they thought about something like Child of Light when greenlighting the project, I mean if Ubisoft can have a pet project JRPG style sell 1M "out of nowhere" why would Square-Enix couldn't ?

When I think about it both have many common points (or at least there is no project that looks like Child of Light more than Setsuna coming from a big publisher)
 

Darius

Banned
The early informations about Setsuna seem to indicate bad results, something that has been pretty obvious for a while considering its performance in any pre-order charts, which also result to low retail orders/shipment. At this point it´s quite safe to say that it pretty much flopped in Japan, considering the investment to even start this new studio on top of actual development costs. Especially since it´s SQEX, that as we know have in general actual substantial expectations, when it comes to profit margins compared to small niche publishers, who on the other hand sometimes are happy just to treat water just to continue their business. The myth that western markets will come to the rescue of Japanase centric games in general since PS4 is doing well, is also unsubstantial. We are over two years in its lifecycle and have actual examples like Toukiden and Dragon Quest Heroes doing far worse in the west and show how limited the market actually is. Setsuna might sell more in the US/Europe but that´s really more due to the supposedly bad sales in Japan and the therefore very low bar there is to overcome.
 

Chris1964

Sales-Age Genius
01./00. [3DS] Shin Megami Tensei IV: Final <RPG> (Atlus) {2016.02.10} (¥6.480) - 96.349 / NEW <73,28%>
___

21./27. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400)
22./19. [3DS] Disney Magic World 2 # <ETC> (Bandai Namco Games) {2015.11.05} (¥5.690)
23./26. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.000)
24./15. [PS4] Just Cause 3 <ACT> (Square Enix) {2016.01.21} (¥7.800)
25./34. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥5.700)
26./17. [PS4] Romance of the Three Kingdoms 13 # <SLG> (Koei Tecmo) {2016.01.28} (¥8.800)
27./31. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.200)
28./24. [PSV] Mobile Suit Gundam Extreme Vs-Force # <ACT> (Bandai Namco Games) {2015.12.23} (¥6.800)
29./36. [3DS] Pokemon Omega Ruby / Alpha Sapphire <RPG> (Pokemon Co.) {2014.11.21} (¥4.571)
30./38. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.200)
31./40. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571)
32./23. [PS4] Fallout 4 # <RPG> (Bethesda Softworks) {2015.12.17} (¥7.980)
33./32. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.571)
34./00. [WIU] Animal Crossing: amiibo Festival <TBL> (Nintendo) {2015.11.21} (¥6.480)
35./00. [PSV] English Detective Mysteria: The Crown # <ADV> (Karin Entertainment) {2016.02.11} (¥5.800)
36./20. [PS3] Romance of the Three Kingdoms 13 # <SLG> (Koei Tecmo) {2016.01.28} (¥8.800)
37./37. [3DS] Mario & Luigi: Paper Jam <RPG> (Nintendo) {2015.12.03} (¥4.700)
38./30. [PS3] Resident Evil 0 HD Remaster <ADV> (Capcom) {2016.01.21} (¥3.990)
39./45. [PS4] Metal Gear Solid V: The Phantom Pain # <ADV> (Konami) {2015.09.02} (¥8.400)
40./28. [PS4] Resident Evil: Origins Collection <Resident Evil 0 HD Remaster \ Resident Evil HD Remaster> <ADV> (Capcom) {2016.01.21} (¥5.990)
41./29. [PSV] Odin Sphere: Leifthrasir <ACT> (Atlus) {2016.01.14} (¥7.980)
42./42. [PS4] Winning Eleven 2016 <SPT> (Konami) {2015.10.01} (¥7.600)
43./00. [3DS] Sumikko Gurashi: Omise Hajimerundesu <ETC> (Nippon Columbia) {2015.11.19} (¥4.800)
44./33. [PSV] Gakusen Toshi Asterisk Festa: Houka Kenran # <ACT> (Bandai Namco Games) {2016.01.28} (¥6.800)
45./41. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.700)
46./44. [3DS] Pro Baseball Famista Returns <SPT> (Bandai Namco Games) {2015.10.08} (¥5.690)
47./39. [PS4] Odin Sphere: Leifthrasir <ACT> (Atlus) {2016.01.14} (¥7.980)
48./50. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.571)
49./46. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken <ACT> (Bandai Namco Games) {2014.06.26} (¥4.740)
50./49. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.571)

Top 50

3DS - 18
PS4 - 15
WIU - 7
PSV - 6
PS3 - 4

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    447.000 |    460.000 |    694.000 |  3.458.000 |  4.487.000 |
+-------+------------+------------+------------+------------+------------+
 

casiopao

Member
The early informations about Setsuna seem to indicate bad results, something that has been pretty obvious for a while considering its performance in any pre-order charts, which also result to low retail orders/shipment. At this point it´s quite safe to say that it pretty much flopped in Japan, considering the investment to even start this new studio on top of actual development costs. Especially since it´s SQEX, that as we know have in general actual substantial expectations, when it comes to profit margins compared to small niche publishers, who on the other hand sometimes are happy just to treat water just to continue their business. The myth that western markets will come to the rescue of Japanase centric games in general since PS4 is doing well, is also unsubstantial. We are over two years in its lifecycle and have actual examples like Toukiden and Dragon Quest Heroes doing far worse in the west and show how limited the market actually is. Setsuna might sell more in the US/Europe but that´s really more due to the supposedly bad sales in Japan and the therefore very low bar there is to overcome.

Well lets see then what SE next plan then. Maybe they will give this studio another chance i guess? While the chance is slim, maybe se bet that this studio will be able to create a hit like BD?
 

Nirolak

Mrgrgr
The basic conundrum Japanese dedicated device developers face is deciding between trying to be big fish in an ever shrinking pool where even mid-tier stalwarts like Ace Attorney and Yakuza are notably struggling, or playing their hand at being boutique titles overseas in both Asia and the West, which is far from guaranteed.

It's a hard situation to be in. Frankly some (or maybe quite a few) series are just going to die under this kind of pressure if the answer is they can manage neither.
 
Dengeki Sales: Week 7, 2016 (Feb 08 - Feb 14)

01./00. [3DS] Shin Megami Tensei IV: Final (Atlus) {2016.02.10} - 90.900 / NEW <70%>
02./02. [PSV] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo (Square Enix) {2016.01.28} - 24.117 / 250.533 (-48%)
03./00. [PS4] Valkyria Chronicles Remastered (Sega) {2016.02.10} - 21.978 / NEW <60%>
04./03. [PS4] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo (Square Enix) {2016.01.28} - 16.756 / 183.110 (-45%)
05./04. [WIU] Mario Tennis: Ultra Smash (Nintendo) {2016.01.28} - 15.628 / 93.458 (-21%)
06./01. [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 (Namco Bandai Entertainment) {2016.02.04} - 14.769 / 76.969 (-76%)
07./05. [PS3] Dragon Quest Builders: Alefgard o Fukkatsu Niseyo (Square Enix) {2016.01.28} - 12.988 / 81.689 (-20%)
08./09. [PSV] Minecraft: PlayStation Vita edition (Sony Computer Entertainment) {2015.03.19} - 9.028 / 660.600 (+3%)
09./06. [3DS] Monster Hunter X (Capcom) {2015.11.28} - 8.995 / 2.766.995 (-18%)
10./08. [WIU] Splatoon (Nintendo) {2015.05.28} - 8.822 / 1.230.408 (-10%)
11./11. [3DS] Monster Strike (Mixi) {2015.12.17} - 7.589 / 869.700 (-2%)
12./07. [PS4] Yakuza: Kiwami (Sega) {2016.01.21} - 5.583 / 142.119 (-43%)
13./13. [WIU] Super Mario Maker (Nintendo) {2015.09.10} - 5.083 / 815.910 (-16%)
14./10. [3DS] Hyrule Warriors Hyrule All Stars (Koei Tecmo Games) {2016.01.21} - 5.028 / 87.483 (-36%)
15./12. [PS3] Yakuza: Kiwami (Sega) {2016.01.21} - 4.940 / 92.305 (-31%)
16./15. [3DS] Yo-Kai Watch Busters: White Dog Squad (Level 5) {2015.07.11} - 4.356 / 1.302.088 (-1%)
17./18. [3DS] Yo-Kai Watch Busters: Red Cat Team (Level 5) {2015.07.11} - 4.294 / 915.286 (+4%)
18./22. [3DS] Animal Crossing: Happy Home Designer (Nintendo) {2015.07.30} - 3.289 / 1.392.454 (+6%)
19./27. [PS4] Tom Clancy's Rainbow Six: Siege  (Ubisoft) {2015.12.10} - 3.022 / 72.675 (+11%)
20./14. [PS4] Just Cause 3 (Square Enix) {2016.01.21} - 3.017 / 49.814 (-36%)
21./21. [3DS] Rhythm Heaven: The Best+ (Nintendo) {2015.06.11} - 2.928 / 685.138 (-9%)
22./23. [PSV] Mobile Suit Gundam Extreme Vs-Force (Namco Bandai Entertainment) {2015.12.23} - 2.900 / 132.407 (-3%)
23./26. [PS4] Call of Duty: Black Ops III (Sony Computer Entertainment) {2015.11.06} - 2.850 / 287.649 (+4%)
24./28. [PS4] Grand Theft Auto V [New Price Edition]  (Rockstar Games) {2015.10.08} - 2.833 / 63.790 (+8%)
25./32. [PS4] Minecraft: PlayStation 4 Edition (Sony Computer Entertainment) {2015.12.03} - 2.767 / 50.634 (+12%)
26./24. [3DS] Disney Magic World 2: My Happy Life (Namco Bandai Entertainment) {2015.11.05} - 2.422 / 289.987 (-18%)
27./17. [PS4] Romance of the Three Kingdoms 13 (Koei Tecmo Games) {2016.01.28} - 2.367 / 25.454 (-43%)
28./20. [PS3] Romance of the Three Kingdoms 13 (Koei Tecmo Games) {2016.01.28} - 2.111 / 19.544 (-40%)
29./00. [PSV] English Detective Mysteria: The Crown (Karin Entertainment) {2016.02.11} - 2.030 / NEW
30./29. [PS3] Resident Evil 0 HD Remaster (Capcom) {2016.01.21} - 1.994 / 26.396 (-24%)
31./25. [PS4] Resident Evil: Origins Collection <Resident Evil 0 HD Remaster \ Resident Evil HD Remaster> (Capcom) {2016.01.21} - 1.961 / 31.565 (-32%)
32./33. [WIU] Super Smash Bros. for Wii U (Nintendo) {2014.12.06} - 1.956 / 744.272 (+5%)
33./36. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} - 1.956 / 1.164.083 (+10%)
34./43. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1.950 / 2.500.102 (+37%)
35./16. [PSV] Uta no Prince-Sama: Music 3 (Broccoli) {2016.01.28} - 1.838 / 45.803 (-56%)
36./35. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 1.733 / 2.348.203 (-4%)
37./37. [3DS] Dragon Quest VIII: Journey of the Cursed King (Square Enix) {2015.08.27} - 1.722 / 881.315 (+2%)
38./40. [PS4] Winning Eleven 2016 (Konami) {2015.10.01} - 1.717 / 108.360 (+8%)
39./38. [3DS] Mario & Luigi: Paper Jam  (Nintendo) {2015.12.03} - 1.683 / 240.375
40./31. [PS4] Fallout 4 (Bethesda Softworks) {2015.12.17} - 1.656 / 206.708 (-33%)
41./66. [PS4] Metal Gear Solid V: The Phantom Pain (Konami) {2015.09.02} - 1.640 / 438.714
42./30. [PSV] Odin Sphere: Leifthrasir (Atlus) {2016.01.14} - 1.633 / 62.218 (-35%)
43./39. [3DS] Tobidase Animal Crossing (Nintendo) {2012.11.08} - 1.594 / 3.993.896 (-1%)
44./42. [3DS] New Super Mario Bros. 2 (Nintendo) {2012.07.28} - 1.439 / 2.316.563 (-2%)
45./34. [PSV] Gakusen Toshi Asterisk Festa: Houka Kenran (Namco Bandai Entertainment) {2016.01.28} - 1.438 / 14.845 (-22%)
46./46. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu (Nippon Columbia Co., Ltd.) {2015.11.19} - 1.361 / 95.023 (+6%)
47./51. [3DS] Famista Returns (Namco Bandai Entertainment) {2015.10.08} - 1.183 / 80.942
48./41. [PS4] Odin Sphere: Leifthrasir (Atlus) {2016.01.14} - 1.161 / 57.235 (-26%)
49./49. [3DS] Pokemon Alpha Sapphire (Pokémon) {2014.11.21} - 1.150 / 1.559.275 (+8%)
50./45. [PS3] Winning Eleven 2016 (Konami) {2015.10.01} - 1.117 / 140.644 (-14%)

TOP50

3DS 18
PS4 15
Vita 7
PS3 5
Wii U 5

SOFTWARE

Code:
+-------+-----------+----------+------------+---------+
| Model | This Week | Week (%) |  FY 2015   | FY (%)  |
+-------+-----------+----------+------------+---------+
| 3DS   | 182.368   | 41.80%   | 15.968.744 | 51.80%  |
| PS4   | 102.784   | 23.60%   | 4.340.986  | 14.10%  |
| Vita  | 67.482    | 15.50%   | 4.424.271  | 14.40%  |
| Wii U | 44.113    | 10.10%   | 3.498.992  | 11.40%  |
| PS3   | 37.348    | 8.60%    | 2.392.129  | 7.80%   |
| PSP   | 1.285     | 0.30%    | 132, 134   | 0.40%   |
| XB1   | 411       | 0.10%    | 68.910     | 0.20%   |
+-------+-----------+----------+------------+---------+
| Total | 435.791   | 100.00%  | 30.826.166 | 100.00% |
+-------+-----------+----------+------------+---------+

HARDWARE

Code:
+-------+-----------+----------+-----------+---------+
| Model | This Week | Week (%) |  FY 2014  | FY (%)  |
+-------+-----------+----------+-----------+---------+
| PS4   | 27.444    | 35.60%   | 1.145.099 | 23.50%  |
| 3DS   | 25.768    | 33.40%   | 1.912.965 | 39.20%  |
| Vita  | 19.173    | 24.80%   | 865.882   | 17.80%  |
| Wii U | 3.251     | 4.20%    | 830.571   | 17.00%  |
| PS3   | 1.393     | 1.80%    | 110.309   | 2.30%   |
| XB1   | 159       | 0.20%    | 12.629    | 0.30%   |
+-------+-----------+----------+-----------+---------+
| Total | 77.188    | 100.00%  | 4.877.455 | 100.00% |
+-------+-----------+----------+-----------+---------+

*FY 2015 refers to the period from March 30, 2015 through March 31, 2016

Dengeki Sales: Week 6, 2016 (Feb 01 - Feb 07)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 
The early informations about Setsuna seem to indicate bad results, something that has been pretty obvious for a while considering its performance in any pre-order charts, which also result to low retail orders/shipment. At this point it´s quite safe to say that it pretty much flopped in Japan, considering the investment to even start this new studio on top of actual development costs. Especially since it´s SQEX, that as we know have in general actual substantial expectations, when it comes to profit margins compared to small niche publishers, who on the other hand sometimes are happy just to treat water just to continue their business. The myth that western markets will come to the rescue of Japanase centric games in general since PS4 is doing well, is also unsubstantial. We are over two years in its lifecycle and have actual examples like Toukiden and Dragon Quest Heroes doing far worse in the west and show how limited the market actually is. Setsuna might sell more in the US/Europe but that´s really more due to the supposedly bad sales in Japan and the therefore very low bar there is to overcome.



released 24 hours ago, lol
 

Nirolak

Mrgrgr
Byking, developers of Rise of Incarnates and Gunslinger Stratos, has announced their newest arcade game, Magicians Dead: http://gematsu.com/2016/02/byking-announces-magicians-dead-arcade

What sticks out here is that their last two games ran on the Orochi engine from Silicon Studio, with - as far as I can tell - Byking being their only customer outside of Square Enix for World of Final Fantasy. This game runs on Unreal Engine 4 instead, so that might be half of Silicon's Orochi customer base gone.

Interestingly it also seems to be published by Exige Games, a Malaysian games company as far as I can tell. Has there actually been an instance of a Malaysian games company publishing a Japanese studio before?

The game itself looks pretty reasonable (I've included a couple of images below), though I'm not sure if it will ever leave arcades. Are arcades a thing in Malaysia? I mentally associated them as more of a mobile and cyber cafe market, though I could very easily be wrong.

 

mao2

Member
Byking, developers of Rise of Incarnates and Gunslinger Stratos, has announced their newest arcade game, Magicians Dead: http://gematsu.com/2016/02/byking-announces-magicians-dead-arcade

What sticks out here is that their last two games ran on the Orochi engine from Silicon Studio, with - as far as I can tell - Byking being their only customer outside of Square Enix for World of Final Fantasy. This game runs on Unreal Engine 4 instead, so that might be half of Silicon's Orochi customer base gone.

Interestingly it also seems to be published by Exige Games, a Malaysian games company as far as I can tell. Has there actually been an instance of a Malaysian games company publishing a Japanese studio before?

The game itself looks pretty reasonable (I've included a couple of images below), though I'm not sure if it will ever leave arcades. Are arcades a thing in Malaysia? I mentally associated them as more of a mobile and cyber cafe market, though I could very easily be wrong.
City Shrouded in Shadow (Bandai Namco), Rise of Incarnates (Bandai Namco) and Valhalla Knights 3 Gold (Marvelous) also used Orochi.
http://www.siliconstudio.co.jp/middleware/orochi/showcase/
 

Takao

Banned
I don't think they run on Orochi, but I'm pretty sure the Gundam Breaker games and at least one of Granzella's upcoming games use a Silicon Studio engine.
 

Nirolak

Mrgrgr
City Shrouded in Shadow (Bandai Namco), Rise of Incarnates (Bandai Namco) and Valhalla Knights 3 Gold (Marvelous) also used Orochi.
http://www.siliconstudio.co.jp/middleware/orochi/showcase/

Thanks.

I wonder if their pitch is that its the best middleware for running on Vita given Unreal isn't an option and Unity has issues.

I don't think they run on Orochi, but I'm pretty sure the Gundam Breaker games and at least one of Granzella's upcoming games use a Silicon Studio engine.
The "secret action game" thing on that list seems to match up with the release dates for Gundam Breaker 1.
 
Byking, developers of Rise of Incarnates and Gunslinger Stratos, has announced their newest arcade game, Magicians Dead: http://gematsu.com/2016/02/byking-announces-magicians-dead-arcade

What sticks out here is that their last two games ran on the Orochi engine from Silicon Studio, with - as far as I can tell - Byking being their only customer outside of Square Enix for World of Final Fantasy. This game runs on Unreal Engine 4 instead, so that might be half of Silicon's Orochi customer base gone.

Interestingly it also seems to be published by Exige Games, a Malaysian games company as far as I can tell. Has there actually been an instance of a Malaysian games company publishing a Japanese studio before?

The game itself looks pretty reasonable (I've included a couple of images below), though I'm not sure if it will ever leave arcades. Are arcades a thing in Malaysia? I mentally associated them as more of a mobile and cyber cafe market, though I could very easily be wrong.

wow this actually looks pretty good.
 

Mario007

Member
The early informations about Setsuna seem to indicate bad results, something that has been pretty obvious for a while considering its performance in any pre-order charts, which also result to low retail orders/shipment. At this point it´s quite safe to say that it pretty much flopped in Japan, considering the investment to even start this new studio on top of actual development costs. Especially since it´s SQEX, that as we know have in general actual substantial expectations, when it comes to profit margins compared to small niche publishers, who on the other hand sometimes are happy just to treat water just to continue their business. The myth that western markets will come to the rescue of Japanase centric games in general since PS4 is doing well, is also unsubstantial. We are over two years in its lifecycle and have actual examples like Toukiden and Dragon Quest Heroes doing far worse in the west and show how limited the market actually is. Setsuna might sell more in the US/Europe but that´s really more due to the supposedly bad sales in Japan and the therefore very low bar there is to overcome.
Just to clarify the studio wasn't set up to make Setsuna, the new AAA rpg from the company that brought your Final Fantasy. The studio seems to be a more of a long term game played by SE and performance of setsuna probably wont have an effect on it. I wouldn't be surprised if this game was made simply as a test project for people in the studio.
People seems to forget Matsuda`s thinking. This guy is so cautious to risks that it seems we wont see a new AAA IP from SE in quite some time. For some reason Matsuda believes that you start by releasing a small game first then build on it with an AA game and then with an AAA game. And he budgets the titles in accordance with this cautious approach. So if i were to guess Setsuna would be expected to maybe do 150k ww, setsuna 2 500ww and then setsuna 3 to be a million seller. Now im not saying this strategy is a good one but thats what he wants.
 

Chris1964

Sales-Age Genius
What's the situation with 2DS in Japan, advertising, shelf space and hype. Can you preorder the system at stores? It doesn't look there is a lot of hype for it, at least judging from 3DS weekly sales but it's not clear if it will pull a PSPGo/PSVTV or a GBMicro.
 

Nirolak

Mrgrgr
So looking at the Setsuna import thread, the game is about 20 hours long and takes place entirely in one environment.

I'm feeling pretty good about it being a downloadable title.
 

Darius

Banned
the painting is pretty much on the wall.

First Day Sell-Through {2016.02.18}

[PS4] [PSV] Project Setsuna <RPG> (Square Enix) (¥4.800) - It's not a game that will sell 50-100k. PS4 70% PSV 60%
 
So looking at the Setsuna import thread, the game is about 20 hours long and takes place entirely in one environment.

I'm feeling pretty good about it being a downloadable title.

I really don't understand the critics about the environment. The game is set in a snowy / winter-y world - this doesn't automatically imply it lacks locations and maps. Do a jRPG need to include all types of environment (snowy, sunny, rainy, etc.) to be considered a full-fledged game? It is worth noticing how including those types of environment is sometimes more a trope than anything else. Setsuna can potentially have plenty of snowy, but still differentiated environments. SMTIV had basically two environments (Mikado and Tokyo) and was a full-fledged game. Also, 20-25 hours game is not short.
 

hiska-kun

Member
What's the situation with 2DS in Japan, advertising, shelf space and hype. Can you preorder the system at stores? It doesn't look there is a lot of hype for it, at least judging from 3DS weekly sales but it's not clear if it will pull a PSPGo/PSVTV or a GBMicro.

2DS is not available on Bic Camera/Yodabashi Camera/Yamada Denki/Soft Map... These are probably the biggest game chains in Japan. Not available either on smaller shops as GamesMaya or Niigata Comg.
Of course you can't expect promotion in these ones.

2DS is available in Tsutaya, Pokemon Centers, Amazon, Toys r us, and a few more.
List: http://www.pokemon.co.jp/ex/VCAMAP/2ds/#shop

Also, the model is limited.
 

Fisico

Member
I really don't understand the critics about the environment. The game is set in a snowy / winter-y world - this doesn't automatically imply it lacks locations and maps. Do a jRPG need to include all types of environment (snowy, sunny, rainy, etc.) to be considered a full-fledged game? It is worth noticing how including those types of environment is sometimes more a trope than anything else. Setsuna can potentially have plenty of snowy, but still differentiated environments. SMTIV had basically two environments (Mikado and Tokyo) and was a full-fledged game. Also, 20-25 hours game is not short.

Your point is valid, your SMTIV example is not, the game had a lot of different environments dungeons and places to explore, something which Setsuna clearly seem to lack
 

Chris1964

Sales-Age Genius
If at Nintendo they see interest for 2DS Pokemon bundles they'll do a wide launch. If the shipment is small and you can still find them maybe they won't bother at all.
 
the painting is pretty much on the wall.

First Day Sell-Through {2016.02.18}

[PS4] [PSV] Project Setsuna <RPG> (Square Enix) (¥4.800) - It's not a game that will sell 50-100k. PS4 70% PSV 60%

But of course the defence force is already at work and in denial regardless.
Do you know what SE is expecting for the game? Do you know what would be enough for the game to lose money, break even or make profit? Is the "It's not a game that will sell 50-100k" definitive? Why are those numbers determining whether it is a success or not? Etc...

Numerous questions you (or anyone else) do not have the correct answer for. As such, why is this game (or almost any PS game) automatically a bomb/flop or something that will underperform?

Yeah, it being a flop or it underperforming is on the table but I just do not care for these definitive statements when there is so much information and perspective we lack.
 

Aostia

El Capitan Todd
It's budget seems considerably smaller than BD. I believe there is no voice over? And the game doesn't have anywhere near the same pedigree behind it. I hope it's at least as fun as BD is though. And that we get more small unique ideas from the studio. Let's hope they scrap unity next time round.

Probably I was wrong. I remember they dropped the bravely brand almost at the same time they announced this and some important user indicated this.project as their new small budget line substituting projects like bravely
 
Your point is valid, your SMTIV example is not, the game had a lot of different environments dungeons and places to explore, something which Setsuna clearly seem to lack

I finished SMTIV a few months ago; 90% of the game locations are basically within post-apocaliptic Tokyo (a few versions of it but still). One might say that exploration takes place mainly in one type of environment, even if there are some different locations, such as the wood in Mikado, the golden palace where the three guys are, and so on. I don't think that "only one environment" is a valid criticism, and that was one of the examples that came in mind, opposite to a worldmap with every type of locations.
 

horuhe

Member
If at Nintendo they see interest for 2DS Pokemon bundles they'll do a wide launch. If the shipment is small and you can still find them maybe they won't bother at all.

There is interest. It's not a case of particularization, but a friend of mine is gonna buy it. The 3DS OG, for example is selling quite well since it's priced in the range of 10,000yen. So, 2DS could easily replace that demand. As you said, the key will be the first shipment, but being limited gonna cut legs immediately.
 

Oregano

Member
The biggest point against Setsuna would be that Atsushi Hashimoto directed that instead of an FF Explorers 2 which implies they thought Setsuna has a bigger ROI. I think that's still an uphill battle at this point.
 

Bruno MB

Member
I'm planning to do the yearly prediction league and I was wondering if there are at least 4 or 5 big titles that are officially slated for release in 2016.
 

Fdkn

Member
I find fascinating that the same couple of guys have been discussing Setsuna for months just because the game is not on 3DS, how you dare SQE!

It was announced at E3, they built an entire studio just for that game, anything less than 200-300k would be a failure, they killed Bravely Default for it, 20 hours is not short for a jrpg, you can make fifteen types of snowy environments so that doesn't make it low budget, they took the aclaimed director of the huge blockbuster FFExplorers... and so on

Never in all the years I've been lurking MC threads so many words were written for such a little and irrelevant game.
 

Mory Dunz

Member
I find fascinating that the same couple of guys have been discussing Setsuna for months just because the game is not on 3DS, how you dare SQE!

It was announced at E3, they built an entire studio just for that game, anything less than 200-300k would be a failure, they killed Bravely Default for it, 20 hours is not short for a jrpg, you can make fifteen types of snowy environments so that doesn't make it low budget, they took the aclaimed director of the huge blockbuster FFExplorers... and so on

Never in all the years I've been lurking MC threads so many words were written for such a little and irrelevant game.

Then you missed the great senran kagura debates :)

Personally I just scroll past these types of arguments.
 

Saoshyant

Member
Is this a good thread to ask if anyone knows whatever happened to Level 5's Snack World? They seemed to be trying to gear it up to be their next cashcow similar to Yokai Watch, high production animation, tons of products planned, upcoming 3DS game, and then-- nothing? Not a word since as far as I am aware? What gives?

Edit: trying to search for any information, the anime was planned to debut on December 19, last year, but I don't see anything mention if it actually did or if that was postponed.
Edit 2: oh, there's some discussion on page 3 of this very thread, now I feel silly. Nevermind me and carry on, please.
 
I find fascinating that the same couple of guys have been discussing Setsuna for months just because the game is not on 3DS, how you dare SQE!

It was announced at E3, they built an entire studio just for that game, anything less than 200-300k would be a failure, they killed Bravely Default for it, 20 hours is not short for a jrpg, you can make fifteen types of snowy environments so that doesn't make it low budget, they took the aclaimed director of the huge blockbuster FFExplorers... and so on

Never in all the years I've been lurking MC threads so many words were written for such a little and irrelevant game.
This stuff is srs buzines, mane.

You get the feeling people want stuff to bomb and look forward to it in order to make other suggestions (IP dying, moving it to other platforms, etc...).

You get used to it but that doesn't make it any less annoying and ridiculous.
 

hiska-kun

Member
Is this a good thread to ask if anyone knows whatever happened to Level 5's Snack World? They seemed to be trying to gear it up to be their next cashcow similar to Yokai Watch, high production animation, tons of products planned, upcoming 3DS game, and then-- nothing? Not a word since as far as I am aware? What gives?

Edit: trying to search for any information, the anime was planned to debut on December 19, last year, but I don't see anything mention if it actually did or if that was postponed.
Edit 2: oh, there's some discussion on page 3 of this very thread, now I feel silly. Nevermind me and carry on, please.

It was supposed to be projected on the cinemas before the Yo-kai Watch movie this December. I guess they projected the trailer shown last year. Not sure.

About more info, maybe we don't have to wait too long for the next Level 5 Vision (last year it was announced in March and celebrated in April)
 

Man God

Non-Canon Member
Setsuna is a pretty obvious localization and a game that might do better in the west because of the E3 exposure last year and the fact that we're suckers for Chrono Trigger. It would only take a small push over here to make it a success.
 
Setsuna is a pretty obvious localization and a game that might do better in the west because of the E3 exposure last year and the fact that we're suckers for Chrono Trigger. It would only take a small push over here to make it a success.

CT sold 2m+ in Japan, though. It did way less in NA on SNES. The DS porting still sold well in Japan, 500k+.
 

Eolz

Member
Seems like Setsuna will debut around 20-30k (both units). Not bad I guess...?

I would say such a result, or below 50k, even with a lower budget thanks to Unity and having a weaker marketing budget than some other titles, would just mean the death of this IP. I really don't see it getting good numbers in the west (>200k) either.
 

L~A

Member
It was supposed to be projected on the cinemas before the Yo-kai Watch movie this December. I guess they projected the trailer shown last year. Not sure.

About more info, maybe we don't have to wait too long for the next Level 5 Vision (last year it was announced in March and celebrated in April)

Nope, they showed something different than the "trailer" (the Yo-kai Watch episode that aired just before the movie came out had a 15s teaser, and it was definitely something different).

By the way, what they showed during the LV5V was actually a short, not really a trailer (but yeah, I digress).

And I don't think there'll be a Level-5 Vision this year. Seems to be on an odd-year schedule since 2011:

- 2011
- 2013
- 2015

Well, I guess it all depends on whether they have stuff to show/announce. Also, even if there's one this year, it might not necessarily be in April again, it was in late August in 2013.
 

Fisico

Member
I finished SMTIV a few months ago; 90% of the game locations are basically within post-apocaliptic Tokyo (a few versions of it but still). One might say that exploration takes place mainly in one type of environment, even if there are some different locations, such as the wood in Mikado, the golden palace where the three guys are, and so on. I don't think that "only one environment" is a valid criticism, and that was one of the examples that came in mind, opposite to a worldmap with every type of locations.

Setsuna seems to only be in a snowy environment there are no variations at all.

On the other Shin Megami Tensei IV you have Mikado, Tokyo, Infernal Tokyo, Blasted Tokyo, you have the demon's places (forgot how it was called) a dozen of others dungeons, various places to visit inside Tokyo and each area of Tokyo really had a different vibe and different 3D models used as backgrounds.

You might as well say SMT III took place in one environment because everything looked "red" or something.

Either you are downplaying what SMTIV is or don't realize to what extent Setsuna is most likely low on assets numbers and reuse them a lot (but I think we kinda know which one it is), the two games are just on two very different leagues regarding budget, staff and sales expectations.
 
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