First Day Sell-Through {2016.02.18}
[PS4] [PSV] [PS3] Attack on Titan # <ACT> (Koei Tecmo) (¥7.800) (¥6.800) (¥7.800) - 50-60% less than the 3DS version, but better than pre-orders suggested. Sales: PS4≧Vita>PS3
Not to mention IFI is making bank and really pushing their Japanese games to the West (and porting them to Steam).
Considering NISA is 2/3rds of their profits that's hardly even a theory at this point, they'd have long closed by last year if it wasn't for that.Like I said, I don't think this game would exist if S-E is that concerned about JP sales. They released it in Japan first because it is a game made in Japanese so they can release it earlier, that's all. The success of the studio will depend a lot on how successful the game is worldwide and whether it has long legs as a digital title selling via word of mouth. If they are only looking at Japan, this game would never have been made.
Let's put it another way. If not for NISA, I don't think Nippon Ichi would even still be in business anymore these days.
Like I said, I don't think this game would exist if S-E is that concerned about JP sales. They released it in Japan first because it is a game made in Japanese so they can release it earlier, that's all. The success of the studio will depend a lot on how successful the game is worldwide and whether it has long legs as a digital title selling via word of mouth. If they are only looking at Japan, this game would never have been made.
Let's put it another way. If not for NISA, I don't think Nippon Ichi would even still be in business anymore these days.
Like I said, I don't think this game would exist if S-E is that concerned about JP sales. They released it in Japan first because it is a game made in apanese so they can release it earlier, that's all. The success of the studio will depend a lot on how successful the game is worldwide and whether it has long legs as a digital title selling via word of mouth. If they are only looking at Japan, this game would never have been made.
Let's put it another way. If not for NISA, I don't think Nippon Ichi would even still be in business anymore these days.
+-------+------------+------------+------------+------------+------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD |
+-------+------------+------------+------------+------------+------------+
| ALL | 447.000 | 460.000 | 694.000 | 3.458.000 | 4.487.000 |
+-------+------------+------------+------------+------------+------------+
The early informations about Setsuna seem to indicate bad results, something that has been pretty obvious for a while considering its performance in any pre-order charts, which also result to low retail orders/shipment. At this point it´s quite safe to say that it pretty much flopped in Japan, considering the investment to even start this new studio on top of actual development costs. Especially since it´s SQEX, that as we know have in general actual substantial expectations, when it comes to profit margins compared to small niche publishers, who on the other hand sometimes are happy just to treat water just to continue their business. The myth that western markets will come to the rescue of Japanase centric games in general since PS4 is doing well, is also unsubstantial. We are over two years in its lifecycle and have actual examples like Toukiden and Dragon Quest Heroes doing far worse in the west and show how limited the market actually is. Setsuna might sell more in the US/Europe but that´s really more due to the supposedly bad sales in Japan and the therefore very low bar there is to overcome.
+-------+-----------+----------+------------+---------+
| Model | This Week | Week (%) | FY 2015 | FY (%) |
+-------+-----------+----------+------------+---------+
| 3DS | 182.368 | 41.80% | 15.968.744 | 51.80% |
| PS4 | 102.784 | 23.60% | 4.340.986 | 14.10% |
| Vita | 67.482 | 15.50% | 4.424.271 | 14.40% |
| Wii U | 44.113 | 10.10% | 3.498.992 | 11.40% |
| PS3 | 37.348 | 8.60% | 2.392.129 | 7.80% |
| PSP | 1.285 | 0.30% | 132, 134 | 0.40% |
| XB1 | 411 | 0.10% | 68.910 | 0.20% |
+-------+-----------+----------+------------+---------+
| Total | 435.791 | 100.00% | 30.826.166 | 100.00% |
+-------+-----------+----------+------------+---------+
+-------+-----------+----------+-----------+---------+
| Model | This Week | Week (%) | FY 2014 | FY (%) |
+-------+-----------+----------+-----------+---------+
| PS4 | 27.444 | 35.60% | 1.145.099 | 23.50% |
| 3DS | 25.768 | 33.40% | 1.912.965 | 39.20% |
| Vita | 19.173 | 24.80% | 865.882 | 17.80% |
| Wii U | 3.251 | 4.20% | 830.571 | 17.00% |
| PS3 | 1.393 | 1.80% | 110.309 | 2.30% |
| XB1 | 159 | 0.20% | 12.629 | 0.30% |
+-------+-----------+----------+-----------+---------+
| Total | 77.188 | 100.00% | 4.877.455 | 100.00% |
+-------+-----------+----------+-----------+---------+
The early informations about Setsuna seem to indicate bad results, something that has been pretty obvious for a while considering its performance in any pre-order charts, which also result to low retail orders/shipment. At this point it´s quite safe to say that it pretty much flopped in Japan, considering the investment to even start this new studio on top of actual development costs. Especially since it´s SQEX, that as we know have in general actual substantial expectations, when it comes to profit margins compared to small niche publishers, who on the other hand sometimes are happy just to treat water just to continue their business. The myth that western markets will come to the rescue of Japanase centric games in general since PS4 is doing well, is also unsubstantial. We are over two years in its lifecycle and have actual examples like Toukiden and Dragon Quest Heroes doing far worse in the west and show how limited the market actually is. Setsuna might sell more in the US/Europe but that´s really more due to the supposedly bad sales in Japan and the therefore very low bar there is to overcome.
City Shrouded in Shadow (Bandai Namco), Rise of Incarnates (Bandai Namco) and Valhalla Knights 3 Gold (Marvelous) also used Orochi.Byking, developers of Rise of Incarnates and Gunslinger Stratos, has announced their newest arcade game, Magicians Dead: http://gematsu.com/2016/02/byking-announces-magicians-dead-arcade
What sticks out here is that their last two games ran on the Orochi engine from Silicon Studio, with - as far as I can tell - Byking being their only customer outside of Square Enix for World of Final Fantasy. This game runs on Unreal Engine 4 instead, so that might be half of Silicon's Orochi customer base gone.
Interestingly it also seems to be published by Exige Games, a Malaysian games company as far as I can tell. Has there actually been an instance of a Malaysian games company publishing a Japanese studio before?
The game itself looks pretty reasonable (I've included a couple of images below), though I'm not sure if it will ever leave arcades. Are arcades a thing in Malaysia? I mentally associated them as more of a mobile and cyber cafe market, though I could very easily be wrong.
City Shrouded in Shadow (Bandai Namco), Rise of Incarnates (Bandai Namco) and Valhalla Knights 3 Gold (Marvelous) also used Orochi.
http://www.siliconstudio.co.jp/middleware/orochi/showcase/
The "secret action game" thing on that list seems to match up with the release dates for Gundam Breaker 1.I don't think they run on Orochi, but I'm pretty sure the Gundam Breaker games and at least one of Granzella's upcoming games use a Silicon Studio engine.
Byking, developers of Rise of Incarnates and Gunslinger Stratos, has announced their newest arcade game, Magicians Dead: http://gematsu.com/2016/02/byking-announces-magicians-dead-arcade
What sticks out here is that their last two games ran on the Orochi engine from Silicon Studio, with - as far as I can tell - Byking being their only customer outside of Square Enix for World of Final Fantasy. This game runs on Unreal Engine 4 instead, so that might be half of Silicon's Orochi customer base gone.
Interestingly it also seems to be published by Exige Games, a Malaysian games company as far as I can tell. Has there actually been an instance of a Malaysian games company publishing a Japanese studio before?
The game itself looks pretty reasonable (I've included a couple of images below), though I'm not sure if it will ever leave arcades. Are arcades a thing in Malaysia? I mentally associated them as more of a mobile and cyber cafe market, though I could very easily be wrong.
That is all the time we need!released 24 hours ago, lol
Furyu's newest game will also be unveiled on February 23rd: http://www.cs.furyu.jp/new/
It appears to be some kind of high school game.
Just to clarify the studio wasn't set up to make Setsuna, the new AAA rpg from the company that brought your Final Fantasy. The studio seems to be a more of a long term game played by SE and performance of setsuna probably wont have an effect on it. I wouldn't be surprised if this game was made simply as a test project for people in the studio.The early informations about Setsuna seem to indicate bad results, something that has been pretty obvious for a while considering its performance in any pre-order charts, which also result to low retail orders/shipment. At this point it´s quite safe to say that it pretty much flopped in Japan, considering the investment to even start this new studio on top of actual development costs. Especially since it´s SQEX, that as we know have in general actual substantial expectations, when it comes to profit margins compared to small niche publishers, who on the other hand sometimes are happy just to treat water just to continue their business. The myth that western markets will come to the rescue of Japanase centric games in general since PS4 is doing well, is also unsubstantial. We are over two years in its lifecycle and have actual examples like Toukiden and Dragon Quest Heroes doing far worse in the west and show how limited the market actually is. Setsuna might sell more in the US/Europe but that´s really more due to the supposedly bad sales in Japan and the therefore very low bar there is to overcome.
released 24 hours ago, lol
So looking at the Setsuna import thread, the game is about 20 hours long and takes place entirely in one environment.
I'm feeling pretty good about it being a downloadable title.
What's the situation with 2DS in Japan, advertising, shelf space and hype. Can you preorder the system at stores? It doesn't look there is a lot of hype for it, at least judging from 3DS weekly sales but it's not clear if it will pull a PSPGo/PSVTV or a GBMicro.
I really don't understand the critics about the environment. The game is set in a snowy / winter-y world - this doesn't automatically imply it lacks locations and maps. Do a jRPG need to include all types of environment (snowy, sunny, rainy, etc.) to be considered a full-fledged game? It is worth noticing how including those types of environment is sometimes more a trope than anything else. Setsuna can potentially have plenty of snowy, but still differentiated environments. SMTIV had basically two environments (Mikado and Tokyo) and was a full-fledged game. Also, 20-25 hours game is not short.
Do you know what SE is expecting for the game? Do you know what would be enough for the game to lose money, break even or make profit? Is the "It's not a game that will sell 50-100k" definitive? Why are those numbers determining whether it is a success or not? Etc...the painting is pretty much on the wall.
First Day Sell-Through {2016.02.18}
[PS4] [PSV] Project Setsuna <RPG> (Square Enix) (¥4.800) - It's not a game that will sell 50-100k. PS4 70% PSV 60%
But of course the defence force is already at work and in denial regardless.
It's budget seems considerably smaller than BD. I believe there is no voice over? And the game doesn't have anywhere near the same pedigree behind it. I hope it's at least as fun as BD is though. And that we get more small unique ideas from the studio. Let's hope they scrap unity next time round.
Your point is valid, your SMTIV example is not, the game had a lot of different environments dungeons and places to explore, something which Setsuna clearly seem to lack
If at Nintendo they see interest for 2DS Pokemon bundles they'll do a wide launch. If the shipment is small and you can still find them maybe they won't bother at all.
I'm planning to do the yearly prediction league and I was wondering if there are at least 4 or 5 big titles that are officially slated for release in 2016.
I find fascinating that the same couple of guys have been discussing Setsuna for months just because the game is not on 3DS, how you dare SQE!
It was announced at E3, they built an entire studio just for that game, anything less than 200-300k would be a failure, they killed Bravely Default for it, 20 hours is not short for a jrpg, you can make fifteen types of snowy environments so that doesn't make it low budget, they took the aclaimed director of the huge blockbuster FFExplorers... and so on
Never in all the years I've been lurking MC threads so many words were written for such a little and irrelevant game.
This stuff is srs buzines, mane.I find fascinating that the same couple of guys have been discussing Setsuna for months just because the game is not on 3DS, how you dare SQE!
It was announced at E3, they built an entire studio just for that game, anything less than 200-300k would be a failure, they killed Bravely Default for it, 20 hours is not short for a jrpg, you can make fifteen types of snowy environments so that doesn't make it low budget, they took the aclaimed director of the huge blockbuster FFExplorers... and so on
Never in all the years I've been lurking MC threads so many words were written for such a little and irrelevant game.
Is this a good thread to ask if anyone knows whatever happened to Level 5's Snack World? They seemed to be trying to gear it up to be their next cashcow similar to Yokai Watch, high production animation, tons of products planned, upcoming 3DS game, and then-- nothing? Not a word since as far as I am aware? What gives?
Edit: trying to search for any information, the anime was planned to debut on December 19, last year, but I don't see anything mention if it actually did or if that was postponed.
Edit 2: oh, there's some discussion on page 3 of this very thread, now I feel silly. Nevermind me and carry on, please.
Setsuna is a pretty obvious localization and a game that might do better in the west because of the E3 exposure last year and the fact that we're suckers for Chrono Trigger. It would only take a small push over here to make it a success.
Seems like Setsuna will debut around 20-30k (both units). Not bad I guess...?
It was supposed to be projected on the cinemas before the Yo-kai Watch movie this December. I guess they projected the trailer shown last year. Not sure.
About more info, maybe we don't have to wait too long for the next Level 5 Vision (last year it was announced in March and celebrated in April)
I finished SMTIV a few months ago; 90% of the game locations are basically within post-apocaliptic Tokyo (a few versions of it but still). One might say that exploration takes place mainly in one type of environment, even if there are some different locations, such as the wood in Mikado, the golden palace where the three guys are, and so on. I don't think that "only one environment" is a valid criticism, and that was one of the examples that came in mind, opposite to a worldmap with every type of locations.