Would be really great if any of these things actually worked with the latest oculus version. I baught Elite just for that reason..but almost nothing works anymore with .8. What does work has issues like the tracking camera not turning on.
Using previous versions does not work with Win X, just waiting on a fix already. Its been months
I disagree. Resolution is still very very very important for VR, even when it's not (only) about SDE. For gaming it would help with the lack of detail when it comes to things in the distance ( or small things in general ). Like with the DK2 I don't really like racing games ( like Assetto Corsa ) because you can't see well whats further on the road.
And more than anything, a (far) better resolution is what would make a desktop use of VR a ( usefull and comfortable ) reality. I don't care about having a multi monitor setup, when I could have an infinite number of virtual monitor in VR
With stuff that supports SDK 0.7 or later I've had zero issues on Windows 10. A lot of developers on earlier SDKs are waiting for 1.0 to update. I'm sure we'll see Elite and Assetta Corsa updated at some point, whether it's in time for launch or not.Would be really great if any of these things actually worked with the latest oculus version. I baught Elite just for that reason..but almost nothing works anymore with .8. What does work has issues like the tracking camera not turning on.
Using previous versions does not work with Win X, just waiting on a fix already. Its been months
Frontier issued Eurogamer the following statement:
We've supported VR for a few years now, and Elite Dangerous is arguably the world's leading VR-ready game. We want to give players the best possible VR experience however they play - it's something we talked about with Digital Foundry recently - and that means focusing our efforts. Right now, we've chosen to focus on SteamVR. We haven't cut an exclusivity deal with any VR manufacturer, and we're still working with Oculus on Rift support.
Those within the game's community, however, might have seen this coming. Elite: Dangerous ceased to work with Oculus Rift builds post 0.6. Indeed the developer took to its own forum earlier this month to address concern about the headset ahead of pre-orders going live.
"With the news that Oculus are starting pre order of their consumer version tomorrow, I wanted to just make a quick post to confirm that we are still actively working with Oculus but currently the only SDK we are able to officially support is 0.6" community chief Zac Antonaci said.
This OP needs to updated but a great list so far. Budget Cuts should have been packed in with Vive over the office simulator. Torn between the headsets now
will end up with both at some point
Yeah, I saw a few missing entries for Vive. I think it's fair to expect anything not paid for by Oculus or Sony to come to Vive.Oh. Gallery is being released at the Vive launch.
A bit strange though. I would have expected that they would pack that game in besides sth. like Job Simulator.
Edit: And the list is a bit strange. Allison Road is supposed to come out for "PC VR" but in the list they just mark it for Oculus and PSVR.
Yeah, I saw a few missing entries for Vive. I think it's fair to expect anything not paid for by Oculus or Sony to come to Vive.
(And everything paid for by Oculus after someone writes a wrapper)
That's really charming.Felt Tip Circus - Vive (launch) and Rift (Touch)
Don't know about this one yet though. Could be cool.Vertigo - Vive (Summer)
Oh. Gallery is being released at the Vive launch.
A bit strange though. I would have expected that they would pack that game in besides sth. like Job Simulator.
Edit: And the list is a bit strange. Allison Road is supposed to come out for "PC VR" but in the list they just mark it for Oculus and PSVR.
Is Gallery going to be Vive only for now? I'm in on the kickstarter for that but only currently getting an OR
I just hope someone "cracks" the Oculus DRM so people with other headsets can also enjoy those games.
I just hope someone "cracks" the Oculus DRM so people with other headsets can also enjoy those games.
Lol, DRM.
It's like saying someone should "crack" Windows games to make them work in Linux. It's just a software issue. A game isn't magically capable of using whatever headset you want, it needs to be coded for it.
I just hope someone "cracks" the Oculus DRM so people with other headsets can also enjoy those games.
Looks like Three One Zero have backpedalled regarding other VR PC headset support for Adr1ft, it's Rift only on PC (for now): http://steamcommunity.com/app/300060/discussions/0/405692224238431014/#c405692224243165883
last Spring they announced it would come to Rift, Vive and PSVR.
Hi Monky, sorry about that -- the Steam version of ADR1FT will be Windows only with no current plans for HTC Vive or Razer OSVR at this time. That said, I will communicate to the dev team that folks have been asking about Vive and Razer OSVR.
Yep.
I'd imagine it would be possible to create a wrapper of some sort to convert Oculus SDK functions to SteamVR alternatives, but it might not be so simple depending on the game and SDK features used (Oculus SDK might have something SteamVR doesn't and the other way around).
I posted that above lol
I just hope something will happen. I mean people put more money on the table for these things than a normal console. It just sucks...
Someone needs to make a good VR Golf game.
With the Vive it could be really amazing in the room tracking.. it would need to render the whole coarse and let you have a cart and driver that drives you from shot to shot but being able to stand behind your ball and move around the green for gaging slope etc would be really cool.
Great list but aren't quite a few of those only exclusive to the Rift?
Maybe we need a tag next to them.
The thing is that the "exclusivity" is not final yet. Palmer Luckey said sth. like "If other HMD devs want to access the Oculus store, they can."
So we dont know if its a hardware exclusivity or if Vive can access the Oculus store or not.
Someone needs to make a good VR Golf game.
With the Vive it could be really amazing in the room tracking.. it would need to render the whole coarse and let you have a cart and driver that drives you from shot to shot but being able to stand behind your ball and move around the green for gaging slope etc would be really cool.
Pollen got a Steam Store page:
http://store.steampowered.com/app/393750/
Vive and Oculus. Thats great.
Technolust is currently for Rift only, not a vive launch title.
I may port to Vive after Rift launch, but for now, it's Oculus only.
We're excited to be part of the #OculusRift launch on March 28th! #VR #gamedev