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Firewatch | Spoiler Discussion

I wish I had a couple more days of exploring and doing tasks just for the sake of getting to know Delilah more and a chance to hear that dialogue between them.

After finishing the game, I felt a bit confused. I think internally, I was expecting some grand conspiracy or paranormal outcome. Throughout the game I was almost hoping for it. But since the big reveals and completing it I just kept thinking about each day and each task and each conversation. I actually felt connected to her. I kinda wish Henry wasn't a character, but instead the player actually was. Still making choices throughout the game, but for yourself and not specifically for/as Henry.

Either way it was a great game for me but its hard not to admit that it really isn't for everyone. It was quite similar to an indie movie or book that will stick with you for a while. Nothing more and nothing less.
 
Max Landis (writer of Chronicle) leaves his thoughts on Firewatch

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brutal

What an intolerable fucking brat Max Landis turned out to be.

Imagine being such an unprofessional shitheel towards your creative peers.

Guy's so far up his own asshole, he acts as though his opinion is fact, going so far as to casually dismiss an entire industry of creatives.

Olly Moss is a saint for reacting with such grace.

I thought the game was tremendous, by the way. A lot to digest. I hope to see in-depth articles on it appearing soon.
 

MBison

Member
So maybe I missed this but what was up with the two teenage girls? Were they just another ruse by Ned cause their stuff, magazines and radio (which I tossed in the lake) were in his hideout? So if so then they were real though so did he hire them? If they were real did he kill them? Cause why would he have their stuff?
 

RedShift

Member
So maybe I missed this but what was up with the two teenage girls? Were they just another ruse by Ned cause their stuff, magazines and radio (which I tossed in the lake) were in his hideout? So if so then they were real though so did he hire them? If they were real did he kill them? Cause why would he have their stuff?

Ned trashed their camp site after you see them, and steals some of their stuff to plant where he cuts the wire.

He didn't kill them, the whole storyline with them going missing was "resolved" when it turned out they'd been in jail for stealing a tractor.
 

MBison

Member
Ned trashed their camp site after you see them, and steals some of their stuff to plant where he cuts the wire.

He didn't kill them, the whole storyline with them going missing was "resolved" when it turned out they'd been in jail for stealing a tractor.

Ohhh yeah duh now I remember that lol I just overlooked it thinking about other ending elements
 

Kyonashi

Member
What an intolerable fucking brat Max Landis turned out to be.

Imagine being such an unprofessional shitheel towards your creative peers.

Guy's so far up his own asshole, he acts as though his opinion is fact, going so far as to casually dismiss an entire industry of creatives.

Olly Moss is a saint for reacting with such grace.

I thought the game was tremendous, by the way. A lot to digest. I hope to see in-depth articles on it appearing soon.

It's ironic after his shitty response to the public/critic's opinions on American Ultra.
 

Steejee

Member
What an intolerable fucking brat Max Landis turned out to be.

Imagine being such an unprofessional shitheel towards your creative peers.

Guy's so far up his own asshole, he acts as though his opinion is fact, going so far as to casually dismiss an entire industry of creatives.

Olly Moss is a saint for reacting with such grace.

I thought the game was tremendous, by the way. A lot to digest. I hope to see in-depth articles on it appearing soon.

I thought the game was fantastic too, far better writing than Chronicle. Chronicle was a decent enough cable-TV watch, but utterly forgettable.
 

LiK

Member
What an intolerable fucking brat Max Landis turned out to be.

Imagine being such an unprofessional shitheel towards your creative peers.

Guy's so far up his own asshole, he acts as though his opinion is fact, going so far as to casually dismiss an entire industry of creatives.

Olly Moss is a saint for reacting with such grace.

I thought the game was tremendous, by the way. A lot to digest. I hope to see in-depth articles on it appearing soon.

Landis is a fucking douchebag on Twitter. i hate when people i follow would RT his dumbass tweets.
 
What an intolerable fucking brat Max Landis turned out to be.

Imagine being such an unprofessional shitheel towards your creative peers.

Guy's so far up his own asshole, he acts as though his opinion is fact, going so far as to casually dismiss an entire industry of creatives.

Olly Moss is a saint for reacting with such grace.

I thought the game was tremendous, by the way. A lot to digest. I hope to see in-depth articles on it appearing soon.

No he didn't.

Max Landis ‏@Uptomyknees 15h15 hours ago
Max Landis Retweeted Ankur Vincent Peter
Loved Oxenfree.

Max Landis ‏@Uptomyknees 15h15 hours ago
Max Landis Retweeted Pure LionHeart
Spec: Ops The Line is my favorite videogame of all time, along with Vice City, Dead Rising and Red Dead Redemption.
 
What an intolerable fucking brat Max Landis turned out to be.

Imagine being such an unprofessional shitheel towards your creative peers.

Guy's so far up his own asshole, he acts as though his opinion is fact, going so far as to casually dismiss an entire industry of creatives.

Olly Moss is a saint for reacting with such grace.

I thought the game was tremendous, by the way. A lot to digest. I hope to see in-depth articles on it appearing soon.


Show me on this doll where the critic touched you.

I mostly agree with him, by the way. Great build-up. Flat payoff.
 
Having seen both American Ultra and Victor Frankenstein, I don't think Max Landis is in any position to judge the story of well... anything.
 
Show me on this doll where the critic touched you.

You guys learn how to be a condescending dick together or something?

I thought he was being a tool. You may disagree. I'm offended because I think it's a terrible thing to say, especially from his position. I'm not offended because I like the game and he does not.

No he didn't.

Max Landis ‏@Uptomyknees 15h15 hours ago
Max Landis Retweeted Ankur Vincent Peter
Loved Oxenfree.

Max Landis ‏@Uptomyknees 15h15 hours ago
Max Landis Retweeted Pure LionHeart
Spec: Ops The Line is my favorite videogame of all time, along with Vice City, Dead Rising and Red Dead Redemption.

I'm avoiding his timeline, if you don't mind. Don't blame me for not double checking whether he backtracked later, which apparently he did.

Based on the screenshot posted, he did exactly what I said: casually dismissing an industry's worth of creatives and their work.

"@Firewatchgame's ending is a hollow thud so loud that it reminded me unintentionally how pointless and distracting videogames are."


Maybe we can stop debating this fool, now?
 

Fret

Member
What an intolerable fucking brat Max Landis turned out to be.

Imagine being such an unprofessional shitheel towards your creative peers.

Guy's so far up his own asshole, he acts as though his opinion is fact, going so far as to casually dismiss an entire industry of creatives.

Olly Moss is a saint for reacting with such grace.

I thought the game was tremendous, by the way. A lot to digest. I hope to see in-depth articles on it appearing soon.

christ, the Firewatch defense force is on fire today

He never dismissed an entire industry of creatives, wtf are you talking about? His opinions are 100% valid and quite true imo. And it's not like Landis is the only person saying this - the consensus is that the game doesn't have a very good ending.
 
christ, the Firewatch defense force is on fire today

He never dismissed an entire industry of creatives, wtf are you talking about? His opinions are 100% valid and quite true imo. And it's not like Landis is the only person saying this - the consensus is that the game doesn't have a very good ending.

Way to miss the point. It's completely irrelevant to this discussion if his opinion is valid, or if it touches on the consensus.

Also, it helps to not open your argument with a generalized and dismissive insult.

Or should I start calling you a member of the Landis Defense Force, instead?
 

Fret

Member
Way to miss the point. It's completely irrelevant to this discussion if his opinion is valid, or if it touches on the consensus.

Also, it helps to not open your argument with a generalized and dismissive insult.

Or should I start calling you a member of the Landis Defense Force, instead?

So... what's your actual point?
 
I still wonder how Delilah and Henry's conversation continued after he tells her he wishes she was with him watching "The Flapjack fire" because He's like "What would we do..." and she's like "I'll tell you what we'd do..."

and then the scene cuts.

They were totally into each other..well in my playthrough they were.

But then again, that was drunk Delilah.
 

Fret

Member
You've raised no points that I haven't discussed on this page already, in like two posts only.

Scroll up a little if you're genuinely interested.

So... this?

I'm avoiding his timeline, if you don't mind. Don't blame me for not double checking whether he backtracked later, which apparently he did.

Based on the screenshot posted, he did exactly what I said: casually dismissing an industry's worth of creatives and their work.

"@Firewatchgame's ending is a hollow thud so loud that it reminded me unintentionally how pointless and distracting videogames are."

Maybe we can stop debating this fool, now?

Maybe if you were genuinely interested, you would have scrolled up to see that I have posted about this before too!

He wasn't taking a shot at videogames, from the look of his twitter he obviously likes playing them. It was an analogy that the game was so disappointing that it reminded him of the pointlessness of life itself, lol
 
What an intolerable fucking brat Max Landis turned out to be.

Imagine being such an unprofessional shitheel towards your creative peers.

Guy's so far up his own asshole, he acts as though his opinion is fact, going so far as to casually dismiss an entire industry of creatives.

Olly Moss is a saint for reacting with such grace.

I thought the game was tremendous, by the way. A lot to digest. I hope to see in-depth articles on it appearing soon.

I liked the game overall, but how are you going to have in-depth articles about a short, shallow, borderline nonsensical story like the one in Firewatch? There just isn't much there to write about. A single episode of something like Mad Men, for example, has far more meat than Firewatch.
 
So... this?
Maybe if you were genuinely interested, you would have scrolled up to see that I have posted about this before too!

I wasn't interested, no; my post was a reaction to Landis' tweet, not your post.

But his backtracking to the point where apparently life itself is pointless, meh. Doesn't change much at all. His tone and generally being an absolute penis about the whole thing still stands.
I liked the game overall, but how are you going to have in-depth articles about a short, shallow, borderline nonsensical story like the one in Firewatch? There just isn't much there to write about. A single episode of something like Mad Men, for example, has far more meat than Firewatch.
That's your conclusion, based on your interpretation of the story. For example, I'd like to read an in-depth article on how you came to that conclusion :)
 

sikkinixx

Member
Ripped through it this afternoon. I don't know how I feel. It had a great sense of suspense built up, then for the payoff to be what it was... A few lines on a tape recorder? D going "he's a bad dad" and basically ignoring everything else. And their final conversation? "okay I guess I'll never see you again, maybe kinda?" I'm glad I played it but I really don't know how to feel.
 

Dan

No longer boycotting the Wolfenstein franchise
What an intolerable fucking brat Max Landis turned out to be.
He's been that way since birth.

I mean I've said it before but I disagree with people who think that the Ned and Brian stuff came out of nowhere. I played about 7 hours over the course of three nights and felt like I was familiar enough with Ned and Brian long before the body reveal to have that moment hit home for me. I'm not sure how much of it was critical path and how much of it was because I spent so much damn time exploring, but I felt like they were brought up often enough to the point where Ned being involved was something in the back of my mind for a while.

From podcasts they've been on it seems like Campo Santo knew that the ending would be divisive because it's not the kind of story often told, but to me that's always been the whole point of the game. Henry and Delilah were like ships passing in the night, they were never going to meet it would have cheapened the whole thing.

Even though I fully bought into the conspiracy for a while, I'm not sure how anyone could really truly expect that the game's ending would be some larger than life genre thing when it started with the most brutal gut-punch of realism I've ever experienced in a game. If you start with the story of a loved one losing everything to a mental disease and end with a crazy scifi conspiracy where you get the girl, what was the point of the introduction? It was always a story about Henry trying to forget himself in the wilderness for a time before ultimately having to go home and stop running away from his problems, and his journey is reflected in both Ned and Delilah.
I approve of your thoughts.
 

LogicStep

Member
Don't know how far off that twitter guy is but I just finished the game and kinda felt like "that's it?". It wasn't bad but it wasn't all that.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Loved the game, just played it in one sitting. At first I was a little underwhelmed by the ending, but I'm watching the Kinda Funny spoilercast and they explained it pretty well.
 
Played through Firewatch this evening. Like many people, I was a little underwhelmed by the ending, but the quality of the dialog and voice acting throughout still made it a very memorable experience. Gorgeous visuals, too.
 
D

Deleted member 22576

Unconfirmed Member
Its a shame people always have to say "i wasted my money" at shit like that.
No you didn't.


I've only played the game once so far in a single sitting and I agree with his assessment of the story more than I disagree with it (internet-hyperbole level adjusted of course.) But I absolutely in no way feel like I wasted my money. It was an amazing day I spent inside that game. Hell, this household bought two copies.
 

seat

Member
What an intolerable fucking brat Max Landis turned out to be.

I agree. I loved Chronicle, but everything else he's been involved in since then shows he may be a one-hit wonder. American Ultra was crap, and his last movie was Victor Frankenstein, which I can't even bring myself to watch. I couldn't even sit through his Red Letter Media appearance, which is weird since I love the RLM guys.

If anything, his tweets are an endorsement for this this game.
 

Aaron

Member
While I don't think I wasted my money, the going back and forth across the forest near the end was tedious, and I got no payoff in the ending. I didn't want it to go into conspiracy or supernatural, but every plot point ends with 'your princess is another castle.' The teenager plot is resolved in an off hand mention, the fire is always distant and makes no real impact on the story, choices seem to do almost nothing, even the two implications of bears are wasted. But the real disappointment is not actually seeing Deliah at the end. After four hours, you go to give me something to anchor the experience in the end. A near empty room is bleh. I don't care about her drawing of Henry. It's nowhere near enough.
 

big_z

Member
What does Delilah say in the ending if you don't tell her about Julia?

its always the same. I didn't bring up Julia right away because I didn't want to be the sad sack that dumps their problems on others but Delilah bugs him enough that he gives in anyways.
 
I love that Firewatch has been made, by those talented devs. But it's still the biggest wasted potential I've ever seen in a game, and it really saddens me.

Maybe this Landis guy is a jerk, I don't know, I know nothing about him, but the point remains that such good characterization has never been wasted on a lamey twisty story, and such incredible scope has never been wasted on such pointless gameplay mechanics (it initially felt like Miasmata, and then it was just a corridor).

Talk about biting more than you can chew.
 

Nyrad

Member
I love that Firewatch has been made, by those talented devs.

I see your avatar and have the feeling that Campo Santo would be exactly the right team to tackle a new version of Last Express or their own take on Murder on the Orient Express. They enjoy peroid pieces, the scale is (i assume) manageable and its very dialoge heavy.

(This would be extra cool since i learned about "The Last Express" from old Idle Thumbs episodes :D)
 

nbnt

is responsible for the well-being of this island.
Finished it yesterday and I'm still thinking about this game. I'm not sure what to think of it, but it sure left an impact.

I felt like the whole Ned thing was just so.. forced, some of his actions made no sense at all just for the sake of the story, and finding Brian's body had no emotional impact on me whatsoever, actually this game would've been better without Ned and Brian in it.

Funny enough, the ending didn't bother me at all, because right from the start I wanted Delilah to be my friend and nothing more. But when she first started kinda flirting with me, it made me sad because I knew where the game was going, I just wanted a story about friendship.

In the end I decided to make my own story. Delilah, Ned and Brian are not real. It was all just in Henry's mind. Or Julia is actually Delilah, and Henry is the one with dementia, and this was all just some kind of a weird experiment.
 

Meia

Member
I love that Firewatch has been made, by those talented devs. But it's still the biggest wasted potential I've ever seen in a game, and it really saddens me.

Maybe this Landis guy is a jerk, I don't know, I know nothing about him, but the point remains that such good characterization has never been wasted on a lamey twisty story, and such incredible scope has never been wasted on such pointless gameplay mechanics (it initially felt like Miasmata, and then it was just a corridor).

Talk about biting more than you can chew.


Having also beaten it, this is much my same opinion. It almost feels like they had no faith that a relationship between Delilah and Henry would be enough to carry a story, so they just kept adding nonsense to drive the player to keep playing. Because the dialogue was so good, the player wouldn't expect it to be nonsense, but then they get slapped in the face on the very last day of the game in very minimal exposition dumps so the player realizes a lot of their former thoughts were wasted.


I had much the same problem with Lost as I did with this: Tons of ideas and thoughts that ultimately mean absolutely fuck-all.


On one hand, I don't think I necessarily wasted my money by buying it, and yet on the other if I knew what the story was getting to I wouldn't have bought it.
 

Tunahead

Member
its always the same. I didn't bring up Julia right away because I didn't want to be the sad sack that dumps their problems on others but Delilah bugs him enough that he gives in anyways.

I didn't like Delilah so my initial playthrough of Firewatch consisted primarily of sitting in grim silence and never calling her and answering as rarely as the game allowed, and you can actually avoid mentioning Julia at all. I don't remember what Delilah says in that ending, but it certainly wasn't memorable. I think the best parts of that playthrough were her going "Are you having one of your silences again" and the bit where Whatshisface leaves the tape at your tower and Delilah calls you and if you keep not answering, she'll scream WHAT'S ON THE FUCKING TAPE like it's the climax of Sesevenen.
 
Delilah calls you and if you keep not answering, she'll scream WHAT'S ON THE FUCKING TAPE like it's the climax of Sesevenen.
Haha, I love that.

I won't put much stock into the words of someone who claims they were reminded that videogames are pointless and distracting.
Watching American Ultra made me realize how pointless and distracting films are.

Such a dumb thing of him to say.

Exactly. Whether his opinion regarding Firewatch has any merit is basically irrelevant after such blatant hyperbolic nonsense.

People that hated the 'dull'/'anticlimactic' ending: I'm guessing you never saw a movie like Before Sunrise? I'm sure you'll love it ;)
hehehehe
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
We just finished it. Are there multiple endings or is it just one? I also recall something about a epilogue. Is there anything special?

AFAIK the dialogue can be slightly different, but there is no version where Delilah waits for you.
 
I love how they use the radio mechanic in some scenarios. Telltale games always say that silence is a legitimate answer, but in Firewatch, holy shit

If you answer too quickly, you also miss a ton of dialogue from Delilah. I made that mistake the first playthrough cause I was rushing; won't do that again.

A good example: When Henry gets to the girls' tent and it's all messed up, Delilah asks him if he had done anything that could be considered an attack (I stole their stuff and chucked their stereo in the river). The first prompt goes by fast; then she very officially asks if he had done anything at all to cause trouble. After that, the whole thing just breaks down.
 
I see your avatar and have the feeling that Campo Santo would be exactly the right team to tackle a new version of Last Express or their own take on Murder on the Orient Express. They enjoy peroid pieces, the scale is (i assume) manageable and its very dialoge heavy.

(This would be extra cool since i learned about "The Last Express" from old Idle Thumbs episodes :D)

Where do I have to sign to give all my money for a Last Express remake by those guys? ;-)

I brought up Miasmata in my post and I know about that game because of their podcast. The first time Henry raised the map in front of his face, I was so pumped.
 
Ripped through it this afternoon. I don't know how I feel. It had a great sense of suspense built up, then for the payoff to be what it was... A few lines on a tape recorder? D going "he's a bad dad" and basically ignoring everything else. And their final conversation? "okay I guess I'll never see you again, maybe kinda?" I'm glad I played it but I really don't know how to feel.

My thoughts exactly. One of the worst let-downs I've had in a story-driven game in the last 10 years.
 

diablos991

Can’t stump the diablos
My wife has recently enjoyed watching me stream narrative driven games through the Steam Link. She was very interested in this one from the trailer and aesthetics.

We finished it last night and at the ending she just got up and left the room. The letdown can't be understated. Feels like a budget ran out and the thing just shipped without any forethought of finalizing a story.

Hopefully this experience doesn't kill her interest in our new game night too much. :-/
 
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