He's a normal dude in the same way that Indiana Jones is a normal dude or John McClane is a normal dude. They aren't perfect action heroes, they screw up, they trip and stumble, they get hurt, they bleed. They are every man heroes.
That too.
He's a normal dude in the same way that Indiana Jones is a normal dude or John McClane is a normal dude. They aren't perfect action heroes, they screw up, they trip and stumble, they get hurt, they bleed. They are every man heroes.
Meh, looks like a marginal improvement at best. I'm really underwhelmed by this gen so far, these underpowered consoles can barely even keep up with a low end PC. This game looks like an up res of Uncharted 3.
"So uh, Uncharted 3 was about making something bigger and... so yeah, moving on to the Last of Us !"
I know Straley/Druckmann didn't work on U3, but damn, that's brutal. Doing a restrospective of Uncharted without Hennig/Richmond and probably some other guys was not ideal I guess : /
I actually like seeing them a bit slowerTried my hand at making a couple of higher quality gifs:
But the colors and speed are all messed up. Dammit, I'm a scrub!
Goddamn it, I knew I should have used even more hyperbole in my post.7/10 - you're too nice to troll Jav
Fanx.
Nate gif
angles, how do they work
What more can you really say about it? They can spend a lot talking about Uncharted 1 because it obviously laid the foundation for the series. Uncharted 2 took that, polished it, and then elevated the playable setpiece higher than any game. So much so that you had EA once mention that one of their teams recreated the train sequence just to see if they could pull it off. Then there's Uncharted 3 which was...bigger. It really didn't bring much new to the series. It more or less just built off of U2. So just describing it as doing everything bigger is a pretty accurate description.
Mouth massage boyssss
The tree is better in Drake's Fortune...
vs
wow
The tree is better in Drake's Fortune...
He's standing in front of a cave in the U4 gif. No trees. Unless you're comparing trees and caves, which is like comparing apples and caves.
Idk man. Those family glimpses we've seen in UC4 is the only way I buy that "everyman" thing. Actually it would've been neat for the series to start like that but hindsight is 20/20.When they say he's a normal dude, they mostly mean his personality and how he interacts with other people. Even more so now that they are going into his every day life, literally. It's not like they think about his life risking adventures and ability to kill when they say that...
Unless you think Drake is the same as Marcus Phoenix, for example.
They aren't exactly normal dudes either. Considering his upbringing i'm hesitant to accept the every dude thing compared to others who literally lived a normal life until the inciting incident that made them become a video game protagonist hero, to name a more egregious example that i'm not super fond of Delsin Rowe is a "pretty normal dude" in comparison because he has literally no experience as an action game hero, or Alan Wake, you see where i'm going with these?He's a normal dude in the same way that Indiana Jones is a normal dude or John McClane is a normal dude. They aren't perfect action heroes, they screw up, they trip and stumble, they get hurt, they bleed. They are every man heroes.
Agreed! Some of the best moments in TLOU were optional side conversations that developed the world and characters.
Uncharted 2 had little moments like this that really humanized the characters. Marco Polo in the pool? The village scene, petting the ox? Those moments of rest/exploration/comedy are a big part of why everyone praised the pacing of Uncharted 2 so much at the time.
So I'd say those moments in TLOU were a natural progression with Naughty Dog realizing the value of those little scenes and really emphasizing the importance of their inclusion.
They aren't exactly normal dudes either. Considering his upbringing i'm hesitant to accept the every dude thing compared to others who literally lived a normal life until the inciting incident that made them become a video game protagonist hero, to name a more egregious example that i'm not super fond of Delsin Rowe is a "pretty normal dude" in comparison because he has literally no experience as an action game hero, or Alan Wake, you see where i'm going with these?
Uncharted 2 had little moments like this that really humanized the characters. Marco Polo in the pool? The village scene, petting the ox? Those moments of rest/exploration/comedy are a big part of why everyone praised the pacing of Uncharted 2 so much at the time.
So I'd say those moments in TLOU were a natural progression with Naughty Dog realizing the value of those little scenes and really emphasizing the importance of their inclusion.
This is what happens when you take away 30fps. You get unholy stuff like this running on almost 3 year old machine.
People also forget that this was optimized to the fullest and, frankly, imo, the most successful in Left Behind. Even in TLOU I felt the action gameplay was a bit much in comparison to the adventure part; in Left Behind, the pace, interactions, and core story are much more characterized by each other, I think, and was arguably ND's best work yet, on a purely auteur-istic standpoint. That was what gave (and gives) me hope for UC4. The knowledge that something like that is something they could do in a compelling way, with a sturdy hand, and without compromising. Hopefully, anyway.
People also forget that this was optimized to the fullest and, frankly, imo, the most successful in Left Behind. Even in TLOU I felt the action gameplay was a bit much in comparison to the adventure part; in Left Behind, the pace, interactions, and core story are much more characterized by each other, I think, and was arguably ND's best work yet, on a purely auteur-istic standpoint. That was what gave (and gives) me hope for UC4. The knowledge that something like that is something they could do in a compelling way, with a sturdy hand, and without compromising. Hopefully, anyway.
"And then there is stuff like, with the Last of Us - and even more so with [2014's DLC add-on] Left Behind - the really quiet moments. We were making an action game, but it was okay not to have the action wall-to-wall. It was okay to have two girls in a Halloween store putting masks on and joking around with each other.
"And getting the confidence to do that and bring that to Uncharted became really interesting because it helps show more the human side of Nathan Drake. What is Nathan Drake doing when he's not on the adventure? And how do you put that on the thumbstick. How do you not just show that in a cut-scene - how do you play that? That's something we brought straight over from the Last of Us.
"It's not a specific example, but with the Last of Us we introduced the concept of optional conversations where I could turn around to my ally and dig in a little bit deeper. And it's a choice for the player, you can do it, or you don't do it.
"Players who engage with it can slow the characters down a little bit and have them engage in conversation, and you can find out a little bit more about their relationship, and a little bit more about their personalities. We've sprinkled those throughout the game."
"But also something we learned from The Last of Us is not all set pieces have to be big and explosive. Some of them can be small and intimate. And that lets us get much more interesting and introduce different pacing than in the previous Uncharted games. So that's the thing we're experimenting with, trying to find a different way to switch up that formula."
"In Left Behind, there's the photo booth that Ellie and Riley use. That took as much effort and work as the collapsing building in Uncharted 2. And Uncharted 4 felt like it needed some of those moments that require that much effort to build the relationships when we're not under duress and under gunfire."
People also forget that this was optimized to the fullest and, frankly, imo, the most successful in Left Behind. Even in TLOU I felt the action gameplay was a bit much in comparison to the adventure part; in Left Behind, the pace, interactions, and core story are much more characterized by each other, I think, and was arguably ND's best work yet, on a purely auteur-istic standpoint. That was what gave (and gives) me hope for UC4. The knowledge that something like that is something they could do in a compelling way, with a sturdy hand, and without compromising. Hopefully, anyway.
Is all of Naughtydog working on this title, or just the team that made Uncharted 2 and TLOU?
I'm curious if they have another PS4 game in the pipeline already.
All well and fine, but nathan Drake is not really responding to situations in the same way that an every man would. Like just because he yells "No no no" or "ohhhh crap!" during some of these situations doesn't sell the everyman thing for me because he's still making it through in the most extreme incredibly lucky fashion possible and later in the series is the one initiating the conflicts. Like, the dude gets up from a table and a villain decides to flee that's how dangerous he is as a person.You aren't getting it. It's not his past or his upbringing, it's his characterization (and you gotta put things into context when it comes to video games, especially in comparison to when the first Uncharted came out).
An every man action hero doesn't mean they were literally an average guy before the inciting incident, it more means they react and respond to the situations in the film in the way "every man" would. They have flaws, they question what's going on, they get hurt, they screw up, etc. All these things start to add up so rather than the viewer simply thinking "Man, that hero is so damn cool and perfect I want to be them" they think "Man, he's not perfect. He has the same reaction I would have to that situation. He didn't make that jump. He's not that different from me," which then let's them get drawn more into the story via seeing them self in the character. The entire conceit of the series is that they are taking this kind of every man hero and the action/adventure movie surrounding them and making them a playable video game.
Yea but they're still action heroes. I mean with all the shootouts Drake has gotten into he's firmly inbetween Indiana and an invincible commando considering literal armies can't kill him.John McClane gets cranky. He steps on glass with his bare feet and he bleeds. He gets tired. Indiana Jones misses the jump. He gets punched. He triggers the trap and has to run from the boulder. He gets the artifact stolen from him after the opening scene. They aren't the type of guys who walk away from the explosion looking all cool. They're the type of guys who get knocked on their ass from the explosion. These type of characters stand in contrast to the likes of Arnold in Commando, or Chow Yun-Fat in Hard Boiled.
I understand what they're going for and the context at the series inception, i'm just not buying it considering the current climate of gaming.Now, you take Nathan Drake, circa Uncharted: Drake's Fortune in 2007, and compare him to the average big video game hero of the time. Someone like, say, Master Chief, who is the ultimate cool badass. Or Kratos, who is the ultimate cool badass. Or even Link, who is kind of a blank slate, standard, uber competent hero.
Then here comes Nathan Drake, who has a half tucked in shirt and jeans. Who stumbles when he jumps off a small cliff. Who flinches when enemies are shooting at him. Who gets punched and knocked on his ass. Who shields his eyes from hot flames. Who vocalizes stuff the player is already thinking about a scenario in the same way those movie heroes do. "Oh great, a helicopter?!" "Ugh, another cliff? Really?" Everything from the dialog of not just Nate but other characters, to the blocking/staging of cutscenes, to the gameplay animations and incidental idle animations all work to reinforce this idea.
Like I said above the current gaming climate is why I'm believing it less when we have all these characters who absolutely are just, normal people put in insane situations, to the point where a guy like Drake, even with animations that emphasize his derpiness doesn't seem like an everyday person.All of this stuff was a big deal at the time the first game released, because it was a fairly new thing for a video game. At the time, compared to the standard video game hero, Nathan Drake was absolutely a "normal guy." That's less true today partly because Uncharted was influential to the point that this kind of stuff is now more common in video games, and because games are maturing in ways that allow a much larger range of protagonists of many different types.
All well and fine, but nathan Drake is not really responding to situations in the same way that an every man would. Like just because he yells "No no no" or "ohhhh crap!" during some of these situations doesn't sell the everyman thing for me because he's still making it through in the most extreme incredibly lucky fashion possible and later in the series is the one initiating the conflicts. Like, the dude gets up from a table and a villain decides to flee that's how dangerous he is as a person.
Yea but they're still action heroes. I mean with all the shootouts Drake has gotten into he's firmly inbetween Indiana and an invincible commando considering literal armies can't kill him.
I understand what they're going for and the context at the series inception, i'm just not buying it considering the current climate of gaming.
Like I said above the current gaming climate is why I'm believing it less when we have all these characters who absolutely are just, normal people put in insane situations, to the point where a guy like Drake, even with animations that emphasize his derpiness doesn't seem like an everyday person.
If UC4 is the beginning, I can only imagine what their next titles on PS4 will look like. Keep it up ND!
I realize this and never stated the opposite. I feel there's a difference between the type of people like Indy and Ripley, and Nathan Drake. But that could be due to the difference in mediums.You either still don't understand what an everyman is or you believe the concept is BS. Nathan Drake is cut from the same cloth McClane, Indy, Ripley, Rick Grimes, and others. Being an everyman doesn't exclude you from being a hero.
Is all of Naughtydog working on this title, or just the team that made Uncharted 2 and TLOU?
I'm curious if they have another PS4 game in the pipeline already.
I love ND's behind the scenes videos. It makes the studio look like a great place to work, which I am guessing is an added benefit of them putting the videos online.
I am in the opposite camp. While the walk and talk etc are cute moments, it fails to keep me engaged on repeat playthroughs and can hurt the game's pacing. I still think character beats should be told through optional user initiated actions ( show a triangle symbol on top of the character, I will press it on my first playthrough and ignore it on my second,) rather than forced walk and talk scenarios or injured and slowly move the player for a few minutes with zero challenge scenarios that ND games can sometimes be guilty of doing. That is not to say those sequences can never work. UC2's chapter 16 is masterful irrespective of which playthrough it is because it perfectly punctuates the overdose of action in the prior chapters ( A lot of games including ND's still live in the shadow of UC2's masterful pacing ). It is a very fine line and more often than not I would prefer ND to always keep providing the player with interesting challenges rather than these forced walking and talking scenarios even if the latter is an easier way to infuse personality to these characters.
Oh they went to town with this stuff in Left Behind, while re purposing the usually violent mechanics of shooting and brick throwing into tools for building relationships. Neil actually talked about adapting some of these concepts for UC4.
http://www.eurogamer.net/articles/2016-01-20-naughty-dogs-neil-druckmann-on-why-uncharted-has-to-end
Agreed.
Although I expect to see something like this not in Uncharted 4's main game, but in its already-announced story DLC. They've always talked about how Left Behind became the perfect space for experimentation in both gameplay and narrative, and I anticipate the same is going to happen in Uncharted 4's Story DLC.
Meh, looks like a marginal improvement at best. I'm really underwhelmed by this gen so far, these underpowered consoles can barely even keep up with a low end PC. This game looks like an up res of Uncharted 3.
but what about that original teaser than ran at 60fps?This is what happens when you take away 30fps. You get unholy stuff like this running on almost 3 year old machine.
but what about that original teaser than ran at 60fps?
yeah, makes it weirder when they said the game was gonna be 1080p/60. Seems like they were suuuuuuuper early at that point to make that kind of announcement/targetGame wasn't was near halfway done yet.
The entirety of the teaser could only dream of having the range of animations this short segment has.but what about that original teaser than ran at 60fps?
I simply think they were hyping up 60fps to better sell The Last of Us Remastered and Nathan Drake Collection, they were all about pointing out how much better games were at 60fps back then.yeah, makes it weirder when they said the game was gonna be 1080p/60. Seems like they were suuuuuuuper early at that point to make that kind of announcement/target