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[Destructoid] Leaked photo of NX controller?

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I doubt this is the handheld though. A design like that would be impractical for showing actual gameplay. A controller with dynamically chaninging buttons though would be the best use for such a design.
 
If this is handheld then a lot of the complaints about wasted screen space are much more valid. If it was a secondary screen it wouldn't matter as much. Not to mention the battery life for this has to be atrocious.

Why? It's honestly not that much more space than my cellphone which is 90% screen.
 

Instro

Member
You can differentiate buttons by feel with good haptics, plus it allows developers to customize controls based on what makes sense in the context of the game. It's certainly more adaptable than trying to cram more and more features onto four face buttons, or getting into complex control schemes with analog stick gestures. You can customize the number of buttons, the layout, and have different feedback settings for different actions. It's certainly not all bad.

Unless they are on the bleeding edge of haptics, I don't think this is a realistic expectation.
 

Hoo-doo

Banned
This seems more like really bad game design ideas :) You really should let the developers just surprise you instead of thinking about bad game design options .

Yeah, let the developers figure out the usefulness of Nintendo's weird ideas.

That always works well. Have we forgotten the Wii-U gamepad that quickly?
 

jonno394

Member
Anyone find Rostis arrangement of the words curious, if it's relating to an NDA wouldn't it read better as

"should NOT have been exposed"

or is that just me being pedantic over the language?
 
It offers vastly more real estate to use for screen. I'm not seeing how it "serves no real function."

For one it's an oddly shaped screen. But putting that aside, there are two circle shaped segments of the screen that would be missing do to the "stick" areas, so there are spaces in what you see. Furthermore, the side areas will be obscured by the hands holding them as well as when you are pressing the buttons. So it's all basically just wasted space at best and possibly obscures relevant in game stuff at worst.

It's super gimmicky. I legitimately wonder if many of the people in here saying they like it are doing so because of its association with Nintendo, because this looks awkward and impractical to use and strange too boot.
 

oni-link

Member
NNRSQFS.jpg

I'm waiting for someone to put the Assassin's Creed IV placeholder art from the U4 trailer onto the screen
 

Kikorin

Member
Anyway make no sense the image is just stretched on the all screen, like someone said before if this will be the design, they have to expand the FOV a bit or you'll cover important parts of the image with your hands.
 

georly

Member
Good post from FourthStorm 10 pages back (or so) about potential candidate for the nubs

Those don't look that great to use, unfortunately. Hopefully they're a circle pad/joystick hybrid.

Actually, they look similar to the c-stick on a gamecube controller.

150px-C-stick.jpg
 

Vena

Member
Seeing that Unreal tech demo video, it is concerning that the image in the NX photo seems to be stretched out, rather then the 'middle area' being the full screen with the rest being a bigger fov. Like this:

URNMiYk.jpg

Go frames further. The resolution is different not stretched.
 

RhyDin

Member
Iwata mentioned the ease of porting being a goal for their next system. Nintendo is also interested in entering the mobile space. Since this thing will be totally touch, maybe the "WiiWare" type releases will land on NX handheld first, then possibly be ported to other mobile platforms or get spiritual successors through gameplay and brands that might be successful on their own hardware?

I always envisioned this kind of device, it's weird seeing it potentially come to fruition. The implementation of actual sticks within a screen space is cool and seems so futuristic, but that's where the gimmick stops. I really hope the first round software showcases make this appealing.

I also hope retro purchases on WiiU get carried over to this, because you know they're going to milk out the VC appeal, but they've done that enough already.
 
I doubt this is the handheld though. A design like that would be impractical for showing actual gameplay. A controller with dynamically chaninging buttons though would be the best use for such a design.

It really only makes sense as a handheld. The non-standard joysticks, no controller grips, UE4 mobile demo running on it....
 

E-phonk

Banned
Mhhh, I'm not sure, do you think thic can be real? I think it's strange they are uscing a tech demo that you can find on youtube. For Wii U they made a new tech demo if I remember well.

It's a demo by epic, not by nintendo. It seems very likely that they just use the ARM based version of unreal 4 to show that it does indeed run well on the device. That's all the demo needs to do.
 

Nilaul

Member
Well, if this is real, and all it's doing is running the UE4 demo at 62 fps, that's a good sign. If it's playing a video of the UE4 demo, that's sad ;_;

On the other hand this may be only running that demo on that small screen, which may have a smaller resolution then a typical 1080 p or even smaller internal resolution then 720p. We don't know the resolution of that screen.
 

benjammin

Member
Maybe I could deal with the odd shape, or the fact that my hands would cover a sizeable portion of the display. But I won't pay any money for a console that has touch screen buttons on the controller. Having zero tactile feedback and having to look at the controller constantly would be a disaster. Driving a car with touch controls for the radio and climate control gives me all the information that I need for exactly how useful the end product would be.

This HAS to be fake. I simply refuse to believe that Nintendo would release something like this. Although at this point I might be giving them too much credit.
 

low-G

Member
I was a skeptic of haptic feedback until I tried it on the Steam Controller. It does take getting used to, but I love the trackpads on the controller and the customizations they offer to the player. I have no problem using them as a dpad, mouse or buttons. Now I am not sure how it would be on a glass surface, but on the trackpads it feels and responds wonderfully.

I had never tried haptic feedback, so if the Steam controller is a good representation of haptic feedback, it's CRAP.

Also, what the heck are people on about UE4 mobile benchmark being impressive. People are acting as if it is equal to an advanced UE4 demo? Whaat?

This shows that NX may be extremely low end, if anything. I mean you can buy a FULL Smartphone for $200 that does this if not better...
 

The_Lump

Banned
Those don't look that great to use, unfortunately. Hopefully they're a circle pad/joystick hybrid.

Actually, they look similar to the c-stick on a gamecube controller.

150px-C-stick.jpg

Dunno I kinda like the look of them. Would reserve my judgement until tried though, obviously.
 

ironcreed

Banned
I see this failing harder than the Wii U. At least the concept behind that controller made some sense and could still function like a regular controller with an unobstructed screen and actual face buttons to feel while you were staring at your TV. But even that failed, and instead of learning from trying to be wildly different, Nintendo is going all in on the most fucked up controller yet.
 
I think the thing that gets me the most isn't the screen or the joysticks, it's the large cord coming from it. Even the 3DS used something akin to MicroUSB for charging. So what is this bigass cord for?
 

bachikarn

Member
This should have NOT been exposed.

msg from Rösti who is supposedly an insider?

As far as I know, Rosti isn't an insider in the sense that he works for a developer. He does a lot of digging and figures out shit.

However, since he has gotten semi-famous for that, I think people have started contacting him behind the scene with things they know so he might have some sources now.
 

MikeDown

Banned
I really think nintendo needs to stop making consoles for a decade and support its existing products that have bombed so hard. Give it time to get your shit together and come out with a product people want instead of trying to play catch up with the silly gimmicks.
 

Gsnap

Member
Fantastic gameplay opportunities such as:
-"Shit, I didn't see that from off-screen projectile because my thumb/palm was covering it!"
-"Damn, I didn't see that enemy sniper in the top right because I was pressing the top right on-screen button!"
-"Where the fuck do we put the minimap now?!"


Nevermind this would make for the worst display method for Nintendo's legacy library ever conceived. You either play with half resolution in a rectangle in the center, or enjoy having all the corners cut off in zoom mode.

Oh and game journoz, you can have a headstart on "Nintendo is cutting corners" headlines in 3,2,1...go!

That stuff would actually be less likely to happen, because in theory it shouldn't be "cutting off corners" and should instead just be extending the screen beyond what it would naturally be. The game world still exists off screen, so if all you're doing is extending the screen while keeping the game world as it is, then you're gaining vision, not losing it. As long as the basic 16:9 shape remains unobscured in the middle, then the rest of the screen allows for auxillary or peripheral vision which would actually increase the likelyhood of you seeing the sniper or projectile earlier, giving you more information than you would get normally, and aiding in your ability to play the game at a higher level. And in the times when you don't see the sniper or projectile, you still aren't losing anything because they're in the peripheral, which is still more information than you would get on a normal sized screen. Would be better if it had real buttons and an ergonomic shape, but the idea of extended the normal screen size further isn't a bad one for gameplay. Maybe for cost, but not for gameplay.

And minimaps always block a portion of the screen and never really work well on smaller screens anyway, so that's a non-argument.
 
I think the thing that gets me the most isn't the screen or the joysticks, it's the large cord coming from it. Even the 3DS used something akin to MicroUSB for charging. So what is this bigass cord for?

I take it you've never seen a devkit before.

At this point i'm guessing everyone is just hoping this is one of the many prototypes that ended up in the bin halfway through R&D.

I could see it being a mostly functional devkit controller, with the real controller being unveiled when Nintendo actually announces the system.

Remember the Rayman Legends leak? That happened in April 2012, and still showed the "old" Wii U GamePad. The real one was revealed in June at E3.
 

Hoo-doo

Banned
I see this failing harder than the Wii U. At least the concept behind that controller made some sense and could still function like a regular controller with an unobstructed screen and actual face buttons to feel while you were staring at your TV. But even that failed, and instead of learning from trying to be wildly different, Nintendo is going all in on the most fucked up controller yet.

At this point i'm guessing everyone is just hoping this is one of the many prototypes that ended up in the bin halfway through R&D.
 

RootCause

Member
Yeah, let the developers figure out the usefulness of Nintendo's weird ideas.

That always works well. Have we forgotten the Wii-U gamepad that quickly?
yep, I'm still waiting to be surprised by the wiiu gamepad. And you can argue that one had more possibilities than this.
 

Galava

Member
I think the thing that gets me the most isn't the screen or the joysticks, it's the large cord coming from it. Even the 3DS used something akin to MicroUSB for charging. So what is this bigass cord for?

That could be something plugged to some sort of device that is powering the prototype. Maybe the device still doesn't have the "computer stuff" inside and gets it from outside and the port acts as a "HDMI" of some sort.
 

Scum

Junior Member
Well, if we look at it from a business perspective, Epic's growth path for UE4 is convincing Japanese handheld developers to jump on board, so presumably their primary interest would be in making their engine work well on the handheld.

If they put their efforts into that, and this is a console that they have low expectations for, it would be simplest to just port the same demo over to show that UE4 works on the system.

You instantly sell the idea of "You can make handheld games that scale up to the console if you want." while also having to spend less resources working over two demos this early in the game. It's at 60 FPS as well so anyone who wants to target that framerate can see it runs sufficiently.

Or maybe the console is based on mobile parts and thus isn't especially powerful, and the mobile demo was more suited. There are a lot of potential scenarios.

And yeah, it could just be a handheld.
Well the good news out of this is that NCL will have a piece of hardware modern enough to run UE4.
 
Iwata mentioned the ease of porting being a goal for their next system. Nintendo is also interested in entering the mobile space. Since this thing will be totally touch, maybe the "WiiWare" type releases will land on NX handheld first, then possibly be ported to other mobile platforms or get spiritual successors through gameplay and brands that might be successful on their own hardware?

I always envisioned this kind of device, it's weird seeing it potentially come to fruition. The implementation of actual sticks within a screen space is cool and seems so futuristic, but that's where the gimmick stops. I really hope the first round software showcases make this appealing.

I also hope retro purchases on WiiU get carried over to this, because you know they're going to milk out the VC appeal, but they've done that enough already.


Could be:

Portable console = 1 Snapdragon 820 SOC for a 720p resolution.
Desktop console = 2 x Snapdragon 820 SOCs for a 1080p resolution.

You play the same version of the games independently if you do so on the console or in the portable. And the portable is also the desktops console controller.
 
i love the comments like "gimmie a pro controller or no thanks, Nintendo" lol such a closed minded approach to games, you don't need to hold a controller with all the buttons you know in all the places you want to enjoy a game, sheesh, a bit of innovation never hurt the industry did it
 

BiggNife

Member
As far as I know, Rosti isn't an insider in the sense that he works for a developer. He does a lot of digging and figures out shit.

However, since he has gotten semi-famous for that, I think people have started contacting him behind the scene with things they know so he might have some sources now.

The Rosti post is intentionally vague and does not actually mean anything. "This should not have been exposed" does not mean "This is real final hardware." He could very well be making people freak out over an unused prototype. I think he was banking on people jumping to conclusions.
 
On the other hand this may be only running that demo on that small screen, which may have a smaller resolution then a typical 1080 p or even smaller internal resolution then 720p. We don't know the resolution or that screen.

whatever height it is it's sure to be pretty wide. Ratio looks around 3:1? So 1440x480 for example.
but you could avoid processing around a quarter of the pixels that aren't used.
 

wbEMX

Member
I'm probably the only person in the world who wants a normal-ass, GameCube-like controller. I'm tired of gimmicks, to be honest. The Wii U rarely used all of the gamepad features to full extent and I haven't used the 3D on my 3DS XL in a long time. Huh. Personal preference, I guess.
 

E-phonk

Banned
As far as I know, Rosti isn't an insider in the sense that he works for a developer. He does a lot of digging and figures out shit.

However, since he has gotten semi-famous for that, I think people have started contacting him behind the scene with things they know so he might have some sources now.
Also, he has no reason to risk his account over this. He's also not defending anything, just putting what he knew out there.


What he knows might just be "the dev version looks exactly like the leaked patent" - which seems like the kind of thing people might send to the person who actually investigates and explains those patents on neogaf.
 

Galava

Member
The Rosti post is intentionally vague and does not actually mean anything. "This should not have been exposed" does not mean "This is real final hardware." He could very well be making people freak out over an unused prototype. I think he was banking on people jumping to conclusions.

Rosti's post just confirms that the "leak" is not fake. We know that this prototype or thing is not real, not by far, but it's the closest thing we got.
 
I was wondering about the lack of grips. I imagine they might want it like that so it can also be used as the next evolution of the wii remote.
 
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