Spyder_Monkey
Banned
I doubt this is the handheld though. A design like that would be impractical for showing actual gameplay. A controller with dynamically chaninging buttons though would be the best use for such a design.
Almost too much detail to be fake.The timestamp on the controller says 62.72
The UE4 demo is 1:03 long = 63 seconds = 62. 72 rounded
If this is handheld then a lot of the complaints about wasted screen space are much more valid. If it was a secondary screen it wouldn't matter as much. Not to mention the battery life for this has to be atrocious.
You can differentiate buttons by feel with good haptics, plus it allows developers to customize controls based on what makes sense in the context of the game. It's certainly more adaptable than trying to cram more and more features onto four face buttons, or getting into complex control schemes with analog stick gestures. You can customize the number of buttons, the layout, and have different feedback settings for different actions. It's certainly not all bad.
This seems more like really bad game design ideas You really should let the developers just surprise you instead of thinking about bad game design options .
It offers vastly more real estate to use for screen. I'm not seeing how it "serves no real function."
If this is an interactive demo, it could just be a camera zoom. Or camera position moved closer to the rocks.The gamepad likely will have sensors in it, so the fact that the image is 'cropped' might suggest the pad acts as a POV camera?
Why? It's honestly not that much more space than my cellphone which is 90% screen.
Good post from FourthStorm 10 pages back (or so) about potential candidate for the nubs
Seeing that Unreal tech demo video, it is concerning that the image in the NX photo seems to be stretched out, rather then the 'middle area' being the full screen with the rest being a bigger fov. Like this:
The timestamp on the controller says 62.72
The UE4 demo is 1:03 long = 63 seconds = 62. 72 rounded
HOLY SHIT
I doubt this is the handheld though. A design like that would be impractical for showing actual gameplay. A controller with dynamically chaninging buttons though would be the best use for such a design.
http://youtu.be/b68S0d_qZpYSo what does this mean for the Fire Emblem petting genre?
This
Made/makes me think he is in the Ninty secret party in some way.
Mhhh, I'm not sure, do you think thic can be real? I think it's strange they are uscing a tech demo that you can find on youtube. For Wii U they made a new tech demo if I remember well.
Well, if this is real, and all it's doing is running the UE4 demo at 62 fps, that's a good sign. If it's playing a video of the UE4 demo, that's sad ;_;
I was a skeptic of haptic feedback until I tried it on the Steam Controller. It does take getting used to, but I love the trackpads on the controller and the customizations they offer to the player. I have no problem using them as a dpad, mouse or buttons. Now I am not sure how it would be on a glass surface, but on the trackpads it feels and responds wonderfully.
Those don't look that great to use, unfortunately. Hopefully they're a circle pad/joystick hybrid.
Actually, they look similar to the c-stick on a gamecube controller.
This should have NOT been exposed.
msg from Rösti who is supposedly an insider?
Fantastic gameplay opportunities such as:
-"Shit, I didn't see that from off-screen projectile because my thumb/palm was covering it!"
-"Damn, I didn't see that enemy sniper in the top right because I was pressing the top right on-screen button!"
-"Where the fuck do we put the minimap now?!"
Nevermind this would make for the worst display method for Nintendo's legacy library ever conceived. You either play with half resolution in a rectangle in the center, or enjoy having all the corners cut off in zoom mode.
Oh and game journoz, you can have a headstart on "Nintendo is cutting corners" headlines in 3,2,1...go!
I think the thing that gets me the most isn't the screen or the joysticks, it's the large cord coming from it. Even the 3DS used something akin to MicroUSB for charging. So what is this bigass cord for?
At this point i'm guessing everyone is just hoping this is one of the many prototypes that ended up in the bin halfway through R&D.
I see this failing harder than the Wii U. At least the concept behind that controller made some sense and could still function like a regular controller with an unobstructed screen and actual face buttons to feel while you were staring at your TV. But even that failed, and instead of learning from trying to be wildly different, Nintendo is going all in on the most fucked up controller yet.
I think the thing that gets me the most isn't the screen or the joysticks, it's the large cord coming from it. Even the 3DS used something akin to MicroUSB for charging. So what is this bigass cord for?
yep, I'm still waiting to be surprised by the wiiu gamepad. And you can argue that one had more possibilities than this.Yeah, let the developers figure out the usefulness of Nintendo's weird ideas.
That always works well. Have we forgotten the Wii-U gamepad that quickly?
I think the thing that gets me the most isn't the screen or the joysticks, it's the large cord coming from it. Even the 3DS used something akin to MicroUSB for charging. So what is this bigass cord for?
Well the good news out of this is that NCL will have a piece of hardware modern enough to run UE4.Well, if we look at it from a business perspective, Epic's growth path for UE4 is convincing Japanese handheld developers to jump on board, so presumably their primary interest would be in making their engine work well on the handheld.
If they put their efforts into that, and this is a console that they have low expectations for, it would be simplest to just port the same demo over to show that UE4 works on the system.
You instantly sell the idea of "You can make handheld games that scale up to the console if you want." while also having to spend less resources working over two demos this early in the game. It's at 60 FPS as well so anyone who wants to target that framerate can see it runs sufficiently.
Or maybe the console is based on mobile parts and thus isn't especially powerful, and the mobile demo was more suited. There are a lot of potential scenarios.
And yeah, it could just be a handheld.
Iwata mentioned the ease of porting being a goal for their next system. Nintendo is also interested in entering the mobile space. Since this thing will be totally touch, maybe the "WiiWare" type releases will land on NX handheld first, then possibly be ported to other mobile platforms or get spiritual successors through gameplay and brands that might be successful on their own hardware?
I always envisioned this kind of device, it's weird seeing it potentially come to fruition. The implementation of actual sticks within a screen space is cool and seems so futuristic, but that's where the gimmick stops. I really hope the first round software showcases make this appealing.
I also hope retro purchases on WiiU get carried over to this, because you know they're going to milk out the VC appeal, but they've done that enough already.
See page 55 and the posts about Rosti.
I really think nintendo needs to stop making consoles for a decade and support its existing products that have bombed so hard. Give it time to get your shit together and come out with a product people want instead of trying to play catch up with the silly gimmicks.
As far as I know, Rosti isn't an insider in the sense that he works for a developer. He does a lot of digging and figures out shit.
However, since he has gotten semi-famous for that, I think people have started contacting him behind the scene with things they know so he might have some sources now.
yep, I'm still waiting to be surprised by the wiiu gamepad. And you can argue that one had more possibilities than this.
On the other hand this may be only running that demo on that small screen, which may have a smaller resolution then a typical 1080 p or even smaller internal resolution then 720p. We don't know the resolution or that screen.
Also, he has no reason to risk his account over this. He's also not defending anything, just putting what he knew out there.As far as I know, Rosti isn't an insider in the sense that he works for a developer. He does a lot of digging and figures out shit.
However, since he has gotten semi-famous for that, I think people have started contacting him behind the scene with things they know so he might have some sources now.
The timestamp on the controller says 62.72
The UE4 demo is 1:03 long = 63 seconds = 62. 72 rounded
HOLY SHIT
The Rosti post is intentionally vague and does not actually mean anything. "This should not have been exposed" does not mean "This is real final hardware." He could very well be making people freak out over an unused prototype. I think he was banking on people jumping to conclusions.
Finally we find out where it's from!Not sure if this has been posted yet but the image on the screen is from about 6 seconds into this tech demo.
https://www.youtube.com/watch?time_continue=31&v=LMcscM_Hogc
Edit:
Double Edit: A user on the IGN forums spotted this not me
http://www.ign.com/boards/threads/rumor-nintendo-nx-controller-leaked-photos.454729709/page-3