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[Destructoid] Leaked photo of NX controller?

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Neoxon

Junior Member
Why are people saying there are no buttons?

0hBK0Ie.jpg
The guy said that those are haptic buttons on the screen itself.
 

Galava

Member
What if the image of the screen is not a demo, but a picture from the "OS' picture gallery"?

That would explain the arrows (to see other pictures), how the right arrow seems "enabled" and left one "disabled".
 
This stuff is so much fun to read. I love the speculation between everybody. I love Nintendos games so I know I'll be getting it no matter what. I always love when Nintendo tries different things no matter for better or worse.
 

Ogodei

Member
Unless Nintendo can get this cheap, i could see it being a bad idea. The gamepad was an albatross around their neck.

Although i also suspected that the console controller would have a screen in it, to ensure cross compatibility with the handheld which is definitely going to be dual-screen.
 

Hoo-doo

Banned

These haptic tech demos have been at CES for years and years with zero products actually seeing release.
If you really want to believe that Nintendo of all companies managed to crack the code on how to create good haptics that resemble buttons, then go right ahead.

Every apple device since the iPhone 1 has had rumors that it would implement these kind of haptic features every year, linking the exact same videos you just did. It's not something you just implement. All these technologies come with huge drawbacks.
 
A being before B is very un-Nintendo, even if this is a prototype device. I also don't think these are physical buttons.

How do you know A and B aren't physical?

it looks like there is a transparent dome over the A and B, or at least some kind of transparent film that covers the whole of the screen, with the button underneath it

And the A and B buttons can still be part of the screen, allowing you to interchange the A and B buttons .
 

Nirolak

Mrgrgr
What if the image of the screen is not a demo, but a picture from the "OS' picture gallery"?

That would explain the arrows (to see other pictures), how the right arrow seems "enabled" and left one "disabled".

I'm guessing they're part of interacting with the demo to show off how the buttons are implemented.
 
The arrows on either end could be to switch between different control schemes or even switch between multiple applications.

I've done jack shit today because this thread has been so entertaining.
 
Unless Nintendo can get this cheap, i could see it being a bad idea. The gamepad was an albatross around their neck.

Although i also suspected that the console controller would have a screen in it, to ensure cross compatibility with the handheld which is definitely going to be dual-screen.

Also, backwards compatibility with the Wii U. I thought they'd abandon that for the NX, but this thing would allow for it.
 

Alienous

Member
How do you know A and B aren't physical?

it looks like there is a transparent dome over the A and B

And the A and B buttons can still be part of the screen, allowing you to interchange the A and B buttons .

That would be a interesting thing to do.

Physical buttons which have their symbols change from game to game. So instead of 'press B to use your sword' you'd replace the 'B' in the B button with a sword symbol.
 

Galava

Member
The arrows on either end could be to switch between different control schemes or even switch between multiple applications.

I've done jack shit today because this thread has been so entertaining.

It's been the most productive day at work for me ever. (Not at all)
 

jblank83

Member
Even if these were physical buttons, just A and B and no d-pad? It is still awful beyond measure.

The point is that you can program whichever buttons you want.
The entire surface in that area haptic. You could have 4 A buttons if you wanted.

This is all conjecture and speculation based on patents.
 
I don't think the intention would be to "wow" people. It'd be to accommodate a broader pool of users.

The big hook for the Wii Remote wasn't so much that it was impressive. It was that it was more natural for many people to use compared to a traditional controller. Part of that was its remote-like form factor, and part of that was that motion controls were more natural for doing actions in 3D space for people who weren't already gamers.

The benefit of a controller that ditches physical buttons on the face for a touch screen that can provide haptic buttons is that the controller can do double duty. It can be a traditional controller for traditional gamers - it has two analog sticks, and can provide whatever buttons are needed for whatever game. It can also be a touch-only controller, that is, one that doesn't just have a touch screen but that doesn't need to have any buttons on its face at all.

I think this is probably what they're shooting for, if this is indeed the route they're taking.
Pretty much how I see it. To me, it seems like the gamepad was a halfassed attempt to reach that kind of synergy too but it ended up being a less than ideal traditional controller coupled with a dated touchscreen and no compelling ideas to take advantage of it. This prototype seems to take that idea to the logical conclusion. The gamepad (and 3DS for that matter) seemed reactionary in compared to other devices and fads at the moment and this seems pretty cutting edge. Seeing that this is just a prototype that may or may not be real, I'm not too concerned with the current ergonomics or the apparent lack of traditional buttons at the moment but the tech present in this has me as excited as I was when I first saw the Wiimote.
 

Frostburn

Member
I'm super late to the party but that looks like a auto dimming mirror in a car more than a controller/screen. Having no buttons besides what looks like shoulder buttons makes me cringe too. At least there are analogue sticks but maybe I'm just getting too old and most kids today don't need the buttons since the rise of smartphone/tablet gaming?
 
How long did it take for the initial negative shock of the wiimote to wear off? I can't remember because I was also pretty excited about that one.
 
I think the thing that gets me the most isn't the screen or the joysticks, it's the large cord coming from it. Even the 3DS used something akin to MicroUSB for charging. So what is this bigass cord for?

Probably to ensure a reliable connection to a devkit. Not uncommon for developer prototypes.
 

ironcreed

Banned
The point is that you can program whichever buttons you want.
The entire surface in that area haptic. You could have 4 A buttons if you wanted.

This is all conjecture and speculation based on patents.

Still not on board. It is just about the worst design I have ever seen, if real.
 

Gsnap

Member
That would be a interesting thing to do.

Physical buttons which have their symbols change from game to game. So instead of 'press B to use your sword' you'd replace the 'B' in the B button with a sword symbol.

That does sound like a fun idea. But then you'd have to look down at the controller to memorize every new game you play. Unless it's a handheld, in which case it would be fun.
 

tebunker

Banned
Even if these were physical buttons, just A and B and no d-pad? It is still awful beyond measure.

Not sure, because if you can map whatever button you want to be on the scrren its nice. The raised or indented screen is just a representative of what button you assign it under the screen. So it allows for a ton of customization.

I am also not sure going simple is bad. Controls can be needlessly conplex, and Nintendo has seen their most success when they pare it back.

Hopefully we won't have to wait much longer
 

shandy706

Member
I too ran this through photoshop and a number of tests/checks.

It's getting by them. Shadows on the joysticks, other lighting, etc...it does line up. The only thing that seems "off" is the image on the screen, but I suppose that could just be a crappy "test image" that is being used.



This is really good if it's fake.
 

UberTag

Member
We barely know anything and people are already claiming the NX is a failure.

Never change GAF, never change.
To be fair, those people were largely right about the Wii U.
BUT... most had the good sense to wait until the official product reveal to reach that assessment.
BUT x2... Nintendo largely kept most of their ducks in a row prior to said product reveal.

I'm still waiting until E3 to reach my own conclusions... but this has gone from Day 1 because I want to support the next gaming successor in the handheld space because Sony sure as heck won't bother supporting the Vita to Day "I'm not even sure what to think any more".
 

Yui

Member
I would imagine the arrows allow you to change the screens.
Like swiping away the game to look at your device settings and stuff.
Just like android/ios/whatever works.
 
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