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First FPS console game to use twin-stick layout for moving and aiming?

BY DEFAULT!!!!!

Do. Not. Say. Goldeneye (or Perfect Dark). That scheme needed two controllers and it wasn't a default setting.

Now that we got that out if the way, can you guys think of what was the very first console first person shooter that embraced the two sticks for moving and aiming?

My logic says it must've been during the PS2/GC/XB era but I forget the PS1 also had two sticks although few games utilized them because not everyone had them.

Personally my first FPS I ever played using two sticks was Halo: CE. And I disunity remember not being able to get my bearings and had to change the stick layout to Legacy so it controlled closer to Goldeneye. It wasn't until 2004 with Star Fox Assault, which lacked a Legacy option, that I forced myself to play with the now default twin stick shooter layout.

Except for playing inverted. I continue to play like that because back in the N64 days inverted was default, dammit.

So which game revolutionized gaming by adopting the control scheme that largely has remained the default one to this day?
 
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I think this was it?
 

nkarafo

Member
You should have added "as default" on the title.

Also the first game that used it hardly caused the "revolution". I'm pretty sure that most people credit Halo for that, even though it's more recent than Alien or (let alone) Goldeneye.
 

NekoFever

Member
I had trouble with twin sticks for the longest time. I was quite comfortable with the Turok setup (C buttons to move, stick to look/aim), and in fact preferred that for GoldenEye and Perfect Dark, but I didn't put in the effort to get used to twin sticks until I played Red Faction on the PS2.
 

antitrop

Member
I honestly struggle to remember how I ever managed to play legacy FPS games.

I remember as a kid I used to play Wolf3D, Doom, and Duke3D cooperatively with my best friend, with one of us having control over the space bar for shooting and the other on the arrow keys for movement. It was uh... doable...

I didn't learn about WASD until Half-Life came out, felt like a revelation.
 

Lork

Member
Yes.

The "Look with the analog stick, move with the C-Buttons" layout pioneered by Turok and offered as an alternative layout in every N64 shooter to follow is the foundation for what we think of as the "modern" dual stick layout. If you're going to consider the layout itself to be a big deal, Turok was the most significant step.
 

Cranster

Banned
Pretty sure it was Halo: Combat Evolved that was the first to pull it off flawlessly. Every single FPS game since has copied Halo's control scheme or Golden Tripod setup in some way since.
 

Z3M0G

Member
The first i remember playing was Quake on PSX... or was that something different? I remember still struggling with Halo 2 when the time came...
 

Ein Bear

Member
Yes.

The "Look with the analog stick, move with the C-Buttons" layout pioneered by Turok and offered as an alternative layout in every N64 shooter to follow is the foundation for what we think of as the "modern" dual stick layout. If you're going to consider the layout itself to be a big deal, Turok was the most significant step.

Yeah, I'd be tempted to give the credit to Turok. The N64 controller itself was lacking a second analogue stick, but the game was clearly going for this kind of control scheme with it's use of the C-buttons.
 
BY DEFAULT!!!!!

Do. Not. Say. Goldeneye (or Perfect Dark). That scheme needed two controllers and it wasn't a default setting.

Now that we got that out if the way, can you guys think of what was the very first console first person shooter that embraced the two sticks for moving and aiming?

My logic says it must've been during the PS2/GC/XB era but I forget the PS1 also had two sticks although few games utilized them because not everyone had them.

Personally my first FPS I ever played using two sticks was Halo: CE. And I disunity remember not being able to get my bearings and had to change the stick layout to Legacy so it controlled closer to Goldeneye. It wasn't until 2004 with Star Fox Assault, which lacked a Legacy option, that I forced myself to play with the now default twin stick shooter layout.

Except for playing inverted. I continue to play like that because back in the N64 days inverted was default, dammit.

So which game revolutionized gaming by adopting the control scheme that largely has remained the default one to this day?
Golden Eye.

Is just how it is, conditioning the response desn't change it.

Also im sure this has been discussed before.

And technically Turok like some pointed out already.
 

Wollan

Member
It would be fun to retroactively update a few PSOne games with modern dual-stick controls as there's not much of a technical barrier. Halo solved the challenge and created the language for dual-stick fps controls on consoles. Just the right amount of auto-aim gravity, a bit of tracking when opponents jump, click stick to zoom etc.
 

Orayn

Member
It would be fun to retroactively update a few PSOne games with modern dual-stick controls as there's not much of a technical barrier. Halo solved the challenge and created the language for dual-stick fps controls on consoles. Just the right amount of auto-aim gravity, a bit of tracking when opponents jump, click stick to zoom etc.

And then CoD ruined the language forever with left trigger right trigger stop 'n pop. :(
 

KKRT00

Member
I honestly struggle to remember how I ever managed to play legacy FPS games.

I'm a PC player, so when i tried Medal of Honor on PSX my mind exploded how bad controls are. You know, its a game that came out 3 years after Quake... yeah :)
 
I'm a PC player, so when i tried Medal of Honor on PSX my mind exploded how bad controls are. You know, its a game that came out 3 years after Quake... yeah :)

They aren't that bad, not amazing by today's standards, but actually still pretty good even now.

Game has easy strafing and stuff, it's just on the L1/R1. Kind of like Mega Man Legends, which is also still easy to play.

Biggest drawback about MOH on PS1 is the framerate is a bit shit and the aiming is a bit rigid so it's hard to play because of that.
 

KKRT00

Member
They aren't that bad, not amazing by today's standards, but actually still pretty good even now.

Game has easy strafing and stuff, it's just on the L1/R1. Kind of like Mega Man Legends, which is also still easy to play.

Biggest drawback about MOH on PS1 is the framerate is a bit shit and the aiming is a bit rigid so it's hard to play because of that.

When You come from a game that has precise aiming to the point of making really accurate rocket jumps to a game where You control aiming via D-Pad, its shocking :)
 

JaseC

gave away the keys to the kingdom.
Golden Eye.

Is just how it is, conditioning the response desn't change it.

Also im sure this has been discussed before.

And technically Turok like some pointed out already.

Contrary to the thread title, he's asking for the first game to use dual analogue as the default configuration, as per the very first sentence of the post you quoted. GoldenEye may have been the first game to offer such a setup, but it's most certainly not the default configuration, which in turn renders GE an invalid answer.
 
Why would the controller count devalue the aiming system used?It's the same movement setup.
Because it had no effect on the industry moving towards that setup. I doubt 99.99% of people even knew it was possible. The game that really turned console controls on its head and became the standard bearer is Halo.
 

Glowsquid

Member
But that was a PS1 game! How did the game controlled if you lacked a Dualshock?


that seems to be pointlessly restrictive but if I play by that criteria:

-ps2 was the first console with default dual analog controls

-X-Squad was the first TPS released for the console (I think) and has dual analog aiming

-If X-Squad doesn't count due to being a TPS, both Unreal Tournament and Timesplitters were US launch games. So them both I guess.

Even before Halo had come out, a bunch more PS2 FPS were released and featured dua analog aiming (Quake 3, Red Faction). Halo's true legacy is introducing more subtle forms of auto-aim.
 
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