PdotMichael
Banned
Wow. Is this Orland guy getting paid by MS or something?
It's worse. People like Orland are doing it for free.
Wow. Is this Orland guy getting paid by MS or something?
It's worse. People like Orland are doing it for free.
Wow. Is this Orland guy getting paid by MS or something?
Every time I read about these article the graph below pop in my mind...Pretty sure it's editorial bias shift, you can see how they've switched from doing apple centric long analysis of Mac OS, iPhones ect to stumping for Xbox and Surface.
Call it speculation then m.I'm not disagreeing with you that the PS4K is what it is because that's all that was there, i'm also saying Sony were not aiming to be ambitious either. The 14nm jump allowed them to fit more CU's onto their current configuration with clock speed increases to the other components. That is why PS4K can and does exist to begin with.
I think we're talking past each other here. I don't really have any interest in talking about the specs of the PS4K or if they are good or not. What we agree on is the notion that the marginal increase they represent in terms of how consoles usually jump is not an accurate representation of where Sony is taking their consoles going forward.
x86 is here to stay, my only argument is that the PS4K is not an argument for them going small for the PS5.
Again, based on what? Chubigans is speculating as much as anyone on the future.
The CPU increase is still a good one, and any PC gamer would jump at a 33% clock speed increase and rave about it. I seen it done all the time. Stop comparing to a non-APU design.
Ram feeding the GPU speed is not a problem currently, so increasing it is a nice addition.
Their engineers I am sure know a little about something, especially in a closed box, for what they can get to work and not to work. We heard these same arguments about the PS4, and people tried to dismiss the GPGPU reasoning Cerny was talking about, yet look at the amazingly gorgeous game coming out on the 10th.
Not worried about the specs.
I also do not think the 'generations' will go away as far as naming is concerned. But they are now in a x86/64 ecosystem, with an OpenBSD based operating system designed to move with the revisions. Either way... both consoles will be technically 'revisions' no matter how much power and naming scheme they use as long as it remains x86/64 APU internals.
Exactly. The next jump on graphical tech is also going to be ray-tracing, otherwise we will just have more of the same. That needs at least a 10Tflop machine to perform across the board with all the bells and whistles. Zen/Polaris/HBM2 will definitely have an affordable 10Tflop APU solution by 2019/20.
Wishing what would happen? I'm not exactly sure what your arguing or with what evidence
"We hold our controllers in missing hands.
We stand tall on missing laptops.
We stride forward on the bones of our Vitas.
Then, and only then, are we profitable.
This "revenue" is ours and no one else's: a secret turnaround strategy we wield, out of sight.
We will be stronger than ever, for our Ridge Racer."
―Kazuhira Hirai
Never understood the backlash to this article other than blind fanboyism and poor reading comprehension. All it established was that day one sales are a terrible indicator for long-term sales - a fact which is statistically observable.
It never suggested the PS4 would do poorly, only that reading into day 1 sales as a predictor is a terrible idea (which is absolutely true). The PS4 has been a resounding success, and a well-deserved one at that, but it doesn't cease to amaze me how this article remains one of those big gaming forum crutches.
It was a dumb article, because by concentrating on the sales number, it attempted to ignore and downplay the fundamentals behind the PS4's early success. Really important things like consumer sentiment, the power difference of the box, price, and the poor performance of XBox360's exclusive library in the final years compared to Sony's crazy-good last years of the PS3, ect.
All these things were causing a significant percentage of 360 gamers to jump on the PS4 and not the XBone. Sure, it's easy to say "don't read too much into it" when you ignore the fundamentals behind the shift in sales. But that is daft to do.
Basically, the author downplayed all these things as if they didn't matter--the massive PR blunder of the XBone launch, the price, ect.--all the things that CAUSED the PS4's strong performance. Extrapolating the "why is PS4 outperforming the XBone?" question would lead any thoughtful observer to conclude this was way more likely to be a trend. But Orland waved all that away, basically theorizing Microsoft could do some magic or something -- somehow spend a shitload on marketing and miraculously reverse the bad PR, fool consumers into forgetting and ignoring the power and price argument, past history -- and turn it all around.
"Blind fanboyism" and "poor reading comprehension" has nothing to do with it the backlash against the article. In fact, the more you actually do comprehend the article, and realize what it is trying to argue, and the significant factors behind the PS4's momentum it tries to downplay, the less sense it makes.
This is all correct but it ignores that Orland and any one advocating for him either exhibit "Blind fanboyism" and "poor reading comprehension" One of the pillars of his argument of day one sales being irrelevant is to compare day one sales of PS2 verses week one sales of GameCube and Xbox....
It does not even make sense within Orland's argument or it's conclusions. Day one sales don't matter as the two loser sold as many in their first week as the winner did in 24hrs... wut. Even his selective use of data does not generate the conclusion he wants, if you actually read it.
Not only that, Kyle later provided us with this rather amusing graph..in Nov 2015..
http://arstechnica.com/gaming/2015/...-widen-its-console-sales-lead-over-microsoft/
Jesus, is it 2021 already?
It is for PS4... Don't read to much into it though....
Jesus, is it 2021 already?
No, what Kyle shows in that graph are the ANNUAL sales each year. ie. In 2021 he predicts that the PS4 will sell ANOTHER 40 million in that year alone, bringing the total sales to around 200 MILLION, at which time Xbox One total sales will be around 150 million! Laughter ensues...
Edit: look closely at the final graph on the page (click the bottom right thumbnail): http://arstechnica.com/gaming/2015/...-widen-its-console-sales-lead-over-microsoft/
(Fark, I received 2 letters in the mailbox today. By this time next year I'll have received around 700!)
That's all well and good, but where the fuck is my PS4 Ape Escape game?
Its on the run
Every time I read about these article the graph below pop in my mind...
That's the thing: how is it reaching to say day 1 sales are an irrelevant metric? Things like supply constraints, regional/worldwide launch and launch software selection can all affect day 1 numbers and yet have zero bearing on the long term success of a console (as evidenced by strong starters like Dreamcast flopping, or slow starters like PS3 picking up over time).And the only thing heard from ocean this day forth was the sound of crashing waves.....
All jokes aside, it was a poorly thought out argument that only seem to be released to downplay the success of the PS4. People were saying "wow! look at the sales!" and that article was like, "pshaw, it means nothing." That added to the chart and today's report just shows how far that author was reaching at the time.
This is all correct but it ignores that Orland and any one advocating for him either exhibit "Blind fanboyism" and/or "poor reading comprehension" One of the pillars of his argument of day one sales being irrelevant is to compare day one sales of PS2 verses week one sales of GameCube and Xbox....
It does not even make sense within Orland's argument or it's conclusions. Day one sales don't matter as the two loser sold as many in their first week as the winner did in 24hrs... wut. Even his selective use of data does not generate the conclusion he wants, if you actually read it.
So then you need to think about the following: why did such an article need to be written? Taking that article in context with everything else he wrote in that time frame, it's apparent that he was trying to downplay the success of the console he didn't like.That's the thing: how is it reaching to say day 1 sales are an irrelevant metric? Things like supply constraints, regional/worldwide launch and launch software selection can all affect day 1 numbers and yet have zero bearing on the long term success of a console (as evidenced by strong starters like Dreamcast flopping, or slow starters like PS3 picking up over time).
I can't find any suggestion within the article that PS4 wasn't gonna sell well - just an indication that day 1 sales alone aren't an indicator that it would succeed (an assessment which to the best of my understanding holds true).
ArsTechnica is an embarrassment for some of those articles they produced on console sales. I now put them alongside Polygon as a source that has zero credibility when it comes to these matters and avoid their content totally.
The ratio of banned users is quite high, even for such an old thread.
They're publishing and marketing the PS4 version. That's it. It's not an enormous financial risk.They are.
Every time I read about these article the graph below pop in my mind...
They're publishing and marketing the PS4 version. That's it. It's not an enormous financial risk.
Cedric Biscay (Shenmue 3 producer), 2016: "it is a marketing investment." Source.
Shibuya Productions President & CEO Cedric Biscay, Co-Producer for Shenmue 3, addressed Sony's involvement briefly in several tweets, including one that stated "Sony is providing various supports, including marketing and investment, to YSNet. However, SONY is just one of many backers of #Shenmue3." Further clarifying, Biscay wrote "SONY will not get any money from the KS, they will help to finance the PS4 version and will also help for advertisement."
Every time I read about these article the graph below pop in my mind...
It looks like about 40% of the profit in 2015 came from their videogame division, with the other 60% spread across Financial Services, Cameras, TVs, etc. They took heavy losses in "Corporate" and Phones, although the phone division lost SIGNIFICANTLY less than it has in the past
I don't know why you're pointing me to that article, because it says exactly what Cedric said in the interview I quoted.
The real question is, what portion of that money is going towards Bloodborne 2 and MVC4.
The quotes in the article say the exact opposite of what you claim. Biscay specifically mentions not just marketing but also "investment" and "various supports". He explicitly says Sony "will help to finance the PS4 version" of Shenmue 3 . While separating that from the "help for advertisement" that they'll also do.I don't know why you're pointing me to that article, because it says exactly what Cedric said in the interview I quoted.
Unless you are dramatically reading into "various supports", nothing in there is out of line with him saying "it is a marketing investment" in February this year.The quotes in the article say the exact opposite of what you claim. Biscay specifically mentions not just marketing but also "investment" and "various supports". He explicitly says Sony "will help to finance the PS4 version" of Shenmue 3 . While separating that from the "help for advertisement" that they'll also do.
You could not be more incorrect.
a small change
Except for the part where he specifically says they're providing money for more than just marketing.Unless you are dramatically reading into "various supports", nothing in there is out of line with him saying "it is a marketing investment" in February this year.
I never said Sony's involvement is a giant risk for them, or large in absolute terms. All I said was that your claim that they're only doing marketing was wrong. The other statements from Biscay clearly show that.If a small French production company is shouldering more of the burden than Sony, Sony are a.) not nearly as involved as the games media made out to be, and b.) are not at some tremendous financial risk because of it.
Sony making all this money and still not putting out shit for games. Sad face.
This year we had MLB already, we have Ratchet and Clank, and UC4 launch within two months of each other, we have TLG, Gravity Rush 2, and Grand Turismo Sport launching before the end of the year as well, and that's not including the possibility of Horizon as well. Considering that in conjunction with all the third party games, i'd say it was fair.
Sony making all this money and still not putting out shit for games. Sad face.