Which were pre-rendered? Each one of them have specs if you look for them online.
Let me know if i missed anything.
If these consoles can do 4k at 60fps, I'll be happy.
Not even the newest top of the line $700 GPU can do that, come the fuck on...
So you're telling me the xbox scorpio is not powerful enough to produce the Deep Down level visuals from 2013 running on a 680?LMAO
They won't look this good, OP.
Sorry.
Yeah but coding to the clouds bro
So you're telling me the xbox scorpio is not powerful enough to produce the Deep Down level visuals from 2013 running on a 680?
So you're telling me the xbox scorpio is not powerful enough to produce the Deep Down level visuals from 2013 running on a 680?
http://www.neogaf.com/forum/showthread.php?t=639093
UE4 Elemental Demo: GTX 680
SVOGI taken out of the engine because current gen consoles were not powerful enough..
UE4 Kite demo GTX Titan
VXGI for global illumination, amazing draw distance..
Even if realtime GI, Deep Down's fluid-sim particle effects, and gargantuan open worlds become possible with these upgraded consoles, no dev is going to want to remake that much of their game to cater to a single segment of a fractured market. Like is every dev going to start doubling their effects team to create a separate set of effects for the same game on the different console iterations, and are they going to optimize their visuals around baked lighting that will run on current hardware only to turn around and throw that away so they can turn on dynamic GI in the Neo/Scorpio version? Moreover, if they did turn on the realtime GI, would there be anything to actually show it off because the game was designed around static, baked environments?
More realistic expectations would be what we have now, but with the PC settings jacked up to High or Ultra: particle counts increased, a few miscellaneous tech pieces like tessellated hair and more accurate post processing, guaranteed 1080p, and either rock solid 30 or 60 fps depending on the game's visual design goals (Doom prioritized fast action and framerate while Uncharted 4 prioritized high mesh density and more detailed lighting and shaders).
The stuff in the OP all looks like PS5/XBNext material since so much of it relies on the devs building their games and visuals with that tech in mind from the ground up.
If these consoles can do 4k at 60fps, I'll be happy.
If these consoles can do 4k at 60fps, I'll be happy.
If these consoles can do 4k at 60fps, I'll be happy.
If these consoles can do 4k at 60fps, I'll be happy.
The demo was running on a titan, does that mean it can't run on anything but? No... like I said with some optimizations the Scorpio can get close with the rumored 6tf.
Just go to the pc screenshots thread (and imagine slightly less ridiculously high image quality)Ok PC GAF - your move. Show us some screenshots of your games on current gen settings and then on ultra. Let's do this.
If these consoles can do 4k at 60fps, I'll be happy.
Bruh....If these consoles can do 4k at 60fps, I'll be happy.