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Nintendo Treehouse Live @ E3 2016 Thread [*LIVE*] (No childish commentary allowed)

bachikarn

Member
People have asked Nintendo for years to go back to the original formula, now that they are doing precisely that, people are still complaining. I know its probably not the same people, but this just shows that Nintendo really is doomed if they do, doomed if they dont with this franchise. I for one trust Nintendo to make another classic here!

This is a pretty disingenuous argument. You can still follow the same formula and have towns, more dungeons, and have more enemies. I'm personally not rushing to conclusions because it is just the first area, but hopefully other areas having more to do and generally more variety. Not sure how many times I can kill a pack of 3 pig enemies.
 

Grym

Member
This magnet thing is basically the same than the gravity gun from Half Life, isn't it? I never played Half Life

kinda (half life 2 though)....But different....have they picked a metal object up and then shot it or propelled it forward as a projectile like the gravity gun?
 
No towns is perfect for me. The more "isolated nature with scattered ancient technology" vibe we can get, the better. It's like XCX but done right.
 

21XX

Banned
To those complaining about no towns, have you all been playing some alternate Zelda games packed with bustling cities and deep, meaningful NPC interaction?

(Majora's Mask excluded.)
 
If this setting is what I suspect it to be, which is Wind Waker after the water levels decrease, then it'll be even more post apocalyptic than WW. No towns makes sense.

i was thinking, since in wind waker it is told that the legendary hero never came back, maybe is this link that was sleep

Some Plot Info:
The Sheikah Slate is a mysterious new item that you get right away at the start of the game. A mysterious female voice over beckons Link to �open his eyes.� Our hero has been asleep for 100 years, a callback to Link�s previous adventures (Aonuma told us some conventions don�t change) but he wakes up to some dire circumstances: the world has been ravaged in the time Link�s been asleep by Calamity Ganon, a fog-like beast that creates a dark mist around what looks like Hyrule Castle. The voice tells Link if this calamity gains enough power, he could bring the world to an end. You wake up bleary-eyed, get the Sheikah Slate, grab some worn-down clothes from the next room, and you�re off on the adventure.

Think we are on to it bro...
 

Raitaro

Member
Yeah...the more I see of this game the more I'm bothered by some things despite liking its direction in terms of the world and exploration.

They built a great new template for an open world Zelda game with what seems to be a cool loot system (that solves the problem of older games not providing rewards in chests beyond rupees mostly - which I haven't seen yet in this new game by the way), BUT all of this might be severly hampered by them still keeping to the 3D Zelda tradition of (A) making the combat piss easy because of non-menacing looking and behaving enemies (who barely attack or do damage) and by (B) re-using certain sound effects like the "item find" tingle that take away any semblence of sombreness or epicness that this world seems to want to exude.

The combat especially is problematic since it ruins quite a few of the other otherwise cool elements. Why be interested in searching for better weapons for instance - which seems to be a big drive behind the exploration - if even a simple branch is sufficient to kill most basic overworld enemies? And why implement a nice variety of tactical approaches to encounter like bomb or rock rolling from above or sneaking in using the stealth system if it is just as easy to run in an smash every enemy in sight? Most of the enemies seen so far barely attack or if they do attack, they barely take off any damage, which has been a big problem for me in every Zelda game since Ocarina of Time. A shame they did not want to take at least some inspiration from the Souls series by also returning to a combat difficulty and overall epicness that the (first two) 2D Zelda games did have in spades.

I really had hoped that "breaking with tradition" would imply that they would not only overhaul the gameplay systems and world but also the combat system and sounds and as such to really provide us with a challenge and epic world full of danger. Maybe I'm being too harsh and too quick to judge here but so far this game has me feeling both excited and disappointed at the same time if that makes sense - like they are building my dream game using a new blueprint but not without reusing the same old elements that instantly summon the tone and level of difficulty of the older games and making the game feel less unique and epic.

Sigh...I guess?
 
Also, for those worried about villages. From Eiji Aonuma:

“I can't share too much about villages because to tell you how the villages work, they're interconnected to the story and overall world.”
 

TheFatOne

Member
They just confirmed in an interview that the game will have no towns. They clarified that it's a Hyrule in ruins and they took direct inspiration from the world of the NES LOZ. They did confirm that there will be a handful of stray NPCs throughout the world but no towns or villages in the traditional sense. Also, they claimed that link will not have any kind of partner and will be exploring alone for the entire game.

Kills a lot of my hype for me. Love towns, and doing quests for the towns people.
 
4 dungeons would be the worst thing
At least 6-8 would be alright

I guess those trials are abundant to make up for lack of dungeons


If that rumor is true
 
Where did thid 4 dungeons rumour even come from...?
**
Also no towns doesn't exclude side quests. I didn't realize people in houses not inside a town can't ask the player to do things.
 
No game has exceeded my expectations like this since... holy shit, I can't even remember. Resident Evil 4?

Before that it was OoT
 
They just confirmed in an interview that the game will have no towns. They clarified that it's a Hyrule in ruins and they took direct inspiration from the world of the NES LOZ. They did confirm that there will be a handful of stray NPCs throughout the world but no towns or villages in the traditional sense. Also, they claimed that link will not have any kind of partner and will be exploring alone for the entire game.

Have they paid any attention to what everyone else is making these days?
 

Morfeo

The Chuck Norris of Peace
I dont recall people ever saying "Please remove the towns !!! "

Me neither, but people talked alot about going back to the original Zelda, completely open world, with a focus on exploration, making the game less chatty, with less "filler" etc. I still remember the gamespot review of Skyward Sword who was all about "give me Zelda 1 in hd" instead of reviewing the game on its own merit, so i dont know, i think its not completely strange that they would indeed try to make something akin to Zelda 1 in HD. Which this game seems to be.
 

TheJoRu

Member
I love towns, so on a surface level that's a bummer, but I think that sense of isolation in this big world can be something really special. It wouldn't work in any of the other 3D Zeldas, but it could work out well for them here. It really feels like they're going for a mysterious feel for this game akin of especially the first Zelda. I'd hate for that feeling to be disrupted by bustling towns full of NPCs dropping exposition onto you.
 
It's not too hard for a game to impress me...there have been at least 5 games shown this E3 that have impressed me. But having been gaming since the 80s (NES), it's rare that a game blows me away these days.

This Zelda: BotW showing has blown me the fuck away. Wow at almost everything I've seen. In many ways, this game reminds me of the original Legend of Zelda (which I believe was Nintendo's intent). Nintendo has really thought outside the box for some of the things they came up with.

The "sense of discovery" (both in exploration and in gameplay) in this game seems like it's going to be outstanding. That is something that most open world games fall short on.

The only minor negative I can come up with is that the visuals look a bit too washed out. But that's something I can easily look past...the game looks beautiful.

As for the backlash in this thread...err that's to be expected. Different "Zelda factions" like Zelda games for wildly different reasons.
 

MoonFrog

Member
How are these overworld items going to be used?! I was holding out for potion making, town quests, etc.? Without that the world just seems way too big for its own good. They're spending so much time on this game without showing how it comes together. Just seems like a sandbox atm which is exactly not the open world I could tolerate.

If 4 dungeons is confirmed I'll be majorly bummed. At least the world has stuff in it so it's not the epitome of what I feared yet. Shrines are good news too.
 

Altazor

Member
Yeah...the more I see of this game the more I'm bothered by some things despite liking its direction in terms of the world and exploration.

They built a great new template for an open world Zelda game with what seems to be a cool loot system (that solves the problem of older games not providing rewards in chests beyond rupees mostly - which I haven't seen yet in this new game by the way), BUT all of this might be severly hampered by them still keeping to the 3D Zelda tradition of (A) making the combat piss easy because of non-menacing looking and behaving enemies (who barely attack or do damage) and by (B) re-using certain sound effects like the "item find" tingle that take away any semblence of sombreness or epicness that this world seems to want to exude.

The combat especially is problematic since it ruins quite a few of the other otherwise cool elements. Why be interested in searching for better weapons for instance - which seems to be a big drive behind the exploration - if even a simple branch is sufficient to kill most basic overworld enemies? And why implement a nice variety of tactical approaches to encounter like bomb or rock rolling from above or sneaking in using the stealth system if it is just as easy to run in an smash every enemy in sight? Most of the enemies seen so far barely attack or if they do attack, they barely take off any damage, which has been a big problem for me in every Zelda game since Ocarina of Time. A shame they did not want to take at least some inspiration from the Souls series by also returning to a combat difficulty and overall epicness that the (first two) 2D Zelda games did have in spades.

I really had hoped that "breaking with tradition" would imply that they would not only overhaul the gameplay systems and world but also the combat system and sounds and such to really rovide us with a challenge and epic feeling world full of danger. Maybe I'm being too harsh and too quick to judge here but so far this game has me feeling both excited and disappointed at the same time if that makes sense - like they are building my dream game using a new blueprint but not without reusing the same old elements that instantly summon the tone and level of difficulty of the older games and making the game feel less unique and epic.

Sigh...I guess?


A) It's the first area of the game, I'm sure there's going to be more difficult enemies later on.

B) The item found jingle only plays the first time you pick up a certain item (like, for example, an apple). After that's there's no jingle.
 
Whoever leaked the 100 mini-dungeon rumor. So they might have been correct. Has it been debunked?

I mean in the treehouse stream they explicitly stated the 100+ mini-dungeons thing. I know they've said there are 4 key legendary items to find so I guess that kinda suggests four massive main dungeons, although it's kinda a stretch to reach that conclusion from what we know, imo.
 

emb

Member
So, this started three hours ago right, would anybody care to give a quick recap of what has been showed during those three hours, and if there is something in particular i should check out?
- Hyrule in ruin, Link gets revived/awaken and given a magical Sheikah Slab
- ~100 shrines scattered through the world. We saw Treehouse folks go through a couple and get magnet and bomb runes
- Equipable clothing, weapons, shields.
- So far I don't think we've seen a permanent sword, just a range of weapons found on the ground or from enemies; limited durability. Have seen branches, a couple different swords, axe, pitchfork, spears
- Can roll bombs down slops, have a button to detonate bombs
- Use magnet rune to pick stuff up; saw them fishing treasure chests out of pond, throwing boulders at enemies, breaking boxes
- Find fire arrows or campfires on ground, light trees or grass on fire. Chop trees down with axe.
- Not much direction given at beginning, seem to be able to head in any direction pretty early, a lot of emphasis on being inspired by Zelda 1

Idk, just some of the stuff that came to mind. There's plenty of stuff throughout, I'd say just watch the starting trailer and skim through whatever else you can.
 
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