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PC version of Inside seemingly using Denuvo

NeoRaider

Member
Disappointed at that a small (25 people) indie studio want to survive by not having their game pirated? We know piracy on a grand scale of things doesn't impact sales that much but it does hurt smaller devs A LOT more than triple A ones.



We'll know by 2022.

Sorry but their previous game did amazing on multiple platforms without and DRM. This is pointless discussions. Game will sell anyway.
 

ghostjoke

Banned
Sigh.

Will be interesting to see if it has any actual effect on the sales seems as none of the big developers have yet to come forth and confirm what they've been claiming for years. Indie developers are normally a bit more open.
 

Mivey

Member
Horrible news! I don't even know if anyone will bother to crack this one after Denuvo servers will stop working.

Anyway

Limbo: Owners: 3,727,693 ± 50,429 NO DRM
Inside: ?

Lets see.
It was free during the sale. Before it was like 2 million something.

http://www.eurogamer.net/articles/2011-11-10-limbo-racks-up-one-million-sales
Going by this article, it if gets close to that it would to really good. Actually, that 1 million includes console sales, so a few hundred thousands in the first few months would likely signify comparable success.
 

Panda Rin

Member
Honestly i am little disappointed that Playdead did this.

Sorry but their previous game did amazing on multiple platforms without and DRM. This is pointless discussions. Game will sell anyway.

Boy nice stance there.

also,

image.php


Comeon bro
 

Joey Ravn

Banned
It was free during the sale. Before it was like 2 million something.

If anything, that proves that their game is immensely popular and people want to play it. How many free games on Steam have more than 1 million players? 2? 3? Almost 4? Probably not many.
 

Woo-Fu

Banned
I don't think Denuvo is a problem yet, but I will say, no game, no matter how bad, should be lost forever.

I know that since gaming as a medium isn't as old as film, people don't really care for "Lost Games" yet, but trust me, there will come a time.

I'd say that was an argument for better copyright law and for better long term planning at a corporate level, not an argument against effective DRM.

After all, I don't expect the Denuvo of today to be any more effective 20 years from now than the DRM of 20 years ago is effective today. You don't need scene releases the week a game is released for game preservation to occur.

There are rumors that Denuvo has been cracked by some Russian team recently, so I feel bad for any other Indie guys who put money towards it hoping for protection on their games. Of course, it should protect them during the most important sales period, so it isn't all bad.

Rumors like that carry no weight whatsoever. Until there is a scene release for a denuvo-protected game the week the game is released Denuvo is "working great". Even when the rumors are somewhat true they involve one person, with one hardware/software configuration, getting one game to partially work after a lot of effort, a lot of effort that has to be duplicated for every footprint that game can run on for the "crack" to be effective. From what I've read here and there they still have a very long way to go and even then that is only for one particular variant of Denuvo. As long as the backend of Denuvo doesn't make it into the wild I suspect it will be meaningfully secure for quite possibly years to come.
 
Again, as the above poster has already mentioned, it was part of multiple humble bundles and was free on Steam for a few days.

Doesn't matter at all. If even 1M was sold and the rest free, it's still a lot for an indie and I'm sure enough it's more than 1M.


It was free during the sale. Before it was like 2 million something.

http://www.eurogamer.net/articles/2011-11-10-limbo-racks-up-one-million-sales
Going by this article, it if gets close to that it would to really good. Actually, that 1 million includes console sales, so a few hundred thousands in the first few months would likely signify comparable success.


That's still a lot and I don't think anyone can say Limbo wasn't a big success.
 

jstevenson

Sailor Stevenson
There's nothing inherently wrong with taking a stand against Denuvo. Regardless of where you stand vis-a-vis it as a moment-to-moment form of DRM, there is the fact that you cannot run a Denuvo-protected game without first being online, which may be an issue in in the not-too-distant future should the service be discontinued. One need only look to GFWL to see how short-sighted some publishers are -- "fire and forget", as the saying goes.

Dev can always remove the DRM at a later date when protection isn't as key (ie, during the early shelf life of the game). I think your issue should be more with the dev in this case and less with the DRM itself.
 

see5harp

Member
Haven't noticed denuvo in any of the games that use it and if it gives a good window of piracy protection to games then I'm all for it.

Yea this is about where I stand. No problem with people deciding to make a stand, but I have never had an issue with Denuvo, UPlay, Origin or countless other stuff that make a lot of PC gamers mad.
 

JaseC

gave away the keys to the kingdom.
Again, as the above poster has already mentioned, it was part of multiple humble bundles and was free on Steam for a few days.

It was part of two Humble Bundles, ~18 months apart, and was at ~2.6m prior to the 24-hour giveaway on Steam. It sold well regardless of context. Please don't misconstrue this post as arguing that Inside doesn't need post-release protection; at the end of the day, the only people in a position to rule on that are the developers. But that doesn't necessarily mean they're acting from a well-informed position.

Dev can always remove the DRM at a later date when protection isn't as key (ie, during the early shelf life of the game). I think your issue should be more with the dev in this case and less with the DRM itself.

Of course. But it would be naive to assume that all will. Indeed, I said in the very post you quoted that "[Denuvo's inclusion] may be an issue in in the not-too-distant future should the service be discontinued" and not "will be an issue in in the not-too-distant future should the service be discontinued".
 
If anything, that proves that their game is immensely popular and people want to play it. How many free games on Steam have more than 1 million players? 2? 3? Almost 4? Probably not many.

But how is people wanting to buying it but not buying it helpful to the devs in any way? Limbo is $10 on Steam right now, and I feel that's fair for the quality of the game. I'm sure a lot of people want to play Inside too, but if the game doesn't do well, then Playdead's five years of hard work won't pay off.
 

bede-x

Member
I'd prefer no DRM, but I want INSIDE enough that I can live with Denuvo. Already preordered and can't wait for it to unlock.

CEG is optional and in practice protects only against "zero-day" piracy (i.e. pre-release leaks). In other words, it's practically worthless as far as post-release protection is concerned but has a flawless pre-release track record.

How come it only protects against zero-day piracy?
 
Yea i mean if you ignore that the game sold around two million copies before it ever even appeared in a bundle, then you're right.

Limbo started appearing in bundles in 2012. It break 1 million sales in late 2011, over a year after release with more than half of the sales from XBLA. So you mean it sold something like 1.5 million on Steam in like, a year?

And according to Steamspy: http://steamspy.com/app/48000

More than half of Limbo's steam owners doesn't own it until the free giveaway. Playdead makes a lot less from Limbo than people actually think and since Inside has been in development for over six years, they simply can't afford the risk of losing sales to piracy.

How come it only protects against zero-day piracy?

Pre-load files are encrypted and core files such as the main exe won't be available till release. No one will be able to get hands on the game before release.
 

prudislav

Member
CEG is optional and in practice protects only against "zero-day" piracy (i.e. pre-release leaks). In other words, it's practically worthless as far as post-release protection is concerned but has a flawless pre-release track record.
iirc CEG is now officially discontinued and getting patched out of games (for example TW: Attila or Dirt Rally)
 

Panda Rin

Member
It was part of two Humble Bundles, ~18 months apart, and was at ~2.6m prior to the 24-hour giveaway on Steam. It sold well regardless of context. Please don't misconstrue this post as arguing that Inside doesn't need post-release protection; at the end of the day, the only people in a position to rule on that are the developers. But that doesn't necessarily mean they're acting from a well-informed position.

True, I'll back pedal on my stance there.
 

MUnited83

For you.
That activation page looks like some early 2000s software stuff lol.



The Steamworks "DRM" is basically non-existent when it comes to cracking. Denuvo is not a kind of DRM, what it actually does is protecting the real DRM from being tampered.
Since it requires online activation ln Denuvo-owned servers, Denuvo also counts as full blown DRM.
 

danthefan

Member
People keep talking about the Denuvo servers, is this actually a thing, is it possible you could lose access to your games?
 

Granjinha

Member
Horrible news! I don't even know if anyone will bother to crack this one after Denuvo servers will stop working.

Anyway

Limbo: Owners: 3,727,693 ± 50,429 NO DRM
Inside: ?

Lets see.

as much as i don't understand the hate for Denuvo, this isn't how sales or sucess metrics work, like, at all.
 

Hektor

Member
Limbo started appearing in bundles in 2012. It break 1 million sales in late 2011, over a year after release with more than half of the sales from XBLA. So you mean it sold something like 1.5 million on Steam in like, a year?

And according to Steamspy: http://steamspy.com/app/48000

More than half of Limbo's steam owners doesn't own it until the free giveaway.

What i'm saying is the game sold around two (or make it 1.5 for all i care) million copies across all platforms already before it's salesdata got inflated via bundles proving more than enough that the dev certainly does not need DRM to "stay alive"

And that was long before the game even got ported to:
Xbox One
PlayStation 4
PlayStation Vita
iOS
Android
OnLive
Wii U
 

Joey Ravn

Banned
But how is people wanting to buying it but not buying it helpful to the devs in any way? Limbo is $10 on Steam right now, and I feel that's fair for the quality of the game. I'm sure a lot of people want to play Inside too, but if the game doesn't do well, then Playdead's five years of hard work won't pay off.

Well, between the price and Denuvo, you could see how some people would be reluctant to buy the game. I dunno. I'm not saying Playdead should be punished, of course. I'm just saying that "selling" 1.5 million copies during the Summer Sale, even if those copies were free, isn't just a matter of revenue. It also shows that there is interest in their games.
 

JaseC

gave away the keys to the kingdom.
People keep talking about the Denuvo servers, is this actually a thing, is it possible you could lose access to your games?

Yes. While Denuvo games can be run offline, each system first needs to be authorised via a silent online authentication. You otherwise see this error:

6b2Mhwf.png


That's not Steam; it's Denuvo.
 
I get the "if their servers shut down then what am I going to do?" thing, but I think that of all the DRM forms we experienced so far, Denuvo is by far the best.
And the main thing is that it WORKS. I'm all up for removing DRM that doesn't work, but what would be the point of not using something that works? Why expose your game to potential piracy if you know that there's a way to protect it?

Until Denuvo gets cracked for real, I think that it's actually a good thing.
 
I have mixed feelings about Denuvo.

On one hand it helps to prevent illegally downloaded copies from being played, or at-least prevent them from being played during the first couple of weeks or months of the game's launch.

On the other hand, it can put the future of these games in jeopardy.


I can see other forms of DRM being applied to consoles games in the future to crackdown on piracy when the PlayStation 4 and Xbox One get opened up.
Piracy has been rampant across all platforms, and Denuvo seems to be doing pretty well so far at securing games.

It will eventually be cracked, as pretty much everything is, it simply takes time and determination.
 

phant0m

Member
So far seems like Denuvo ain't bad. For everyone saying it's "anti consumer", it really isn't.

It's not a verification or limiting system that installs nasty drivers like SecuROM or Safedisc. It's just a way for publishers/devs to make sure you don't f*** with their shit, which I'm completely fine with.
 

nynt9

Member
I'm sure this will convince all those pirates to pay money for the game now, making a big difference for the sales of the game.
 
as much as i don't understand the hate for Denuvo, this isn't how sales or sucess metrics work, like, at all.

I didn't pretend to explain or calculate sales. That info I posted is to show the game did very very well without DRM. What's the need for Denuvo? Especially for indies who rely on word of mouth and positive impressions from the community. Denuvo is like the exact opposite of that and while I can see why big publishers want to use it, it makes no logical sense for an indie, none.


I thought Denuvo having a negative impact on performance was a myth?

The damage to SSDs was a myth. Performance impact simply can't be determined yet, no one has proven it doesn't exist.
 

Good question, I can understand people not supporting DRM etc, but I don't think any developer using Denuvo really cares about them.

OT: I think this is great, hope more games use it and give developers a choice if they want a working DRM or go on GOG. Nobody is entitled to play games illegally for free.
If Denuvo really delivers and can only be cracked half a year after release (and we really need some proof on that), it will be no surprise if most AAA-publishers are going to use it.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
I thought Denuvo having a negative impact on performance was a myth?
 
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