Lister
Banned
Hopefully they remove reliance on it in a year or so once sales slow.
That would be the ideal path. I'm hoping most devs, if not all, follow it.
Hopefully they remove reliance on it in a year or so once sales slow.
Disappointed at that a small (25 people) indie studio want to survive by not having their game pirated? We know piracy on a grand scale of things doesn't impact sales that much but it does hurt smaller devs A LOT more than triple A ones.
We'll know by 2022.
It was free during the sale. Before it was like 2 million something.Horrible news! I don't even know if anyone will bother to crack this one after Denuvo servers will stop working.
Anyway
Limbo: Owners: 3,727,693 ± 50,429 NO DRM
Inside: ?
Lets see.
Honestly i am little disappointed that Playdead did this.
Sorry but their previous game did amazing on multiple platforms without and DRM. This is pointless discussions. Game will sell anyway.
Yay because Denuvo seems to be nigh impossible to crack
Boo because I've had problems with this DRM in the past, and it can be a trial
Sorry but their previous game did amazing on multiple platforms without and DRM. This is pointless discussions. Game will sell anyway.
Probably the same number that are unplayable today because of DRM - zero good ones.
Boy nice stance there.
also,
Comeon bro
Truck ton of times in bundles and was free last month. Case closed.
Hopefully they remove reliance on it in a year or so once sales slow.
It was free during the sale. Before it was like 2 million something.
I don't think Denuvo is a problem yet, but I will say, no game, no matter how bad, should be lost forever.
I know that since gaming as a medium isn't as old as film, people don't really care for "Lost Games" yet, but trust me, there will come a time.
There are rumors that Denuvo has been cracked by some Russian team recently, so I feel bad for any other Indie guys who put money towards it hoping for protection on their games. Of course, it should protect them during the most important sales period, so it isn't all bad.
Again, as the above poster has already mentioned, it was part of multiple humble bundles and was free on Steam for a few days.
It was free during the sale. Before it was like 2 million something.
http://www.eurogamer.net/articles/2011-11-10-limbo-racks-up-one-million-sales
Going by this article, it if gets close to that it would to really good. Actually, that 1 million includes console sales, so a few hundred thousands in the first few months would likely signify comparable success.
There's nothing inherently wrong with taking a stand against Denuvo. Regardless of where you stand vis-a-vis it as a moment-to-moment form of DRM, there is the fact that you cannot run a Denuvo-protected game without first being online, which may be an issue in in the not-too-distant future should the service be discontinued. One need only look to GFWL to see how short-sighted some publishers are -- "fire and forget", as the saying goes.
yepHave any Win10 store games have any extra DRM?
Haven't noticed denuvo in any of the games that use it and if it gives a good window of piracy protection to games then I'm all for it.
Truck ton of times in bundles and was free last month. Case closed.
Haven't noticed denuvo in any of the games that use it and if it gives a good window of piracy protection to games then I'm all for it.
Again, as the above poster has already mentioned, it was part of multiple humble bundles and was free on Steam for a few days.
Dev can always remove the DRM at a later date when protection isn't as key (ie, during the early shelf life of the game). I think your issue should be more with the dev in this case and less with the DRM itself.
yep
RotTR has denuvo
GoWUE has Arxlan
If anything, that proves that their game is immensely popular and people want to play it. How many free games on Steam have more than 1 million players? 2? 3? Almost 4? Probably not many.
CEG is optional and in practice protects only against "zero-day" piracy (i.e. pre-release leaks). In other words, it's practically worthless as far as post-release protection is concerned but has a flawless pre-release track record.
Same, but im gonna wait for the next summer sale instead.Well I was gonna overlook the 1 week delay and pay full price, but this just delegated it to sale price in winter.
Yea i mean if you ignore that the game sold around two million copies before it ever even appeared in a bundle, then you're right.
How come it only protects against zero-day piracy?
but wasnt the game mostly backed by Microsoft???I suppose it's not entirely shocking to see an indie developer jumping on the bandwagon.
iirc CEG is now officially discontinued and getting patched out of games (for example TW: Attila or Dirt Rally)CEG is optional and in practice protects only against "zero-day" piracy (i.e. pre-release leaks). In other words, it's practically worthless as far as post-release protection is concerned but has a flawless pre-release track record.
It was part of two Humble Bundles, ~18 months apart, and was at ~2.6m prior to the 24-hour giveaway on Steam. It sold well regardless of context. Please don't misconstrue this post as arguing that Inside doesn't need post-release protection; at the end of the day, the only people in a position to rule on that are the developers. But that doesn't necessarily mean they're acting from a well-informed position.
Since it requires online activation ln Denuvo-owned servers, Denuvo also counts as full blown DRM.That activation page looks like some early 2000s software stuff lol.
The Steamworks "DRM" is basically non-existent when it comes to cracking. Denuvo is not a kind of DRM, what it actually does is protecting the real DRM from being tampered.
How come it only protects against zero-day piracy?
iirc CEG is now officially discontinued and getting patched out of games (for example TW: Attila or Dirt Rally)
Horrible news! I don't even know if anyone will bother to crack this one after Denuvo servers will stop working.
Anyway
Limbo: Owners: 3,727,693 ± 50,429 NO DRM
Inside: ?
Lets see.
People keep talking about the Denuvo servers, is this actually a thing, is it possible you could lose access to your games?
Limbo started appearing in bundles in 2012. It break 1 million sales in late 2011, over a year after release with more than half of the sales from XBLA. So you mean it sold something like 1.5 million on Steam in like, a year?
And according to Steamspy: http://steamspy.com/app/48000
More than half of Limbo's steam owners doesn't own it until the free giveaway.
But how is people wanting to buying it but not buying it helpful to the devs in any way? Limbo is $10 on Steam right now, and I feel that's fair for the quality of the game. I'm sure a lot of people want to play Inside too, but if the game doesn't do well, then Playdead's five years of hard work won't pay off.
I have not. I assume it causes issues with that?yep
i guess you havnt try to run those games offline ... especially after some time
People keep talking about the Denuvo servers, is this actually a thing, is it possible you could lose access to your games?
Yes. While Denuvo games can be run offline, each system first needs to be authorised via a silent online authentication. You otherwise see this error:
That's not Steam; it's Denuvo.
but wasnt the game mostly backed by Microsoft???
Is this a periodic check over days and weeks, or a one-time check at the beginning?
Periodic check, not sure about how frequent it is.
as much as i don't understand the hate for Denuvo, this isn't how sales or sucess metrics work, like, at all.
I thought Denuvo having a negative impact on performance was a myth?
Why?