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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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Liamc723

Member
Thank god I bought this physically. I shall be trading the game in today and putting the money towards something that'll actually be good, Deus Ex: Mankind Divided.
 
Both of these reasons. More of the former though.

I noticed a couple posts saying it should be possible to patch in MP if it's not there. If that's true, which would be great, I can't think of one good reason why they wouldn't address this head on and either admit their mistake and promise to rectify or say "Sorry but we can't do it, it was a mistake to imply otherwise."

Hopefully if it's not some glitch and can be patched in they'll get on that right away


P.S. Never ever assume gamers wont find a way to make something happen if it's possible in your game. Look at those special events in BF4 where like 10 players would have to all synchronize to get a shark to jump out of the water and they had to figure that all out themselves! If you say something is possible no matter how rare, people will find a way to make it happen and you'd better deliver lol
 
What's the point of the game then if it isn't in anyway multiplayer? I thought the whole point was you could see someone. That was the whole point. Now it turns out you can't. To be honest it looks like Grow Home, I don't know what all the fuss is about.
 

Darkwater

Member
...I can't think of one good reason why they wouldn't address this head on and either admit their mistake and promise to rectify or say "Sorry but we can't do it, it was a mistake to imply otherwise."

The reason for the silence is most likely that it would seriously hurt sales if they admit to lying or coming up short, especially with the PC release still coming up.

You seriously couldn't think of that?
 

Ludens

Banned
The 3 biggest spanish videogame forums are following the controversy either on dedicated threads or angering the happy users in the OT. Yes, this is very much followed.

Those who care about the features are waiting for answers on the online mode, those that have standars are just following the subject of the lies and misinformation.

And in the meantime the smoke and hype about the game are dissapearing and reviews are going down.

As JaseC said earlier Sean wont talk about any of this until late next week when most of steam sales for the game will be secured.

I think the game sold a lot already thanks to preorders, I don't know if you can refund a preorder in any time before the game releases, or if the 14 days/2 hours window will start right after the game is released, not counting the pre-order window.
The reason for the silence is most likely that it would seriously hurt sales if they admit to lying or coming up short, especially with the PC release still coming up.

You seriously couldn't think of that?

Yeah, and not even once, they lied several times in those years. Also in my opinion if you are honest and a feature you talked about several times is dropped for some reason (inability to make it work properly or whatever), you NEED to state it before the game releases.
 
What's the point of the game then if it isn't in anyway multiplayer? I thought the whole point was you could see someone. That was the whole point. Now it turns out you can't. To be honest it looks like Grow Home, I don't know what all the fuss is about.

The multiplayer has never been the point of the game, not from the devs perspective and not in the trailers.

The point of the game have always been exploration and travel in a vast universe by yourself.
 

King_Moc

Banned
What's the point of the game then if it isn't in anyway multiplayer? I thought the whole point was you could see someone. That was the whole point. Now it turns out you can't. To be honest it looks like Grow Home, I don't know what all the fuss is about.

That was never the point. Even when he touted multiplayer, he would say that you would probably never see anyone.
 
I'm still confident that they've a solid enough base to work with.

They definitely do. In fact, it's fair to say the majority of the work is "done" so to speak. The procedural stuff is the hardest, and while the things I'd like to be fine tuned and corrected are numerous, it's not impossible. Just QoL and the gameplay mechanics.
 
I have only played just over an hour and so far is right up my alley, loving it. However this online stuff is really annoying for me, not that i want to play with others happy playing on my own, but my lovely ltd that looks like a book and is really nice, has been sullied by the fact whoever put the stickers on did not do a great job so are at an angle and not lined up so can see them clearly, otherwise the ltd is great and well worth the bit more i spent, and the 2 nights i lost as it would not fit through the letterbox, can't wait for work to be over to play more, got a drop pod marked to upgrade inventory slots, unlocked leaving the planet after 10 mins but too much to do and like 1 species left etc, oh this game is for me but can understand why it might not be for other. As a pure technical perspective as a developer (non gaming) omg what this team did is amazing the game has run really well for me, looks great etc. oh i fear how many hours i will sink into this! But hey 10 hours in could get boring i don't know yet but to be honest if those 10 hours are fun, so be it this is so unquie and enjoyed what i played so much will be happy i bought it but again thats just my thoughts, everyone welcome to there own.
 
This thread is mental. GAF at its worst.
Yeah, flicking through even the last page is painful. That goes for people on both sides of this. It's like, people are replying to hyperbole with even more hyperbole and thus the cycle continues. Game is either best thing ever or awful and Sean should be hung, drawn and quartered.

Game is pretty cool, guys, maybe play it (or something you prefer) rather than devoting hours and hours to negativity. People enjoying the game, you don't have to defend it, just enjoy it.
 
Yeah, flicking through even the last page is painful. That goes for people on both sides of this. It's like, people are replying to hyperbole with even more hyperbole and thus the cycle continues. Game is either best thing ever or awful and Sean should be hung, drawn and quartered.

Game is pretty cool, guys, maybe play it (or something you prefer) rather than devoting hours and hours to negativity. People enjoying the game, you don't have to defend it, just enjoy it.

Eh, I think the majority of the negative has been people just being disappointed/wanting to know what features something they are interested in is supposed to have
 

Shari

Member
Well, I didn't say that will happen, just that it might happen if securing pre-orders is the reason why Hello is being uncharacteristically silent. A possibility, not a prediction.

Yes this is all obviously wild speculation, I thought it was understood that way but you are right to clarify due to how tense some people are getting.

Sorry, didn't want to put things in your mouth you didn't say.
 
You're again spamming this in the thread without even acknowledging what's in the video.

No problem, I will ask you again.

Where is the MP like Journey and Dark Souls in NMS?

Because there're no trace of that either.

Here's his exact words:

Q: One of the most asked question about the game is about multiplayer. If I travel to a planet on my game and at the same time, my friend goes to the same planet on his game. Would we be able to play together?

A: Yeah so eh multiplayer for the game, actually we've always said is kind of not really a big focus actually. You know if you want an MMO or a deathmatch game or something like that, then there's loads of other games that cater to that really well. Um, what we want is a sense of you playing, and a sense of other people being in that universe. So, actually what will happen reasonably often um, is going to a planet and finding that someone else has been there before you. And you see some traces of them, maybe creatures that they've named, things they've left behind perhaps. Um, but actually going to a planet and another player being in the same space at the same time is incredibly rare. Um, and it's something that, depending on how many people play the game, might not even happen, basically. Um but, if it does, we want people to have a little sense of that, but it's not a game about going and playing a deathmatch and you know, having a big battle with each other, but a little bit like Journey or Dark Souls, we want players to have a sense that there are other people playing the game at the same time.

I hate to be pedantic, but his wording here isn't saying "This game will have Dark Souls/Journey-esque multiplayer". It says he wants players to have a "sense" that others are playing, a little bit like Journey or Dark Souls. In Journey, you have that sense when you see the other character pop up from time to time. In Dark Souls, you see messages and player ghosts. In NMS, you get that "sense" from finding things other people discovered.

Q: So yo uare saying that if my friend travels to the same place I am at, we could play together for a while?

A: Eh, no, that's not really what the game is about. It's not like...again with that, when you talk about multiplayer, I think it just gives people the wrong impression, like I said, that's not what we're trying to build, and it's not if uh it's not what people should be thinking about going into the game.

And then there's this answer, which, while not clearing up what the MP elements of the game *are* seems like an explicit answer to the big question of what they *aren't* (real time 'playing together').
 
I'm ok with it so far, have some gripes mainly inventory based and crashes and the horrid pop in and lod in flight near ground level.

Ok here's the part bugging me the most, why was there so much secrecy and anti-spoiler stuff from the Dev's when there seems to be nothing at all to spoil lol?

I mean the big draw was to get to the center, but now we know what the center is, so uh why do we even want to get there?

I guess that wasn't the surprise I was looking for, it's kinda making progression seem like a waste of time.

This can't be it right? There's more to it right?
 

Bedlam

Member
Yeah, flicking through even the last page is painful. That goes for people on both sides of this. It's like, people are replying to hyperbole with even more hyperbole and thus the cycle continues. Game is either best thing ever or awful and Sean should be hung, drawn and quartered.

Game is pretty cool, guys, maybe play it (or something you prefer) rather than devoting hours and hours to negativity. People enjoying the game, you don't have to defend it, just enjoy it.
Citation needed. That's not true at all.

We get more "wow the outrage is insane" posts like yours than actual outrage posts.

I hate to be pedantic, but his wording here isn't saying "This game will have Dark Souls/Journey-esque multiplayer". It says he wants players to have a "sense" that others are playing, a little bit like Journey or Dark Souls. In Journey, you have that sense when you see the other character pop up from time to time. In Dark Souls, you see messages and player ghosts. In NMS, you get that "sense" from finding things other people discovered.
It's extremely misleading because the one common thing that people attribute to Journey and Dark Souls as far as SP/MP goes is that other players can pop up in your game. It's wilfully obtuse language - especially in context of him on earlier occasions also speaking of player lobbies, players meeting each other (just incredibly rare) etc. Just another example of the deceitful marketing for the game on Murray's part.
 

BigAT

Member
381647.gif
 

Darkwater

Member
Yeah, and not even once, they lied several times in those years. Also in my opinion if you are honest and a feature you talked about several times is dropped for some reason (inability to make it work properly or whatever), you NEED to state it before the game releases.

Agreed. But if making money is your main goal, then Sean Murray is doing absolutely everything right at the moment. We have a saying in my country. "When you're being shaven, you need to sit still."
 
I hate to be pedantic, but his wording here isn't saying "This game will have Dark Souls/Journey-esque multiplayer". It says he wants players to have a "sense" that others are playing, a little bit like Journey or Dark Souls. In Journey, you have that sense when you see the other character pop up from time to time. In Dark Souls, you see messages and player ghosts. In NMS, you get that "sense" from finding things other people discovered.

There is a reason why pedantry is a pejorative, because it involves ignoring the context.

Um, but actually going to a planet and another player being in the same space at the same time is incredibly rare. Um, and it's something that, depending on how many people play the game, might not even happen, basically. Um but, if it does, we want people to have a little sense of that, but it's not a game about going and playing a deathmatch and you know, having a big battle with each other, but a little bit like Journey or Dark Souls, we want players to have a sense that there are other people playing the game at the same time.

It is impossible to tell whether he has suddenly shifted to talking generally about 'discovering things' being like Journey or Dark Souls, or still in the context of 'being in the same space at the same time' being like Journey and Dark Souls.
 
There is a reason why pedantry is a pejorative, because it involves ignoring the context.



It is impossible to tell whether he has suddenly shifted to talking generally about 'discovering things' being like Journey or Dark Souls, or still in the context of 'being in the same space at the same time' being like Journey and Dark Souls.

I just can't reconcile taking "we want people to have a sense of that" (others playing in the same universe) with anyone expecting that to mean "We can play together". To me, that's a huge leap.

I've followed the game since its announcement, and I never at all had the expectation that we'd be playing together like people play together in an MMO (i.e., being in the same place, same instance, and either interacting or exploring or whatever together), and have been continually baffled by people expecting that kind of gameplay.

I totally agree at this point that clarification is important, but I really do feel like most of the things Sean Murray has directly said himself (rather than clumsily agreeing with something an interviewer said, which he does seem to have a problem with) have indicated clearly what the "multiplayer" component of this game *isn't*, even if he's been bad at/unwilling to explain what it *is*.
 
Nope, here's your brief mp experience

https://youtu.be/1ORFgfhj_hM

2:40 and 4:00

All this uproar over a what could be a couple of seconds of seeing someone else. And no, you can't explore with your friends.
"A couple of seconds". Mhmmm.

I recall playing Demon's Souls for the first time, a largely SP experience and for good reason. But occasionally seeing a silhouette of another player, while brief, was exciting. It let you know they shared your struggle. You knew they were in the thick of it, just like you. You wondered what they were thinking, how they viewed the world, how they vaguely died (witnessing a death in real-time was rare but exciting).

The best part about such a non-interaction was that it was fleeting. A momentary glimpse into someone else's journey. You didn't need to charge in and help someone in distress because it was understood and unwritten that you merely observed. You caught just a moment and realized that others would come across you in the same manner and question your struggles and methodology just the same. What kind of armor are thry wearing? What kind of weapon? How are they faring?

All from the most fleeting crossing of paths.

That took the atmosphere to another level. It drove things home for you. Something so innocuous had such a great impact on your experience it wouldn't be the same without it.

So "all this uproar", indeed.

-

As a developer, while I am not about shitting on other developers, this can fuck shit up for the rest of us. I've already seen "indie" being mentioned in negativity in this thread and it kinda pisses me off when other devs shit the bed. Hello Games should say something, regardless. I can see some smaller and truly inconsequential stuff going unanswered like "WHY IS THIS ENEMY SO HARD OMG DEVS ARE SHIT" - sure, I feel unless something is broken you can dismiss the one-off complaints but seeing his previous interviews and how much this has taken off, it is a disservice to the consumer to not be crystal clear. We play games, too, but you guys put food on our tables by buying our games so under no circumstance should legit concerns be brushed aside and for this long. You just don't zip your lip over major concerns. That's not how we do things.
 

Hendrick's

If only my penis was as big as my GamerScore!
Having not been following this craziness too much, has it at least been confirmed whether or not the naiming database is shared?
 

Bedlam

Member
I just can't reconcile taking "we want people to have a sense of that" (others playing in the same universe) with anyone expecting that to mean "We can play together". To me, that's a huge leap.

I've followed the game since its announcement, and I never at all had the expectation that we'd be playing together like people play together in an MMO (i.e., being in the same place, same instance, and either interacting or exploring or whatever together), and have been continually baffled by people expecting that kind of gameplay.

I totally agree at this point that clarification is important, but I really do feel like most of the things Sean Murray has directly said himself (rather than clumsily agreeing with something an interviewer said, which he does seem to have a problem with) have indicated clearly what the "multiplayer" component of this game *isn't*, even if he's been bad at/unwilling to explain what it *is*.
It's not a huge leap when Murray himself has said so before.

And no, I don't think people were expecting a full blown MMO. But they expected to be matched with another player now and then in a local lobby - similar to Journey and Dark Souls.
 

nynt9

Member
I just can't reconcile taking "we want people to have a sense of that" (others playing in the same universe) with anyone expecting that to mean "We can play together". To me, that's a huge leap.

I've followed the game since its announcement, and I never at all had the expectation that we'd be playing together like people play together in an MMO (i.e., being in the same place, same instance, and either interacting or exploring or whatever together), and have been continually baffled by people expecting that kind of gameplay.

I totally agree at this point that clarification is important, but I really do feel like most of the things Sean Murray has directly said himself (rather than clumsily agreeing with something an interviewer said, which he does seem to have a problem with) have indicated clearly what the "multiplayer" component of this game *isn't*, even if he's been bad at/unwilling to explain what it *is*.

Do you need me to post the crowbcat video again where he explicitly says you can play with your friends and grief them? Sometimes on national TV?

You probably do. https://www.youtube.com/watch?v=AE0nuW-mQ8A
 
You're again spamming this in the thread without even acknowledging what's in the video.

No problem, I will ask you again.

Where is the MP like Journey and Dark Souls in NMS?

Because there're no trace of that either.

I wonder how you can watch an interview like this one and what you take from it is "I'm so looking forward to MP/meeting other players", then it becomes crucial to your experience with the game.
Sean even gets the release date wrong in this interview. It's likely he confirmed June because he meant it, just as likely that he meant players would be able to meet.
 

elyetis

Member
I totally agree at this point that clarification is important, but I really do feel like most of the things Sean Murray has directly said himself (rather than clumsily agreeing with something an interviewer said, which he does seem to have a problem with) have indicated clearly what the "multiplayer" component of this game *isn't*, even if he's been bad at/unwilling to explain what it *is*.
I strongly disagree, in The Late Show with Stephen Colbert he doesn't simply mumble some 'yeah', he make some very specific statement like how the only way to know how you look like is to have someone else see you.
 

Bedlam

Member
I wonder how you can watch an interview like this one and what you take from it is "I'm so looking forward to MP/meeting other players", then it becomes crucial to your experience with the game.
Sean even gets the release date wrong in this interview. It's likely he confirmed June because he meant it, just as likely that he meant players would be able to meet.
So what is it? Did we misunderstand him or did he mean it at the time but the feature was cut? Please decide before we give you an answer.

I strongly disagree, in The Late Show with Stephen Colbert he doesn't simply mumble some 'yeah', he make some very specific statement like how the only way to know how you look like is to have someone else see you.
He doubled down on that "seeing other players" thing in the GI interview even more. And he talked about cooperation being necessary on other occasions.

Yeah, how could we possibly ever assume that seeing other players would be a thing... I totally don' know how we got that idea.
 

SomTervo

Member
The way people are talking about this game is starting to give me some Destiny launch day deja vu, meaning basically playing more and more of a game while I keep thinking "there has to be more than this right?"

From my experience:

Destiny:
- within three hours I could see the end of the content and I was repeating activities
- within 20 hours I was bored out of my mind and quit the game for good

No Man's Sky:
- 25-30 hours in and I haven't seen the end of the content (not even counting the inifinite procedural worlds - I'm talking actual hand-written story/narrative/player development
- the gameplay is getting a little bit stale but A) I've got my money's worth and B) adventuring and exploring itself is still enjoyable even if the loop/mechanics get a bit repetitive
 
I decided not to purchase the game, but Ive been interested in all the multiplayer talk and tried to understand it from a technical perspective. If you think of GTA Online as an example, there are only so many people on a particular server at one time (I forget the actual number but its pretty low). Now imagine the vast size of No Mans Sky, and imagine a limited number of people on the same server as you. How would you ever come across them?

As for the two people who tried to meet up but couldn't see each other, I imagine they were just on different servers and therefore a completely different instance of the game?

I just don't see how this can work, but then Im no expert.

The simple way to deal with that problem is to first group people into instances based on their current planet. Unless it happens to be a particularly crowded one, things should work.
 
I wonder how you can watch an interview like this one and what you take from it is "I'm so looking forward to MP/meeting other players", then it becomes crucial to your experience with the game.
Sean even gets the release date wrong in this interview. It's likely he confirmed June because he meant it, just as likely that he meant players would be able to meet.
Nobody is saying it is a crucial part of the experience. It would be a nice addition. And it has been talked about multiple times. Now that the game is released, it would only be decent of the developer to say if that feature made it in the game or not.

The problem is the silence, which makes it seem like they are hiding the answer on purpose. Maybe he meant it, maybe not. We don't know until the developer says at least something.
 
I wonder how you can watch an interview like this one and what you take from it is "I'm so looking forward to MP/meeting other players", then it becomes crucial to your experience with the game.
Sean even gets the release date wrong in this interview. It's likely he confirmed June because he meant it, just as likely that he meant players would be able to meet.
The thing is the June bit was rectified when the game got delayed. No such luck for the multiplayer elements.

Is it really such a sin to want developers to say where the features they promised in the $60 retail game they're selling went? I'm really tired of these "if you expected it then thats your problem" type of posts.
 

Liamc723

Member
From my experience:

Destiny:
- within three hours I could see the end of the content and I was repeating activities
- within 20 hours I was bored out of my mind and quit the game for good

No Man's Sky:
- 25-30 hours in and I haven't seen the end of the content (not even counting the inifinite procedural worlds - I'm talking actual hand-written story/narrative/player development
- the gameplay is getting a little bit stale but A) I've got my money's worth and B) adventuring and exploring itself is still enjoyable even if the loop/mechanics get a bit repetitive

No Man's Sky is more repetitive than Destiny.
 

Uthred

Member
The 3 biggest spanish videogame forums are following the controversy either on dedicated threads or angering the happy users in the OT. Yes, this is very much followed.

Those who care about the features are waiting for answers on the online mode, those that have standars are just following the subject of the lies and misinformation.

And in the meantime the smoke and hype about the game are dissapearing and reviews are going down.

As JaseC said earlier Sean wont talk about any of this until late next week when most of steam sales for the game will be secured.

Seen this contradictory argument pop up a few times now, so how is this "controversy" both widely followed and acknowledged but at the same time sneaky and unknown enough to lure people into buying the game under false pretenses (even though the Steam page explicitly says the game is single player)?
 

gossi

Member
I strongly disagree, in The Late Show with Stephen Colbert he doesn't simply mumble some 'yeah', he make some very specific statement like how the only way to know how you look like is to have someone else see you.

In fairness - he never said you would be able to see each other in real time and play together, during the Colbert interview. Maybe the Easter Egg (which nobody has found yet) Sean has refered to allows you to see another player ghost at a Monument or some such.
 
Sorry if I'm missing something here, but the symbol that was covered up means online play, not specifically multiplayer. No Man's Sky is undoubtedly an online game, as you're all existing in the same universe and discoveries etc get uploaded and can be seen by everyone, if they manage to find their way to that particular planet.

However, that 'online play' symbol is a PEGI symbol, not just general box art information. It's a content warning to parents, the same as PEGI warnings about bad language, violence, drugs etc. The implication being that in 'online games', stuff like voice chat and user generated content can end up being offensive or aggressive, or at least reasonably unregulated.

The need for that particular rating was clearly revised- I imagine Sony or Hello Games probably argued that it's an online game, but not in that way; they argued successfully and PEGI removed that warning. Because even if everything Sean had implied about the possibility of multiplayer elements had been true (but let's face it, he pretty much said repeatedly "it's a single player game"), the online features would never have been strong enough (e.g. voice or text chat) to warrant a PEGI warning to parents.

To put it into context, Star Wars Battlefront, which is entirely multiplayer focused but with no voice chat, also doesn't have the PEGI online symbol. The Last Of Us, which has multiplayer with voice chat, doesn't have this symbol either. That particular content symbol is clearly not used very much, and we know for a fact that No Man's Sky was never going to have a multiplayer system with in depth communication or possibility for deep user generated content (as that would be an entirely different game). So really, that 'online game' symbol proves absolutely nothing, in my humble opinion.
 

Bedlam

Member
In fairness - he never said you would be able to see each other in real time and play together, during the Colbert interview. Maybe the Easter Egg (which nobody has found yet) Sean has refered to allows you to see another player ghost at a Monument or some such.
This too would be masterclass deception. It is clear what Colbert was asking there.

To follow up my other post with the source:

...

He doubled down on that "seeing other players" thing in the GI interview even more. And he talked about cooperation being necessary on other occasions.

Yeah, how could we possibly ever assume that seeing other players would be a thing... I totally don' know how we got that idea.

A Different Kind of Multiplayer

Hello Games receives all kinds of questions about the multiplayer, with people excited to play with their friends. Managing director Sean Murray wants to dispel all that talk. "I think when people see [the galactic map] they are going to fully realize what it means to be that far away from somebody else who's playing. And I know that's a bit weird for people, but it's what's different about our game. And we want to embrace that. We don't want people just scouting off beside their friends. I actually want people to boot up the game and just think, 'Isn't the universe huge? Who are we? What are we all doing here?'"

Outside of seeing your friends' stats and their location on the galactic map, you will likely never meet up with them (though an in-game messaging system has been teased). The closest comparison is the multiplayer in Journey, except it will be far more rare. Other players won't have their online handle floating above them. They won't be able to voice chat. If they're in a ship, you might fly past them without ever knowing they are a real person.

In fact, the first time you see another player will be the first time you realize what your character looks like. "I think we will probably surprise people in terms of how they look," Murray says. "You will effectively see their suit, so you won't know what's inside. It still won't answer for people whether you are an alien or whether you are a human or what you look like."
 

SomTervo

Member
In fairness - he never said you would be able to see each other in real time and play together, during the Colbert interview. Maybe the Easter Egg (which nobody has found yet) Sean has refered to allows you to see another player ghost at a Monument or some such.

Nah man, there's an interview (with appropriate GIF in this thread) where the interviewer asks "Can you play with your friends" and Sean says "Yes".

It's really unequivocal unfortunately.
 
Do you need me to post the crowbcat video again where he explicitly says you can play with your friends and grief them? Sometimes on national TV?

You probably do. https://www.youtube.com/watch?v=AE0nuW-mQ8A


That interview was so early on it felt as though it was definitely in the game considering he's been apprehensive talking about other things.

I predict the next shocking revelation is the difference between PC and PS4
PC being functionally better.
 
Seen this contradictory argument pop up a few times now, so how is this "controversy" both widely followed and acknowledged but at the same time sneaky and unknown enough to lure people into buying the game under false pretenses (even though the Steam page explicitly says the game is single player)?
Because it still leaves people with the hope it is there. We have people in this very thread saying it is and it didn't work because of servers being busy.
 

nynt9

Member
Seen this contradictory argument pop up a few times now, so how is this "controversy" both widely followed and acknowledged but at the same time sneaky and unknown enough to lure people into buying the game under false pretenses (even though the Steam page explicitly says the game is single player)?

Your average consumer doesn't read a lot of gaming sites if at all and just buys stuff based on ads they see on tv and such. Those are the people who make games multiple million sellers. They don't follow any controversy in the press, but they'll probably remember that Sean explicitly said you can do multiplayer on, for example, prime time TV.
 

Pop

Member
No Man's Sky is more repetitive than Destiny.

Talk about a game that was a huge letdown.

"You see that over there, yeah you can go there" Nah you can't Mr.Bungie dev. Destiny pvp was just shit terrible. Game got boring super quick. Here's were I would mention the repetitive aspects but I won't. Seeing as every game has them.
 

gossi

Member
Nah man, there's an interview (with appropriate GIF in this thread) where the interviewer asks "Can you play with your friends" and Sean says "Yes".

It's really unequivocal unfortunately.

Yes, I've seen that interview. You can play with friends, and name planets and creatures - that does not mean you can see each other and co-op. Just trying to put it into the context of game development here. The problem all along with NMS has been Sean says something, and then people add lots of words to what he said he never actually said. Counter point, of course - he goes on in that interview to say yes to being able to grief other players, which is flat out not in the game - he does scratch his beard at that point, kinda like he knows he is off the map.
 
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