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Deus Ex: Mankind Divided review embargo lifts on 8/19

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Costia

Member
Here, I made a rough and dirty translation for those interested in settings available:
In some cases I'm not too sure what they mean. Translating technical terms are stupid anyway.
Oreol is probably lens flare

And what's POM? I assumed its normal/bump mapping or something like that.
 

BY2K

Membero Americo
Well Nixxes are probably gonna keep working on the PC version until launch and beyond so those benchmarks might be outdated by then.
 

aravuus

Member
Oh geez, thank god the benchmarks were with 8x MSAA which I'm going to skip entirely. Those numbers were looking depressingly low.

e: or not, fuck me. The game looks nice but wtf @ those benchmarks
 
I'm gonna give them the benefit of a doubt and wait for some more reviews before coming to a conclusion on the quality of the port.

It's possible that there might be 1 or 2 settings that are bugged and tank the FPS, certainly wouldn't be the first time it's happened.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Locked 60fps @ 1440 with rendering settings maxed out is very expensive across the board for modern games. I'm not a fan of the Hitman engine, but it's hard to guage what is eating performance and why without analysing the rendering nuances.

I understand the desire to hit framerate and IQ standards, but PC gaming and hardware has never offered this consistency, not when you consider the multitude of complex variables ranging across software and hardware.

Even the tiniest little thing like overly complex AO and reflections can destroy performance.
 
Oh geez, thank god the benchmarks were with 8x MSAA which I'm going to skip entirely. Those numbers were looking depressingly low.

uh.. they weren't. They were with NO MSAA

I'll wait for confirmation from other sources before I worry about performance, though.. and I know Nixxes will patch the crap out of the game after release.
 

heringer

Member
Just got linked this post. Sorry for quoting several pages back. But just want to be clear here: you are not employed by OpenCritic, nor do you have any contractual relationship with us.

Knowingly breaking an embargo is a serious mistake, one that calls into question your motives for reviewing games to begin with. Are you posting your reviews to help others? Or are you just doing it to gain a quick follower or two? Regardless, it's not sustainable and certainly not something that OpenCritic will support. The entire reason we made OpenCritic is to better the industry for all parties, and we believe embargoes do that. One reason we believe that is for what's you've been called out on in this thread: so that no one's pressured to publish a review after only a few hours.

We've disabled your contributor account for the time being; I'll discuss next steps with the team in the morning.
I mean, not that I disagree with you, but putting into question a review that isn't mainly written "to help others" in the mainstream media is a pretty naive way of thinking. It's quite clearly a business.
 
Even the tiniest little thing like overly complex AO and reflections can destroy performance.

This is why I am getting a bit ticked off at GAF in here for some poor posting regarding a preview translation that is honestly not very transparent regarding what the settings are doing.

You could have something where SSR on ultra is native resolution instead of half resolution. Or something like contact/softshadows being absurdely expensive because it means calculating umbra + penumbra for every game shadow.

Without knowing what each settings is actually doing for visual return / on a technical level, these performance numbers are without context... and heck.. they could be completely justified.
Sarcasm. Surely obvious sarcasm at that.


/walks away in shame
Oreol is probably lens flare

And what's POM? I assumed its normal/bump mapping or something like that.

Parallax occlusion mapping. Using a pixel shader to generate 3d depth that changes with perspective in a texture without geometry.
 

dr_rus

Member
Oreol is probably lens flare

And what's POM? I assumed its normal/bump mapping or something like that.

No, it's likely something to do with lighting propagation around object edges. Wondering how it'll be called in English.

POM is parallax occlusion mapping.
 

Pit

Member
Locked 60fps @ 1440 with rendering settings maxed out is very expensive across the board for modern games. I'm not a fan of the Hitman engine, but it's hard to guage what is eating performance and why without analysing the rendering nuances.

I understand the desire to hit framerate and IQ standards, but PC gaming and hardware has never offered this consistency, not when you consider the multitude of complex variables ranging across software and hardware.

Even the tiniest little thing like overly complex AO and reflections can destroy performance.

who knew the Hitman 2016 PC engine would be bad in another game as well???

HITMAN certainly cant make it stable with a 1080, and im pissed. They seem to focus on the dlc and not improving performance. But i'm getting off topic. Lets hope DF drops some performance details when reviews go live.
 

Nzyme32

Member
Nah, public shaming and airing what is clearly business between those two parties publicly isn't right. Hell, GabeN got a lot of shit here for doing something similar to James “2GD” Harding.

The user in question did so many things wrong and publicly stated association with OpenCritic (even employment with) despite criticism already for the issues of the embargo break and poor review quality. Either way OpenCritic should distance themselves from that person if they don't agree. To do that behind closed doors and not express that publicly would diminish any trust in the authenticity of OpenCritic. The Gabe situation is entirely different in circumstance.

Naturally, take-no-shit-Lamarr

image.php

Damn Right.
 

low-G

Member
Yeah, just noticed. Goddamn it. Insanely low numbers.

Dropping everything to like lower medium is gonna be depressing on a 970 if I want to reach that stable 60fps.



Yeah yeah yeah, I posted without checking the last page

In my day we played GLQuake at 10fps online AND WE LIKED IT. Suck it up and max it out, maybe even turn on MSAA.
 

Mattenth

Member
Woah, those bechmarks.

Ditto. I've got an old GPU too and only 6GB RAM, will have to do some fancy stuff in settings to push it up a bit.

Yeah... Woah... And it's not like the game looked that great at E3 or the screenshots. Hoping it's not a technical mess.
 
Thought I read that PS4 preload is supposed to start tomorrow. Does anyone know if patches download when you preload on PS4 or do you have to wait until it's unlocked?

Preloads on PS4 go up usually 48 hours before release, and you can download any and all patches released before the game unlocks.

So you'll be good to go when the game unocks.
 

Pixieking

Banned

This raises a question, actually. What are the chances that there's going to be a Day 1 Patch on Steam? I'm on metered internet and don't particularly want to download, say, 35gb, only to download another 4gb of patch files on Tuesday. I did that with The Witness (4gb pre-load, 1gb Day 1 Patch), and it really annoyed.

Obviously, I guess we can't know for sure until Tuesday, but...
 

Costia

Member
No, it's likely something to do with lighting propagation around object edges. Wondering how it'll be called in English.
POM is parallax occlusion mapping.

Maybe "halos" or glow effects then.
Any other game is doing that? (Edit: maybe TF2 i guess)
 

10k

Banned
Locked 60fps @ 1440 with rendering settings maxed out is very expensive across the board for modern games. I'm not a fan of the Hitman engine, but it's hard to guage what is eating performance and why without analysing the rendering nuances.

I understand the desire to hit framerate and IQ standards, but PC gaming and hardware has never offered this consistency, not when you consider the multitude of complex variables ranging across software and hardware.

Even the tiniest little thing like overly complex AO and reflections can destroy performance.
From my experience high AA and any type of Shadows kill it. Ultra for soft Shadows and regular Shadows rarely is worth the performance drop for minor visual quality. High is good enough.
 
To go slightly away from the PC performance topic...

Is anyone else planning on playing this game really slowly? I think I did it with HR too - just enjoying the side quests and playing it over a fairly lengthy period of time.

I really hope the world and side missions (and the overall plot to a wider degree) are conducive to this.
 

ChazGW7

Member
Its very likely that there is a setting there that is killing the frame rate people, try and chill out until we get a better in-depth analysis.
 
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