Oreol is probably lens flareHere, I made a rough and dirty translation for those interested in settings available:
In some cases I'm not too sure what they mean. Translating technical terms are stupid anyway.
It'll be much better optimised on Xbox
Why is x8 af used instead of x16 af in ultra presents in a lot of games these days?
Is x16 more expensive in new games?
Oh geez, thank god the benchmarks were with 8x MSAA which I'm going to skip entirely. Those numbers were looking depressingly low.
Sarcasm. Surely obvious sarcasm at that.That makes no sense.
That makes no sense.
Oh geez, thank god the benchmarks were with 8x MSAA which I'm going to skip entirely. Those numbers were looking depressingly low.
I mean, not that I disagree with you, but putting into question a review that isn't mainly written "to help others" in the mainstream media is a pretty naive way of thinking. It's quite clearly a business.Just got linked this post. Sorry for quoting several pages back. But just want to be clear here: you are not employed by OpenCritic, nor do you have any contractual relationship with us.
Knowingly breaking an embargo is a serious mistake, one that calls into question your motives for reviewing games to begin with. Are you posting your reviews to help others? Or are you just doing it to gain a quick follower or two? Regardless, it's not sustainable and certainly not something that OpenCritic will support. The entire reason we made OpenCritic is to better the industry for all parties, and we believe embargoes do that. One reason we believe that is for what's you've been called out on in this thread: so that no one's pressured to publish a review after only a few hours.
We've disabled your contributor account for the time being; I'll discuss next steps with the team in the morning.
They were with MSAA off.
uh.. they weren't. They were with NO MSAA
who knew the Hitman 2016 PC engine would be bad in another game as well???
Even the tiniest little thing like overly complex AO and reflections can destroy performance.
Sarcasm. Surely obvious sarcasm at that.
sarcasm
Oreol is probably lens flare
And what's POM? I assumed its normal/bump mapping or something like that.
Oreol is probably lens flare
And what's POM? I assumed its normal/bump mapping or something like that.
Reddit said Edge 9/10?
Wait... they are using Glacier for MD?
Locked 60fps @ 1440 with rendering settings maxed out is very expensive across the board for modern games. I'm not a fan of the Hitman engine, but it's hard to guage what is eating performance and why without analysing the rendering nuances.
I understand the desire to hit framerate and IQ standards, but PC gaming and hardware has never offered this consistency, not when you consider the multitude of complex variables ranging across software and hardware.
Even the tiniest little thing like overly complex AO and reflections can destroy performance.
who knew the Hitman 2016 PC engine would be bad in another game as well???
Nah, public shaming and airing what is clearly business between those two parties publicly isn't right. Hell, GabeN got a lot of shit here for doing something similar to James “2GD” Harding.
Naturally, take-no-shit-Lamarr
Yeah, just noticed. Goddamn it. Insanely low numbers.
Dropping everything to like lower medium is gonna be depressing on a 970 if I want to reach that stable 60fps.
Yeah yeah yeah, I posted without checking the last page
34 fps on a 970?
I guess I'm turning shadows down to low then.
Who is WE? XDIn my day we played GLQuake at 10fps online AND WE LIKED IT. Suck it up and max it out, maybe even turn on MSAA.
Day-1 Patch is 4 gig on PS4:
http://www.psu.com/news/30883/Deus-Ex--Mankind-Divided-day-one-patch-is-nearly-4GB-on-PS4
Woah, those bechmarks.
Ditto. I've got an old GPU too and only 6GB RAM, will have to do some fancy stuff in settings to push it up a bit.
Thought I read that PS4 preload is supposed to start tomorrow. Does anyone know if patches download when you preload on PS4 or do you have to wait until it's unlocked?
Day-1 Patch is 4 gig on PS4:
http://www.psu.com/news/30883/Deus-Ex--Mankind-Divided-day-one-patch-is-nearly-4GB-on-PS4
Like usual lol.Waitin' for day 1 patch and nvidia drivers....
Waitin' for day 1 patch and nvidia drivers....
No, it's likely something to do with lighting propagation around object edges. Wondering how it'll be called in English.
POM is parallax occlusion mapping.
From my experience high AA and any type of Shadows kill it. Ultra for soft Shadows and regular Shadows rarely is worth the performance drop for minor visual quality. High is good enough.Locked 60fps @ 1440 with rendering settings maxed out is very expensive across the board for modern games. I'm not a fan of the Hitman engine, but it's hard to guage what is eating performance and why without analysing the rendering nuances.
I understand the desire to hit framerate and IQ standards, but PC gaming and hardware has never offered this consistency, not when you consider the multitude of complex variables ranging across software and hardware.
Even the tiniest little thing like overly complex AO and reflections can destroy performance.
I'll be able to make an informed purchasing decision on launch day. Just like every other industry that isn't gaming. What a world we live in!
Wow. Not even hitting 60FPS on a 1070@FullHD?
In my day we played GLQuake at 10fps online AND WE LIKED IT. Suck it up and max it out, maybe even turn on MSAA.