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Destiny: Rise of Iron Review Thread

The End

Member
I literally can't think of a more review-proof game than Rise of Iron. At this point if you haven't been playing since year 1 you're probably holding out for Destiny 2.

(I'm enjoying it quite a bit, by the way)
 

Newboi

Member
I would definitely find it interesting if Destiny 2 actually goes back with their original concept for Destiny's leveling design where you grew in to your weapons. I loved the idea that if you found a weapon with looks or perks that you liked, you could stick with it and it would level and grow stronger as you played. I remember the video of the dev getting a lvl. 200 Thunderlord, but the total damage and perk effectiveness would downscale to his current level and increase as he leveled.

I guess the issue with the above system was that it would really put the onus on the devs creating good content and attractive weapon variety to incentivize players to purchase new DLC instead of, "I need higher level stuff and this DLC is the only thing that gives it to me"

Not bashing Destiny, but am really am curious as to why that initial concept changed. I'm even more curious as to why no VG Journalism outlet has asked that question specifically?

I stopped playing Destiny as it became a giant grind and time sink. I felt like I absolutely had to participate in every event, create three characters, and replay all of the same content constantly per character just to keep up with the community. The game was literally tuned to burn me out lol.
 

Simo

Member
Yeah I was surprised how shockingly short the main story was and you fight Sepiks Prime again? Jesus christ. lol

That said myself and a friend did have fun, mainly because it seemed like Optimus Prime was leading and giving us objectives while trying to stop Megatron by finding and destroying the All Spark...
 
It's fair. Reviews should always reflect the launch state.

This is true when the additions are not even complete yet. However, the raid is complete and just time-gated until Friday so that people have time to level. Considering the raid is a huge part of why people may choose to upgrade, any final reviews at this point are premature. Impressions or reviews-in-progress? Sure. But a final verdict, crazy.

That's no different then giving a review of Battlefield or CoD after only playing the single-player. Its not the main reason why people buy those games.
 

The End

Member
I would definitely find it interesting if Destiny 2 actually goes back with their original concept for Destiny's leveling design where you grew in to your weapons. I loved the idea that if you found a weapon with looks or perks that you liked, you could stick with it and it would level and grow stronger as you played. I remember the video of the dev getting a lvl. 200 Thunderlord, but the total damage and perk effectiveness would downscale to his current level and increase as he leveled.

I guess the issue with the above system was that it would really put the onus on the devs creating good content and attractive weapon variety to incentivize players to purchase new DLC instead of, "I need higher level stuff and this DLC is the only thing that gives it to me"

Not bashing Destiny, but am really am curious as to why that initial concept changed. I'm even more curious as to why no VG Journalism outlet has asked that question specifically?

I stopped playing Destiny as it became a giant grind and time sink. I felt like I absolutely had to participate in every event, create three characters, and replay all of the same content constantly per character just to keep up with the community. The game was literally tuned to burn me out lol.

I do wish there was some sign of additional investment in weapons past the point where you unlock all the nodes. Ornaments are a step in the right direction, but I've been using the same Red Death since TTK came out and I've got thousands of Crucible kills and tens of thousands of PvE kills with it, let me show that off.
 

Symbiotx

Member
This is true when the additions are not even complete yet. However, the raid is complete and just time-gated until Friday so that people have time to level. Considering the raid is a huge part of why people may choose to upgrade, any final reviews at this point are premature. Impressions or reviews-in-progress? Sure. But a final verdict, crazy.

That's no different then giving a review of Battlefield or CoD after only playing the single-player. Its not the main reason why people buy those games.

Agreed. And the whole "85 % has never played them" is ridiculous. They're reviewing the content that is part of the DLC package, not the content that most people will play. If people never touch the raids, that's their choice, but it doesn't mean reviewers shouldn't include it in their review since it's a big part of the content.

The answer is obviously a review in progress. Review what it launches with, and finalize it after you've had time to play all of it.
 

Draft

Member
Played a good 6-8 hours today, got most of the quests done on one character and pushing light 341 (started at 301). I'd give RoI a 6/10 so far, maybe the raid will blow my mind and raise the score but I doubt it.

The setting, atmosphere, etc are all very mediocre. I don't fault bungie, after the epic-ness of the Taken King, where you are hunted by a God who has killed trillions of souls across millions of planets, its hard to get excited about whatever the hell SIVA is supposed to be. The campaign was extremely short and disjointed. There are some cool things, and I haven't even touched PVP yet and I am sure I will really enjoy that for a while.

Its pretty obvious though after 2-3 weeks I'll be bored and quit playing for the most part, which is fine to me. $30 may be a little too high a price for what has been delivered, but I hope they roll out monthly events and stuff until Destiny 2 which makes the price pretty palatable. For anyone who hasn't played Destiny, paying $60 for everything is a fantastic deal.
Heh, shades of DBZ. Having just defeated an interplanetary scourge with a galaxy spanning body count, time to go home and take on an even more dangerous foe put together by mad scientists working in our own backyard.
 

Gator86

Member
This is true when the additions are not even complete yet. However, the raid is complete and just time-gated until Friday so that people have time to level. Considering the raid is a huge part of why people may choose to upgrade, any final reviews at this point are premature. Impressions or reviews-in-progress? Sure. But a final verdict, crazy.

That's no different then giving a review of Battlefield or CoD after only playing the single-player. Its not the main reason why people buy those games.

The raid clearly isn't the reason people buy Destiny either considering only one in ten play it. It's a pretty flawed comparison by any metric.

Why delay the raid release for leveling? That's a really dumb premise. Why not lock the last level of the campaign until Thursday so people have time to level up for it? It's such an arbitrary, pointless restriction. Should RPGs lock the final dungeon for a few weeks to give people time to finish the sidequests?

Not saying people are wrong to want reviews of all the content, but I'm in favor of reviewing what's there at launch. It's especially important considering publishers being more aggressive trying to invalidate early reviews and impressions until early purchases are done. If this is the new standard, what publisher wouldn't hold back a an arbitrary piece of content to prevent reviews of their product until the majority of purchases have been made?
 

Toni

Member
I believe Polygon said the campaign is about 3-4 hours long, or faster if you rush. Seems shorter than TTK's

*long post warning about campaing, no spoilers tho*

It took me about 2 and a half hours to do it.

The thing is that, the campaign is super short. About 4 to 5 missions.

The problem however is that there is no emphasis on exploration. There is no little collectathon feature as you breeze through it thats going to make you replay the whole thing down the road. Or some little element that adds replayability. Like, Nothing. Nada. Zero.

You just point and shoot your way out through waves and waves of enemies.

The good thing that I will highlight tho, is
the way Rise of Iron conveys the story to the player and it is by very far, better than the base game and a bit better than The Taken King, I will say.

It adds solid character development (something that was always hit and miss in vanilla Destiny) to new characters such as Saladin (The Iron Lord) and expands the lore more and does it suprisingly well.

So, I'm glad to see Bungie is adressing one of the weakest point of vanilla Destiny, and doing a mostly solid job which tells me its going to bode well for Destiny 2's campaign as an RPG. While the story-telling still needs a little bit of improvement (when the game ends, it doesn't explain much the perks of being an Iron Lord or their impacts, the Guardian Tower's reaction to it, overral world recognition, etc)... But I will say this is a great foundation to build on going forward. I can work with this.

Destiny 2 needs to go all out on exploration, and I firmly stand by this. Thats pretty much the only big Con that still persists on these DLC's, and it hasn't seen an improvement whatsoever. It was bearable on TKK because the maps were much more open and contained varied enemies to keep you hook for a certain amount of time, but it became pretty clear to me with RoI.

All in all, campaign felt mostly as a cinematic Call of Duty campaign, and not as an Rpg-centric campaign. Very short, maps were pretty small (except Plaguelands) and like I said, sadly no emphasis was placed on replayabilty or exploration.

Very happy about story potrayal though. Bungie is learning slowly but surely, how to tell a story and develop characters.
 

Ooccoo

Member
This is true when the additions are not even complete yet. However, the raid is complete and just time-gated until Friday so that people have time to level. Considering the raid is a huge part of why people may choose to upgrade, any final reviews at this point are premature. Impressions or reviews-in-progress? Sure. But a final verdict, crazy.

That's no different then giving a review of Battlefield or CoD after only playing the single-player. Its not the main reason why people buy those games.

But EA is taking your money right now, so I don't see why reviews should wait. Time-gated content is bullshit. Also, this expansion offers very little. 'member when we got full-fledged expansions for this price? This is getting ridiculous, but a whole generation has been fed DLC and season passes now so it's the norm. Call me when Destiny 2 launches, because these updates are not enough.
 

Toni

Member
It is important to highlight, that PS4 gets an exclussive Crucible map and an Exclusive strike. For those wanting to validate that $30 pricetag, the meat is more chunky on this side :p
 

havaska

Member
For the people complaining that there's only one new strike, I do agree, there should have been at least two. But Dark Below and House of Wolves only added one each with no new patrol area.

I think we should remember that the expansions are designed so that you get two small ones, then a big one, then two small ones again so we're currently on a small expansion.

It's also worth remembering that Bungie added an extra strike for free in April so maybe they'll do the same again here.
 

Liamc723

Member
The problem however is that there is no emphasis on exploration. There is no little collectathon feature as you breeze through it thats going to make you replay the whole thing down the road. Or some little element that adds replayability. Like, Nothing. Nada. Zero.

You just point and shoot your way out through waves and waves of enemies.

You haven't been paying attention then. There are siva clusters to collect in the missions.
 

GhaleonEB

Member
The raid clearly isn't the reason people buy Destiny either considering only one in ten play it. It's a pretty flawed comparison by any metric.

Why delay the raid release for leveling? That's a really dumb premise. Why not lock the last level of the campaign until Thursday so people have time to level up for it? It's such an arbitrary, pointless restriction. Should RPGs lock the final dungeon for a few weeks to give people time to finish the sidequests?

A brief time gate on raids is very common in MMO's, IIRC. I think all but one of Destiny's were handled the same way, and this same conversation played out each time.

For most of the Destiny player base, you are right that they don't raid and so a raid-less review is just fine. That's probably who the early reviews are aimed at (aside from getting out the gates as fast as possible to be in the first clutch of reviews). Those interested in the raid - which will make up a disproportionate share of Destiny players on GAF - are understandably noting the review is incomplete.

Personally, any site that can't be bothered to wait until the raid is out this weekend to publish their review (as opposed to a review in progress, or impressions, etc.) is not one worth considering. The endgame for Destiny is what I'll be spending most of my time with should I pick up the expansion, and so I want a review that talks about the endgame.
 

Mossybrew

Gold Member
I've been playing the Doom campaign and after that coming back to Destiny the combat feels a bit ... tame? I'm hoping I'll get more back into the groove, but my initial feelings are "meh, this is alright." Not the worst 30 bucks I've ever spent, and I figure I was there from day one, might as well see this thing through to the end.
 
It is important to highlight, that PS4 gets an exclussive Crucible map and an Exclusive strike. For those wanting to validate that $30 pricetag, the meat is more chunky on this side :p

I thought they just kept last year's stuff exclusive for another year.
 

ElNarez

Banned
The problem however is that there is no emphasis on exploration. There is no little collectathon feature as you breeze through it thats going to make you replay the whole thing down the road. Or some little element that adds replayability. Like, Nothing. Nada. Zero.

Oh no, there is exploration, there's plenty of stuff to look for. It's just that Bungie fucking suck at making exploration fun, so all that stuff is hidden in one of five thousand similar looking nooks or crannies, without any sort of distinctive landmarks that could indicate that this is where you are relative to everything else. It begs for a decent fucking map, or at the very least a map you can access from elsewhere that's not goddam orbit.

That and the jumping puzzles need to fucking go, whoever thinks they're fun is wrong and terrible and needs to get rocks thrown at for the entire duration of their lives.
 

tebunker

Banned
For the people complaining that there's only one new strike, I do agree, there should have been at least two. But Dark Below and House of Wolves only added one each with no new patrol area.

I think we should remember that the expansions are designed so that you get two small ones, then a big one, then two small ones again so we're currently on a small expansion.

It's also worth remembering that Bungie added an extra strike for free in April so maybe they'll do the same again here.

The bolded all got thrown out after ttk.

This is it for destiny 1.

Dont expect anything else. This is just what Bungie is doing to bridge the gap until Destiny two next fall.

We will probably get another Aprilish update but nothing significant. There are no more expansions coming.

That being said.

It seems people are ignoring the new tracking with Rise of Iron. You get a new book to trqck achievements and unlock gear and other stuff. Looking through that book, there is a lot of things to do in ROI. They even brought back the ability to make missions hard again.

Same with old strikes etc in the mission seect screens.

As wel they've added a lot of qol type things and I have a feeling that the ui updates are all things they were putting in to 2 and figured why not implement now.

The 5-6 story quests are eqsy to breeze through, but there are several post story quests and missions. Hell just look at the book in game. There is quite a bit to do to fill it out.
 
Oh no, there is exploration, there's plenty of stuff to look for. It's just that Bungie fucking suck at making exploration fun, so all that stuff is hidden in one of five thousand similar looking nooks or crannies, without any sort of distinctive landmarks that could indicate that this is where you are relative to everything else. It begs for a decent fucking map, or at the very least a map you can access from elsewhere that's not goddam orbit.

That and the jumping puzzles need to fucking go, whoever thinks they're fun is wrong and terrible and needs to get rocks thrown at for the entire duration of their lives.

I would welcome a holo-map to access by bringing up your Ghost, for certain, but I also don't feel like I get lost easily in any map. But I also play a ton. I think the worst place to get lost in is Mars because so many areas connect to so many others in different ways.

I disagree on the jump puzzles. Aside from one jump in KF towards the end of the ship section, they're honestly not difficult. Frankly, if you're doing the raid you should be more than equipped on any subclass of any character to be able to do it, with Hunters having a slightly more difficult job with it if they don't jump at the appropriate time. Simply lowering each of the 2 ships that can be difficult to jump to with certain setups on a Hunter would fix that (or at least make it easier. You cannot account for everyone's skill levels).
 

ElNarez

Banned
Felwinter Peak has a jumping puzzle and it is the pits because it's not even about finding the platforms and jumping, but it's instead about collision detection fucking you over at every corner and, again, it's the opposite of fun.
 
Felwinter Peak has a jumping puzzle and it is the pits because it's not even about finding the platforms and jumping, but it's instead about collision detection fucking you over at every corner and, again, it's the opposite of fun.

The beauty of platforming puzzles in games that aren't platformers. I thought it was a fun distraction but you can tell very easily that Destiny's systems were not built with something like that even remotely in mind.
 
I really feel like I wasted $30 on this that could have been used towards Forza Horizon 3 next week instead. Just, nothing here works for me. I'm playing the same fucking crucible maps, stuck with the same leveling system...I wasn't expecting a major overhaul, but even the mini DLCs (house of wolveS) did this stuff better.

This is an understatement. I will mark this as one of the most poorly scripted game that I have played this year

My "favorite" thing from the 5 story missions was how many times someone said

"If I didn't know any better, the Fallen are trying to DO SOMETHING BAD but thats just not possible!"
5 minutes later
Oh turns out they are trying to DO SOMETHING BAD

That line of dialogue was used at least 4 times.
 

Gator86

Member
A brief time gate on raids is very common in MMO's, IIRC. I think all but one of Destiny's were handled the same way, and this same conversation played out each time.

For most of the Destiny player base, you are right that they don't raid and so a raid-less review is just fine. That's probably who the early reviews are aimed at (aside from getting out the gates as fast as possible to be in the first clutch of reviews). Those interested in the raid - which will make up a disproportionate share of Destiny players on GAF - are understandably noting the review is incomplete.

Personally, any site that can't be bothered to wait until the raid is out this weekend to publish their review (as opposed to a review in progress, or impressions, etc.) is not one worth considering. The endgame for Destiny is what I'll be spending most of my time with should I pick up the expansion, and so I want a review that talks about the endgame.

All your points are completely reasonable, but I disagree with all of them. Time gating may be used, but I don't think it should be. If I am paying for content, allow me to play that content. Why is the developer telling me when I am allowed to play it? I hate it in other places as well, such as Splatoon and its time locked content. I think the biggest point of it is that publishers get to make a big point out of the content releasing, forcing themselves back into the news. From a consumer standpoint, I'm not sure of any benefit from it. Of course, I could just be unaware of the benefits, but I can't think of any reasons to prevent people from playing finished content that benefit consumers.

And yeah, the review thing depends on what you want reviews to be. For me, I want them to help guide purchases for the general public. I think we tend to use reviews here as points for commentary in the long-term discussion of a game. With most game purchases being made early at launch, late reviews are mostly just message board fodder. Gaffers want a game to get the "right" score based on their expectations and interests. I'd guess a lot of people arguing that the reviews should include the raid already own a copy of the game and just want it included to align the review with their feelings on Destiny, but that's just conjecture. Basically, I want reviews to help the general public, and holding them back after most people have already made a choice, one way or another, for content they will never see doesn't really serve their interests, to some extent.
 
Finished the Main Quest line last night and loved it. It's pretty short but has some of the best missions Destiny has ever had.

That said there is a ton of content here and playing through the story isn't really the meat of the package as is always the case for Destiny. I'm not sure why people are still expecting the game to deliver this huge deep single player campaign like story. That isn't the point of Destiny (even though I will of course always take more story and missions they give me)

The new weapons and armor look great and the first time the game really is starting to look more like the original concept art, a fusion of Fantasy and Sci-fi. Also it's clear they left last gen behind on this one as the new areas looked beautiful.

All in all if you are a regular Destiny player this is absolutely worth the $30 price tag imo
 
The two exotic weapon quests I played were absolutely incredible
Gjallerhorn and Khvostov
. If you bought RoI I highly recommend going through them. Bungie really has improved for me on their mission designs. I've really enjoyed this expansion so far and I cannot wait for Destiny 2 next year!
 
Good addition. The game is able to do more with less now that last gen is dropped but it is also obvious that a lot of focus is in Destiny 2 right now. People wanting new subclasses don't track Bungie's development. That level of effort and refinement is not possible when they are also working on Destiny 2 at the same time.

This is great for people that already enjoy Destiny and want more content. This is great for people that never played Destiny because you can hop in whenever and enjoy all of the current content. If you didn't hop in with TTK and you were waiting for more then I don't think Destiny 1 is for you. And that's cool, not every game is for every person. But if you don't understand the size of TDB or HoW and you expected another TTK then you played yourself.

Expectations were low for most people. We get some new missions, strike(s), pvp maps, weapons, armor and a new raid. That sounds great for $30 when you already put in over 300 hours into the game.

Bungie's best team might not have worked on ROI but they took lessons learned in crafting it.
 
I want a Destiny MMO type game with a flushed out single player/coop campaign and relatively frequent PVE updates. 3-4 months between Raids. I guess that's pretty much impossible nowadays since they have to appease so many different groups.

I'm not sure if there's ever going to be an MMO again outside of WoW if they can pull it off this time that I will remain playing continously due to frequent content drops. Seems a month or two on. 6-12 months or so off. Repeat.
 

Draft

Member
I play Destiny for strikes and pvp and heroic dailies with my friends. The "story" being over in a couple hours is a positive for me. That's about all the radio based exposition I need.
 

Lothars

Member
All your points are completely reasonable, but I disagree with all of them. Time gating may be used, but I don't think it should be. If I am paying for content, allow me to play that content. Why is the developer telling me when I am allowed to play it? I hate it in other places as well, such as Splatoon and its time locked content. I think the biggest point of it is that publishers get to make a big point out of the content releasing, forcing themselves back into the news. From a consumer standpoint, I'm not sure of any benefit from it. Of course, I could just be unaware of the benefits, but I can't think of any reasons to prevent people from playing finished content that benefit consumers.

And yeah, the review thing depends on what you want reviews to be. For me, I want them to help guide purchases for the general public. I think we tend to use reviews here as points for commentary in the long-term discussion of a game. With most game purchases being made early at launch, late reviews are mostly just message board fodder. Gaffers want a game to get the "right" score based on their expectations and interests. I'd guess a lot of people arguing that the reviews should include the raid already own a copy of the game and just want it included to align the review with their feelings on Destiny, but that's just conjecture. Basically, I want reviews to help the general public, and holding them back after most people have already made a choice, one way or another, for content they will never see doesn't really serve their interests, to some extent.
You are unaware of the benefits because your arguing for something that makes no sense. Time gating in most games is shit, I agree but it's not the same situation as Splatoon which was content light at launch and it was 3 months at least before all the content that was time gated was released which was stupid and it should have all came out at launch.

Destiny is the opposite, Nobody would be the right light level to play the Raid if it launched when it initially is launched. The time gating is giving people time to level up to the needed light level.

It's an important distinction also any reviews that are not an in progress review that doesn't wait for the Raid are useless.
 

molnizzle

Member
All your points are completely reasonable, but I disagree with all of them. Time gating may be used, but I don't think it should be. If I am paying for content, allow me to play that content. Why is the developer telling me when I am allowed to play it? I hate it in other places as well, such as Splatoon and its time locked content. I think the biggest point of it is that publishers get to make a big point out of the content releasing, forcing themselves back into the news. From a consumer standpoint, I'm not sure of any benefit from it.

The benefit is there is no pressure to grind your level as fast as possible so you can do the raid with your clanmates who are pressuring you to hurry the fuck up. You have a few days to level up and enjoy the new content at your leisure before the raid opens up.

Really though, even the 8-hour-a-day players are gonna be struggling to be raid ready by Friday. Most players won't be at the right level for weeks. Or longer.
 

Vanadium

Member
Even if it's smaller, I would review it higher on initial impressions than Taken King. The atmosphere is arguably superior and it feels more original in a way. TTK really felt like a fix for a broken game with some extra stuff. Rise of Iron feels like a really solid expansion.
 

Fbh

Member
So.

As someone who only ever played vanilla Destiny and liked the gameplay and PVP and art direction (love the armour and weapon designs) but not the grinding, lack of content and underwhelming campaign... and has at least 1 friend to play with. Is it worth it to the get the destiny collection?
 

Kill3r7

Member
So.

As someone who only ever played vanilla Destiny and liked the gameplay and PVP and art direction (love the armour and weapon designs) but not the grinding, lack of content and underwhelming campaign... and has at least 1 friend to play with. Is it worth it to the get the destiny collection?

Absolutely. Just doing the SP/MP will keep you busy for a long, long time. You can even avoid the grind somewhat if you get tired of it and just focus on MP.
 
Completing the record book will take at least 6-8 weeks. Multiply that across 3 characters, and you've got a game that'll keep you busy for a while. I'm also a big fan of the PvP, which is rare for me. The whole game just feels great, and has had me ignoring everything else for months.

I'm curious to see if we'll get another meaty update in the coming year, DLC, or just a new strike & an exotic quest or two, more Challenge Modes, super hard modes for old raids, etc.
 
So.

As someone who only ever played vanilla Destiny and liked the gameplay and PVP and art direction (love the armour and weapon designs) but not the grinding, lack of content and underwhelming campaign... and has at least 1 friend to play with. Is it worth it to the get the destiny collection?

Yes, you won't even recognize the game with how much it's changed. They sat down with the Diablo 3 guys and rescued the game with Taken King, made it much more player friendly and grind-free. There's a mountain of content in there now.
 
So.

As someone who only ever played vanilla Destiny and liked the gameplay and PVP and art direction (love the armour and weapon designs) but not the grinding, lack of content and underwhelming campaign... and has at least 1 friend to play with. Is it worth it to the get the destiny collection?

I would say no. If you didn't like the grind it's back in force. Most games disguise this by having your progress spread out over dozens of missions. The new Destiny (like the old) just has you repeat five or six with subtle variations, which if you love the gameplay like many do is fine.

I pretty much tell this to every friend I have who has never played or hasn't played in a long time, but if you have to ask if you should play it then the answer is no. It sinks its hooks into you somehow, which can be great, but it isn't really guaranteed.

I'm glad for new content as I was away for 8 months because I completely despised TTK and everything it brought, but for a year of content this is seriously lacking. The new area is an old one with a skin, literally, with a few extra spaces thrown in. A handful of new Exotic weapons, a 50min story campaign. But the gameplay as always is amazing, so you play whatever you can get.
 
So.

As someone who only ever played vanilla Destiny and liked the gameplay and PVP and art direction (love the armour and weapon designs) but not the grinding, lack of content and underwhelming campaign... and has at least 1 friend to play with. Is it worth it to the get the destiny collection?

Oh hell yes. If you have only played Vanilla Destiny the game is enormous now compared to that plus it plays way better and The Taken King and Rise of Iron are both great experiences.

Honestly the Collection for either newbies or Vanilla players is a fantastic deal.
 

Neverwas

Member
So.

As someone who only ever played vanilla Destiny and liked the gameplay and PVP and art direction (love the armour and weapon designs) but not the grinding, lack of content and underwhelming campaign... and has at least 1 friend to play with. Is it worth it to the get the destiny collection?

I hated vanilla with a passion, but I've recommended post-TTK to just about everyone I game with.
 
So.

As someone who only ever played vanilla Destiny and liked the gameplay and PVP and art direction (love the armour and weapon designs) but not the grinding, lack of content and underwhelming campaign... and has at least 1 friend to play with. Is it worth it to the get the destiny collection?

I'd say yes, with the caveat that people should go into Destiny realizing its just a straight up grind after a while. A grind that is completely optional and instead you can stop playing for months until the next grind patch is released.

The thing that gets (some) people really, really mad about Destiny is when they grind out some amazing gear over a couple of weeks, getting the perfect rolls and stuff they want, and then 3 months later a new patch comes out which gives everyone better gear or makes their favorite weapon or spec or whatever worthless. Understandably they get very pissed, but thats just the nature of these kind of loot-driven grindy games.

Its really fun to play for a while, then it sort of peaks on new things coming in, and thats a really good place to stop playing too much (maybe a few hours of PVP or co-op with a friend) a week until the next patch.

If you absolutely detest doing the same thing over and over for new rewards, then Destiny is definitely not for you. Some people love doing that, myself included, and the game is pretty great at it.
 
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