The benefit is there is no pressure to grind your level as fast as possible so you can do the raid with your clanmates who are pressuring you to hurry the fuck up. You have a few days to level up and enjoy the new content at your leisure before the raid opens up.
Really though, even the 8-hour-a-day players are gonna be struggling to be raid ready by Friday. Most players won't be at the right level for weeks. Or longer.
I find that line of reasoning hilariously patronizing. I'm confused as to why people find it acceptable for a dev to decide on your progression speed with this game and not others where content is not time gated. If people wouldn't be ready anyway, why is the time-gating even required? It's a pointless and artificial constraint in that case.
You are unaware of the benefits because your arguing for something that makes no sense. Time gating in most games is shit, I agree but it's not the same situation as Splatoon which was content light at launch and it was 3 months at least before all the content that was time gated was released which was stupid and it should have all came out at launch.
Destiny is the opposite, Nobody would be the right light level to play the Raid if it launched when it initially is launched. The time gating is giving people time to level up to the needed light level.
It's an important distinction also any reviews that are not an in progress review that doesn't wait for the Raid are useless.
And reviews are useless by what metric? They're not useless simply because they don't meet your arbitrary measure of usefulness. You provided exactly zero reasoning for your claim so there's no reason to take it seriously.
Definitely not on board with "devs should be able to say when players have access to content that is complete and already paid for" and "products should not be reviewed at launch." Continuing reviews are fine, I suppose, but I would argue that an informational tool delivered after the vast majority of people have made decisions is useless. And "don't pre-order games" is not an acceptable argument because a large portion of the market does in fact pre-order games and we can all produce counterfactuals all day.
Last post so as not to derail, but I find people actively arguing for artificial gates on content they own and against reviews of products actively on the market a net negative for the industry.