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Media Create Sales: Week 42, 2016 (Oct 17 - Oct 23)

Oregano

Member
It seems Forbes Japan made some big news lately commenting on Switch. Specially regarding if it could function as a moble device, because as it has been stated here, it's too western-focused, so to attract Japan they need some kind of mobile approach.

Nintendo Switch, five important questions.
任天堂スイッチ、5つの重大疑問 モバイルは本当に需要ある?

1. Mobile is really demanded? (Translated as if it will have mobile funcionalities)
2. How much is the battery life?
3. How much it will cost?
4. How good will be the software?
5. Is the controller easy to use?

Even though, all these questions are perfectly applicable worlwide, the answers given regarding Japan should mark a way to look forward.

Retailers seem to be quite disappointed with Nintendo this year, and the fears of Switch release being delayed were kinda worrying. Buyers seem to care on how Nintendo will treat the situation in Japan, they see the machine as a portable gaming device, from now, but there are some questions to be answered before making the decision, and I do think retailers will look very deeply on the presentation to make sure if they will jump or not regarding high requests of units.

By mobile do they mean phone? Because I really wouldn't expect that.

The bolded is kind of funny though. I know Nintendo can be a bit rubbish with retailers relations but Japanese game's retailers really aren't in a position to do anything. It's not like the UK where they could can just drop Nintendo products.
 

Sandfox

Member
It's kinda funny how after all these years now we're seeing comments about a Nintendo platform being too western focused.
 
It's kinda funny how after all these years now we're seeing comments about a Nintendo platform being too western focused.

They really can't afford to disappoint Japan. It's one third of their business. Sony and Microsoft could not release their consoles in Japan from now on and barely notice. I very much doubt Japan will even be responsible for a tenth of the PS4's lifetime sales, and it's a mystery why Microsoft still has a hardware presence over there.

But with the January conference being held in Tokyo, I assume that's when we'll start seeing a strong push to appeal to Japanese gamers.


It seems Forbes Japan made some big news lately commenting on Switch. Specially regarding if it could function as a moble device, because as it has been stated here, it's too western-focused, so to attract Japan they need some kind of mobile approach.

Nintendo Switch, five important questions.
任天堂スイッチ、5つの重大疑問 モバイルは本当に需要ある?

1. Mobile is really demanded? (Translated as if it will have mobile funcionalities)
2. How much is the battery life?
3. How much it will cost?
4. How good will be the software?
5. Is the controller easy to use?

Even though, all these questions are perfectly applicable worlwide, the answers given regarding Japan should mark a way to look forward.

Retailers seem to be quite disappointed with Nintendo this year, and the fears of Switch release being delayed were kinda worrying. Buyers seem to care on how Nintendo will treat the situation in Japan, they see the machine as a portable gaming device, from now, but there are some questions to be answered before making the decision, and I do think retailers will look very deeply on the presentation to make sure if they will jump or not regarding high requests of units.

Thanks a lot!
 

Sandfox

Member
They really can't afford to disappoint Japan. It's one third of their business. Sony and Microsoft could not release their consoles in Japan from now on and barely notice. I very much doubt Japan will even be responsible for a tenth of the PS4's lifetime sales, and it's a mystery why Microsoft still has a hardware presence over there.

But with the January conference being held in Tokyo, I assume that's when we'll start seeing a strong push to appeal to Japanese gamers.




Thanks a lot!
I expect Nintendo to have notable amount of software that appeals to Japanese gamers, but they have their mobile games coming up as well to help.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Answering on the overall topic of Switch trailer reveal very international and not aimed at the Japanese audience: while it's true that the ad features mainly Western people (more specifically, millennials) enjoying themselves in several ways while bringing the console with themselves, it's also true that we see the console used not at home, and its potential for both single player and local multiplayer.

Now, local multiplayer is big for handhelds in Japan (it's the very reason Monster Hunter / hunting games in general tend to fare much better on portables than on home consoles, for example), and this is a platform that allows local multiplayer everywhere at an even deeper level, since each unit comes with basically two mini controllers, for local 2-players sessions with one device (see: the Mario Kart segment), or local 4-players sessions with just two devices (see: the NBA 2K segment). Also, when you think about it, the vast majority of the trailer shows the console on the go, not even a minute is dedicated to its use at home, right because this is a "home console" that you can take with you at any time.

However, at the same time, the concept behind the "home console on the go" can be appealing to the West: the reason why Nintendo is calling it a "home console on the go" and not a "portable you can attach to your TV" is to make the proposition more attractive to the Western customer, and the whole reveal trailer was, as others said, much more biased towards Western audiences than what we would've thought. I mean, the mere presence of a 2K sport game and a Bethesda game (!) in the reveal trailer, alongside Nintendo titles is not exactly what people thought would be associated with an upcoming Nintendo console, be it handheld or home (or hybrid, like in this case).

So, no, I don't see the device itself being Japan-centric as others said, by the very nature of the device itself which tries to give an answer to the growing division between Japanese tastes and Western tastes. At the same time, right due to this factor, it has features already shown that can be very appealing for the specific Japanese reality that is so fond of local handheld multiplayer. Also, the ad contained Nintendo titles of course, and one of them was a Splatoon, which we can say is a bigger phenomenon (relatively) in Japan than elsewhere in the world (and the social media answer to the Splatoon Japanese's official Twitter account tweeting about the new hats clearly shows how relevant is the franchise for the Japanese audience).

We'll see starting from January what's going to be the Japanese scenario, I guess: the Switch Partners slide showed a healthy amount of Japanese developers, especially some that are not the ones you typically expact to appear on a Nintendo platform (From and NIS), and I'm fairly sure we'll see more regional-focused advertising as the launch approaches (by that I mean not just commercials shot in the West featuring Western people in several occasions that fit more their way-of-living, but commercial shots in Japan featuring Japanese people in several occasions that fit more their way-of-living). But (and this is a big but *I don't care about all the butt jokes, bring them all, I'm ready* ) we must see the kind of support the platform will receive in the first few months indeed, and hopefully it's good enough that, coupled with an attractive first party lineup, a good price and other stuff, will make the platform very attractive to Japanese customers. ...Such an easy task, right?

P.S. If possible, I'd like to go a bit deeper, on the matter of initial support for recent platforms, in the next future. It is an interesting topic, and a more informed comparison could be helpful to give a better context for posts on the matter.

Also, random YouTube stats: the japanese version of the trailer is sitting at 3,329,559 millions of views right now. The most viewed video in the Japanese Nintendo YT page is a Super Mario 3D World overview trailer with almost 4 millions views from 2013; the Switch trailer will become the new top video for views in the next future. And it's quite higher than the most viewed video on the PlayStation Japan YouTube channel, which is a Call of Duty: Black Ops III trailer at 2,632,114 views
 

Chris1964

Sales-Age Genius
09l.jpg

Pokemon pre-orders
pokemonpre-orders_zpswcjyf18n.jpg

Code:
+-----+-----------+-----------+-----------+-----------+-----------+
|  Wk |    B/W    |   B2/W2   |    X/Y    |   OR/ΑS   |    S/M    |
+-----+-----------+-----------+-----------+-----------+-----------+
|  9  |           |           |   260.000 |   239.000 |           |
|  8  |           |           |           |           |           |
|  7  |           |           |           |           |           |
|  6  |           |           |           |           |           |
|  5  |           |           |           |           |           |
|  4  | 1.080.000 |           |   985.000 |           |           |
|  3  |           |           | 1.102.000 |           |           |
|  2  |           |           | 1.260.000 |>1.000.000 |           |
|  1  |           |           | 1.559.000 |           |           |
|  0  | 1.882.000 | 1.286.000 |           |           |           |
+-----+-----------+-----------+-----------+-----------+-----------+

From the graphs X/Y ended with 1.800.000 preorders and OR/AS with <1.500.000

[NDS] Pokemon Black / White # <RPG> (Pokemon Co.) {2010.09.18} (¥4.571) - 2.637.285 / 5.490.455 <88,40%>
[NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (¥4.571) - 1.618.621 / 3.019.274 <79,50%>
[3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.571) - 2.096.050 / 4.478.300 <83,90%>
[3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.571) - 1.534.593 / 3.107.590 <60-80%>
 

LordKano

Member
According to the last issue of V-Jump, Dragon Quest Monsters: Joker 3 Professional will be the last in the DQMJ series. "The latest issue of V Jump mentions that this latest title will be the final adventure and “grand finale.”

Hardly a surprise when you look at the decline in the sales but still.
 

Rolf NB

Member
If the Switch fails to replace the 3DS, Japan is going to have a very painful existence.

The 3DS is already in nowheresville in the West, and Nintendo's primary output moving off the system will absolutely cement that.

The system isn't doing spectacularly in Japan either, so there's years more of pain on that front.

On top of it all, we've then got the slow roll of Japanese publishers to contend with. If Nintendo launches a handheld successor in 2019, we most likely won't be seeing widespread support until 2020.
There will be no 3DS successor in the natural sense. The entire idea of Switch is an expression of Nintendo's unwillingness to support multiple region-specific platforms (=handheld for Japan, console for everywhere else, negligible overlap). This is the lesson learned the hard way from the Wii U. If your console doesn't take off with third parties, your western business goes down the toilet and there's nothing you can do about it, because you're busy pushing your handheld.

Nintendo may release a spin on Switch to reach more handheld-appropriate price points. But it will be the same architecture, same control setup, same screen aspect, same library of games, same physical delivery medium.

If the do a 4DS (tentative), they'd be right back to square one. All development targeting Japanese audience would move off Switch, leaving Switch's fate to that one more Ubisoft game that is surely coming out. A fail state. Possible? Yes. But it can't be the business plan right now.

Japanese handheld developers are fucked either way.

Nintendo's current death grip on handheld development teams is completely up in the air if they drop the two-screen setup.

Tons of games have been de-facto NDS/3DS exclusives because it wasn't worth the energy thinking about how to transition them to a single-screen setup. Only the breakout hits would be reconsidered for porting, later, and then the target was smartphones. At least smartphones naturally give you a "book mode" making rearrangement of a 3DS interface much simpler.

E.g. Layton, Etrian Odyssey, Ace Attorney, Puzzle & Dragons, all those franchises had been free to move to competing platforms, but mostly didn't. Too much work rearranging those blocks of pixels and what do you mean "source art", "font renderer", those pixels were all carefully handplaced for a 400x240 screen!
Switch takes away the arguments. That rearranging work will have to be done for Switch or those franchises are going to be smartphone exclusive, instead of Nintendo-portable exclusive. Or dead entirely.

Interesting times ahead for handheld games developers indeed.
 

Oregano

Member
From the Vita thread in Community
Playing a bit the japanese version of Sword Art Online Hollow Realization and the performance is really that bad. Like sub 20fps in combat all the time with terrible pop in. Mobs appear direct in front of me. It looks and runs worse than the previous games. The PS4 version in comparison looks surprisingly decent though.

Also looking at the Steam sales thread it really looks like the games that got in early on Steam did really well but it's been difficult for smaller publishers to follow that up. Pretty much every sequel on there has seen a massive drop.
 
From the Vita thread in Community

I for one am shocked. A Vita port that isn't optimized? This sets a new precedent...

I mean, Attack on Titan sold best in Japan on Vita. I guess at the end of the day I can't blame these companies if the audience just eats it up anyway.

What's most amusing about it is from the footage I've seen, the game looks worse than Hollow Fragment. Not quite sure how they managed that.

It's not getting review bombed on Amazon.jp though, so I guess it must be playable!
 

Oregano

Member
I for one am shocked. A Vita port that isn't optimized? This sets a new precedent...

I mean, Attack on Titan sold best in Japan on Vita. I guess at the end of the day I can't blame these companies if the audience just eats it up anyway.

What's most amusing about it is from the footage I've seen, the game looks worse than Hollow Fragment. Not quite sure how they managed that.

It's not getting review bombed on Amazon.jp though, so I guess it must be playable!

Well it can't be worse than what Koei Tecmo did with Toukiden 2. It's kind of amazing how desperate publishers and Sony are to cannibalise the Vita in favour of the PS4.
 

Vena

Member
Also looking at the Steam sales thread it really looks like the games that got in early on Steam did really well but it's been difficult for smaller publishers to follow that up. Pretty much every sequel on there has seen a massive drop.

As I noted before, novelty is/was a big part of early sales. That drop from Trails...
 

Nirolak

Mrgrgr
There will be no 3DS successor in the natural sense. The entire idea of Switch is an expression of Nintendo's unwillingness to support multiple region-specific platforms (=handheld for Japan, console for everywhere else, negligible overlap). This is the lesson learned the hard way from the Wii U. If your console doesn't take off with third parties, your western business goes down the toilet and there's nothing you can do about it, because you're busy pushing your handheld.

Nintendo may release a spin on Switch to reach more handheld-appropriate price points. But it will be the same architecture, same control setup, same screen aspect, same library of games, same physical delivery medium.

If the do a 4DS (tentative), they'd be right back to square one. All development targeting Japanese audience would move off Switch, leaving Switch's fate to that one more Ubisoft game that is surely coming out. A fail state. Possible? Yes. But it can't be the business plan right now.

Japanese handheld developers are fucked either way.

Nintendo's current death grip on handheld development teams is completely up in the air if they drop the two-screen setup.

Tons of games have been de-facto NDS/3DS exclusives because it wasn't worth the energy thinking about how to transition them to a single-screen setup. Only the breakout hits would be reconsidered for porting, later, and then the target was smartphones. At least smartphones naturally give you a "book mode" making rearrangement of a 3DS interface much simpler.

E.g. Layton, Etrian Odyssey, Ace Attorney, Puzzle & Dragons, all those franchises had been free to move to competing platforms, but mostly didn't. Too much work rearranging those blocks of pixels and what do you mean "source art", "font renderer", those pixels were all carefully handplaced for a 400x240 screen!
Switch takes away the arguments. That rearranging work will have to be done for Switch or those franchises are going to be smartphone exclusive, instead of Nintendo-portable exclusive. Or dead entirely.

Interesting times ahead for handheld games developers indeed.
To be clear, by 3DS successor, I just mean a smaller form factor Swifch, but with the extreme caution of Japanese publishers, I wouldn't be surprised if they wait until that in particular is successful if the regular Switch doesn't impress out the gate.

As I noted before, novelty is/was a big part of early sales. That drop from Trails...
The other thing worth keeping in mind is that we're comparing games that have been on $5 sales and in bundles to games that often haven't, though the implication is that a lot of titles haven't had particularly impressive conversion rates to full price customers.
 

Vena

Member
To be clear, by 3DS successor, I just mean a smaller form factor Swifch, but with the extreme caution of Japanese publishers, I wouldn't be surprised if they wait until that in particular is successful if the regular Switch doesn't impress out the gate.

Isn't the Switch core the same size as the 3DSXL? Joycons aren't that much added size. Not sure how much smaller it could get.
 

Nirolak

Mrgrgr
Isn't the Switch core the same size as the 3DSXL? Joycons aren't that much added size. Not sure how much smaller it could get.
Maybe I misunderstood something, but I was under the impression the system was the size of a Wii U gamepad.
 
Isn't the Switch core the same size as the 3DSXL? Joycons aren't that much added size. Not sure how much smaller it could get.

Decrease the screen size could go a long way along with a die reduction. I could see Nintendo coming out with a switch mini which would be more targeted at Japan and a Switch Pro more targeted at the western market.
 

Principate

Saint Titanfall
Maybe I misunderstood something, but I was under the impression the system was the size of a Wii U gamepad.
Should be smaller than that, same size screen but the wii u gamepad has a lot of excess space top and bottom and maybe horizontally but not too sure about that
 
Isn't the Switch core the same size as the 3DSXL? Joycons aren't that much added size. Not sure how much smaller it could get.

The joycons add 3 inches to the width. It should be possible to make non switching unit a bit larger than a vita without much trouble.
 

Vena

Member
When using it as a handheld, presumably people are going to have the controls attached.

Right. I think you may have misunderstood me. I was saying that the core is the size of the 3DS, and the joycons aren't that large. So where would you cut down to make it smaller? That's what I was asking.
 

duckroll

Member
I meant the core unit body is the same/similar size as the whole 3DS body.

I know what you meant. You're asking how much smaller it can get as a portable form factor. I'm suggesting that it can be a Vita sized portable which plays Switch games. The screen doesn't have to be 6.2".
 

Vena

Member
I know what you meant. You're asking how much smaller it can get as a portable form factor. I'm suggesting that it can be a Vita sized portable which plays Switch games. The screen doesn't have to be 6.2".

Ahh okay, ya that's definitely an option like a reverse XL scenario where we launch with the XL and go down to the smaller size.
 

d+pad

Member
Maybe I misunderstood something, but I was under the impression the system was the size of a Wii U gamepad.

Nope. The screen/tablet itself is basically the same size as a closed 3DSXL. (OK, a *tiny* bit bigger.) JoyCons add a bit of extra width to it, but not much. It's surprisingly small.
 

Oregano

Member
I definitely think they'll explore a smaller model as a possibility when the technology is there but it remains to be seen how much of a barrier the size actually is. The 3DS XL is still a bit smaller but it's consistently more popular than the smaller model despite being bigger and games arguably looking worse on it.
 

sense

Member
I would assume an handheld version of the switch would be smaller in size(5 inch screen?) and slightly less powerful but be fully backward compatible and come out March 2018 or holiday 2018
 

Aostia

El Capitan Todd
I would assume an handheld version of the switch would be smaller in size(5 inch screen?) and slightly less powerful but be fully backward compatible and come out March 2018 or holiday 2018

I dont think it would be less powerfull
 

Vena

Member
I would assume an handheld version of the switch would be smaller in size(5 inch screen?) and slightly less powerful but be fully backward compatible and come out March 2018 or holiday 2018

No need for less power if it launches in 2018 even if it's smaller. Tegra will be on 10nm by then.
 

Nirolak

Mrgrgr
So I looked through the list of Steam games and noticed a few trends:

1.) Most of Capcom's series are actually either going up or staying stable, even with things like RE6 and RER2 vs RE5.
2.) Relative to average selling price and how long they've been out, Dark Souls and Naruto are also up significantly.
3.) Metal Gear saw very healthy growth with MGSV proper, especially given the price control on the game.
4.) The one niche game that really sticks out as stable is Danganrinoa, where they have a very high retention rate despite the short distance between releases.
5.) Final Fantasy ebbs and goes with the popularity of the games as you'd expect.
6.) Arc has the one fighting game that went up overtime with Xrd bs its predecessors.
7.) Most everything else went down over time.

I think this actually looks like what you'd expect in the West in general. The series that are targeted and/or popular overseas have continued success, while the oddities get initial but fading interest.

We saw this a lot at retail as last generation went on, and it does continue to throw a large monkey wrench in the plans of developers who hope to float their series overseas long term without having it be a somewhat international product.
 

duckroll

Member
Nope. The screen/tablet itself is basically the same size as a closed 3DSXL. (OK, a *tiny* bit bigger.) JoyCons add a bit of extra width to it, but not much. It's surprisingly small.

How can that be true? The 3DS XL has a 4.88" screen. 1.4" diagonal length isn't nothing.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
So I looked through the list of Steam games and noticed a few trends:

1.) Most of Capcom's series are actually either going up or staying stable, even with things like RE6 and RER2 vs RE5.
2.) Relative to average selling price and how long they've been out, Dark Souls and Naruto are also up significantly.
3.) Metal Gear saw very healthy growth with MGSV proper, especially given the price control on the game.
4.) The one niche game that really sticks out as stable is Danganrinoa, where they have a very high retention rate despite the short distance between releases.
5.) Final Fantasy ebbs and goes with the popularity of the games as you'd expect.
6.) Arc has the one fighting game that went up overtime with Xrd bs its predecessors.
7.) Most everything else went down over time.

I think this actually looks like what you'd expect in the West in general. The series that are targeted and/or popular overseas have continued success, while the oddities get initial but fading interest.

We saw this a lot at retail as last generation went on, and it does continue to throw a large monkey wrench in the plans of developers who hope to float their series overseas long term without having it be a somewhat international product.

Another thing that sticked out for me, personally, is how well the first Neptunia Re:Birth game did, and the 2nd and third, while not as high and being released more recently, did fairly well too. I did not expect those Neptunia games to sell so well on Steam.
 

Nirolak

Mrgrgr
Another thing that sticked out for me, personally, is how well the first Neptunia Re:Birth game did, and the 2nd and third, while not as high and being released more recently, did fairly well too. I did not expect those Neptunia games to sell so well on Steam.
They price them very well over time. Part of why the newest ones look so depressed is because they are actually still really expensive for what they have on offer.

There was a time when the first had moved 120K and the second only 55K and some posters were talking about how clearly dead it was, and now if we look at their totals...
 

Oregano

Member
So I looked through the list of Steam games and noticed a few trends:

1.) Most of Capcom's series are actually either going up or staying stable, even with things like RE6 and RER2 vs RE5.
2.) Relative to average selling price and how long they've been out, Dark Souls and Naruto are also up significantly.
3.) Metal Gear saw very healthy growth with MGSV proper, especially given the price control on the game.
4.) The one niche game that really sticks out as stable is Danganrinoa, where they have a very high retention rate despite the short distance between releases.
5.) Final Fantasy ebbs and goes with the popularity of the games as you'd expect.
6.) Arc has the one fighting game that went up overtime with Xrd bs its predecessors.
7.) Most everything else went down over time.

I think this actually looks like what you'd expect in the West in general. The series that are targeted and/or popular overseas have continued success, while the oddities get initial but fading interest.

We saw this a lot at retail as last generation went on, and it does continue to throw a large monkey wrench in the plans of developers who hope to float their series overseas long term without having it be a somewhat international product.

Pretty much. The publishers benefiting the most are the ones that don't really need it. It's evidently still worth doing a Steam release if you can but it's not a one-size-fits-all solution to making Japanese games popular in the west.
 

Nirolak

Mrgrgr
Pretty much. The publishers benefiting the most are the ones that don't really need it. It's evidently still worth doing a Steam release if you can but it's not a one-size-fits-all solution to making Japanese games popular in the west.
Right. Dragon Quest Heroes is actually one of my favorite examples. Given how the game was priced versus how it sold, they made around a million dollars on Steam after Valve's cut.

That's a great ROI for a port that likely cost very little given Koei Tecmo's tech stack, but it's also very small compared to what the game made in Japan, and you would never green light a game of that scope based on it.
 

Nirolak

Mrgrgr
Presented without comment: http://gematsu.com/2016/10/dragon-quest-monsters-joker-3-professional-grand-finale-joker-series

The latest issue of V-Jump has first details on Square Enix’s Tokyo Game Show 2016-announced Dragon Quest Monsters: Joker 3 Professional.

First off, V-Jump confirms that Dragon Quest Monsters: Joker 3 Professional is the final entry in the Dragon Quest Monsters: Joker series.&#12288;Specifically, the magazine calls it the “Joker series’ grand finale.”
 
How can that be true? The 3DS XL has a 4.88" screen. 1.4" diagonal length isn't nothing.

I'd say the tablet is about vita width at 7.2ish inches or less, just under 1inch longer than 3DSXL. 3DSXL has a whole inch of plastic each side of the top screen.
Switch looks like about .75inch sides including the rail portion.

Also around 4 inch tall too, around half an inch over 3DSXL. With narrower bezels it absolutely could be 3DSXL size :p
 

Chris1964

Sales-Age Genius
Week 44, 2016 (Oct 31 - Nov 6)

new releases

{2016.11.02}
[3DS] Maru Goukaku! Care Worker Test: 2016 Fiscal Year Edition _3DS Download Software_ |DL| <EDU> (Media5) (¥2.592)
[3DS] 3D Power Drift (&#949;) _3DS Download Software_ |DL| <RCE> (Sega) (¥800)
[PSV] Atelier Firis: The Alchemist and the Mysterious Journey # <RPG> (Koei Tecmo) (¥5.800)
[PSV] Atelier Firis: The Alchemist and the Mysterious Journey (Premium Box) <RPG> (Koei Tecmo) (¥8.800)
[PSV] Atelier Firis: The Alchemist and the Mysterious Journey _PS Store Download Version_ |DL| <RPG> (Koei Tecmo) (¥5.800)
[PSV] Touhou Koubutou V _PS Store Download Version_ |DL| <ACT> (Mediascape) (¥2.777)
[WIU] F-Zero X _Wii U Virtual Console Version_ |DL| <RCE> (Nintendo) (¥951)
[PS4] Dragon Ball: Xenoverse 2 <FTG> (Bandai Namco Games) (¥7.600)
[PS4] Dragon Ball: Xenoverse 2 (&#949;) _PS Store Download Version_ |DL| <FTG> (Bandai Namco Games) (¥6.463)
[PS4] Atelier Firis: The Alchemist and the Mysterious Journey # <RPG> (Koei Tecmo) (¥6.800)
[PS4] Atelier Firis: The Alchemist and the Mysterious Journey (Premium Box) <RPG> (Koei Tecmo) (¥9.800)
[PS4] Atelier Firis: The Alchemist and the Mysterious Journey _PS Store Download Version_ |DL| <RPG> (Koei Tecmo) (¥6.800)
[PS4] Touhou Koubutou V _PS Store Download Version_ |DL| <ACT> (Mediascape) (¥2.777)

{2016.11.03}
[PS4] Mad Max [Warner the Best] <ADV> (Warner Entertainment Japan) (¥2.980)
[PS4] Mad Max (&#949;) _PS Store Download Version_ |DL| [Warner the Best] <ADV> (Warner Entertainment Japan) (¥2.480)

{2016.11.04}
[PS4] Call of Duty: Infinite Warfare # <ACT> (Sony Interactive Entertainment) (¥7.900)
[PS4] Call of Duty: Infinite Warfare (Legacy Edition) <ACT> (Sony Interactive Entertainment) (¥10.900)
[PS4] Call of Duty: Infinite Warfare (&#949;) _PS Store Download Version_ |DL| # <ACT> (Sony Interactive Entertainment) (¥7.900)
[PS4] Call of Duty: Infinite Warfare (&#949;) _PS Store Download Version_ |DL| (Special Edition) <ACT> (Sony Interactive Entertainment) (¥12.900)
[XB1] Call of Duty: Infinite Warfare <ACT> (Activision) (¥7.900)
[XB1] Call of Duty: Infinite Warfare _Download Version_ |DL| # <ACT> (Activision) (¥7.900)
[XB1] Call of Duty: Infinite Warfare _Download Version_ |DL| (1)(Digital Legacy Edition) <ACT> (Activision) (¥9.479)
[XB1] Call of Duty: Infinite Warfare _Download Version_ |DL| (2)(Digital Deluxe Edition) <ACT> (Activision) (¥11.000)
___

YSO predictions

01. [PS4] Call of Duty: Infinite Warfare < 115k (average 105k)
02. [PS4] Dragon Ball: Xenoverse 2 < 50k (average 45k)
03. [PS4] Atelier Firis: The Alchemist and the Mysterious Journey < 25k (average 20k)
03. [PSV] Atelier Firis: The Alchemist and the Mysterious Journey < 25k (average 20k)
 

Zolo

Member
I don't know the rest of the Atelier series for comparisons, but that seems pretty low for predictions.
 

Ōkami

Member
Wonder why they're expecting a big drop for Call of Duty, even the highest prediction is 50k below the opening of Black Ops III.

A couple also seem to think that Xenoverse 2 is releasing on PS3.
 

Hellraider

Member
I don't know the rest of the Atelier series for comparisons, but that seems pretty low for predictions.

02./00. [PS4] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 30.759 / NEW
03./00. [PSV] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥6.264) - 25.805 / NEW
13./00. [PS3] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 11.542 / NEW

For a total of 68.106. Less than 50k doesn't look particularly good, yeah.
 
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