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Mark Cerny thinks 8TF is the minimum for native 4K gaming

Melchiah

Member
Michał Jaworski;222255203 said:
Reading Cerny's latest comments it's obvious Sony is panic mode. I guess Pro and (especially) slim aint selling as they predicted, so now they take shots at MS.

It was bound to happen sooner or later as sales decline. I mean, how long can you ride the wave called good launch conference with almost no new first party titles... No matter which company you prefer - you can't argue that MS has pretty decent lineup year after year.

So yeah Cerny... dude in 'stylish' t-shirt... And those 8tflops man... Why not add your magical secret sauce with 16 bit operations and make it 16tflops?

Bottom line - Sony needs to get their shit together, getting Jack Tretton back would probably be easiest way to end this PR nightmare. As for now we're left with Cerny-House dynamic combo that just don't work.

Cerny should focus more on engineering and less on interviews so we get something better than Knack Remaster in 4k coming to 8+tflops PS5...

We're still doing the "PS4 has no games" thing? Eventhough it has inarguably a larger and more varied game library than the XBO. Not to mention, that there are new releases coming throughout the year, outside the holiday season.
 

Jezbollah

Member
I'm not sure why Cerny is getting heat for this comment. Was the PS4Pro ever advertised to deliver native 4k gaming? I know they're doing various techniques to upscale to 4k as best as possible, but I know it cant do native 4k rendering as he's alluding to?
 

Durante

Member
I think saying that any amount of FLOPs is enough for 4k gaming is off, and even specifying a single minimum is wrong.

On the one hand, there are absolutely games which can run natively at 4k with less than 8 TF.

On the other hand, my GPU runs at 10.2 TF and it's still not enough for native 4k at good IQ with 60 FPS in some games.

Of course, this is at least a much more genuine statement than had he chosen a lower number.
 
I think I'll bookmark this thread & point it out to those who disagrees with me.
lmao

y'all petty

I think saying that any amount of FLOPs is enough for 4k gaming is off, and even specifying a single minimum is wrong.

On the one hand, there are absolutely games which can run natively at 4k with less than 8 TF.

On the other hand, my GPU runs at 10.2 TF and it's still not enough for native 4k at good IQ with 60 FPS in some games.

Of course, this is at least a much more genuine statement than had he chosen a lower number.
Yeah, acting like there's some definitive minimum
is crazy
 

TBiddy

Member
If the power of the console theoretically doubles every two years, a 2019 PS5 would have round about 15 TF, if we use OG PS4 as a start:

2013: 1,84 TF
2015: 3,68 TF
2017: 7,36 TF
2019: 14,72 TF

But, Moore's Law doesn't apply anymore. They won't manage that, not under the premise of offering a non-subsidized console for $399. PS4 Pro for example already couln't keep up with that speed.

I's say a console with round about 10-12 TF in 2019 sounds about right.

Hm, not that I read you comment about 2020, okay, then of course 14-16 isn't out the realms of possibilities.

Moore's Law doesn't have anything to do with performance. It states that the number of transistors doubles every two years, give or take.
 

DBT85

Member
The marketing guys at Sony are probably furious now.

Why come out with a statement like this so close the the launch of your own 4K capable product?

Sony's messaging regarding the Pro has been awful so far.

Because average joe doesn't read about Mark Cerny and probably have no idea who the fuck he is. Nobody is claiming the pro will play all games 4k native anyway which is what he's talking about.
 

Sony

Nintendo
Michał Jaworski;222255203 said:
Reading Cerny's latest comments it's obvious Sony is panic mode. I guess Pro and (especially) slim aint selling as they predicted, so now they take shots at MS.

It was bound to happen sooner or later as sales decline. I mean, how long can you ride the wave called good launch conference with almost no new first party titles... No matter which company you prefer - you can't argue that MS has pretty decent lineup year after year.

So yeah Cerny... dude in 'stylish' t-shirt... And those 8tflops man... Why not add your magical secret sauce with 16 bit operations and make it 16tflops?

Bottom line - Sony needs to get their shit together, getting Jack Tretton back would probably be easiest way to end this PR nightmare. As for now we're left with Cerny-House dynamic combo that just don't work.

Cerny should focus more on engineering and less on interviews so we get something better than Knack Remaster in 4k coming to 8+tflops PS5...

Me? Panic? On the contrary. I'm so confident with the PS4Pro that I can send it into the world without fully clarifying its capabilitites and I know it will sell. My messaging regarding the PS4 Pro always has been 4K media ready, but no UHD drive because I wanted to keep something for the PS4 Propro. Regarding PS4 Pro 4k gaming, we have invested in checkerboard technology and talked about it extensively and clarified that it will be our way of achieving 4k. Cerny is talking about native 4K, something we never intended or communicated to do.
 

2+2=5

The Amiga Brotherhood
Meh, what a waste of power, instead of wasting 8 teraflops to get maybe 4k and who knows how many fps think how much better games could be at 1080p + 60fps(or more) + best AA + better model/textures/etc using that power.
 

Marlenus

Member
I would agree with him. PS4 at 1.8 Tflops can't always hit 1080p. 4k is 4x more pixels so 4x more than PS4 is 7.2Tflops, the extra 10% in his estimate gives a bit of headroom to be able hit it with more consistent frame rates.

Realistically I think 12 Tflops is the minimum to enable the resolution increase and a graphical effects increase.
 
I think its great of Sony to be out there and talking about this even if they do say its not a true 4k Machine.

Be honest with your products and you will get our respect.

I hate false marketing, over hyping shit and get dissapointed. Im looking at you Xbone and you No man sky, and you everyubisoftgameeverreleasedexcept southpark.
 

Conduit

Banned
Yup. Didn't Greenberg get a 'flaked' reputation for saying stuff like this?

Nope! Cerny didn't said that PS4 Pro really is 8.4 TFLOPS console, Luv! Trying to spin something?

You should read interview with Cerny on Eurogamer again insted putting him in the same basket with Greenberg.
 

DBT85

Member
Michał Jaworski;222255203 said:
Reading Cerny's latest comments it's obvious Sony is panic mode. I guess Pro and (especially) slim aint selling as they predicted, so now they take shots at MS.

It was bound to happen sooner or later as sales decline. I mean, how long can you ride the wave called good launch conference with almost no new first party titles... No matter which company you prefer - you can't argue that MS has pretty decent lineup year after year.

So yeah Cerny... dude in 'stylish' t-shirt... And those 8tflops man... Why not add your magical secret sauce with 16 bit operations and make it 16tflops?

Bottom line - Sony needs to get their shit together, getting Jack Tretton back would probably be easiest way to end this PR nightmare. As for now we're left with Cerny-House dynamic combo that just don't work.

Cerny should focus more on engineering and less on interviews so we get something better than Knack Remaster in 4k coming to 8+tflops PS5...

Parody template for the next few years? Check.
 

Peltz

Member
This is also why I wouldn't get too pumped about scorpio , 2160p graphics at 30 fps will be do-able to roughly the same level as 1080p at 30 fps is right now , nothing more. That 4fold increase power will pretty much get funneled directly into driving that 4 fold increase in pixel count.

What a waste of power.
 
I'm not sure why Cerny is getting heat for this comment. Was the PS4Pro ever advertised to deliver native 4k gaming? I know they're doing various techniques to upscale to 4k as best as possible, but I know it cant do native 4k rendering as he's alluding to?

There are some games that run in native 4K though.
 

jelly

Member
How many Flops for decent AF?

Would a 1080p game with greater detail, solid 60fps, glorious AF, AA, draw in etc. still look amazing even at 4K? Hell, even something in between. Surely that's what Sony and Microsoft should be aiming for with the new machines, get the base game at best detail and performance at 1080p or a bit above then go for 4K, don't try to shoehorn it for a box tick or PR win.
 
How many Flops for decent AF?

Would a 1080p game with greater detaile, solid 60fpd, glorious AF, AA, draw in etc. still look amazing even at 4K? Hell, even something in between. Surely that's what Sony and Microsoft should be aiming for with the new machines, get the base game at best detail and performance at 1080p or a bit above then go for 4K.

Well, it's not just Sony and Microsoft who decide that. Devs often choose 30 fps over 60 fps (because most people can't tell the difference or even know about this). It's not a requirement by Sony.

But yes, i'm all for it.
 

EGM1966

Member
Well yeah. While there's no magic number that'll work for everything that's a decent number that would provide decent results.

What the hell at some of the comments though? People sure misreads comments massively at times.
 

platina

Member
Can you imagine the ps5 being 8-9 tflops to just render 4K native games that have the same graphics as today's current gen games? Who honestly gives a crap about this? What about svogii, realtime global illumination for all games, better smoke simulation, real destructible environments? You know, things that will really make you say "holy shit, this is next gen."
 

pswii60

Member
Can you imagine the ps5 being 8-9 tflops to just render 4K native games that have the same graphics as today's current gen games? Who honestly gives a crap about this? What about svogii, realtime global illumination for all games, better smoke simulation, real destructible environments? You know, things that will really make you say "holy shit, this is next gen."

I agree, it's upsetting.

I'm playing DOOM on PS4 at the moment on my OLED, and it looks absolutely jaw-droppingly stunning. At no point have I thought "if only it was at a higher resolution". It blows me away every time I play it.

That's because at 60fps, games feel amazing and move at such a speed that you're not worrying about things like resolution. I just wish Pro's additional power was being used for framerate, and all the other benefits you mentioned, rather than just a resolution increase.

That said, I haven't seen any 4K games on my OLED yet, so perhaps I just don't know what I'm missing until I see it when my Pro arrives.
 
Can you imagine the ps5 being 8-9 tflops to just render 4K native games that have the same graphics as today's current gen games? Who honestly gives a crap about this? What about svogii, realtime global illumination for all games, better smoke simulation, real destructible environments? You know, things that will really make you say "holy shit, this is next gen."

I would have hoped they went this way with the pro. I guess it really is just a tack on to existing games for screen resolution mostly. So marketing wins. Just like the Xbox one s. I am sure some people are thinking it's a 4K console be they don't know rendering vs up scaling.
 
Michał Jaworski;222255203 said:
Reading Cerny's latest comments it's obvious Sony is panic mode. I guess Pro and (especially) slim aint selling as they predicted, so now they take shots at MS.

It was bound to happen sooner or later as sales decline. I mean, how long can you ride the wave called good launch conference with almost no new first party titles... No matter which company you prefer - you can't argue that MS has pretty decent lineup year after year.

So yeah Cerny... dude in 'stylish' t-shirt... And those 8tflops man... Why not add your magical secret sauce with 16 bit operations and make it 16tflops?

Bottom line - Sony needs to get their shit together, getting Jack Tretton back would probably be easiest way to end this PR nightmare. As for now we're left with Cerny-House dynamic combo that just don't work.

Cerny should focus more on engineering and less on interviews so we get something better than Knack Remaster in 4k coming to 8+tflops PS5...

LOL. You're going to last long around here.

They're going for first party 4k games, so that is at least 3 games over the hardware lifecycle that will.

And? etta said that the Scorpio will deliver native 4K as often as the PS4 delivers 1080p, it's going to need a hell of a lot more than 3 to match that.
 

jelly

Member
Can you imagine the ps5 being 8-9 tflops to just render 4K native games that have the same graphics as today's current gen games? Who honestly gives a crap about this? What about svogii, realtime global illumination for all games, better smoke simulation, real destructible environments? You know, things that will really make you say "holy shit, this is next gen."

True but not just next gen wow factor but actual game play implications. What does resolution do......
 

AP90

Member
Here we go.gif

I not sure what to make of this as of yet pertaining to whether this will have a positive effect or negative affect on PS4Pro/Scorpio.

In terms of PC gaming, I'm keeping my 980ti until I have HBM memory and 10TF+ of performance. As i believe this will be the safest bet for 4k gaming. I really hope Nvidia and AMD don't just ride the GDRR5x train =/
 
Nope! Cerny didn't said that PS4 Pro really is 8.4 TFLOPS console, Luv! Trying to spin something?

You should read interview with Cerny on Eurogamer again insted putting him in the same basket with Greenberg.
They fundamentally say the same things.

'Here's a neat trick that means the competition doesn't really have an advantage.'
 

2+2=5

The Amiga Brotherhood
Gtx 1080 (9tf) can do 60/4k all day at medium/high settings, which is what most console games target.

Medium/high settings of today's games, aren't we supposed to get games that look better in the future? Wouldn't people here prefer games to use those 8 teraflops for better graphics at 1080p 60fps and good AA instead of worse graphics at 4k and who knows how many fps?
 

tzare

Member
You're acting like they're trying to deceive people by advertising Pro as a native 4K console, whereas in reality, they were completely upfront and honest about their rendering/upscaling techniques to drive 4K images at the reveal event in September.

this.
The fact that is called PRo and not PS4K or something like that also proves they have been quite honest so far.
Seems fair, not a pc gamer myself but (8F seems to be the minimum to have 4K for AAA games and High quality settings for textures and detail. We will see how does Scorpio perform with 6TF. Better than Pro no doubt but still not enough probably to deliver uncompromised 4K gaming
 
We will see next year with scorpio then


All Microsoft first party games. They aren't forcing devs to use extra power on 4k.

Eh, that's what I said. Any devs like Playground and Remedy, are 2nd party partnerships and obviously aren't included in 1st party offerings.
 

Guymelef

Member
I think that while Sony is playing with checkerboard 4K, Microsoft will use dynamic resolutions up to 4k.

But yes, I don't expect graphic demanding games 4K native on Scorpio.
 
this.
The fact that is called PRo and not PS4K or something like that also proves they have been quite honest so far.
Seems fair, not a pc gamer myself but (8F seems to be the minimum to have 4K for AAA games and High quality settings for textures and detail. We will see how does Scorpio perform with 6TF. Better than Pro no doubt but still not enough probably to deliver uncompromised 4K gaming

Completely agree.

And there's nothing they'd get on Cerny for here since right from the start they've been extremely open with how they'll be achieving it on the AAA more taxing games (and said and demonstrated devs can offer enhanced 1080p modes too) and that those won't be native 4K so it's not like they've advertised the Pro like its a 4K graphics powerhouse or anything. Nothing Cerny said contradicts the upgrades they've said it gives since they've already said it won't be able to do native 4K for everything, so there's nothing really here that they wouldn't have wanted him to say.

If anything, like at the reveal meeting I guess you could say that as a tech guy (with a bit of PR of course) he's indirectly pointing out again that he's proud their checkerboard method and hardware customizations for it (and some other tricks some other devs might do) along with improved specs give them something approximately close for now with only about half the needed power (for a theoretical "average" uncompromised native 4K like EGM1966 pointed out too).
 

Metfanant

Member
Love some of the reactions to this...first Sony is being deceptive, lying, or outright false advertising the Pro as a 4k machine...

Here he gives honest, truthful answers about hardware in general and he's an idiot...

Some people are never satisfied...

They fundamentally say the same things.

'Here's a neat trick that means the competition doesn't really have an advantage.'

First, all he did was talk about how FP16 has the ability to give a performance boost (it does), and that if you code purely in FP16 the GPU has 8.4tf of computational power (it does)...he didn't say anything wrong, or deceiving at all...

Second, I don't think he is dumb enough to think Scorpio won't have the same capability...they both source their GPUs from the same provider at the end of the day...
 

Latimer

Banned
Love some of the reactions to this...first Sony is being deceptive, lying, or outright false advertising the Pro as a 4k machine...

Here he gives honest, truthful answers about hardware in general and he's an idiot...

Some people are never satisfied...

I doubt it's the same people.
 
TF are such a nebulous parameter.

Are we talking AMD teraflops, or Nvidia? AMD TF numbers are higher for equal performance to Nvidia TF numbers. It's not a clear cut measurement of performance.

Anyway, it's pretty clear the Pro won't cut it for native 4k. Scorpio will, but probably at 30fps. That's why this whole 4k push seems premature.
 

martino

Member
So cerny didn't agree with low iq interpretation we can see on gaf then (and everybody with enough knowledge and neutral agenda could understand we are speaking of AA AAA games here)
how it twist be twisted by hardcore fan this time is the fun to come
 

KageMaru

Member
I'm in the camp that there is no real limit and what he says makes sense. I can play today's games on my at 4K when running at console settings with console frame rates and my GPU is nowhere near 8TF. However I imagine he's also considering the higher demands future games will likely require.

Plus IIRC MS has said they expect 1080p games on XBO to reach 4K on Scorpio at similar settings. If you think about it, that's not really a lot of games. With a 8TF GPU it's obvious that you'll be able to hit 4K more consistently.
 
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