Looks amazing but the Lightweight mode wtf is that?
It is basically the equivalent of the regular PS4 version, just that it runs in full 1080p resolution instead of dynamic 900p-1080p on the PS4.
Looks amazing but the Lightweight mode wtf is that?
Can anyone explain in detail what frame pacing issues are? I'd like to know more for what I'm looking for.
How do you like HDR on this set?
Is HDR was wortht he upgrade to you, or just the 4K?
OK, think about it like this...
On a 60hz display, each frame will appear on screen for 33ms, right?
When 30fps is displayed properly, each frame will appear for exactly the same length of time as the previous and next frames. With bad frame pacing, you wind up with situations where two frames in a row will only appear on screen for 16.7ms while the frames following it will appear for 50ms. This variation in persistence gives the impression that the frame-rate is unstable and juddery.
It's all about the length of time each frame appears on screen.
OK, think about it like this...
On a 60hz display, each frame will appear on screen for 33ms, right?
When 30fps is displayed properly, each frame will appear for exactly the same length of time as the previous and next frames. With bad frame pacing, you wind up with situations where two frames in a row will only appear on screen for 16.7ms while the frames following it will appear for 50ms. This variation in persistence gives the impression that the frame-rate is unstable and juddery.
It's all about the length of time each frame appears on screen.
It's basically a lower quality mode (same as stock PS4) and, in this case, it looks smoother in motion due to fewer frame pacing issues.
It's possible that they simply aren't engaging with the community? Between forums, Twitter, and the various people doing tech analysis stuff, Western devs will often read about these problems and investigate.
I know for certain that, in a couple of cases, we contributed to getting it fixed.
I could see some of these companies being fairly closed off from the community (including the Japanese community) so perhaps they just aren't listening? I wish I knew.
Can anyone explain in detail what frame pacing issues are? I'd like to know more for what I'm looking for.
OK, think about it like this...
On a 60hz display, each frame will appear on screen for 33ms, right?
When 30fps is displayed properly, each frame will appear for exactly the same length of time as the previous and next frames. With bad frame pacing, you wind up with situations where two frames in a row will only appear on screen for 16.7ms while the frames following it will appear for 50ms. This variation in persistence gives the impression that the frame-rate is unstable and juddery.
It's all about the length of time each frame appears on screen.
It's basically a lower quality mode (same as stock PS4) and, in this case, it looks smoother in motion due to fewer frame pacing issues.
OK, think about it like this...
On a 60hz display, each frame will appear on screen for 33ms, right?
When 30fps is displayed properly, each frame will appear for exactly the same length of time as the previous and next frames. With bad frame pacing, you wind up with situations where two frames in a row will only appear on screen for 16.7ms while the frames following it will appear for 50ms. This variation in persistence gives the impression that the frame-rate is unstable and juddery.
It's all about the length of time each frame appears on screen.
It's basically a lower quality mode (same as stock PS4) and, in this case, it looks smoother in motion due to fewer frame pacing issues.
Oh rendering up from 1800p not 1440p. Even better
I hope so. I need to play it downscaled, by the looks of it.Yeah, they seriously need to fix the frame pacing. It absolutely drives me insane.
If they could address it, the high-res mode would fantastic. It looks quite good indeed.
That frame pacing is absolutely awful.
Yeah, they seriously need to fix the frame pacing. It absolutely drives me insane.
If they could address it, the high-res mode would fantastic. It looks quite good indeed.
I keep hearing about this, and how it was a problem in Bloodborne and Dark Souls 3 and stuff, but I have literally never noticed it. I get what it is, and I've grown more susceptible to frame dips and stuff as I've gotten older, but I've never once noticed frame-pacing being jerky or anything like that.
I keep hearing about this, and how it was a problem in Bloodborne and Dark Souls 3 and stuff, but I have literally never noticed it. I get what it is, and I've grown more susceptible to frame dips and stuff as I've gotten older, but I've never once noticed frame-pacing being jerky or anything like that.
Apart from a few scenes here and there (while driving the LOD is clearly better in the HQ mode) I thought the Light Mode looked better
If you never noticed stutter in Bloodborne, your eyes are broken.
Here's what I want to know:
If Square-Enix fixes frame pacing, miraculously, even though it seems to be an ever-present issue on PS4... what is the purpose of low-quality mode???
Weird...I can see the differences (though they are often subtle). Some of the rendering even looks better, such as on vegetation.
If you never noticed stutter in Bloodborne, your eyes are broken.
Here's what I want to know:
If Square-Enix fixes frame pacing, miraculously, even though it seems to be an ever-present issue on PS4... what is the purpose of low-quality mode???
I can't wait for 4k HDR OLED screens to hit proper mass market prices. Once I can buy one for £500 then I'll bite. Until then I'm happy with 1080p and super sampling.
Or, in this case, 1080p 60??? *crosses fingers*
Just tried the demo on my new Pro and honestly, even if it's not as bad as say BB and DS3, the framepacing in the HQ mode is pretty noticeable.
Yesterday I played it on OG PS4 and I don't think OG players they miss much without the Pro version. Game is extremely polished on OG.
Now we have to see what they can do to improve the Pro patches.
so everything sucks except HDR, got it
"Final Fantasy XV is looking incredible right now and shaping up very nicely."
"If Square Enix can fix these distracting frame pacing issues we could be looking at one of the best looking games of the year."
Considering the only company making OLED screens are LG, you may be waiting a while.
Shadows looked noticeably better in the Light mode or am I crazy?
I still don't know what I'm supposed to be seeing when people say frame pacing issues. Maybe if I saw it side by side with the XB1 version I would notice?
They're missing a ton of AF and vastly better AA, I say they're missing quite a bit. One of the biggest problems this has on OG ps4 is image quality issues and the pro takes care of that.
I still don't know what I'm supposed to be seeing when people say frame pacing issues. Maybe if I saw it side by side with the XB1 version I would notice?
For my tastes, I settled on lightweight mode. While the improved IQ is awesome, the frame pacing is just too severe and hurts the experience.
It's possible that they simply aren't engaging with the community? Between forums, Twitter, and the various people doing tech analysis stuff, Western devs will often read about these problems and investigate.
I know for certain that, in a couple of cases, we contributed to getting it fixed.
I could see some of these companies being fairly closed off from the community (including the Japanese community) so perhaps they just aren't listening? I wish I knew.
Haha, just forget it. Bloodborne has the same problem and we always have the same "oh my God, the framepacing is fucking garbage, unplayable, etc" and they all end up playing and enjoying the freaking game.
Don't try to look for it. Some people just enjoy pixel counting and pointing at stupid things than rather play the damn games. Just enjoy it without worrying about anything else besides having fun.
Oh rendering up from 1800p not 1440p. Even better
If the framepacing is "as bad" as Bloodborne's, then I'm perfectly fine with it. I didn't even notice it in the game, heck I hardly know what it is. Ignorance is bliss I suppose.