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What cancelled/unreleased game intrigues you the most?

Thankfully most games I'm interested in meet completion even if some are pretty bad

Though 2 I can think of is Megaman legends 3 which was really a mess. Especially because it was a close community project. Buy our demo or no game. You're not getting the game anyways. Then they started pushing out stuff like xover.

The other was fable legends given how much I enjoyed the franchise. After so many announcements I expected something out of it. For the best since the first ever really captured the magic and I just hoped one of the sequels would churn out something similar. Maybe they'll hand off fable to a different team.
 
Dunno if it's been mentioned or not, but for me, one of these titles has to be Tiberium.

https://youtu.be/XtA3zXkDue8

For those who don't know, Tiberium was a ground-level first person Command & Conquer game that would play like Rainbow Six meets Republic Commando. It was revealed in Game Informer as their cover story one month, and literally canceled weeks later. Man, between this, C&C4, and the Generals 2 debacle, EA really fucked up the C&C franchose after buying Westwood.

The other was fable legends given how much I enjoyed the franchise. After so many announcements I expected something out of it. For the best since the first ever really captured the magic and I just hoped one of the sequels would churn out something similar. Maybe they'll hand off fable to a different team.

Did you ever play Fable Legends? I was in the beta for about 18 months and it was not very good. I kept hoping it would get betterm with every new build, but it never really felt like Fable. It felt like a weird co-op MOBA set in the Fable universe. The art style and music were totally Fable, but that's where it ended.
 

AmyS

Member
D2 for the Panasonic M2,

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sjay1994

Member
Prey 2 (Intergalactic bounty hunter game sounds much more fun than the reboot we have)

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Osiris

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If this was actually a Prince of Persia reboot like it was rumored to be I would have been really interested to see what it would become. It does sound like whatever this is has been retrofitted into the new AC game.

Silent Hills

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#fuckonami
 
Project Ego. All the media released in the early years seemed like a different game entirely. It's like they scrapped everything a year before release and just cobbled something together with whatever pieces were left.
 

Dachande

Member
D2 for the Panasonic M2,

I got a copy of The Untold History of Japanese Game Developers for Xmas this year, and in it is an interview with an audio engineer/producer who worked very closely with Kenji Eno (RIP) and Warp, and he mentioned that all the original M2 D2 hardware and drives were (intentionally) destroyed. :(

Unless he's wrong and/or someone has saved some remnant of it somewhere, it seems unlikely we'll find anything else about it.
 
Just watched this footage of Prey 2 to see what everyone in this thread is going on about.

https://www.youtube.com/watch?v=BPkHZfjK5z4

What the FUCK? WHY DID THIS GET CANCELLED!?

More than most other games in this thread, this game could have legitimately been one of the greats judging by this gameplay footage. God damn.

You know what? I will never buy a Bethesda product from this day forward because of this injustice. I mean it. Fuck them.

Wait until you read what happened
 

SeanIfOnly

Neo Member
without question Star wars 1313. Also wasn't there talk of a SK Eternal Darkness sequel at one point? I also generally miss Factor 5 and their Star Wars games (they were working on a Kid Icarus game). Other gamers were Silent Hills and the Mega Man game..
 
Avoiding all the great answers posted here already my choices are Dead Rush from Treyarch and WWE Brawl from THQ


WWE Brawl in particular for this fantastic idea of the last boss being Vince McMahon in a robot suit so....Vince MechMahon

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eso76

Member
Obvious answers aside (star wars, silent hills, episode 3):

Metronome (looked promising)
BC (yeah, still pissed about that)
Toki remaster (tbh I don't love the game, it was just ok as an arcade, but I was curious to see it)

Off the top of my head

Oh, and this batman game for the PC engine.

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Cheever

Member
Does anyone remember Gunslinger from the early PS2 days? It was a game set in the wild west where you could do anything, which at that point was rarer than now. People you kill would affect your reputation, and if you wanted to kill a town's mayor or something, you could.

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Before Red Dead came out Cowboy Western games were really difficult to fund. This was being developed by the Drakan team and tech. So it would've been a pretty big world at the time.

Funding disappeared and the team moved onto making The Suffering. Now that's a game I would've loved to play in a new form. I was holding out for a then next-Gen (now last-gen) version of the Suffering. This is Vegas took the whole team though and making Suffering 3 was shelved.
 

Drkirby

Corporate Apologist
I always wondered if Mega Man Universe would have turned out any good. The art style was pretty poor, but it was basically the Mega Man equivalent of Super Mario Maker.
 

Blam

Member
I played it daily. The demo rolled around at E3, Pax, and QuakeCon was more of a true demo than a timed demo you with other titles. If you want to say fukit, storm the stage, and rip the control from their hands, you could've run around the Bowery to shoot people, go into bars, or climb up things.

It was certainly a gem that had a tremendous potential of grabbing a major market share while being damn exciting to play. The raw mechanics were there... it was satisfying jumping from pole to pole or hand holding while shooting. The open world aspect was there... go anywhere and do what was available to you at the time. You did have to portal or transport to different regions. This was a limitation of the tech... however it should be said the tech wizards at Human Head made this the most open world Id Tech game ever.

It was a small lean and mean team doing something huge. If Bethesda had only embraced the unique gem it had --- supported the effort instead of looking at some long term property ownership checkmark -- you'd would've played Prey 2, all the DLC it had on the last-gen, and seen what how much bigger, badder, and better Prey 3 would've been on next-gen today. Arkane's new Prey would still be coming out called something else instead of being shoehorned under the Prey license.

The closest I can equate it to is how Arkam Asylum came out of the blue and created a whole new genre for Warner Brothers. Rocksteady was a similar small team at the time bending an existing technology to be an open story experience. It was tight, creative, and memorable.

Now you instead have a lost creative experience because some corporate ego got hungry and will never admit it to you.

Wow that just makes me want it just that much more.

Honestly depending on how much was done I'd give my entire collection to someone for it.
 

AmyS

Member
I got a copy of The Untold History of Japanese Game Developers for Xmas this year, and in it is an interview with an audio engineer/producer who worked very closely with Kenji Eno (RIP) and Warp, and he mentioned that all the original M2 D2 hardware and drives were (intentionally) destroyed. :(

Unless he's wrong and/or someone has saved some remnant of it somewhere, it seems unlikely we'll find anything else about it.

Thanks for the info on that book. Indeed, it's really sad that the original M2 & D2 drives were intentionally destroyed.
 

Vanillalite

Ask me about the GAF Notebook
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Felt like this is a game that would have been big for MS especially as an exclusive. Plus for the time it seemed an interesting take on the new burgeoning MMO genre.
 

Mr. Tibbs

Member
Amen: the Awakening from Cavedog Entertainment. Would love to see more on this, even now.

That's a great pick! Post-Total Annihilation, Cavedog had a crazily ambitious line-up, but Amen was the one I wanted the most. Jeremy Soule's score was fantastic. I know people who saw it at E3 1999 and said the presentation was the highlight of their show. Gamespot ran an amazing post-mortem of the project back in 2000. I would love to see a video surface one day, but I'm not holding out hope. :(
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It was the main reason I backed the Consortium games on Fig and Kickstarter.
 

Aselith

Member
Tomes of Mephistopheles was an indie game from the developers of Steel Storm that was kind of a cool mixture of a Elder Scroll style first person combat and the tunnel through walls aspect of Red Faction and was using procedural tech to make the dungeon. They really didn't end up making too much but the bit of alpha that they put out seemed pretty good and I thought it played well.

Disappointed that it didn't move forward :(

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Here's an alpha video:

https://www.youtube.com/watch?v=Py7HJiOeJjw
 

KiraXD

Member
Dragonkind (PS2, Xbox)

...which was the whole reason Joe Madureira didnt originally finish the Battle Chasers comic book. (He jumped into games and started his own Video Game company called Tri-Lunar. Dragonkind was to be their first game)

https://www.youtube.com/watch?v=satG61PPmto

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But, Joe went full circle and we did get Darksiders and now hes back with a Battle Chasers video game... back where it all started... but id love to see how Dragonkind would have been... i love his art direction, and this game looks like it would have been a fun zelda-esque ARPG.
 

Azzanadra

Member
Probably Silent Hills, but we got Death Stranding out of it so its probably for best considering if we did get Silent Hills, it would still be tainted with Konami fuckery like MGSV.
 
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