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9 months later, Street Fighter V has finally shipped (incl digital) 100K more copies

So what would make it spike sales? The 'story mode' didn't do it, I can't imagine a character doing it and by the time they actually figure it out, no one will care anymore.

I don't think there is such thing as "spiked" sales for it anymore. They've tried going dirt cheap, tried adding single player, and have added a lot of characters. It's just not enough the launch was way too awful to get the attention of the broader gaming base.

They can probably leg out a few more units but we've basically seen how SFV ends up in terms of the commercial scale.
 

filly

Member
Legit good game that needs a push... put it on PlayStation plus. Then make another season to recoup your losses.
 

liquidtmd

Banned
Two things

- Relaunch. Swallow your pride, re-launch as SSFV with a lower than full price and Season 2 included as default.

- Look at how Tecmo did DoA: Core Fighters and equally launch a version like that.

Without something seismic, it's dead Jim which is a shame because fundamentally it's a good game.
 

thelastword

Banned
SF5 sales are fine.....Capcom is making all it's money on seasons, costumes, stages characters etc....The game is heavily populated online, as much as USF4 in it's hey day......For reference, SF5 is on less platforms than prior SF's....

In any case, I think two stats are necessary for a better look at how this game is performing. How does USF4 sales compare, how are the other fighters faring in the market?
 
The version on PSN (which is currently only £15 or so) actually includes all the Season 1 characters now. I wonder if they'll even bother with an updated retail disc?

I'd like an overhaul for Season 2; they've suggested there might be one in terms of online but the menus, solo modes and presentation need a rethink. Loading times really ought to be snappier too.

I'm still very much enjoying it but a number of friends who were obsessed with SFIV have fallen away from it in favour of other fighters. Plus there are other, big-name games coming over the next year. I don't know if Capcom would be able to justify the cost of an additional push.

Maybe the DLC is selling well?
 

farisr

Member
So what would make it spike sales? The 'story mode' didn't do it, I can't imagine a character doing it and by the time they actually figure it out, no one will care anymore.
A physical re-release with all released content on disc and a new name.

New reviews, new metacritic listing with a higher rating, back in the public eye with a decent amount of content now readily available.

Not happening though, capcom seems like they're not gonna do anything big with the game anymore and just try to make as much money as they can off their existing userbase.
 

cordy

Banned
SF5 sales are fine.....Capcom is making all it's money on seasons, costumes, stages characters etc....The game is heavily populated online, as much as USF4 in it's hey day......For reference, SF5 is on les platforms than prior SF's....

In any case, I think two stats are necessary for a better look at how this game is performing. How does USF4 sales compare, how are the other fighters faring in the market?

How are sales fine when dudes ain't meeting their sales targets lmao.

I don't even wanna know how little they're getting for all their DLC practices. They can't even sell the game, DLC is probably another story entirely lol.
 

Nirolak

Mrgrgr
I don't think there is such thing as "spiked" sales for it anymore. They've tried going dirt cheap, tried adding single player, and have added a lot of characters. It's just not enough the launch was way too awful to get the attention of the broader gaming base.

They can probably leg out a few more units but we've basically seen how SFV ends up in terms of the commercial scale.

Their best bet is an f2p relaunch.
 

Usobuko

Banned
The last bastion of third parties Japanese leadership in a popular genre is over.

Injustice will be far bigger than Street Fighter V. Tekken won't come close either.

And no, it's true SF V have a bad launch but what's more at play here is a huge cultural shift. The world is embracing marvel, DC and generally western aesthetic / game designs in a video game.

Sure Japanese developers have missteps but the biggest factor is something out of their control.
 

black070

Member
People are taking this to mean it's sold 100K copies in 9 months which isn't likely the case. Granted, the alternative isn't any better - which is that they probably overshipped at launch by a very wide margain.
 

King Kye

Banned
Sorry, not boarding the anti-SFV train Neogaf loves so much. Capcom have obviously readjusted their forecasts and expectations of this game since last year and 100,000 in the span of 9 months doesn't sound bad to me at all. For any game.

Especially since they haven't have to rerelease it.
 

KHlover

Banned
Right now I'd like to see Smash Bros. DLC statistics. Entirely possible that the Ryu DLC for Smash has sold better than SF V :lol
 

JaseC

gave away the keys to the kingdom.
SF5 sales are fine.....Capcom is making all it's money on seasons, costumes, stages characters etc....The game is heavily populated online, as much as USF4 in it's hey day......For reference, SF5 is on les platforms than prior SF's....

In any case, I think two stats are necessary for a better look at how this game is performing. How does USF4 sales compare, how are the other fighters faring in the market?

"People are playing, therefore they're still paying" strikes me as a spurious conclusion for a pay-to-play title, especially whose base price has yet to shift on digital platforms.

Also, all the game selling more than its current contemporaries -- which I assume is what you're referring to with "other fighters faring in the market", as opposed to an even broader net -- would say is that it's merely doing relatively well. A game isn't a success simply because it's ahead of the rest of the recent crop of alternatives, especially when said pack is missing other heavy-hitters (namely Mortal Kombat, Injustice and Tekken). If I have a lemonade stand and by the end of the day have sold 10 cups more than anybody else on the street, that doesn't make me Schweppes.
 

cordy

Banned
Injustice will be far bigger than Street Fighter V. Tekken won't come close either.

Yeah NRS is doing amazing right now. I hope their success continues.

The thing with Tekken though, that neither SF or any NRS fighter has these days, is their arcade model. Vanilla T7 was already the highest generating revenue Tekken title in Tekken history early on in it's life cycle, we're not even talking about the FR update. Beyond that the arcade revenue is used to fund the development for the console version. I'm not sure how many copies Namco has to sell for console T7 to make a profit but their arcade model is extremely smart to use that revenue. Regardless, as long as Tekken has arcade it'll live on. We'll probably see another Tekken title be announced in less than 3 years. Namco can pop out a T7:FREX+ Alpha Mega Edition in arcades and still make a killing to keep the series surviving. It's just stayed an "arcade and console" fighter rather than just being a "console fighter" like most other fighters on the market.

I don't even know when we're getting another major SF title (that's not an update) after this debacle.

We probably won't be seeing a SFVI or SFA4 until like 2024.
 

Usobuko

Banned
Good thing Capcom has that license in their pocket.

I'm not so sure about that.

It has to played like injustice / mortal kombat and looks less arcade-y. It's similar to brawler games, more batman than say yakuza.

I'm not sure if I put it correctly in words. There must be a sense of grandeur and cinematic hit impacts.
 

Kumubou

Member
Their best bet is an f2p relaunch.
Would this even work out for Capcom? If they can't get people in the door at fire-sale prices, who says anyone would care if the game was free? (That and it wouldn't shock me if this would never happen for some dumb reason, like office politics or some shit.) That and has Capcom shown any ability to run service-model games in any capacity? Their entire mobile division is a joke and they struggle to get any updates (even ones that would directly generate revenue, like costume and stage DLC) out for the game as it is.

I'm surprised they haven't canned further updates for the game and dumped all of the game's resources into Marvel vs Capcom Infinite -- although they may have all but done that at this rate as it is. At least that's a game that could do well (assuming Capcom doesn't completely botch their end of the bargain, which is not something I would bet on).
 

BlizzKrut

Banned
How are sales fine when dudes ain't meeting their sales targets lmao.

I don't even wanna know how little they're getting for all their DLC practices. They can't even sell the game, DLC is probably another story entirely lol.

They actually get a lot with the DLC, the infamous Capcom Pro Tour DLC Bundle sold gangbusters, it almost added double the base prize pool at Capcom Cup.
 
I paid 35 euros for it and I will never not regret it. Beyond having almost no content it just doesn't feel right to play. Somehow it feels more like an unreal fangame when you compare it to how solid everything feels in SFAlpha 3 or even SF3. Most of the music is super forgettable too.

It's a resounding "meh" in all respects from me and probably my worst purchase this gen.
 

Westlo

Member
Street Fighter X Tekken

Release : Mar 2012
Platform : PS3, Xbox 360, DL
Units : 1.8 million units

LOL.

SFV hold dat retail L.

SF5 sales are fine.....Capcom is making all it's money on seasons, costumes, stages characters etc....The game is heavily populated online, as much as USF4 in it's hey day......For reference, SF5 is on les platforms than prior SF's....

In Australia I had quicker queue times for Ultra SFIV on steam in it's last few months than I do for SFV PC and PS4 combined userbase for the last 8 months.....

And this is compared to not even getting past the character versus screen (on PS360) when ever a new update hit for like a few weeks in peak time... something SFV never came close too...

In any case, I think two stats are necessary for a better look at how this game is performing. How does USF4 sales compare, how are the other fighters faring in the market?

USFIV sold 1 million.... not exactly a glowing comparison....

USFIV 1 million
AE 1.1 million
3DS 1.2 million
Super 1.9 million
SFIV 3.4 million
 

Endo Punk

Member
Release an Ultra version with all Season 1 content in prep for Season 2. Can't wait to see the new characters, my fight money is ready.
 
Sorry, not boarding the anti-SFV train Neogaf loves so much. Capcom have obviously readjusted their forecasts and expectations of this game since last year and 100,000 in the span of 9 months doesn't sound bad to me at all. For any game.

Especially since they haven't have to rerelease it.
100,000 over 3/4th of the year is pretty good for something like a niche Wii U game on the Japanese sales charts that never released worldwide.

This ain't that.
 
They pretty much have to release a super version now.

They'd receive so much backlash from fans and gaming press. After the umpteen super mega ultra XX versions of SFIV that got made, a big selling point was supposed to be SFV being the one SF game that would be supported during this console gen with myriad free updates and changes.
 
Shipped vs sold

For digital they're equivalent though, and apparently the numbers for PC look like... half of that? On PC? Not really a fighting game fan's home territory? Suppose PSN version sold the same and then they shipped no physical disc whatsoever.
 

King Kye

Banned
100,000 over 3/4th of the year is pretty good for something like a niche Wii U game on the Japanese sales charts that never released worldwide.

This ain't that.

Please provide an example of a AAA game series that's not Nintendo or an EA sports series that does those kind of numbers over a similar timespan.

I'm sure there's some outliers, but I'm willing to bet its not normal. Entertainment sales are generally super front loaded.
 

Kumubou

Member
The thing with Tekken though, that neither SF or any NRS fighter has these days, is their arcade model. Vanilla T7 was already the highest generating revenue Tekken title in Tekken history early on in it's life cycle, we're not even talking about the FR update. Beyond that the arcade revenue is used to fund the development for the console version. I'm not sure how many copies Namco has to sell for console T7 to make a profit but their arcade model is extremely smart to use that revenue. Regardless, as long as Tekken has arcade it'll live on. We'll probably see another Tekken title be announced in less than 3 years. Namco can pop out a T7:FREX+ Alpha Mega Edition in arcades and still make a killing to keep the series surviving. It's just stayed an "arcade and console" fighter rather than just being a "console fighter" like most other fighters on the market.
I've always hated this argument for two reasons.

1) Money is fungible. The game's success in the arcade has near-zero bearing on if making a home version would be a wise investment for Namco. There's nothing that says that the revenue from the arcade version must be invested into the home port -- if they think they would make more money from making another Idolmaster mobile game, then guess what? You're getting more idols.

The one thing that does matter about positive arcade performance is that it means that the game is good enough that people are willing to pay for the privilege to play the game -- and that's important! Arcades (especially today) are a very harsh environment and a game doing well there almost always means you've past a rather high quality standard. So there's little concern now that Tekken 7 will tank because the core game experience stinks.

2) The way revenue from arcade games work now is very different than how it was in the past. In the past, arcade developers would sell their kits and that was the end of it. They held off on console ports mainly to avoid pissing off arcade operators and to give them the time to get a return on their investment as the game ran its course in game centers. Nowadays Namco makes revenue on every coin drop -- so even years after the fact, a home release is going to have a negative impact on the revenue gained from the arcade version. So the home version needs to surpass it's development budget and the lost revenue from the arcade version. (And given how hardcore the player base tends to be, doing things like regional or off-region platform releases doesn't help.)

Tacking back to SF, Capcom willingly gave up that revenue source for whatever reason. Although I don't know how much uptake there would have been of dedicated kits for the game given its simultaneous launch and Nesica 2 is launching about a year too late for it (as the original Nesica/Aime cabinets are way too underpowered to run SF5). I could see it being problematic with their more international focus, but their approach has been awful all the way around anyway. It probably is the right long-term move to de-emphasise arcade revenue (as that sector has been in decline for the last decade) but I suspect that this wasn't the right time to cut it completely off.
 

groansey

Member
As a casual player:

The core game was barebones.
It has an ugly graphical style that will never be fixed.
The UI needs an overhaul.
The singleplayer content inc Story Mode is dire.
Insufficient tutorials for casuals and beginners.
DLC content is extortionate and some of it is very poor quality.
Dripfeeding individual characters doesn't make as much impact as dropping 6 new at once.
6 per year is pretty low and the new characters and roster aren't great.

Will pass for MvC4 & Tekken 7.
 
As a casual player:

The core game was barebones.
It has an ugly graphical style that will never be fixed.
The UI needs an overhaul.
The singleplayer content inc Story Mode is dire.
Insufficient tutorials for casuals and beginners.
DLC content is extortionate and some of it is very poor quality.
Dripfeeding individual characters doesn't make as much impact as dropping 6 new at once.
6 per year is pretty low and the new characters aren't great.

Will pass for MvC4 & Tekken 7.

I understand why they launched the game in the condition they did, but man they should have waited. I think that anemic launch did more damage to the franchise than people realize. Really seems like only the most diehard fans were willing to pay $60 for an early access game.
 
Please provide an example of a AAA game series that's not Nintendo or an EA sports series that does those kind of numbers over a similar timespan.

I'm sure there's some outliers, but I'm willing to bet its not normal.

The entire point is that Street Fighter doesn't fit into average AAA game series template. It doesn't put focus on a single player campaign. It doesn't put focus on "regular" multiplayer that allows you to play at once with your friends - in plural, preferably cooperatively. Most AAAs that are not EA Sports or Nintendo fall into one of these. In fact all I can think of is racing games which still tend to have "large" multiplayer modes, just not cooperative.
 
A botched launch is just that hard to overcome, I guess.

That together with them promising no upgraded super versions for 5 are a 1-2 of bad planning. They could maybe have saved (big maybe) it with a retail super release, pushing it as a full game, but that didn't happen either.
 

King Kye

Banned
The entire point is that Street Fighter doesn't fit into average AAA game series template. It doesn't put focus on a single player campaign. It doesn't put focus on "regular" multiplayer that allows you to play at once with your friends - in plural, preferably cooperatively. Most AAAs that are not EA Sports or Nintendo fall into one of these. In fact all I can think of is racing games which still tend to have "large" multiplayer modes, just not cooperative.

No, the entire point is the goalpost-shifting that happens as soon as a narrative is constructed that doesn't demean SFV for its launch failures.

Like, what the hell are you even talking about? Are you sure you even know?
 

ArtHands

Thinks buying more servers can fix a bad patch
Why its locked to Playstation 4 on the console so too bad for them.
 

Haeleos

Member
My friends are dragging their feet, hung up on the bad word of mouth it got on release. The game should go free to play at this point to move past the bad press and get people to check it out again.
 
Please provide an example of a AAA game series that's not Nintendo or an EA sports series that does those kind of numbers over a similar timespan.

I'm sure there's some outliers, but I'm willing to bet its not normal.

GTA, Far Cry, Uncharted, to name a few that exceed that. They're probably outliers to you but that's not really the point.

It's still only sold 100k between April and Now despite being heavily advertised in the eSports community, despite EVO being televised nationwide, despite all the money they put into actually making the content to complete it. It took all that to sell 100k units in that span of time.
 
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