So what would make it spike sales? The 'story mode' didn't do it, I can't imagine a character doing it and by the time they actually figure it out, no one will care anymore.
A physical re-release with all released content on disc and a new name.So what would make it spike sales? The 'story mode' didn't do it, I can't imagine a character doing it and by the time they actually figure it out, no one will care anymore.
SF5 sales are fine.....Capcom is making all it's money on seasons, costumes, stages characters etc....The game is heavily populated online, as much as USF4 in it's hey day......For reference, SF5 is on les platforms than prior SF's....
In any case, I think two stats are necessary for a better look at how this game is performing. How does USF4 sales compare, how are the other fighters faring in the market?
The game is heavily populated online, as much as USF4 in it's hey day......
I don't think there is such thing as "spiked" sales for it anymore. They've tried going dirt cheap, tried adding single player, and have added a lot of characters. It's just not enough the launch was way too awful to get the attention of the broader gaming base.
They can probably leg out a few more units but we've basically seen how SFV ends up in terms of the commercial scale.
SF5 sales are fine.....Capcom is making all it's money on seasons, costumes, stages characters etc....The game is heavily populated online, as much as USF4 in it's hey day......For reference, SF5 is on les platforms than prior SF's....
In any case, I think two stats are necessary for a better look at how this game is performing. How does USF4 sales compare, how are the other fighters faring in the market?
Injustice will be far bigger than Street Fighter V. Tekken won't come close either.
Good thing Capcom has that license in their pocket.
They can't release what retailers don't want to sell.They pretty much have to release a super version now.
Have you played a Netherrealm game?
Would this even work out for Capcom? If they can't get people in the door at fire-sale prices, who says anyone would care if the game was free? (That and it wouldn't shock me if this would never happen for some dumb reason, like office politics or some shit.) That and has Capcom shown any ability to run service-model games in any capacity? Their entire mobile division is a joke and they struggle to get any updates (even ones that would directly generate revenue, like costume and stage DLC) out for the game as it is.Their best bet is an f2p relaunch.
It's especially slow considering the game has been available for as low as £14
How are sales fine when dudes ain't meeting their sales targets lmao.
I don't even wanna know how little they're getting for all their DLC practices. They can't even sell the game, DLC is probably another story entirely lol.
SF5 sales are fine.....Capcom is making all it's money on seasons, costumes, stages characters etc....The game is heavily populated online, as much as USF4 in it's hey day......For reference, SF5 is on les platforms than prior SF's....
In any case, I think two stats are necessary for a better look at how this game is performing. How does USF4 sales compare, how are the other fighters faring in the market?
100,000 over 3/4th of the year is pretty good for something like a niche Wii U game on the Japanese sales charts that never released worldwide.Sorry, not boarding the anti-SFV train Neogaf loves so much. Capcom have obviously readjusted their forecasts and expectations of this game since last year and 100,000 in the span of 9 months doesn't sound bad to me at all. For any game.
Especially since they haven't have to rerelease it.
They pretty much have to release a super version now.
Shipped vs sold
100,000 over 3/4th of the year is pretty good for something like a niche Wii U game on the Japanese sales charts that never released worldwide.
This ain't that.
I've always hated this argument for two reasons.The thing with Tekken though, that neither SF or any NRS fighter has these days, is their arcade model. Vanilla T7 was already the highest generating revenue Tekken title in Tekken history early on in it's life cycle, we're not even talking about the FR update. Beyond that the arcade revenue is used to fund the development for the console version. I'm not sure how many copies Namco has to sell for console T7 to make a profit but their arcade model is extremely smart to use that revenue. Regardless, as long as Tekken has arcade it'll live on. We'll probably see another Tekken title be announced in less than 3 years. Namco can pop out a T7:FREX+ Alpha Mega Edition in arcades and still make a killing to keep the series surviving. It's just stayed an "arcade and console" fighter rather than just being a "console fighter" like most other fighters on the market.
As a casual player:
The core game was barebones.
It has an ugly graphical style that will never be fixed.
The UI needs an overhaul.
The singleplayer content inc Story Mode is dire.
Insufficient tutorials for casuals and beginners.
DLC content is extortionate and some of it is very poor quality.
Dripfeeding individual characters doesn't make as much impact as dropping 6 new at once.
6 per year is pretty low and the new characters aren't great.
Will pass for MvC4 & Tekken 7.
Are you really expecting SF2 on the Switch to even reach one million sales?
Please provide an example of a AAA game series that's not Nintendo or an EA sports series that does those kind of numbers over a similar timespan.
I'm sure there's some outliers, but I'm willing to bet its not normal.
The entire point is that Street Fighter doesn't fit into average AAA game series template. It doesn't put focus on a single player campaign. It doesn't put focus on "regular" multiplayer that allows you to play at once with your friends - in plural, preferably cooperatively. Most AAAs that are not EA Sports or Nintendo fall into one of these. In fact all I can think of is racing games which still tend to have "large" multiplayer modes, just not cooperative.
Please provide an example of a AAA game series that's not Nintendo or an EA sports series that does those kind of numbers over a similar timespan.
I'm sure there's some outliers, but I'm willing to bet its not normal.
ThisLet me know when they sell a version with everything on the disc.