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9 months later, Street Fighter V has finally shipped (incl digital) 100K more copies

It's a real shame that the perception of this game became more important than the reality.

The negativity started before launch and the momentum never stopped.

People will just always believe that fighting games played against other people are too hard.

I just don't see how stuff like DotA and CSGO which are at least as difficult to learn as fighting games can develop such a competitive player base but when it comes to learning how to block a mix-up or time a combo it's like asking people to learn a foreign language.

I guess the reality is there's really no mainstream fighting game market at all anymore unless you license big movie or comic characters or have the hook of mk gore and fatalities.

The reality is Capcom rushed to release an incomplete, unfinished game for $60 and expected people to happily buy it. You reap what you sow and Capcom terrible business practices are showing their fruit.
 

Muzicfreq

Banned
lol that's atrocious

where did they go so wrong?
For some like myself
Pay for your character or use characters you can't play for shit for a long time to eventually be able to buy your character.
Also the favorites people had are gone
 
More people probably watch fighting games then play.

It's not more competitive. They are both different genres that require different ways of playing of thinking.

There is a lot more going on in Dota. For the record I dont even like Dota, and I love fighting games, but Dota has a much higher learning curve, and much more going on. To put it simple its more complex, and especially when you throw in the team aspect of a game it only adds to that.
 

Duxxy3

Member
So this basically confirms we're getting a Super Street Fighter V. Hopefully that does away with those idiotic seasons they were trying to run.
 

Neoxon

Junior Member
So this basically confirms we're getting a Super Street Fighter V. Hopefully that does away with those idiotic seasons they were trying to run.
Not really, Capcom seems pretty committed to staying the course with their seasons (more so given that they're sticking with their word of not rendering the existing game obsolete). Doing a Super version would cause more damage than it would mend, at least amongst those who don't do the research. They're already doing Season 2 this year, with Akuma being the first character for the season.
 

Toxi

Banned
*Street Fighter does well*

"Fighting games are big again!"

*Street Fighter does poorly*

"Fighting games are dead!"
 
Even the 25-30% boost that an Xbone version would provide couldn't fix this. Kind of reminds me of the launch oh SOCOM 4, first impressions are everything for the casual audience.

And no, this means nothing for fighting games in general, Injustice and MvC are gonna eat this year.
 

Duxxy3

Member
Not really, Capcom seems pretty committed to staying the course with their seasons (more so given that they're sticking with their word of not rendering the existing game obsolete). Doing a Super version would cause more damage than it would mend, at least amongst those who don't do the research.

The game, in general, is not well received. Season 2, especially, has not been well received. Ride out 2017 as is, and start work on super.

Also, release a damn arcade version for Japan.

Street Fighter V was just horribly planned and executed. Scrap it and start over.
 
Nobody plays Dota in Korea and even in China it is severely outnumbered by other games and dwarfed by LoL.

I may be wrong about Korea(Last i heard it was doing very well over there, but I dont follow the game enough to know for a fact), and yes LoL is bigger than Dota in China. It however is big in China, and many other parts of the world including places like Russia.

Dota peaked at 930k users online just yesterday. It will usually peak over 1m in a month.

Steamspy has it at 93 Million owners. My point is its a world wide thing.
 

Neoxon

Junior Member
The game, in general, is not well received. Season 2, especially, has not been well received. Ride out 2017 as is, and start work on super.

Also, release a damn arcade version for Japan.

Street Fighter V was just horribly planned and executed. Scrap it and start over.
That's already happening.

As for the Super version, perhaps they could do a relaunch while giving existing SFV owners the system updates & new modes for free so they won't be seen as liars. But naming the relaunch Super would make people think that Capcom went back on their word. Completely scrapping the base game like you're implying ("Scrap it and start over") & having everyone buy a new SSFV disc would cause more problems than it would solve.
 

squall23

Member
Reasonable expectations can't be that much higher for a fighting game. SF at it's best was never in the same league as Resident Evil, for another Capcom example.
SF at it's best still had millions of people putting in coins into a machine for years.
 

Bruno MB

Member
Just by taking a look at Capcom's Platinum Sellers list one can easily realise the true phenomenon Street Fighter II was back in the early nineties.

It sold over 10 million units in a single platform in a very short span of time.

Code:
[Jun 1992] SNES Street Fighter II - 6.3m
[Jul 1993] SNES Street Fighter II Turbo - 4.1m
 
Reasonable expectations can't be that much higher for a fighting game. SF at it's best was never in the same league as Resident Evil, for another Capcom example.

The overall number isn't that bad. I think what's bad is the drop off in sales over time. Multiplayer games usually have longer legs than this

That's already happening.

As for the Super version, perhaps they could do a relaunch while giving existing SFV owners the system updates & new modes for free so they won't be seen as liars. But naming the relaunch Super would make people think that Capcom went back on their word. Completely scrapping the base game like you're implying ("Scrap it and start over") & having everyone buy a new SSFV disc would cause more problems than it would solve.

I don't expect them to do much beyond release DLC characters and randomly change character balance until they stop supporting the game. They don't even appear to be able to consistently do that on schedule. I can't imagine them timing some full featured title update appropriately for this game
 

Raw64life

Member
As mentioned before, you may have to wait until 2020 for that if you want the complete game where it'll never get anymore DLC.

I'm ok with that. I know they've said repeatedly that they don't want to do that, and I'm comfortable with never buying this game if they never release an acceptable version of it.

Well, is it really much of a selling point when the game didn't sell anything close to expectations?

Exactly.
 

Varth

Member
Serious question: why is Rainbow Six Siege thriving on the same model SFV is struggling with? Something intrinsically incompatible between it and FGs?
 

danmaku

Member
Serious question: why is Rainbow Six Siege thriving on the same model SFV is struggling with? Something intrinsically incompatible between it and FGs?

I think the expectations are different. FPS players are used to the "game as a service" model already, in fighting games there's a big conflict between single players fans that want the "complete package" and multiplayer fans that want the updates. And of course FPS are A LOT more popular so even if some gamers skipped R6:S because of its model, you still have a big audience to sell your game to. Overwatch and Titanfall were also criticized for lack of content, but a part of the FPS audience showed that they were OK with that.
 
People will just always believe that fighting games played against other people are too hard.

I just don't see how stuff like DotA and CSGO which are at least as difficult to learn as fighting games

1 vs 1 and your defense are both team based games?

I can play COD or Splatoon online and have an enjoyable time, win or lose. I brought a fighting game this month which I am enjoying single player but as soon as I go online even in a "casual" match I'm beaten swiftly by anyone. Its seems I'm matched with someone that has played 100's of online games. It's not fun or enjoyable at all.
 

Duxxy3

Member
Or it confirms that SFV is dead in the west.

I'm not sure that's even an option for Capcom.

That's already happening.

As for the Super version, perhaps they could do a relaunch while giving existing SFV owners the system updates & new modes for free so they won't be seen as liars. But naming the relaunch Super would make people think that Capcom went back on their word. Completely scrapping the base game like you're implying ("Scrap it and start over") & having everyone buy a new SSFV disc would cause more problems than it would solve.

Sure. Same thing they did with AE. Either buy the disk with all the updates, or buy the upgrade to super.

edit: The upgrade would just be a character and art roll up.
 
Two season passes within less than a year of the game's launch felt like an overly-aggressive strategy, especially when the contents are spread so thin and poorly communicated. I think they shouldn't have sold characters at all and instead focused on cosmetics or stages for monetization. Also, they could have just as easily waited for the game to be more complete and let Ultra have another year or two, as I think it would have helped with the bad press at launch about missing features with the people who wanted things like Arcade mode. Ono saying the game would have taken until 2018 to come out without Sony's funding doesn't really sound so bad in hindsight to me, as there was absolutely no need to rush this to market, but it's possible the circumstances were worse off than he let on.
 
Serious question: why is Rainbow Six Siege thriving on the same model SFV is struggling with? Something intrinsically incompatible between it and FGs?

Rainbox Six Siege is a unique experience. Nothing else like it on the market. Personally I would say it is the best competitive multiplayer game this generation outside of Overwatch.

Street Fighter is not unique, and I think many people could make a strong debate other fighting games of recent are better.
 

Neoxon

Junior Member
Sure. Same thing they did with AE. Either buy the disk with all the updates, or buy the upgrade to super.
Going the AE/Ultra route would in turn force people to buy the update in order to remain competitive, thus splitting the player-base (which is half of the reason why Capcom ditched the Super method of updates for a seasonal model). That's why I mentioned only paying for the characters while providing everything else (balancing changes, gameplay mechanics changes, new modes, etc.) a free firmware update. In short, requiring people to buy anything besides characters for the theoretical Super version would result in angry fans.

So much horse shit wrapped around a solid core of a fighting game. Really hope they get it sorted.
That's the thing, there's just a bunch of crap holding back an otherwise-great fighting game that needs to get fixed.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Game literally never worked properly online for me after multiple patches. Street Fighter's blood is on the shit development teams hands and whoevers decision it was to release this in such an incomplete state.

Outsourcing models and stage graphics also meant the game never really visually wowed.
 

Neoxon

Junior Member
For a very casual fighting game fan, is the game good ? I've been tempted several times in digital sales.
It's kinda barebones still, but not nearly as bad as it was at launch thanks to the addition of the Cinematic Story Mode & a few others. Fight Money is a bit easier to get thanks to the Missions, & the core fighting is as great as ever. Now's probably a decent time to jump in, though be prepared to grind for Fight Money for the DLC characters.
 

kiunchbb

www.dictionary.com
It's really hard to overcome a disastrous launch... not impossible, as CS:GO is a sterling example of. I'm not so sure Capcom has anywhere close to what it takes to make that kind of turnaround with SFV, sadly.

If SFV was developed by Valve, all the characters would be free, and they will only charges for costumes/victory music/taunt animation etc.

I just don't see Capcom will ever do the same, it is a shame because even SF4 had a pretty big modding community.
 

Zedox

Member
As a KI fan, and SF fan...them releasing seasons do make the game better. They can recover or do better. I still wish that SF would have come to Xbox One but that's irrelevant. They just gotta make the game better with the season model. It did wonders for KI.
 

correojon

Member
SF1-> Unknown to most.
SF2-> Massive success.
SF3-> Ignored by most.
SF4-> Reinassance.
SF5-> Bomba.
SF6-> ???

The solution is pretty clear: release SFV GOTY edition but name it SF6. Instant profit.
 

Teepo671

Member
Yeesh, that sounds bad.
I still love the game but can't deny Capcom really screwed the pooch launching it in the state it was. :/
Still hoping they'll eventually find a way to turn the game's fortunes around but it's not looking likely...
 
I may be wrong about Korea(Last i heard it was doing very well over there, but I dont follow the game enough to know for a fact), and yes LoL is bigger than Dota in China. It however is big in China, and many other parts of the world including places like Russia.

Dota peaked at 930k users online just yesterday. It will usually peak over 1m in a month.

Steamspy has it at 93 Million owners. My point is its a world wide thing.

It's never done well in Korea, it was dead from the very beginning. Nexon even shut down their servers a couple of years ago.

Not the point though.
 

hey_it's_that_dog

benevolent sexism
Understandable with that shit launch. Put me off the game forever.

So if they fixed all the issues and added more modes (like they should have launched with) and you could pick up the base game + season 1 content for like 30 bucks or something, you'd still have no interest?

Next time think twice about releasing an incomplete game.

Sick of this 'seasons' trend

Seasons are not the reason the game is frequently called incomplete. I don't disagree that they fucked the launch up big time, but your reasoning is weak.

Street Fighter has always added more characters over the years. This time you don't have to buy a whole new game to get them. At worst, it's close to the same situation it always has been, and arguably it's significantly better.
 

jayvo

Member
Eh, bought it on PC around release. Not interested in playing online at all. Messed around with playing all the single player content and modding costumes for some characters but thats about it. Blows my mind that there is no "vs CPU" option. That's all I'm interested in. Have no desire to "git gud" and have my ass whooped online. I just want to enjoy the game and its fight mechanics.....which, for me, I can do in single player content and vs CPU modes.

Oh well, I play mainly Killer Instinct and MKX now though.
 

DrArchon

Member
Sucks to be Capcom, but first impressions are everything and they fucked up their first impression royally. If only they managed to launch with better single player modes, working servers, a working shop, and other things that we basically take for granted in other fighters.

Also, this really just proves how disconnected the FGC is from the greater video game consumer community, because SFV is easily going to be the most played game at EVO with probably upwards of 5-6k players. I doubt Injustice 2 is going to hit 1k players honestly, but you know it's going to sell millions.
 
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