Speaking of activity, the Rebel vs. Unidad vs. Cartel thing the game has going on is hilarious. I had 2 sessions yesterday with 2 different groups, and both of em featured instances of AI vs AI activity completely muddling and changing the mission, sometimes for the better, sometimes for the worse. One of em we were hitting an outpost, nearly finished with it, and the Rebels got into it one of the other factions right below us and escalated the encounters we were already engaged in. Really random stuff. Or that convoy mission where a small heliport next to it spill into our plans and screws everything up.
And yeah, the scale of the map and some of the natural and man made structures is really pretty insane. I see people criticizing the visuals and I just don't understand it. Totally wide open 4 player co-op, with this lighting system, with these draw distances, with a pretty solid and reliable ballistics model, with (in my case) minimal synchronization issues, with animation heavy characters, on a map this huge and varied.... Bruh, stop it with that "underwhelming visuals" stuff.