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Nintendo Direct on April 12 (3PM PT, Switch/3DS, mainly Splarms)

Shahadan

Member
Why wouldn't you release Ever Oasis on Switch too for example?

Because not only no one will buy it on 3DS to begin with, the cost and time to port it to switch is better used elsewhere. It isn't that hard.
Plus porting 3DS games to hd platforms is not as easy as you seem to think. Not worth it
 
I accept that loads of people own 3DS, but that doesn't mean that Nintendo should keep wasting development time and PR time focusing on it - they have a new system, surely to time to move on?

They are not wasting anything. 3DS is going to earn them a serious pile of money in 2017 and 2018 still. Why do you not understand this? Actually why do you care this much?

Edit: I miss-used the verb "fathom" so edited my post. English not my native tongue.
 

JoeM86

Member
They are not wasting anything. 3DS is going to earn them a serious pile of money in 2017 and 2018 still. Why do you not understand this? Actually why do you care this much? You cannot "fathom", seriously?

Plus the fact that officially the Switch has replaced the Wii U and not yet the 3DS. They're keeping the 3DS active just in case the Switch does badly and so they have to continue a good line to keep making money so they don't go bankrupt
 

oti

Banned
If the 3ds exclusives are so bad then this contradicts the point you made earlier about Nintendo addressing different market segments with 3ds and Switch.

A HD Mario Sports would not be worse or better than 1-2-Switch in the end.

Why wouldn't you release Ever Oasis on Switch too for example?

Also it's fine to release late Wii U ports with a bumped resolution but it's not fine to release new 3ds games with HD textures? Why? A lot of what's currently on eshop are not really visual showpieces.

Dude, come on.

We know Mario Sports 3DS is bad. Do kids know that? Do parents who want to buy a game for their kids know that? No.

Look at the 2DS market share within the 3DS family of systems. It's growing and growing. Who buys the 2DS nowadays? Price-sensitive consumers and kids. I'm going out on a limb here and say that most GAF users aren't price sensitive or kids.

Comparing Mario Sports with 1-2-Switch is utter nonsense. They are different products with different purposes. And again, Mario Sports is a bad collection of Mario Party mini games plus Golf and Tennis. Who would buy that? Are Switch owners that desparate for games that they'd buy a 6/10 game? How many kids own a 330€ Switch? Not that many. Releasing that on Switch makes no sense.

Ever Oasis is by Grezzo, all they've done up to this point are 3DS games. And it's a new IP. Why double the development costs and release it on Switch? That game could tank horribly for all we know. If it sells well on 3DS they'll work on a sequel on Switch down the line. That's franchise building 101.

And how many late Wii U ports are there exactly?
 

Cuburt

Member
Um...Vita.

Forgot about that but most of my points still stand. In fact, going by what I've seen about the Vita's sales compared to other console versions like the PS3 and PS4, at least in Japan, it proves my point about people wanting this game portably. Given that the Wii U version also seemed to have been selling very well, probably due to how the game fits with the Nintendo audience, there is even more reason the Switch version takes off.

It will support more people in your world (8 vs 4 in the Vita) plus easy local multiplayer, likely bigger world sizes, better draw distance, more solid framerate, easily play on both the TV and on-the-go. It's still basically the definitive portable version even if it isn't the first console version on the go.
 

KingSnake

The Birthday Skeleton
"you will say that anyway bcz I'm so much smarter and know fanboys so well !!"

You have some kind of an issue that I don't really understand. Or you're projecting something.

I said nothing about fanboys or being smarter.

What I said was paraphrasing exactly what was said countless times after the E3 2015 and when it was announced that they will have only Zelda at E3 2016 (which turned out to be pretty good in the end). And I can understand that you are not aware of that, since you weren't around.

Practically my annoyance that generated that comment was with the bi-polarity of the last pages of this thread (before that) "What did you expected? You're to blame for expecting megatons! But E3 will be the best! Bombs everywhere!". Which is a recurring thing in the past years.
 
Because they're pacing everything out. Nintendo has pretty much at least one first party title coming a month.

March: The Legend of Zelda: Breath of the Wild
March: 1-2 Switch
March: Snipperclips
April: Mario Kart 8 Deluxe
May: Nothing (but has exclusives like Street Fighter, plus big titles like Minecraft)
June: ARMS
July: Splatoon

Then later this year we have, Nintendo published, Fire Emblem Warriors, Super Mario Odyssey, Xenoblade Chronicles 2, and probably some surprises. Plus we have third party games like Sonic Forces.


You're being ridiculously obtuse here. You're ignoring facts and logic to push your narrative.


This is where I wanted to come at. Breath of the Wild was a game that happened to Switch because it was happening to Wii U. It's a crossgen game.
I won't talk about 1-2 Switch for obvious reasons. Same for Snipperclips.
Mario Kart 8 Deluxe ? That's a glorified port with added DLC.
Nothing is nothing, as you said (and come on... Street Fighter II ???)
Which leaves us ARMS and Splatoon 2. ARMS is a game that clearly is meant for Switch and has a justification in developpement time. Even though I'm still waiting on to see for the content itself.
Splatoon 2 exist because Splatoon existed on Wii U. What I mean by that is that it's relying heavily on previous assets and content from the Wii U game, hence making the developpement of this game quite fast. I'm still waiting to have a judgement on if extensive work has been done.

Which leaves us, First party internally developped wise, Mario Odyssey, which has been in the making for 4 years (and seems to, at least, justify such a developpement) and Xenoblade Chronicles 2, which is the real big thing here in term of developpement, considering that it may have been developpement in 2 years and yet feature extensive content

My point with all of that is to question Nintendo's abilities. If you're talking about calendar though, the point still stand. Appealing, original Switch titles for now are in a number of 4.
 

Kinokou

Member
It''s no Baten Kaitos Collection, but still a good Direct.

wasted opportunity to announce switch port for Bayonetta 1+2.

Dreams for the future.

Project Mekuru looked very intriguing. Let's not sleep on a dynamic 4-player battle-puzzler.

I can't help to see it as a simplified turfwar from Splatoon, to the point where I think of it as cannibalizing, but please don't trust my judgement.
 

NewGame

Banned
Had low expectations but I was really excited mostly because of the 3DS support and lots of puzzles games.

Pikmin still looks like bogus garbage though.
 

JoeM86

Member
This is where I wanted to come at. Breath of the Wild was a game that happened to Switch because it was happening to Wii U. It's a crossgen game.
I won't talk about 1-2 Switch for obvious reasons. Same for Snipperclips.
Mario Kart 8 Deluxe ? That's a glorified port with added DLC.
Nothing is nothing, as you said (and come on... Street Fighter II ???)
Which leaves us ARMS and Splatoon 2. ARMS is a game that clearly is meant for Switch and has a justification in developpement time. Even though I'm still waiting on to see for the content itself.
Splatoon 2 exist because Splatoon existed on Wii U. What I mean by that is that it's relying heavily on previous assets and content from the Wii U game, hence making the developpement of this game quite fast. I'm still waiting to have a judgement on if extensive work has been done.

Which leaves us, First party internally developped wise, Mario Odyssey, which has been in the making for 4 years (and seems to, at least, justify such a developpement) and Xenoblade Chronicles 2, which is the real big thing here in term of developpement, considering that it may have been developpement in 2 years and yet feature extensive content

My point with all of that is to question Nintendo's abilities. If you're talking about calendar though, the point still stand. Appealing, original Switch titles for now are in a number of 4.

Ah right, so you're dismissing perfectly valid software just to push your narrative. Got you.

You're being ridiculous.
 

spekkeh

Banned
Nintendo seems to release a major game every 1.5 months thereabouts.

Zelda beginning of March, Kart end of April, Arms beginning of June, Splatoon end of July. That leaves beginning of September, end of October, beginning of December.

I'm assuming that will be FE, Mario and Xenoblade respectively, though I can see them space it out a bit more to bring Mario slightly closer to black Friday and Xenoblade closer to Christmas.

I don't really expect anything else.
 

Shahadan

Member
So 60 million people will have a Switch by the time Ever Oasis launches? The whole point was that Switch and 3ds target two different markets.

I'm not sure what this has to do with anything since Ever Oasis will bomb horribly even if it released on every platform ever.
No one cares. Even alloting a small team of 4 people to do a shitty port job is a waste of ressources.
 

LordKano

Member
You have some kind of an issue that I don't really understand. Or you're projecting something.

I said nothing about fanboys or being smarter.

What I said was paraphrasing exactly what was said countless times after the E3 2015 and when it was announced that they will have only Zelda at E3 2016 (which turned out to be pretty good in the end). And I can understand that you are not aware of that, since you weren't around.

Practically my annoyance that generated that comment was with the bi-polarity of the last pages of this thread (before that) "What did you expected? You're to blame for expecting megatons! But E3 will be the best! Bombs everywhere!".

Fine then, I apology from misinterpreting your post. I took it as an occasion to express my feelings concerning some posts like these that started to become more and more apparent from the same bunch of people with different intentions than yours.

I understand that kind of comment coming from E3 2015 which sucked big times despite being pretty hyped beforehand. I don't think it's warranted now though, as Nintendo just launched a new console and has everything to prove. We "know" (that's a stretch as nothing is official) about some games in development that aren't announced yet, so it gives kind of a basis from which you can adjust your expectations.
 
Ah right, so you're dismissing perfectly valid software just to push your narrative. Got you.

You're being ridiculous.



No, I think you're missing the point. The only software I dismissed in term of quality is 1-2 Switch and Street Fighter.
I dismissed Zelda, Mario Kart 8 Deluxe and Snipperclips in term of what it took to developp these software for Switch.

You're not getting the point I think, I'm talking about Nintendo's ability to feed the machine with appealing games, with the rise of dev costs/team sizes.
Zelda on Switch exists for the sole reason because it was developped 4 years on Wii U. It is a straigth port, that was meant to exist Switch or not. Same for Mario Kart 8 Deluxe. Snipperclips isn't internally developped and is more akin to a cute, smaller game.

The point here is to explain "Why isn't Nintendo showing their big games/What has Nintendo been doing the past 2 years" to which I answer "But can Nintendo keep up with software developpement 1st party wise ?"
We know Switch was delayed because it needed software. Then we saw what is supposed to follow it's launch, and a big chunk of these software are built on the rest of Wii U. What will happen when they'll have to build from scratch ?
 

LordKano

Member
No, I think you're missing the point. The only software I dismissed in term of quality is 1-2 Switch and Street Fighter.
I dismissed Zelda, Mario Kart 8 Deluxe and Snipperclips in term of what it took to developp these software for Switch.

You're not getting the point I think, I'm talking about Nintendo's ability to feed the machine with appealing games, with the rise of dev costs/team sizes.
Zelda on Switch exists for the sole reason because it was developped 4 years on Wii U. It is a straigth port, that was meant to exist Switch or not. Same for Mario Kart 8 Deluxe. Snipperclips isn't internally developped and is more akin to a cute, smaller game.

The point here is to explain "Why isn't Nintendo showing their big games/What has Nintendo been doing the past 2 years" to which I answer "But can Nintendo keep up with software developpement 1st party wise ?"
We know Switch was delayed because it needed software. Then we saw what is supposed to follow it's launch, and a big chunk of these software are built on the rest of Wii U. What will happen when they'll have to build from scratch ?

Maybe, just maybe, they're releasing games started on Wii U because their developments started...on Wii U ? So before their from-scratch Switch games ?

I don't know, it seems pretty obvious. At one point they moved their projects from Wii U to Switch and the result is the first year line-up of the Switch.
 

oti

Banned
I'm not sure what this has to do with anything since Ever Oasis will bomb horribly even if it released on every platform ever.
No one cares. Even alloting a small team of 4 people to do a shitty port job is a waste of ressources.

Why so dismissive? It could do well.
 

redcrayon

Member
This is where I wanted to come at. Breath of the Wild was a game that happened to Switch because it was happening to Wii U. It's a crossgen game.
I won't talk about 1-2 Switch for obvious reasons. Same for Snipperclips.
Mario Kart 8 Deluxe ? That's a glorified port with added DLC.
Nothing is nothing, as you said (and come on... Street Fighter II ???)
Which leaves us ARMS and Splatoon 2. ARMS is a game that clearly is meant for Switch and has a justification in developpement time. Even though I'm still waiting on to see for the content itself.
Splatoon 2 exist because Splatoon existed on Wii U. What I mean by that is that it's relying heavily on previous assets and content from the Wii U game, hence making the developpement of this game quite fast. I'm still waiting to have a judgement on if extensive work has been done.

Which leaves us, First party internally developped wise, Mario Odyssey, which has been in the making for 4 years (and seems to, at least, justify such a developpement) and Xenoblade Chronicles 2, which is the real big thing here in term of developpement, considering that it may have been developpement in 2 years and yet feature extensive content

My point with all of that is to question Nintendo's abilities. If you're talking about calendar though, the point still stand. Appealing, original Switch titles for now are in a number of 4.
If you're somehow dismissing BotW as an 'appealing, original' Switch game, and thus contributing to a 'drought', despite it having a ridiculous attach rate on Switch and being the game that people associate with it right now, I think you are severely reaching to make your point.

It might have started out as a WiiU title, but that doesn't make it any less the flagship Switch title to pretty much everyone that doesn't classify stuff by how it started out. It still represents a significant investment of development resources to develop the Switch version alongside the WiiU one.
 

jonno394

Member
Nintendo seems to release a major game every 1.5 months thereabouts.

Zelda beginning of March, Kart end of April, Arms beginning of June, Splatoon end of July. That leaves beginning of September, end of October, beginning of December.

I'm assuming that will be FE, Mario and Xenoblade respectively, though I can see them space it out a bit more to bring Mario slightly closer to black Friday and Xenoblade closer to Christmas.

I don't really expect anything else.

Mario will be mid November Imo, just prior to thanksgiving in USA. Fire Emblem will be In August/September like Hyrule Warriors was, if Xenoblade makes it then early December could be doable I suppose, but I still think early 2018 for it.

Pokémon and another port will be coming this year, trust me
don't trust me
 
Maybe, just maybe, they're releasing games started on Wii U because their developments started...on Wii U ? So before their from-scratch Switch games ?

I don't know, it seems pretty obvious. At one point they moved their projects from Wii U to Switch and the result is the first year line-up of the Switch.


Have you even bothered to read ?
Maybe Xenoblade Chronicles 2 started on Wii U for exemple, but at least it seems like a game built from the groundup. So does ARMS.

I'm strictly speaking here about productions, aka games that exist on Switch because they rely heavily on Wii U's rests. The point here is then again, to question their ability to produce enough content. Because they can't rely on these assets forever.



If you're somehow dismissing BotW as an 'appealing, original' Switch game, and thus contributing to a 'drought', despite it having a ridiculous attach rate on Switch and being the game that people associate with it right now, I think you are severely reaching to make your point.

It might have started out as a WiiU title, but that doesn't make it any less the flagship Switch title to pretty much everyone that doesn't classify stuff by how it started out. It still represents a significant investment of development resources to develop the Switch version alongside the WiiU one.



It is a Wii U title. Producing it for Switch took a short time because the work was already done.
 

spekkeh

Banned
Mario will be mid November Imo, just prior to thanksgiving in USA. Fire Emblem will be In August/September like Hyrule Warriors was, if Xenoblade makes it then early December could be doable I suppose, but I still think early 2018 for it.

Pokémon and another port will be coming this year, trust me
don't trust me
Yeah that's what I said :).
 

LordKano

Member
Have you even bothered to read ?
Maybe Xenoblade Chronicles 2 started on Wii U for exemple, but at least it seems like a game built from the groundup. So does ARMS.

I'm strictly speaking here about productions, aka games that exist on Switch because they rely heavily on Wii U's rests. The point here is then again, to question their ability to produce enough content. Because they can't rely on these assets forever.

Yes I've read it. You seems worried because all we've seen yet are games ported from Wii U (which is true for almost every one of them). I'm pretty sure even Xenoblade 2 started on Wii U, as you can spot Xenoblade X assets here and there (at least in the first trailer). And yes, they absolutely can't rely on these assets and needs to produce games made from scratch.

But, so far all we've seen is the first year line-up. If most of these games were planned for 2018 and still looking like projects started on Wii U, that would be worrying. It's not the case right now, and E3 (if they decide to reveal their 2018 pipeline) will be the place to see if they effectively are able to produce enough from scratch content. Right now it's hard to reach any conclusions as we have absolutely no clue of what they could release in 2018, except a Fire Emblem we've seen nothing about.
 

Shahadan

Member
Have you even bothered to read ?
Maybe Xenoblade Chronicles 2 started on Wii U for exemple, but at least it seems like a game built from the groundup. So does ARMS.

I'm strictly speaking here about productions, aka games that exist on Switch because they rely heavily on Wii U's rests. The point here is then again, to question their ability to produce enough content. Because they can't rely on these assets forever.

You're just pointing out the opposite, lol
"Oh they filled their first year with titles that were already being developed or quick to make!"
Well isn't that the obvious thing to do so titles that take years to make have time to be made? Wouldn't that prevent a drought?

I'm not sure what there is to "question" or "justify", you're just describing smart management of ressources.

Newsflash for everyone, third parties aren't coming and Nintendo will release a game overall once every two months as they always did except on Wii U.
 

Oddish1

Member
No, I think you're missing the point. The only software I dismissed in term of quality is 1-2 Switch and Street Fighter.
I dismissed Zelda, Mario Kart 8 Deluxe and Snipperclips in term of what it took to developp these software for Switch.

You're not getting the point I think, I'm talking about Nintendo's ability to feed the machine with appealing games, with the rise of dev costs/team sizes.
Zelda on Switch exists for the sole reason because it was developped 4 years on Wii U. It is a straigth port, that was meant to exist Switch or not. Same for Mario Kart 8 Deluxe. Snipperclips isn't internally developped and is more akin to a cute, smaller game.

The point here is to explain "Why isn't Nintendo showing their big games/What has Nintendo been doing the past 2 years" to which I answer "But can Nintendo keep up with software developpement 1st party wise ?"
We know Switch was delayed because it needed software. Then we saw what is supposed to follow it's launch, and a big chunk of these software are built on the rest of Wii U. What will happen when they'll have to build from scratch ?

There's no real way of knowing how well Nintendo will handle Switch development at this time, but a couple things to keep in mind though is that how Nintendo announces and releases a game doesn't necessarily reflect its completion. For example, I bet Mario Odyssey will be complete long before the holidays but it makes sense to release it then, and I bet Nintendo is holding back announcements for games releasing this year because Nintendo typically likes to have a new game announcement at E3 for later that year since it's a good excitement builder or something.

For what it's worth, I personally think that how Nintendo is handling the first year of the Switch is far better than the first year of the Wii U and to some extent the 3DS.
 

oti

Banned
There's no real way of knowing how well Nintendo will handle Switch development at this time, but a couple things to keep in mind though is that how Nintendo announces and releases a game doesn't necessarily reflect its completion. For example, I bet Mario Odyssey will be complete long before the holidays but it makes sense to release it then, and I bet Nintendo is holding back announcements for games releasing this year because Nintendo typically likes to have a new game announcement at E3 for later that year since it's a good excitement builder or something.

For what it's worth, I personally think that how Nintendo is handling the first year of the Switch is far better than the first year of the Wii U and to some extent the 3DS.

I'd bet money that Mario Odyssey is 100% done.
 
Splatoon 2 exist because Splatoon existed on Wii U. What I mean by that is that it's relying heavily on previous assets and content from the Wii U game, hence making the developpement of this game quite fast. I'm still waiting to have a judgement on if extensive work has been done.

Even for NeoGAF standards, I think this is ridiculous. Is Destiny 2 also just relying heavily on previous assets because the enemies are used again and the same classes and whatnot? No one in their right mind would say that, and no one would say that about Splatoon 2 either. I really don't see how you can dismiss Splatoon 2 like that.

To add my two cents to the Direct, I'm positively surprised with what's still coming for 3DS although I'm more than likely never touching that thing again after the Switch.
Since the focus of this direct was Splatoon 2 and ARMS, I didn't expect any earth-shattering surprises when it comes to new Switch games and I certainly didn't get that. The only remotely interesting game to me personally was that Kickstarter RPG and even then I'm more than likely not getting it just because there's so many games to play anyway on other platforms. I had hoped ARMS' release was before E3 still but I want all three of Nintendo's games over the next 3-4 months so I'm more than content with what I'm getting in the foreseeable future. It's not chock-full of games admittedly but nothing to grow concerned about yet. At E3 however, it's up to Nintendo to present us with a strong and confident Switch future. That includes more information on Xenoblade 2 and the new Mario game, and in particular completely new games that strengthen this year's line-up and the line-up beyond.
 

Shiggy

Member
I'd bet money that Mario Odyssey is 100% done.

Yup, would also bet on that. Nintendo loves sitting on long-done games to pad out their release schedule. All their 3DS releases (edit: to clarify, the games released until now) this year were already fully localised last fall.
 

oti

Banned
Yup, would also bet on that. Nintendo loves sitting on long-done games to pad out their release schedule. All their 3DS releases (edit: to clarify, the games released until now) this year were already fully localised last fall.

And Mario for Christmas just makes sense. Mario + Zelda DLC + another game and Christmas is set.
 

KingBroly

Banned
What I find most interesting about this Direct is that this is everything through July from Nintendo, which the slight exception of the Kirby stuff. So E3 should be August-December, and maybe through March of next year. It makes me wonder what

There's A TON of amiibo, though. ;_;
 
I was more expecting bullet points, I mean links are good but I may choose to prefer not using half an hour for info I could get in seconds...
Shibata is still doing them for PAL, right?
He only appeared in the form of an ancient clip they unearthed from when he last talked about Devilish Brain Training.

I think they were largely the same but I noticed Miitopia got a tamodachi news style presentation for Europe while USA played it straight but with Nintendo staff miis
 

AniHawk

Member
so this was a pretty good news day for 3ds owners and switch owners.

3ds owners get a lot of localizations throughout 2017. lots of exclusive titles although most of them are rpgs. their support seems bigger than it was for the ds in 2011 and they obviously see value in the machine as a legacy platform.

switch owners got a good amount of new titles even if they were ports. for a random day in april, it was a good bunch of announcements. i think the most telling is what some thought would happen: ps4/switch is going to be japan's new pairing. once we get into 2018, i'm expecting to see a lot more japanese releases being day and date, and we should start finding out about those titles as early as june.
 

ksamedi

Member
As a console gamer since the atari days, a consoles second and third year are always the most exciting in terms of software. I think Nintendo is doing a great job showing off the Switch from day one and I think it has a pretty appealing first few months already. This gives me hope that Switch will have lots of good stuff coming in the future. Some people in here are just too pessimistic and out of touch with reality.
 

maxcriden

Member
I'd bet money that Mario Odyssey is 100% done.

Yup, would also bet on that. Nintendo loves sitting on long-done games to pad out their release schedule. All their 3DS releases (edit: to clarify, the games released until now) this year were already fully localised last fall.

And Mario for Christmas just makes sense. Mario + Zelda DLC + another game and Christmas is set.

You guys are right on the money. Just after the January Switch Presentation, Nintendo said the game was "considerably finished."
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
A bit surprised by the negativity considering we had that Indie Direct not too long ago and the eShop release schedule has been quite consistent - feels like every other day there is something announced for Switch...still havent played all the stuff i want from the Shop.

3DS lineup looks great as well - maybe it just because i dont have as much time to play anymore but i think everyone should be fine until e3 if the own at least one other system in addition to Switch. The customer that only owns a Switch and is disappointed by the release schedule so far doesnt exist in my mind tbh lol.


Def. get the feeling that the floodgate are about to open and alot of content of all kind of sectors might hit Switch....they just need to keep the momentum going for this year and establish the platform.
 

maxcriden

Member
I was more expecting bullet points, I mean links are good but I may choose to prefer not using half an hour for info I could get in seconds...
Shibata is still doing them for PAL, right?

NA summary:

http://twinfinite.net/2017/04/all-of-the-news-from-the-nintendo-direct-today/

EU summary:

The only good summary I could find was from a banned site. I'll be happy to edit one in if someone finds one.

Dr. Kawashima's Devilish Brain Training is finally coming to Europe

JP summary:

http://nintendowire.com/news/2017/04/12/japanese-nintendo-direct-trailers-announcements/
 

LordKano

Member
When you look back at the direct, Nintendo announced absolutely nothing from their own studios. It was pretty much a third-party direct. We got localizations for 3DS (funny how most of the 3DS pipeline are actually old games lately localized), third-party announcements on Switch, but not a single first-party game. I guess there's that Kirby action game but they didn't even bother announcing a name and I guess it will be a pretty low-key title.

From Nintendo's perspective, 3DS isn't a priority anymore. Most of what's coming this year is made by external studios. Unless this changes with E3, I doubt 3DS will live past holiday 2017/early 2018.
 

Bluth54

Member
The Switch is a hybrid. End of story.

Switch is Nintendo's future. That's clear. But it's obvious that's for now it's the successor to the Wii U. The console Nintendo stopped developing games for. Nintendo needs the 3DS as a cheap entry point for price sensitive consumers. The two consumer groups that are interested in 3DS or Switch are different. Abandoning the 3DS right now would be bad business. It's just that people on a message board don't seem to understand this very basic business decision.

I've had a Switch since day one and it's clearly a handheld (a high end one) with TV out. And there's noting wrong with that, I think it's a smart move for Nintendo to move everything to a handheld given how powerful they can be now (even if I disagree with some of the decisions they made about the Switch).

I even think it's a good idea to keep supporting the 3DS for a year or two (though I think it would be a good idea to port some of their newer 3DS games to the Switch as well if they don't require the duel screens). A year or two more of some 3DS support while people move over to the Switch isn't a bad idea, but they need to move to developing software for only one system as soon as they can so they don't have the issue of software droughts again, especially since it seems like a lot of third parties are hesitant about the Switch.
 

Principate

Saint Titanfall
When you look back at the direct, Nintendo announced absolutely nothing from their own studios. It was pretty much a third-party direct. We got localizations for 3DS (funny how most of the 3DS pipeline are actually old games lately localized), third-party announcements on Switch, but not a single first-party game. I guess there's that Kirby action game but they didn't even bother announcing a name and I guess it will be a pretty low-key title.

From Nintendo's perspective, 3DS isn't a priority anymore. Most of what's coming this year is made by external studios. Unless this changes with E3, I doubt 3DS will live past holiday 2017/early 2018.
Kirby was announced
 

m.i.s.

Banned
Def. get the feeling that the floodgate are about to open and alot of content of all kind of sectors might hit Switch....they just need to keep the momentum going for this year and establish the platform.

N Fans have been saying this for many a year.

ie last years of Wii, drastic slowdown so N must be working on a slew of titles for Wii U. Wii U dies a swift death, N must be working on a slew of titles in readiness for launch of NX.

Etc etc etc - round and round she goes, where she stops nobody knows. :eek:p

Dearth of major titles announced at E3 - N must be preparing a direct for September.

Plenty for 3DS though - EO looking really good.
 

Scrawnton

Member
Kirby was announced
Kirby is the one franchise Nintendo has been known to release late in a handhelds life cycle well after its successor has even been out. Wasn't that Kirby mass attack game releases for ds well into 3DS' first year?

This time it looks more like retooling the other games assets and squeezing a bit more money out of the engine before moving on.
 
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