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Magic: the Gathering |OT11| Amonkhet - Have you ever had decks with a Pharaoh?

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I just have to interrupt this Commander / Amonkhet lovefest to say how much I absolutely love Modern as a format.

The buy-in price is definitely less than optimal but I think there's a very good argument that Modern is more fun to actually play in many cases than Standard.

So, I opened a pretty great pool at my Pre-release, but it was not to be.

Round 1 was 1-1 and then I had a seizure completely out of the blue and was rushed to the ER.

So yeah, worst Pre-release of my life.

Jeez, hope you're doing okay now.
 

HK-47

Oh, bitch bitch bitch.
The buy-in price is definitely less than optimal but I think there's a very good argument that Modern is more fun to actually play in many cases than Standard.



Jeez, hope you're doing okay now.
It sure is more fun to watch. And I say this as a person who could have watched three more seasons of collected company. (Still should have been banned)
 

sgjackson

Member
opened the worst sealed pool of my life, put together a mediocre b/g pile, went 2-2. got 3 packs as prizes since i got 6th place out of 10 people and top 8 got prizes.

lo and fuckin behold, third prize pack has this in it.

PbwjLhr.jpg


i'm probably going to try to flip it on ebay, but if anyone wants it pm me in the next couple of days cause i'd way rather deal with gaffers than ebay randoms.
 
Thanks for the wishes everyone, I'm out of the hospital now. Kind of sucks that I didn't get to participate in the full event (I had a pretty sweet Esper Midrange with the curve toppers Angel of Sanction/ Liliana's Expertise in Esper Embalm(Blue was for Censor/The Bird-Token Lord/Cycling/Card Draw.)

All three named mechanics are pretty great. Cycling is such a good curve smoother(and I'm beginning to think some of the goodies might be the real deal in Modern), Embalm is sweet as a mechanic and Exert is worth the cost (and will probably be halfdecent in Constructed with Always Watching). Something like Mini Sun Titan as the curve toppers in White Weenie so you can recur your 2 Drops.

As for Transhuman's joke, I got that it was a joke after a bit of thinking on it.

Modern is also infinitely more watchable then Standard in 99% of situations (Being either Eldrazi Winter or an amazing Standard)
 

y2dvd

Member
Easy 4-0 in 2HG for one reason - The Austere Command that I opened. That card just wasn't fair lol. I was able to cast it in each game and at least 7 for 2, completely wrecking our opponents' board.

I was BW Zombies with 2 zombie lords while my partner was GU ramp with a bunch of fliers and 2 of the hexproof crocs. Our decks combined really was not fair and I'm confident we would've went undefeated no matter who we faced.

Can I just repeat how much I love cycling? The flexibility is just amazing and keeps games less stale.
 

kirblar

Member
I know it's a joke, and it's not that bad or that rude, but it's not something you like to hear when you just had an attack.
Tone really doesn't translate well to text.

People who say "I never concede because _____" are bad players and he was mocking them.
 
Had a weird prerelease, went 2-1-1, with the draw being one of those sad "one turn off from smashing in the win" affairs.

I basically went in wanting to play anything other than green, so of course I opened Rhonas, Chaneller Initiate, and a who's-who of green beaters (Mouth to Feed, Defiant Greatmaw, Crocodile of the Crossing, Scaled Behemoth). I ended up going into red as my second color for Combat Celebrant synergy with all my cheaper green Exert beaters and some really dumb Consuming Ferver + Chaneller Initiate/Defiant Greatmaw synergies to just keep Rhonas online forever.

The star of the show, aside from Rhonas, ended up being Spidery Grasp. Bashing someone's face in with an exerted fatty and then surprise untapping with him to knock off a flyer was consistently back-breaking.

Combat Celebrant was seriously feast or famine; he was giving me 15+ damage swings on turn 4 in some games, and in others getting pinged out by a single -1/-1 token generator. The only games I really lost straight up were ones where I overplayed into Dusk // Dawn (my entire board tended to be 3 Power or greater), but I don't think I could have realistically played them differently since if I didn't beatdown fast enough I would have just let the board get gummed up and lost out to flyers.
 
Muraganda on short list, can do dinosaurs without Muraganda
Grandeur on non-legendary creatures
Time Spiral style supplemental set on short list
Block with potentially stronger top-down resonance than Innistrad in pipeline
rossthebaus asked: I'm sure you get this question a lot and I do apologize if you're tired of answering it or waving it off, but are we going to Muraganda ever? I LOVE dinosaurs and there aren't enough of them in mtg. Sent this as a chat message first on accident, oops.

Muraganda is on the short list. Also, note that if what you really want is Dinosaurs, that's possible without necessarily going to Muraganda. Dominaria, for instance, has had a few Dinosaurs over the years (although not called Dinosaurs).

==

yggdrasild49 asked: Hey MaRi, Back to "Grandeur" mechanic : you ARE the one usually replying that "not every card is made for Commander", so I quite didn't get your reply the other day. Couldn't you bring back new cards with Grandeur, maybe in a supplemental set, or as a non-keyworded, one-off ability in a regular set ? I thought it was a nice solution to balance the drawback of Legendary cards.... ��

Not every legendary card is designed for Commander, but it would be a bit insensitive to make a mechanic exclusively on Legendary creatures useless in the Commander format.

The point has been raised that we could do Grandeur on non-legendary creatures and that is something worth thinking about.

==

fistdangerfist asked: The thing I liked most about Time Spiral block was seeing old block-specific mechanics combined in interesting ways (such as having cycling and madness on the same spell). Could we see a supplemental product that plays in the same space?

It's on the supplemental set short list.

==

strymon asked: Without spoiling anything, do you feel there's any creative space that may have as strong or stronger resonance/exposure as Innistrad did?

I hope so. We have one in the pipeline. : )
 

Ashodin

Member
I dunno with both Innistrad sets they went above and beyond for tie-in media, like the print newspaper sites, the crazy escape rooms, the secret codes in their articles... it would have to beat that hands down.
 

Yeef

Member
In that case build troll decks like Gaddock Teeg, Hidetsugu, Zo-Zu, Empress Galina, Jhoira etc.
True story: I don't play EDH, but I have a bunch of friends that do. One built a Grixis deck called "Shuffle Troll" where the goal is to get everyone to shuffle their 100-card decks as frequently as possible. Since it doesn't have a real win condition, the house rule is that when Shuffle Troll is in the game, if you shuffle 21 times you're forced to concede.
 

traveler

Not Wario
Opened Gideon of the Trials, Invocation Vindicate, Temmet, the UW cycle land, the new Hero's Downfall in my pool. Went WB with a splash for Temmet and the 2UW embalm bird that gives tokens vigilance and flying off the cycle land, an island, and evolving wilds. Went 2-0-2 with the last games of the drawn games clearly in the bag. I didn't want to be a jerk, but I knew from the moment we ended the first game of the first match, it was a draw. My opponent generally took forever to play, had multiple 1 minute plus turns where he literally did nothing, forgot draw steps only to take them back at the end of his turn, sideboarded, did a full pile shuffle, then thought he forgot something in sideboarding so he did it again, AND took a couple minutes to fold his jacket into its own pocket instead of just hanging it on the chair. I watched the clock pretty intently and 100% guaranteed used less than 7 minutes of it across all three games in my priority.

Similarly, I was beating down my third round opponent handily- had him 31 to 2 with an unblockable 2/2 lifelink on the board in turns when it ended, among other things- but he also played slowly, though not as much as the first guy. Was frustrating that round because I asked if he was done nearing the end of time, he said no, thought about it for 2 minutes, then time in round got called and he passed to me after getting round 0 declared on his turn without doing anything. I would have won with that one more turn had he passed sooner.

I recognize that prereleases bring in new players, and even the vets that come in aren't necessarily efficient tourney players/know the new cards. It's also a non competitive event and I already had absurd value in my pool from the invocation and Gideon, so I didn't press it, but those were two matches I would have 100% had in the bag on mtgo (nice to praise mtgo for something it actually does better than the in person game every now and then!) so its super frustrating to lose prizes to that, especially given the frankly almost shady actions. :/

Prize pack had a harsh mentor, though, to top off my already great pulls, so all in all, a good experience. I think the format is fairly fun on first glance, but definitely prone to ground stalls as others have noted.

Highlights of the day were Sacred Cat tokens doing roughly a billion damage across matches thanks to Temmet, and being the bad guy who color screwed his sealed opponent on turn 3 by vindicating his only island.
 
Opened Gideon of the Trials, Invocation Vindicate, Temmet, the UW cycle land, the new Hero's Downfall in my pool. Went WB with a splash for Temmet and the 2UW embalm bird that gives tokens vigilance and flying off the cycle land, an island, and evolving wilds. Went 2-0-2 with the last games of the drawn games clearly in the bag. I didn't want to be a jerk, but I knew from the moment we ended the first game of the first match, it was a draw. My opponent generally took forever to play, had multiple 1 minute plus turns where he literally did nothing, forgot draw steps only to take them back at the end of his turn, sideboarded, did a full pile shuffle, then thought he forgot something in sideboarding so he did it again, AND took a couple minutes to fold his jacket into its own pocket instead of just hanging it on the chair. I watched the clock pretty intently and 100% guaranteed used less than 7 minutes of it across all three games in my priority.

Similarly, I was beating down my third round opponent handily- had him 31 to 2 with an unblockable 2/2 lifelink on the board in turns when it ended, among other things- but he also played slowly, though not as much as the first guy. Was frustrating that round because I asked if he was done nearing the end of time, he said no, thought about it for 2 minutes, then time in round got called and he passed to me after getting round 0 declared on his turn without doing anything. I would have won with that one more turn had he passed sooner.

I recognize that prereleases bring in new players, and even the vets that come in aren't necessarily efficient tourney players/know the new cards. It's also a non competitive event and I already had absurd value in my pool from the invocation and Gideon, so I didn't press it, but those were two matches I would have 100% had in the bag on mtgo (nice to praise mtgo for something it actually does better than the in person game every now and then!) so its super frustrating to lose prizes to that, especially given the frankly almost shady actions. :/

Prize pack had a harsh mentor, though, to top off my already great pulls, so all in all, a good experience. I think the format is fairly fun on first glance, but definitely prone to ground stalls as others have noted.

Highlights of the day were Sacred Cat tokens doing roughly a billion damage across matches thanks to Temmet, and being the bad guy who color screwed his sealed opponent on turn 3 by vindicating his only island.

You know, as bad as that feeling is, I'd take if over the guy I played who was running hardcore control/denial. The game, by no means surprising on any level, went to a draw.

Because the guy clearly knew how to play the game well enough that he has to have realized the deck he built could only hope to draw games unless his opponent is mana screwed, and he didn't seem like some kind of raging asshole, so it's just like... c'mon, fella. I get it's probably your favorite archetype, but play something with a chance of actually winning sets.
 

traveler

Not Wario
Outside of one game that Gideon handily won by going aggro nearly immediately, he was mostly a glorified fan bearer for me all day. Don't get me wrong- that's a perfectly fine card; he just rarely played like the bomb pws typically are. I never used his ult as it always seemed like it'd be a bad move to do so. Still glad I pulled him for the value; he's just not that backbreaking in limited.

You know, as bad as that feeling is, I'd take if over the guy I played who was running hardcore control/denial. The game, by no means surprising on any level, went to a draw.

Because the guy clearly knew how to play the game well enough that he has to have realized the deck he built could only hope to draw games unless his opponent is mana screwed, and he didn't seem like some kind of raging asshole, so it's just like... c'mon, fella. I get it's probably your favorite archetype, but play something with a chance of actually winning sets.

...yeah that's not even an legit sealed archetype. To be fair, I think everyone was kind of caught off-guard at how drawn out matches got today. I saw way more matches going to time than is typical at a prerelease. Embalm just gums up the ground so much.
 

DrArchon

Member
Just finished up my Pre-Release. Ran a mostly white Mardu deck with a bunch of removal and a number of exert guys. Rares in my deck include Gideon of the Trials, Archfiend of Ifnir, Glory-Bound Initiate, and Never // Return, along with two of the cycle lands (one being my promo).

Unsung heroes of the deck include:
-Desert Cerodon - Expensive to cast, but basically always took a card from the opponent, either as removal, a combat trick, or a blocker. A cheap cycling cost made it much better to draw early on and went well with the Archfiend.
-Start // Finish - Cheap combat trick that turns into removal. Pretty nice. And because you're not casting Finish from your hand, it takes the sting away from sac'ing a creature to kill something. Was never disappointed to draw this.
-Vizier of Deferment - It's a pretty basic combat trick most of the time, but with so many tokens running around, it can be a nice piece of removal as well.

Went 3-1 over all. First three games I dominated, but the last one I got mana screwed in the first match and in the second one he played bombs faster than I could play removal. Basically all of the rare cards in my deck were fantastic. Gideon was a monster no matter when I drew him. When I wanted to be aggressive, he was unstoppable, and we I needed to hold back, he locked down whatever their biggest bomb was. I didn't get to use the Archfiend's ability that much, but he did the job as a 5 power flyer that had to be answered. Never // Return was great in the way that only unconditional removal can be, and getting a token later was nice. I didn't draw Glory-Bound Initiate often, but he was one of the few creatures I regularly exerted, because the Lifelink was that good.

Only decent cards I got from my prize packs were Bontu and a second Gideon. I'm not sure anyone at the event got any invocations, though I saw a couple that people got at earlier ones.
 

traveler

Not Wario
^
I saw a number of players enjoying the Vizier/embalm interaction, but another slight trick he's good for that I saw several players miss is exiling your own exerted creature end of turn to a) get it back into play untapped for your next combat and b) render it immune to sorcery speed removal for a turn.
 
...yeah that's not even an legit sealed archetype. To be fair, I think everyone was kind of caught off-guard at how drawn out matches got today. I saw way more matches going to time than is typical at a prerelease. Embalm just gums up the ground so much.

Yeah, I was in Red/Green aggro with thankfully about the best possible support for it, and I still had games going way too late. Even with Deathtouch + Trample combo it was legit hard to end games unless I just got a Turn 4 Combat Celebrant face-smash. Most others I had to build up a ridiculous board with 9 mana up so that Rhonas could just make it impossible to block enough damage.

Not to mention I had a game against an opponent who opened three Baleful Ammits. Boy is it fun chunking through 40 life worth of B/W creature recursion in Limited.
 

Violet_0

Banned
so today is the day the cat gets in the bag?

I'm in the Netherlands later this week so I'll try to hit up a store for a draft in Amsterdam or Utrecht. Any recommendations?
 
so today is the day the cat gets in the bag?

I'm in the Netherlands later this week so I'll try to hit up a store for a draft in Amsterdam or Utrecht. Any recommendations?

Pray you open some decent flyers. There's a real dearth of them at Common, so you can end up with a sad, grounded pool in a format desperate for evasion.
 

Violet_0

Banned
Pray you open some decent flyers. There's a real dearth of them at Common, so you can end up with a sad, grounded pool in a format desperate for evasion.

sounds like a plan. But hey, I'd also be content with drafting a bunch of removals to answer all their fliers

did you guys know that I never got even a single expedition or masterpiece? That just seems terribly unfair to me
 

traveler

Not Wario
I'm optimistic this time. They can't have pro tour coverage dominated by copy cat and mardu vehicles. Gideon and cat are both eating a ban.
 

Hackworth

Member
So, I opened a pretty great pool at my Pre-release, but it was not to be.

Round 1 was 1-1 and then I had a seizure completely out of the blue and was rushed to the ER.

So yeah, worst Pre-release of my life.
That sucks. You doing okay now?

EDIT: how did I miss like a page of the topic

Also: Exert isgreat with literally any untap abilities in the set, but particularly the Blue Vizer (falling sands?) helped me in my prerelease deck.

As far as special card printings go, I got one Expedition back in BFZ and that's been it so far. They're like 1/2000 odds, I think.
 

y2dvd

Member
sounds like a plan. But hey, I'd also be content with drafting a bunch of removals to answer all their fliers

did you guys know that I never got even a single expedition or masterpiece? That just seems terribly unfair to me

The odds are extremely low, but I've been fortunate enough to open a few Expeditions, a Masterpiece, and an Invocation today. The person next to me got a Cryptic Command and my buddy a Oterka Invocation tho.
 
sounds like a plan. But hey, I'd also be content with drafting a bunch of removals to answer all their fliers

did you guys know that I never got even a single expedition or masterpiece? That just seems terribly unfair to me

"Answer all their fliers" doesn't really leave you with a means to do damage through a board crowded with creatures when you're done. Removal's still good, of course, but there's not exactly a heap of it in the format, and a lot of what's there doesn't answer Embalm creatures profitably, or Gods at all. You're almost certainly still going to want to run it, but if you're thinking, "It's Limited and I've got removal, this is a done deal"... yeah, not really.

So, yeah. If you see some nice Rare/Mythic fliers I would honestly prioritize that over removal even if you're looking for criteria to make color choices. Cards like Angel of Sanctions, Glyph Keeper, Curator of Mysteries, Archfiend of Ifnir, Glorybringer, Seraph of the Suns, and Angler Drake are the real MVPs of this set, to the extent I'd even prioritize them over normal bomb-ass fatties like Scaled Behemoth or Rhonas.
 

ironmang

Member
Yo I hate people who take FOREVER to play

Becomes even worse at prereleases since almost nobody is familiar with the set. Many of my matches this weekend we ended up taking 30 minutes to play game 1 lol.

sounds like a plan. But hey, I'd also be content with drafting a bunch of removals to answer all their fliers

did you guys know that I never got even a single expedition or masterpiece? That just seems terribly unfair to me

When BFZ came out I was playing constantly and winning a shit ton of packs and I stopped counting after 300 packs with no expedition. Finally ended up getting my first in may the following year when opening like 25 prize packs lol. Got a Sol Ring at the Kaladesh prerelease and just got a Maelstrom Pulse today. Surprised it only took me 70 packs to get an Invocation (3 prereleases 18 packs + prizes of 20, 14, 18).

Before BFZ I used to offer to trade packs always since opening is bad value but thought about the feelbads if I trade like 3 packs for a random standard mythic and they end up getting a Delta.

edit: remembered that, just to add insult to injury, I never even opened a Gideon in BFZ.
 

Violet_0

Banned
I totally get your point but, well
... Seraph of the Suns, and Angler Drake are the real MVPs of this set, to the extent I'd even prioritize them over normal bomb-ass fatties ... Rhonas.
let's not get too crazy :p

+ prizes of 20, 14, 18

feaking hell. I played at events with 100+ players and only got like 6 packs for second place. At the LGS that I attend right now, everyone gets the same (small) number of packs for pre-releases regardless of how well they do
 

OnPoint

Member
sounds like a plan. But hey, I'd also be content with drafting a bunch of removals to answer all their fliers

did you guys know that I never got even a single expedition or masterpiece? That just seems terribly unfair to me

I've only opened one. Friends I have, they've opened a few. But some have gone hog wild with box buying recently for some reason. So that explains it.
 

ajf009

Member
The buy-in price is definitely less than optimal but I think there's a very good argument that Modern is more fun to actually play in many cases than Standard.


I agree the price is daunting at first, but how long can you remain competitive in Standard for the price of a decent & fun modern deck or 2?
 

ironmang

Member
feaking hell. I played at events with 100+ players and only got like 6 packs for second place. At the LGS that I attend right now, everyone gets the same (small) number of packs for pre-releases regardless of how well they do

On Friday it was 39 people and they paid out to 7 with 1st getting a box. I posted a couple pages ago that I used to play at a store like yours and remembered how crappy it felt to get 12 packs after winning a 70 person prerelease.

To be fair I should mention my current store charges $25 and gives 3 packs per player as prizes but since WOTC only provides 2 per player the 3rd is Aether Revolt. Still though, I was very surprised to get a masterpiece/invocation out of 70 packs after my previous droughts lol.
 
I totally get your point but, well

let's not get too crazy :p

I ran Rhonas. My deck was built in such a way that he was always on; I had maybe one turn total where he wasn't swinging.

I would have almost always rather had a 4/4 flier. In my experience, Rhonas doesn't really end games until you can set up multiple fat creatures to swing with enough mana up to throw Trample on them. In other words, yeah he comes out for 3 but he isn't actually going to win you the game until way later, if at all.

Like seriously, the board is a mess in this set. Between the Embalm cards and old fashion value piles like the Catlord a 5/5 deathtouch doesn't put in the sort of work you'd hope if he's stuck on the ground. You've got to get Trample on him to do anything that'll stick, and keep in mind he can't buff himself. (I was having to do it through Cartouche and Brute Strength.)
 

GoutPatrol

Forgotten in his cell
I totally get your point but, well

let's not get too crazy :p



feaking hell. I played at events with 100+ players and only got like 6 packs for second place. At the LGS that I attend right now, everyone gets the same (small) number of packs for pre-releases regardless of how well they do

My LGS only has pack-a-win policy. Very flat.
 
So ChannelFireball did a Top 8 on the best limited bombs in the set:

https://www.youtube.com/watch?v=kiR-7unJ4OI

Huh.... that's weird...

Where the hell is Glorybringer?!?!?!?

Yeah I saw this. They are insane for missing glorybringer. Its #1 as far as I can tell, but it should def be on the list regardless. It seriously feels just a few shades worse than pack rat in limited. I've never played with a more busted card (besides pack rat).
 

sgjackson

Member
glorybringer was nuts, but 2/5 of the time I had it cast they had the answer (usually the exile target creature spell).

glorybringer having haste means it gets value a lot more often than stuff like archfiend, which very often died and didn't really do anything when i played against it. they're both obviously crazy, though.
 

Wulfric

Member
On Friday it was 39 people and they paid out to 7 with 1st getting a box. I posted a couple pages ago that I used to play at a store like yours and remembered how crappy it felt to get 12 packs after winning a 70 person prerelease.

To be fair I should mention my current store charges $25 and gives 3 packs per player as prizes but since WOTC only provides 2 per player the 3rd is Aether Revolt. Still though, I was very surprised to get a masterpiece/invocation out of 70 packs after my previous droughts lol.

What country is this?

I paid $32, 2 packs per win. Of course, it was only 50 people and they gave something to everybody.

I wouldn't mind a prize structure like yours.
 

Yeef

Member
So, I just noticed that all of the basic CITP tapped duals have Amonkhet printings at common. Only the RW and BG ones are in the planeswalker decks (with new art). The others still have their BFZ & SOI arts respectively (except for the GU and GW ones that have art from previous planeswalker decks). I wonder if they come in the deckbuilder's toolkit.


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i played 10 in-person sealed matches during prereleases. haven't played a card game in-person since the 90s, but i think i like it more than mtgo

the biggest potential problem seems to be that it's really easy for someone to just slow play and force a game to go to time. does this happen a lot?

i'd mainly play draft, so if slow-play is a problem specific to large tournaments then i might not care as much
 

You left out the one where he confirmed the other non-Bolas walker in HoD is a new, Amonkhet-native character.

I'm calling it now: nothing gets banned

There's a lot of evidence that they're not sufficiently good at properly balancing current Standard environments but basically no evidence that they're just complete fuckin' stupid morons, so.

I agree the price is daunting at first, but how long can you remain competitive in Standard for the price of a decent & fun modern deck or 2?

Yeah I can at least conceive of a world where I would buy into Modern while I basically would never play Standard with my own cards for any reason on Earth.

So, I just noticed that all of the basic CITP tapped duals have Amonkhet printings at common.

There's only eight planeswalker decks per Standard cycle so if they didn't do something like this then 2-4 of these lands would be out of Standard at any given time.
 
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