If the full controller setup is different, they need to detail it, pronto.
People don't like being treated like red headed step children for not using motion.
Splatoon did fine. And it'll be inferior to motion controls, so why not learn them?
Control schemes have to be intuitive in some fashion. You can't map leftwards, rightwards, forwards, backwards movement to four trigger buttons without it feeling you're juggling with some monstrosity. And then what if I want to dash/evade instead of move? I'll have to grow another thumb to push another button while controlling the analog stick?
Who said they're would all be trigger buttons. The game essentially works based on Z targeting or lock on. You move relative to the other player not independently. You use hold and tap to differentiate dash and movement.
What's your moving forward and backwards button?
Another button any you feel is optimal. Some will use face buttons for button/moving others bumping. That's detailed in the excerpt.
So you'll have to take your thumbs off the analog sticks when you're moving forwards and backwards.
Also aren't all the shoulder buttons on Switch controllers digital instead of analog?
I've yet to play any game where a motion flick isn't demonstrably worse than pressing a button in terms of responsiveness.
I really wish the switch had no motion capabilities in it at all.
It's by far the worst part of BOTW.
Its not about liking change. I loved the motion controls in Splatoon/Splatoon 2 testfire.Using your own body is not as accurate as using a controller...
...according to some people.
I remember people having this debate in June 2014 about Splatoon and Gyro Aiming and then I was the first person at EGX 2014 in September to play it...it worked fine.
Played ARMS the week before the Switch came out and had no issues with using the motion.
But some people don't like change.
I mean, can someone show me a game which maps Left and Right arms to each Thumbstick and it works well? As in "Gee, this game tracks my swings so accurately I wouldn't need motion at all!"
That's why I said tap and hold rather than differentiating by the trigger pressure. I think that'd be similar to motion anyway Dashing forward while punching doesn't seem to be a easy thing momentarily doing it before or after seems much easier.
Apologies if this is a dumb question, but what's the right stick doing when using both Joy-Cons (in handheld mode)/ Pro controller?
Its not about liking change. I loved the motion controls in Splatoon/Splatoon 2 testfire.
But I want to go full handheld. The motion controls in Arms do not lend itself to handheld mode at all. And I won't detach my joycons in handheld mode since that is uncomfortable to me. Alot.
I am starting to worry that I won't find this fun in handheld mode. Hopefully the handheld controls are detailed really soon so I can make a buying decision. I will not play this game on a tv, so if handheld controls are bad, I may sadly skip this game. Which I really don't want to do. It should still be find when you had the extra set of buttons, but they need to detail the controls exactly.
Then how about moving left and backwards at the same time? Hold the trigger button and another face button at the same time? How do you punch during that?
The point is once you have to go through all that complexity just to reach motion control parity, something has gone wrong.
He was talking about the Pro Controller.
No one seems to know yet since those controls have yet to be detailed.
How do you do that in motion? I'm not even sure you can they'd be different inputs if your already punching..
The EDGE article also mentions there's items that appear each round (which can switched off in the options menu). One powers up your super, one heals you, and the other is a time bomb that you and your opponent can "hot potato" back and forth with punches until it explodes.
mewtheed on the Nintendo Switch Reddit found one of the items in the last direct.
It's from the 2v2 part of the direct. When you punch the drone it drops the item.
That's the weird thing has no one outside of this writer bothered to use the physical controls or were they not available.
To move in any direction (any degree within the full 360), you just tilt in that direction instead of using a combination of up down left right. You lose that with your control scheme.
As to moving and controlling punching motions at the same time, I posed that as a question yet to be answered even for motion controls. I don't have an answer but you said that very easy with traditional controls.
Have we not passed the "motion controls=bad" mindset? Hopefully dual joycons provide a better traditional experience for those who really hate motion.
I'm not saying it's bound to happen again with arms, but in the past Nintendo made same stupid things concerning controls in order to support the lowest common denominator like Wii mote only controls. Mario 3D World, NSMB and DKTF really suffered from the fact that supported controllers with more buttons were not allowed to actually use them. Although they are still great games.
Edit:
I should clarify that I already played the game with motion controls and liked it.
That was in one direction. I wasn't talking about going to the side and back simultaneously while punching with both arms,
That's not the problem. The problem is this impression seems to confirm only the most basic of control schemes, while many gaffers could draw up so much more. We have no confirmation at all whether there is a more advanced control scheme, which is incredibly worrying.Splatoon did fine. And it'll be inferior to motion controls, so why not learn them?
That's not the problem. The problem is this impression seems to confirm only the most basic of control schemes, while many gaffers could draw up so much more. We have no confirmation at all whether there is a more advanced control scheme, which is incredibly worrying.
Sure, I'd say being able to move around the arena precisely is far more important than juggling movement and punch directions at this point though. Would you consider being able to move in 8 directions parity with motion controls?
The revised versions do.no it doesn't.
unless they updated it after launch.
That's a bit of an overkill solution. You'd be gimping a number of Nintendo's games by taking out motion controls, including Splatoon.I've yet to play any game where a motion flick isn't demonstrably worse than pressing a button in terms of responsiveness.
I really wish the switch had no motion capabilities in it at all.
It's by far the worst part of BOTW.
What do you mean "Complete Experience"? If the Motion gives an advantage, is the Pro Controller not a "Complete Experience"?
"Game is better with motion controls, therefore, it must not be the next Splatoon."
What
It really is best played using the motion controls. I think people will be pleasantly surprised. You can pull off everything you need to with very small movements, you don't have to flail.
Some people just want to use the Switch as a portable device.Aren't the motion controls what makes this game exciting? Were people angry that they couldn't play Wii Sports Boxing with buttons?
You can't even use rollers properly (jumping while moving) with non motion controls. Not to mention jump shooting in general is a big part of the meta.Splatoon is highly playable without motion. I actually think it is better without motion. But that id the minority opinion.
Aren't the motion controls what makes this game exciting? Were people angry that they couldn't play Wii Sports Boxing with buttons?
Some people just want to use the Switch as a portable device.
I use the Switch mostly as a portable. This seems like a hard pass.
Aren't the motion controls what makes this game exciting? Were people angry that they couldn't play Wii Sports Boxing with buttons?
Aren't the motion controls what makes this game exciting? Were people angry that they couldn't play Wii Sports Boxing with buttons?
It does but because the Switch is a hybrid console some people(including me) would want to be able to play the game on go as well.
Sure, I'd say being able to move around the arena precisely is far more important than juggling movement and punch directions at this point though. Would you consider being able to move in 8 directions parity with motion controls?
Can they give us a demo or testfire for this game? I want to try out the controls before I buy it, I'm not convinced yet.