Aztechnology
Member
I ended up caving and ordering the other day. I've seen enough to feel ok about buying it on Pro at least. If I don't like it, easy to just sell it.
Definitively interested. Perhaps not at full price but still.
What is the world explanation for no guns in the game? A lot of "tech" seems rather advanced so i'm interested how they spin it.
Here's what the Dev posted when I asked him about differences between PS Pro and PC.I am really curious about that pc version! Also, this game looks great. ENjoy people!
We still use APEX (as well as PhysX) as physics middleware, but this time no more APEX turbulence (the CUDA-only particle system which is PC-/NV-only). APEX cloth and destruction are CPU based simulations and therefore cross-platform compatible. Since LotF we developed our own GPU particle system which is 100% cross-platform.
PS Pro has two modes to choose: "performance" (1080p, 60 FPS) and "quality" (2880x1620, 30 FPS). Me personally would go for 60 FPS because this really pays off in an action game.
Also, SSR is disabled at the moment, mainly to provide stable, v-synced 60 FPS without other visual compromises.
On PC, you also have some advanced quality options to get higher texture & shadowmap resolutions or higher volumetric lighting quality (buffer resolution).
I think the combat structure, game design and level design is what defines Souls.This might sound salting on the game , but one of the biggest attraction of Souls game is amazing creatures/enemies design , but Surge has none of it so I don't know why it's being labelled as Souls-like .
Because its the same genre really. Not a fan of it also with the comparison. But awell it is what it is.This might sound salting on the game , but one of the biggest attraction of Souls game is amazing creatures/enemies design , but Surge has none of it so I don't know why it's being labelled as Souls-like .
Doing a video this week.
Possibly the best implementation of PS4 Pro support to date. A nice change from Prey which has none (despite the Pro logo)
This might sound salting on the game , but one of the biggest attraction of Souls game is amazing creatures/enemies design , but Surge has none of it so I don't know why it's being labelled as Souls-like .
I think the combat structure, game design and level design is what defines Souls.
Already played like 12 hours and i really like this game.
Never got into Lords of the Fallen by the way.
John from Digital Foundry on The Surge:
Prepare For a Challenge
After first completing The Surge, youll open up an option called New Game+. This new mode lets you play through the full game again, with a twist. In New Game+, youll face far tougher enemies than your first time playing, starting from the very first area! Although you start with full access to all equipment gained from previous runs, enemies will hit harder and be more heavily armored. New Game+ doesnt only feature scaled up versions of the same enemy placements seen in the normal game - youll also have to watch out for new placements of tougher foes. Not only that, but weve hidden some extra secrets that only the keenest-eyed players will spot!
Risk and Reward
With the extra challenge offered by New Game+, youre going to have a rough time surviving the CREO complex. Fortunately, you do have ways of tanking up and dishing out additional damage. During your first playthrough of The Surge, youre able to upgrade your equipment to higher tiers, such as Mk. II, Mk. III, etc. You do this by cutting off the relevant equipment directly from your enemies and using the resulting scrap to craft with. New Game+ allows you to upgrade even higher tiers of equipment, raising the cap enforced in the standard game. And it doesnt end there...
How Many Plusses?
The challenge isnt over upon completion of your first New Game+ play through - each time you complete the game, youll unlock the next tier of New Game+. The New Game+ tiers can theoretically go on forever, with enemies that scale indefinitely. However, new equipment tiers stop being unlocked at New Game+++ (up to Mk. XX), so itll be extremely tough (if not impossible) pass a certain point!
Someone mentioned above that ranged weapons exist but are shields a thing or is avoiding damage done solely by dodging?
Only watched a small amount of video content on the game and haven't noticed any shields yet.
Is there a parry move? It would be a shame if there wasn't.
Guess he/she was talking about a drone? There're only a few drone that I found so far.
Ranged attack, melee attack, area slowdown and protective shield drone.
The issue is that people throw around this nebulous "soulslike" term without really considering the consequences.
It's nice that people feel like From have created/revitalised a sub-genre, but we need to remember that it'll mean different things to different people. Superficially, "soulslike" may generally be used to reference things like stamina management, weighted attack motions that need to be committed to/compensated for, and lite permadeath elements (effectively an offshoot of "Action RPG").
But many would still rather associate Souls with things like world building, enemy/boss variety, subtle design/choreography, etc. which naturally creates a rift in expectations. It makes sense to ask things like Strings did, because for some that's where the true appeal lies.
Well Rogue, NetHack, Bionic Dues, Cogmind, Caves of Qud, Dwarf Fortress, etc. are all roguelikes, even though they all have different themes, different focuses, and whatnot, since they share similar mechanical and structural elementsWhile the combat structure and level design (do you mean interconnected layout rather than design?) hold similarities, I think the "game design" of The Surge, and that of Dark Souls/Bloodborne are fundamentally different.
FWIW, I personally don't mind the growing trend of "Souls-like" if it helps to define something on a casual/superficial level, but I do think games players and journalists alike owe it to themselves and their peers to choose their words a bit more carefully, and judge something on its own terms/merits, rather than immediately defaulting to comparisons.
^ Yeah, in my opinion that's what most refer to when they mean/say soulslike.The issue is that people throw around this nebulous "soulslike" term without really considering the consequences.
It's nice that people feel like From have created/revitalised a sub-genre, but we need to remember that it'll mean different things to different people. Superficially, "soulslike" may generally be used to reference things like stamina management, weighted attack motions that need to be committed to/compensated for, and lite permadeath elements (effectively an offshoot of "Action RPG").
and not that so much.But many would still rather associate Souls with things like world building, enemy/boss variety, subtle design/choreography, etc. which naturally creates a rift in expectations. It makes sense to ask things like Strings did, because for some that's where the true appeal lies.
There are "guns" in the game. Flamethrowers and rocket launchers as well. The guns are more like laser guns though and they're used more as support both by your character (via your drone) and by the enemies.
Already played like 12 hours and i really like this game.
Never got into Lords of the Fallen by the way.
Okay but do they explain why e.g. everybody doesn't use rocket launchers, because if i had to choose between blasting someone away from 100 meters or getting close to someone who wields some huge pointy pike at me, i would choose the first.
Just interested, don't want to criticise that, just curious if theres an explanation or "because it's like that".
Not yetAnyone on PC get their keys yet?
NEW GAME+ information from the official pages on Facebook.
Is the difficulty manageable? Pretty easy to grasp the upgrade/power usage system?
They're construction workers and the like in what looks like some giant factory facility. They're not soldiers on a military base with easy access to fire arms.
Ah, nice. Thanks. Haven't looked into the story yet so that clears things up.
Anyone have word how long the game is? Wondering if I should knock this out before playing Injustice 2 or if I should hold off a bit since they come out on the same day. Not sure I'm in the mood for another 30+ hour trek after being bombarded by Zelda, Horizon, Person 5, Yakuza 0, and Nioh all at the same time.
Anyone have word how long the game is? Wondering if I should knock this out before playing Injustice 2 or if I should hold off a bit since they come out on the same day. Not sure I'm in the mood for another 30+ hour trek after being bombarded by Zelda, Horizon, Person 5, Yakuza 0, and Nioh all at the same time.
I would try it if it had a character editor. Playing as pre defined mr. Video game hero doesn't interest me.
Its sort of like dead space as most of the armors and weapons are re purposed "everyday" tools
looks cool, but the enemies dont have health bars?
looks cool, but the enemies dont have health bars?