How much FPS was it on PS4/Xbone?
And PS3/360?
I can't remember. I thought it was 30 for story stuff, but 60 for PVP?
All versions of Destiny ran at 30 FPS (or tried to, in the case of the PS3/360) at all times.
I can understand PS4Pro but i am shock Scorpio will get held back too. Sucks for the console gamers I guess
Are there any direct feed vids of pc version out yet?
I feel like footage of the PC version is being held back so PS4/Pro/Scorpio/XB1 owners don't lose their shit and start spamming Activision/Bungie all over social media.
No confirmation yet. Only hope that remains is that if there was some sort of truth to that supposed leak saying MS is not allowing it (possibly due to it not being a windows 10 store title) and as a result it by default has become an important feature for the PS4, leading to an on-stage announcement at Sony's E3 conference.Sorry if this has been answered, but cross save ? If not then I'm out 100% considering this isn't a launch date platform.
I feel like footage of the PC version is being held back so PS4/Pro/Scorpio/XB1 owners don't lose their shit and start spamming Activision/Bungie all over social media.
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I feel like footage of the PC version is being held back so PS4/Pro/Scorpio/XB1 owners don't lose their shit and start spamming Activision/Bungie all over social media.
- PS4 and PC Cross-Save (not Cross-Play), and Microsoft is holding back the Cross Save for XBox
The Destiny experience has always been largely rooted in spectacle (or at least the pursuit of it, improving with later additions to the base game), particularly with the coop content like strikes/raids. It's not shocking they would prioritize spectacle/effects over framerate on resource-limited hardware, they want you to be awed by giant bosses, raid architecture, etc. I can see why people primarily focused in PVP would be a bit frustrated though since it seems like that's largely irrelevant there.
I feel like Scorpio version is being held back so PS4/Pro owners don't lose their shit and start spamming Activision/Bungie all over social media.
Amazing that Battlefront can run 60 fps with 40 players and Destiny 2 cant with 8 players.
Different engine, different genre, different devs, etc.
Well you have an option for 60, it's just a delayed solution elsewhere :3Yeah and the devs probably drink another coffee brand as well, but that doesnt change that it sucks they didnt go for 60 fps. But since it looks lile they are using the same engine it would probably have taken much time to do
I blame the lack of 60 on consoles on the engine. It's clearly the same engine is still being used (well, an improved version of it), and we all read and heard how that engine is hell on earth. Which is also why I'm bummed that they didn't go with a new engine... It's still destiny though
Toggle in last of us remastered between 30fps and 60fps, there is actually a significant difference.
But that situation already exists due to differences and discrepancies in literally every component that the console is hooked up to.I'll stand by what I'm saying, there should never be a situation in the console space where owners of the less expensive consoles are at a disadvantage against those who pay more.
This is bullshit why do people keep saying this? You guys know this is the same engine they have been updating since halo right? the same games that were all 30fps on console,it has nothing to do with the engine and a lot to do with what bungie is prioritizing.
They are targeting 30 fps so they can have a good amount of enemies on screen without it dipping.
Because Bungo decided to, that's why.I really dont get why it has to be same FPS on both PS4 and PRO.
Like on PC you can play on 30 fps if you have bad PC and 120 fps if you are good
why it isnt same here
I really dont get why it has to be same FPS on both PS4 and PRO.
Like on PC you can play on 30 fps if you have bad PC and 120 fps if you are good
why it isnt same here
I really dont get why it has to be same FPS on both PS4 and PRO.
Like on PC you can play on 30 fps if you have bad PC and 120 fps if you are good
why it isnt same here
I really dont get why it has to be same FPS on both PS4 and PRO.
Like on PC you can play on 30 fps if you have bad PC and 120 fps if you are good
why it isnt same here
Do you know about the Jaguar CPUs?I really dont get why it has to be same FPS on both PS4 and PRO.
Like on PC you can play on 30 fps if you have bad PC and 120 fps if you are good
why it isnt same here
For technical reasons, since 60 fps Destiny would look much worse than 30 fps Destiny, and for parity reasons, to make sure the experience is consistent on all consoles of the same family.
60 fps is better but honestly I never, not even once thought that was Destiny's problem. The game is so smooth it doesn't feel slow at all. Wouldn't change that for a 60fps with dips.
uh yes it does. Sony has said multiple times PS4 Pro will not get an advantage over the PS4 in competitive multiplayer games. Dark Souls and Bloodborne are locked frame rates. Stop spreading bullshit."Parity clause" does not exist. God damn it.
Yes they would. God damn it.
Resolution only affects GPU for the most part. Using reconstruction from a lower resolution won't magically up your framerate if your game is CPU bound. Going to 60 puts additional load on CPU as is but if your game is already heavy on the CPU then there's no chance for that to happen. And reconstruction only provides roughly around 30% performance boost over native.not really? obviously some concessions would have to be made but i don't think the difference would be so large to warrant that level of hyperbole. and besides, the temporal resolution boost would more than make up for any slight graphical downgrades here and there.
Resolution only affects GPU for the most part. Using reconstruction from a lower resolution won't magically up your framerate if your game is CPU bound. Going to 60 puts additional load on CPU as is but if your game is already heavy on the CPU then there's no chance for that to happen. And reconstruction only provides roughly around 30% performance boost over native.
All console destiny will be at 30fps...bookmark this post.
Oh yes sure, 60FPS improves temporal stability considerably. I can actually see the frame skipping that happens at 30FPS when there's no or poor motion blur to mask it.by temporal resolution i mean framerate. i think slightly downgraded graphics at 60 fps look and play much better than a bit better graphics but worse framerate.
🤔well done, miller.skippins
Oh yes sure, 60FPS improves temporal stability considerably. I can actually see the frame skipping that happens at 30FPS when there's no or poor motion blur to mask it.
However I do not believe Destiny 2 would have been able to achieve 60FPS with just a minor graphical downgrade. The game is most likely heavy on CPU due to the size of the environments, enemy count, enemy AI and other stuff so dropping graphics a bit probably wouldn't have done much.