• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Destiny 2 is 30 fps on consoles, uncapped on PC

Status
Not open for further replies.

renzolama

Member
The Destiny experience has always been largely rooted in spectacle (or at least the pursuit of it, improving with later additions to the base game), particularly with the coop content like strikes/raids. It's not shocking they would prioritize spectacle/effects over framerate on resource-limited hardware, they want you to be awed by giant bosses, raid architecture, etc. I can see why people primarily focused in PVP would be a bit frustrated though since it seems like that's largely irrelevant there.
 
C6UjZfzWcAA4wNT.jpg
 

0racle

Member
Sorry if this has been answered, but cross save ? If not then I'm out 100% considering this isn't a launch date platform.
 

Sizzel

Member
Wow - that PC version. Hopefully now that the tech is not gimped, they also follow through on the narrative. Interested to see if this realizes the promise of D1.Widescreen,144 fps, 4k60, battle net...glorious. Deffo the place to play if one can.
 

ArtHands

Thinks buying more servers can fix a bad patch
I can understand PS4Pro but i am shock Scorpio will get held back too. Sucks for the console gamers I guess
 

-hadouken

Member
I can understand PS4Pro but i am shock Scorpio will get held back too. Sucks for the console gamers I guess

PS4 version of D1 was held back by the weaker specced X1 (despite Sony having the marketing deal.) Both of those versions were also held back by the 360/PS3 versions. Your surprise is misplaced.
 

farisr

Member
Sorry if this has been answered, but cross save ? If not then I'm out 100% considering this isn't a launch date platform.
No confirmation yet. Only hope that remains is that if there was some sort of truth to that supposed leak saying MS is not allowing it (possibly due to it not being a windows 10 store title) and as a result it by default has become an important feature for the PS4, leading to an on-stage announcement at Sony's E3 conference.

So... chances are slim. I've lost hope.
 

alt27

Member
Why do so many people not understand why your not getting 60 on a premium console, and 30 on its base model?? Its going to be the same on both versions.

Please explain your thinking, LOL
 
So will this game be pushing much texture and physics wise ? or is it just the team being Plain lazy ?

i ask out of interest

Not a destiny fan.
 

Tomeru

Member
The Destiny experience has always been largely rooted in spectacle (or at least the pursuit of it, improving with later additions to the base game), particularly with the coop content like strikes/raids. It's not shocking they would prioritize spectacle/effects over framerate on resource-limited hardware, they want you to be awed by giant bosses, raid architecture, etc. I can see why people primarily focused in PVP would be a bit frustrated though since it seems like that's largely irrelevant there.

I blame the lack of 60 on consoles on the engine. It's clearly the same engine is still being used (well, an improved version of it), and we all read and heard how that engine is hell on earth. Which is also why I'm bummed that they didn't go with a new engine... It's still destiny though :)
 

TP-DK

Member
Different engine, different genre, different devs, etc.

Yeah and the devs probably drink another coffee brand as well, but that doesnt change that it sucks they didnt go for 60 fps. But since it looks lile they are using the same engine it would probably have taken much time to do :(
 

Tecnniqe

Banned
Yeah and the devs probably drink another coffee brand as well, but that doesnt change that it sucks they didnt go for 60 fps. But since it looks lile they are using the same engine it would probably have taken much time to do :(
Well you have an option for 60, it's just a delayed solution elsewhere :3
 
I blame the lack of 60 on consoles on the engine. It's clearly the same engine is still being used (well, an improved version of it), and we all read and heard how that engine is hell on earth. Which is also why I'm bummed that they didn't go with a new engine... It's still destiny though :)

This is bullshit why do people keep saying this? You guys know this is the same engine they have been updating since halo right? the same games that were all 30fps on console,it has nothing to do with the engine and a lot to do with what bungie is prioritizing.

They are targeting 30 fps so they can have a good amount of enemies on screen without it dipping.
 
Toggle in last of us remastered between 30fps and 60fps, there is actually a significant difference.

I shit you not when I tell you this was the first time I actively tried to see the difference between the two. Like, spent hours toggling between the two.

I am still incapable of telling which is which. Like, completely unable. I accept that I'm likely in the minority among hardcore gamers.
 
I'll stand by what I'm saying, there should never be a situation in the console space where owners of the less expensive consoles are at a disadvantage against those who pay more.
But that situation already exists due to differences and discrepancies in literally every component that the console is hooked up to.
 

Tomeru

Member
This is bullshit why do people keep saying this? You guys know this is the same engine they have been updating since halo right? the same games that were all 30fps on console,it has nothing to do with the engine and a lot to do with what bungie is prioritizing.

They are targeting 30 fps so they can have a good amount of enemies on screen without it dipping.

You just pointed out to them using an aging engine, and that somehow has nothing to do with being able/not being able to achieve 60 with all bells and whistles? And you call my post bullshit?

There are many games out there that offer better visual quality and 60 frames while showing more stuff on screen than Destiny. So it's either Bungie are incompetent, or their engine is holding them back. It's one of the two, and nothing with priorities. Their engine is the major problem.
 

opricnik

Banned
I really dont get why it has to be same FPS on both PS4 and PRO.

Like on PC you can play on 30 fps if you have bad PC and 120 fps if you are good

why it isnt same here
 

Vashetti

Banned
I really dont get why it has to be same FPS on both PS4 and PRO.

Like on PC you can play on 30 fps if you have bad PC and 120 fps if you are good

why it isnt same here

They've literally stated earlier that the issue is the CPUs. They wouldn't be happy with the targeting 60 performance on the Pro and Scorpio CPUs so they just locked them all at 30.
 

FingerBang

Member
I really dont get why it has to be same FPS on both PS4 and PRO.

Like on PC you can play on 30 fps if you have bad PC and 120 fps if you are good

why it isnt same here

For technical reasons, since 60 fps Destiny would look much worse than 30 fps Destiny, and for parity reasons, to make sure the experience is consistent on all consoles of the same family.

60 fps is better but honestly I never, not even once thought that was Destiny's problem. The game is so smooth it doesn't feel slow at all. Wouldn't change that for a 60fps with dips.
 

cuate

Banned
For technical reasons, since 60 fps Destiny would look much worse than 30 fps Destiny, and for parity reasons, to make sure the experience is consistent on all consoles of the same family.

60 fps is better but honestly I never, not even once thought that was Destiny's problem. The game is so smooth it doesn't feel slow at all. Wouldn't change that for a 60fps with dips.

not really? obviously some concessions would have to be made but i don't think the difference would be so large to warrant that level of hyperbole. and besides, the temporal resolution boost would more than make up for any slight graphical downgrades here and there.
 

nOoblet16

Member
I don't think people understand what game engines are when they say it's the same engine or it's a brand new engine. I feel like an updated/modified engine will get looked upon as a brand new if it provides a graphical boost (idtech 5- idtech 6) but at the same time an updated engine will get looked upon as "legacy crap" even it it looks significantly better but ends up having back end performance problems (idtech 5- Void) and automatically blame the old engine for problems even if that's not the case.

Destiny 2 is using a new engine for all intent and purpose, a renderer is just a part of the engine it's not the ONLY part. We know that the biggest issue with the old engine was the content creator which is why they have this new engine now for faster content creation and deployment. Just because it's built on top of older engine does not make it "restrictive". Your darling Frostbite engine goes back to Frostbite 1 days as well same for CryEngine that goes back to CE2. It's always an iterative development and again, the renderer is only part of an engine and they've updated it as well. It's pure nonsense to claim there are no upgrades when I can clearly see Bokeh DoF, GPU particles, materials, proper PBR and lighting upgrades compared to Destiny 1. And from what we are told the areas are going to be bigger, denser and more seamless...which is an upgrade as well probably due to ditching last gen.

not really? obviously some concessions would have to be made but i don't think the difference would be so large to warrant that level of hyperbole. and besides, the temporal resolution boost would more than make up for any slight graphical downgrades here and there.
Resolution only affects GPU for the most part. Using reconstruction from a lower resolution won't magically up your framerate if your game is CPU bound. Going to 60 puts additional load on CPU as is but if your game is already heavy on the CPU then there's no chance for that to happen. And reconstruction only provides roughly around 30% performance boost over native.
 

cuate

Banned
Resolution only affects GPU for the most part. Using reconstruction from a lower resolution won't magically up your framerate if your game is CPU bound. Going to 60 puts additional load on CPU as is but if your game is already heavy on the CPU then there's no chance for that to happen. And reconstruction only provides roughly around 30% performance boost over native.

by temporal resolution i mean framerate. i think slightly downgraded graphics at 60 fps look and play much better than a bit better graphics but worse framerate.
 

nOoblet16

Member
by temporal resolution i mean framerate. i think slightly downgraded graphics at 60 fps look and play much better than a bit better graphics but worse framerate.
Oh yes sure, 60FPS improves temporal stability considerably. I can actually see the frame skipping that happens at 30FPS when there's no or poor motion blur to mask it.

However I do not believe Destiny 2 would have been able to achieve 60FPS with just a minor graphical downgrade. The game is most likely heavy on CPU due to the size of the environments, enemy count, enemy AI and other stuff so dropping graphics a bit probably wouldn't have done much.
 
Oh yes sure, 60FPS improves temporal stability considerably. I can actually see the frame skipping that happens at 30FPS when there's no or poor motion blur to mask it.

However I do not believe Destiny 2 would have been able to achieve 60FPS with just a minor graphical downgrade. The game is most likely heavy on CPU due to the size of the environments, enemy count, enemy AI and other stuff so dropping graphics a bit probably wouldn't have done much.

Battlefield 1 targets 60fps on consoles with much, much larger environments, player count and destruction. It isn't smooth 60 for sure though.
 
Status
Not open for further replies.
Top Bottom