Undead Labs partnered with MS Studios for SoD2, so no, not really.
Does partnering with MS means they are going to hire 300 more developers and turn into an AAA game?
No?
They of course it's still an indie game that looks 'indie'.
This (and the running animation) is where I believe they got hurt the most. We could hear the caracter talking but no facial animation at all... So obvious that it feels almost like it was intended...
Of course. It's only one of the best zombie games in existence. And the best open-world zombie game there is.I havent played the first yet, as I barely use my xbox and assumed this would get a Nov release. Also the first looked a bit dodgy.
However, if the new version is delayed, and graphically not much improved as posters above suggest, is it still worth playing the first?
There's coop, which makes immediately much, much better.
The game is fine, I don't think many here have actually played the first one.
Yeah...
Do we know if this world will be as sparse as the first? I thought I read in a dev blog that there was more to the world. If the team hasn't blown up but they have to produce assets for a world three times larger, that could explain some things.
To be fair it's still pretty much a year away from us. I guess a lot can improve?
Apparently there are more than 1000 character traits that your survivors have. It will be interesting to see how they bear out.
Microsoft's response to Days Gone and Last of Us Part II?
I hated SOD YOSE. I will wait for the Digital Foundry analysis first; a perma-death zombie game where the frame rate constantly yoyos, sometimes freezing for a second when driving and the zombies can magically clip their way through doors isn't fun. YOSE had unacceptable levels of jank and was never fixed so I won't give UL the benefit of the doubt for the sequel.
Graphics looked fine on the 4K HDR Mixer stream, animations aside.
It looked awful..
Seems to barely be an improved over the first one.
Its has a totally different engine. Unreal 4. And way more budget. The first one was a indie game really.
I consider the first one the best Zombie game ever made (minus RE)...so barely an improvement is fine with me X-D.
Was hoping it was 2017 though.
The trailer was done in the style they have always done trailers.The game itself? Nah. The tone of that trailer however, as well as some of the shots and dialogue beats-- hell even the way the narration was voiced-- seemed ripped from the Days Gone trailer. Which I thought was disappointing since SoD is a great game and a known quantity, unlike Days Gone, so apeing the feel of the DG trailer for a SoD2 reveal seemed super unnecessary.
Think the game looks fine really. UE4 is a nice engine and its open world. Really improved over the first one.
Not much is known so far ask I know. What we do know is that's it's the same location as the first game but will be much bigger and have new areas/locations to explore.
I think we should prepare for huge swathes of nothing in between the interesting locations.
I'm sure it will, might have been better if they didn't show it or put together a cinematic trailer with the new release date.
Think the game looks fine really. UE4 is a nice engine and its open world. Really improved over the first one.
I don't believe the co-op is forced, you can still play solo.
The co-op isn't forced, it's 100% optional you're correct. You can play it single player or in co-op.
Yeah, but i gotta be honest...i would have bitched even more then, haha. I appreciate that we mostly got gameplay in the trailers yesterday.
Hmmm....it does look good in these gifs. It's certainly a huge huuuuuge step up from the first one. New engine is crystal clear here. Thing is..i was in a party chat with ten people yesterday and as soon as this was shown...someone said ''oh man, this gets gobbled up by Days Gone.'' but i think some would be expecting a bit too much. Isn't Undead Labs still a relatively small team compared to Days Gone dev?
this looks really good, in gane characters are all randomized assets so i dont expect them to look "great" but tbey do have to work on facial animationsThink the game looks fine really. UE4 is a nice engine and its open world. Really improved over the first one.
The first SoD was a bit janky so I don't know why anyone would have expected it to all be gone this time around. And for me the jank was part of the charm.
Not sure what you mean but co-op has been confirmed. You can drop into other people's games and bring back all the stats and loot you gain there.
Thanks, that's a good point. The game had a lot of rough edges and in the end was better for it.I wouldn't call it part of the charm, but more a neccessary evil. The thing is that as soon as you turn something like this into an AAA game, it'll lose everything that makes it interesting. What makes it interesting are all the systems running in the background, slightly out of control and something that could potentially punish/reward you unfairly. No one would dare do a game like the first State of Decay with an AAA level budget. It would morph into something else.
First game was one of my favourite XBLA releases, frame rate issues hindered it though and the Xbox One version isn't that much better in that regard.
Will keep an eye on this but those animations are disappointing for a sequel on new hardware,jerky, rigid.