?
Not sure what you're talking about there, I must have missed something.
Xenoblade 2?
Ah okay.
Doesn't really look like Tales of, more Xenoblade with a shonen jump protagonist and some very doubtful character designs (and by that I mean closer to Idea Factory's games than Tales of)
You give to much credit to internet reactions.
Federation Force flopped because of the reactions.
I'm really questioning how games like Skyrim, Mario + Rabbits, Rocket League, FIFA do on the Switch in Japan:
- Big western RPG on a handheld
- XCOM with Mario branding
- Sport games that allow portable multiplayer
Predicting is going to be fun
Ōkami;240614784 said:Serious, the first offical release of Rocket League in Japan is the Switch version,
that one could do well.
Pokemon is getting way too many releases. If Pokemon Switch comes out in 2018 it will be 3 years in a row. US/UM may belong to the same generation but they are as main as they can be. Sales will be affected in a small or big way,
Ōkami;240614784 said:I predict Skyrim will sell 6 million units on Japan this year, just on Switch, the added portabilty of a portable game will help and the tens of millions that will buy Splatoon 2 will need something else.
FIFA will go up to former Winning Eleven levels thanks to portability, Konami cries!
Serious, the first offical release of Rocket League in Japan is the Switch version,
that one could do well.
Pokemon is getting way too many releases. If Pokemon Switch comes out in 2018 it will be 3 years in a row. US/UM may belong to the same generation but they are as main as they can be. Sales will be affected in a small or big way,
It also stuck out to me that they announced Metroid Prime 4 with a logo to help make sure the 3DS game didn't upset people.
Pokemon is getting way too many releases. If Pokemon Switch comes out in 2018 it will be 3 years in a row. US/UM may belong to the same generation but they are as main as they can be. Sales will be affected in a small or big way,
You mean the same internet reactions that determined the success of all those recent ubisoft ip's some of which even reviewed poorly.Federation Force flopped because of the reactions.
I think the big issue in getting early Japanese support for both PS4 and Switch is that they followed up PS3 and Wii U respectively. 3DS (following DS) and even Vita (following PSP) had no problem having much stronger 3rd party support from the outset. Even Wii U was stronger arguably before it launched.
Ōkami;240614784 said:Serious, the first offical release of Rocket League in Japan is the Switch version,
that one could do well.
Ōkami;240640584 said:Also, Rocket League is technically on the Japanese Xbox store, but its the English version, its not on the Japanese PS Store at all, there's no localized version.
Seems like the Switch version will be the first, if its price at like 2000 yen it could to well.
- Skyrim will do well, but not incredibly so.
- Hard to predict Mario + Rabbids, but it is 2018 in Japan apparently.
- FIFA and Rocket League are both non-factors in Japan.
The big announcements for Switch in Japan were Yoshi, Kirby, and Pokemon... all 2018 at the earliest.
Ōkami;240614784 said:I predict Skyrim will sell 6 million units on Japan this year, just on Switch, the added portabilty of a portable game will help and the tens of millions that will buy Splatoon 2 will need something else.
FIFA will go up to former Winning Eleven levels thanks to portability, Konami cries!
Serious, the first offical release of Rocket League in Japan is the Switch version,
that one could do well.
Ōkami;240640584 said:Also, Rocket League is technically on the Japanese Xbox store, but its the English version, its not on the Japanese PS Store at all, there's no localized version.
Seems like the Switch version will be the first, if its price at like 2000 yen it could to well.
Pokemon is getting way too many releases. If Pokemon Switch comes out in 2018 it will be 3 years in a row. US/UM may belong to the same generation but they are as main as they can be. Sales will be affected in a small or big way,
Pokemon is getting way too many releases. If Pokemon Switch comes out in 2018 it will be 3 years in a row. US/UM may belong to the same generation but they are as main as they can be. Sales will be affected in a small or big way,
bleh, I actually looked for it some time ago and didn't showed up, but PSN is barely working because of that sale.Fake news. It's been up on JPSN since 2015. It never charts on the digital downloads because it's no Minecraft.
Are you new to the pokemon scene?
2009-Pokemon Platinum
2010-Pokemon HG/SS
2011-Pokemon Black/White
2012-Pokemon B2/W2
2013-Pokemon X/Y
2014-Pokemon OR/AS
2015- No game after 6 years straight
2016-Pokemon S/M
2017-Pokemon US/UM
Games for the biggest months of the year are interestingly missing.
Missing the Yakuza launch title and Knack, PS4 didn't got a truly big game until Dragon Quest Heroes, a year after launch.
You mean the same internet reactions that determined the success of all those recent ubisoft ip's some of which even reviewed poorly.
Or hell the switch being DoA.
I think they have a reason for it though, releasing XX in the west could harm the sales of MHWWell I hope the Internet reactions will make a MH XX Switch localization happen.
Huge dick move. It really feels like Capcom shitting on their fanbase.
I'll echo something Alberto said in the old MHW thread: Capcom is going to be watching DQXI sales very closely.
Will be interesting going forward!
?
I'm missing details.
Which version of DQXI and, in the west or Japan?
This was greenlit before the Switch was even a solidified concept, the 3DS was winding down, the WiiU an unmitigated disaster, and before the PS4's anemic sales/market position in Japan became clear.
Times were different and games take a long time to make.
Capcom almost certainly wasn't anticipating their major platform for this title in Japan to to have basically shit the bed in an otherwise empty market for home consoles. (Its going to start slipping behind the PS3, and the PS3 was competing with and eclipsed by the Wii in its time.) But that's what it is now, and not what it was then.
I suspect, very much so, that they shifted focus westward through development as the market realities of Japan became clear because there was no real reversal of course and Japan was pretty much a lost cause.
I am afraid i have to disagree. Some of you are making huge fuss about PS4 falling behind PS3. A small number of units that will surely pass it again after DQXI doesn't make much difference. PS4 was way ahead of PS3 for more time plus it's selling more software. The comparison will be more meaningful (like were the system will settle) after fall/early 2018.
As for MH. MH World/5 could always be 3DS title or next portable game. By your saying, Capcom before making MH4 had only PSP viable option and it's successor yet they went with the most risky choice.
Wrong, this is a Japanese thread.
2008-Pokemon Platinum
2009-Pokemon HG/SS
2010-Pokemon Black/White
2011-Nothing
2012-Pokemon B2/W2
2013-Pokemon X/Y
2014-Pokemon OR/AS
2015- No game after 3 years straight
2016-Pokemon S/M
2017-Pokemon US/UM
If I'm not mistaken the PS3 sold quite a bit better in the latter half of its life in Japan than it did in the first half (hardware and software). At this point, it's possible the PS4 has already peaked.
Relative software release times/hardware costs makes this completely moot. The PS4 was way ahead because it went through all of its software and multiple price-drops before the PS3 hit its FFXIII/Slim moment (and the PS3 launched at a terrible price), post that moment the PS3 very, very rapidly made up ground to the PS4's LTD. The software of the PS4 is indeed higher but it is not higher-per-title, that has proven itself to actually be rather low and the PS4 has been seeing the vast majority of the market's releases.
A momentary spike isn't in and of itself going to change the week to week performance, which is why I noted that unless DQXI changes the trajectories in the long term its basically just a errant spike on an otherwise set slope. Moreover, as we have now discussed multiple times, the PS4 has a very weak software line up ahead of it between DQXI and MHW, that will almost assuredly hurt said trajectory even further.
What? The series went through some rather peculiar movements during the post-PSP transition. Going to Wii then to 3DS, but the Wii was then a much healthier platform than the PS4 is now and the Wii was subsequently phased out for the 3DS which on paper would not have been a risky platform at all. Not by any logical standard following the utterly astronomical successes of the DS and major growth on the PSP.
Six months after, i wouldn't say that PS3 very rapidly made up, especially by a small number of units. As for the software, as long as it's higher it's okay. I don't understand why you mention higher per title (except from trying to strength your opinion) because it's completely irrelevant in terms of profit/revenue(and not only).
The only peculiar was Monster Hunter Tri. 3DS on paper wasn't a risky platform and of couurse neither was Switch on paper when Capcom started the development of MH World.
I mean, I am defining rapid relative to weekly sales % of numbers. With baselines as low as we're discussing here, "big" is ultimately relatively small and takes time to make up differences but its still rapid. The PS3 picked up speed and caught up to the PS4 *after* the PS4 had already exhausted what could potentially be its peak before the PS3 ever even hit its own.
Software totals being higher is good on the broad. Software titles per title struggling to reach high numbers is bad for specific large franchises like, say, FF or MH. Most companies don't generally enjoy major declines on their marquee titles.
Indication suggests that the Switch likely was not yet a thing, so not quite.
As I said, I think they greenlit MHW in a time when, basically, they were shooting blind and expected the PS4 to not crater out of the gate. After said cratering and paltry "recovery" they shifted focus to where the PS4 was successful and moved their attention westward. Hence the E3 reveal, the E3 information and so on.
Maybe you are right but i think that Capcom's decision to put MH World on PS4 was more because they wanted to strength the franchise in the west and not because they were expecting some amazing performance from PS4 in Japan.
Maybe you are right but i think that Capcom's decision to put MH World on PS4 was more because they wanted to strength the franchise in the west and not because they were expecting some amazing performance from PS4 in Japan.