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Bungie are upsetting the fan base with Destiny 2

Anthem was my "game of e3" but we've seen and know too little about it to make such ridiculous claims.

I thought Division looked good too, but the end game was trash. Everyone I know that switched to Division ended up right back on Destiny shortly after.

If the the Division would have had a decent end game I would have kept playing. They screwed that up, but that's a story for another thread. I have high hopes for Anthem but yeah we need to see a lot more of it.
 
Replacing one shitty practice with another one going the opposite direction doesn't solve anything.

It should have never been started in the first place. But at this point it's one of the most futile things to fight against, the deals are done and this is a part of gaming now.
 
I listened to the entire interview the Luke Smith excerpt was taken from and had the exact opposite reaction as the OP. It was a remarkably refreshing, candid interview that was decidedly free of BS. Admitting the state of the lore in Destiny - which was apparent for all to see - and laying out the plan to re-establish it and build toward a conclusion is exactly what I want this series to do. So I was really happy to hear that.

Really, if Bungie being candid about their failings in D1 and their plans for D2 is what constitutes "upsetting the fan base" then we're either deep into hyperbole territory, or dealing with people with no perspective. Or both.

The rest of the list are a mix of intentional design decisions that come with sequels and statements that certain things will not be there at launch - implying they'll come later. A huge swath of Destiny's features came after ship, and it's not really reasonable to expect feature parity at launch for Destiny 2. Partly because it's a different game, and partly because they gotta ship the thing. Adding private matches after release is not a biggie.

D2 is in this space where when Bungie makes changes they get people upset, but it's simultaneously not different enough to be a full sequel, for some. Just imagine if they upended the core gameplay.

The only change I'm actually upset about so far is limiting PvP to 4v4 modes. I played almost entirely BTB in Halo, and 6v6 modes in Destiny, so it's a major turn-off for me. But then I play relatively little Crucible and also understand why (design focus). Meanwhile the suite of new activities in the open spaces sounds freaking great, so I'll take the trade off.

Preach.
 

Holiday

Banned
The rest of the list are a mix of intentional design decisions that come with sequels and statements that certain things will not be there at launch - implying they'll come later. A huge swath of Destiny's features came after ship, and it's not really reasonable to expect feature parity at launch for Destiny 2. Partly because it's a different game, and partly because they gotta ship the thing. Adding private matches after release is not a biggie.
.

But wasn't one of the biggest problems with Destiny 1 the fact that it took so long to get basic features like private matches, quest tracking, etc.? Not having some of those features in Destiny 2 from launch feels like a step back. I think being concerned that they are stripping features again is a legitimate reaction.
 

Trojan

Member
I can understand why some people would be upset, but I'm definitely excited to dig into D2. The game has its flaws but from everything I've seen and read they're heading in the right direction for the sequel. Nothing mentioned in the OP bothers me much except maybe dedicated servers, but I'm more interested in PvE and use PvP mainly for grinding out marks.
 

Mathieran

Banned
I don't think bungie cares about the story and ultimately it doesn't matter to most people who buy these games.

Look at the anthem reveal, they didn't tell us anything about what's going on in that world and didn't even try to make it seem like we should care. It's because it's not important to the majority of people who buy these kinds of games.
 

EGOMON

Member
I stopped caring about the sequel the moment they announced it. A sequel not improving in the first game is just wrong they even made it worse
 
What a disappointment. Between this and the lack of dedicated servers, I'm over Destiny 2.

But when's Anthem?

The Crux for Anthem will be content. If they don't have a healthy breadth of content they are in trouble. Destiny was, imagine Vanilla WoW. It built on content and they'll likely re-use a ton of stuff in Destiny 2. Which means there's a greater breadth of content. Unless Anthem launches with a fairly healthy amount of content, people will be frustrated.

They were willing to put up with the bullshit Destiny 1 dropped because it was the first of its kind on the console. People may not be as accepting of a third looter shooter with a dirth of content.

The design really didn't show us anything, the "zone choices" looked like they play out akin to something like Gummy Ships in Kingdom hearts. You choose a location, launch into an instances flight and then land in an instances area. So we have no idea what kind of area of play were talking about either. We need lots more info.

TLDR: Destiny is WoW essentially now for looter shooters and we all know how many MMO's tried and failed after it because of startup times to get content rolling taking far too long.
 

Lee

Member
I listened to the entire interview the Luke Smith excerpt was taken from and had the exact opposite reaction as the OP. It was a remarkably refreshing, candid interview that was decidedly free of BS. Admitting the state of the lore in Destiny - which was apparent for all to see - and laying out the plan to re-establish it and build toward a conclusion is exactly what I want this series to do. So I was really happy to hear that.

Agreed. I can see where a few of the comments have people worried, but overall I really appreciate Luke's candor.

The only change I'm actually upset about so far is limiting PvP to 4v4 modes. I played almost entirely BTB in Halo, and 6v6 modes in Destiny, so it's a major turn-off for me. But then I play relatively little Crucible and also understand why (design focus).

Bungie did so great with BTB. It sucked that vehicles in PvP never really worked out in Destiny 1 and that instead of giving it another shot in D2 they are going the opposite direction, but I'm excited to see what it's like. I think 4v4 trials is going to be a ton of fun.
 
There are defiantly alot of mistakes Bungie is making with D2, people have valid concerns. But saying like Bungie is upsetting the fan base isn't really true. I went to E3 this year and by far I think the most popular game there that everyone was talking about and having positive reactions to was Destiny 2. It was at three different booths and it had the longest line maybe only second to Nintendo. Every casual conversation I had with a random person it was among one of the best games they played or saw.

As usual this long thread of negative news on neogaf or the internet doesn't represent the larger Desinty fan base, general fans or casual consumers feelings. Destiny 2 is going to be a giant hit and it looks like a way better game than Destiny 1, the game Destiny 1 should have been.

Again I'm not trying to say some of these complaints are not valid, they are but it's been more positive than negative just those headlines and neogaf forums dont really echo that. Also stuff like DLC on this system is always going to be a thing that a publisher decides. Sony and Activation have had exclusive deal for Destiny and Cod now for a while, sucks for the consumer but it's not the developer making those decisions, doesn't mean you can't be mad about that one just saying don't blame Bungie for that.
 

Bold One

Member

Oh Please,

The Bungie.net community is ALWAYS in whinge mode. Nothing new there.

Myelin is a loremaster, so not surprised the Exo Stranger thing has his jimmies rustled.
 
I listened to the entire interview the Luke Smith excerpt was taken from and had the exact opposite reaction as the OP. It was a remarkably refreshing, candid interview that was decidedly free of BS. Admitting the state of the lore in Destiny - which was apparent for all to see - and laying out the plan to re-establish it and build toward a conclusion is exactly what I want this series to do. So I was really happy to hear that.

Not sure what you're getting at. Destiny's lore is amazing. The Book of Sorrows is 40,000 words and beautifully written. The story of Jaren Ward & The Last Word is amazing. The grimoire is huge & weird & tremendous & the only reason I care about Destiny's universe. Destiny's lore has always been great.

I get that people wish it was in the game, but the last thing I want to do when I sit down on the couch is to read tiny text on a screen. The longform stories in the grimoire can't ever be in the game anyway.

That's what I think people are upset about losing. Destiny's in game story (after Vanilla) has been quite good (read: functional). It could be better yeah, but the grimoire is literally Bungie's best story work since Marathon.

So the lore is great (aside from the Darkness thing), bring more of it in, sure, but don't abandon the amazing work done so far.
 

Lee

Member
The grimoire is huge & weird & tremendous & the only reason I care about Destiny's universe. Destiny's lore has always been great.

I get that people wish it was in the game, but the last thing I want to do when I sit down on the couch is to read tiny text on a screen. The longform stories in the grimoire can't ever be in the game anyway.

My man.

All of the lore will still make it online (Ishtar Collective, etc.) so don't stress about having to read it on a tiny screen, and I have faith we'll get more longform stuff in one format or another.

I was thinking the other day how much of an impact it would have had on the game had they released the Books of Sorrow before Destiny 1 came out. All that context on the Hive, Oryx, Crota, the Traveler, the Vex, Quria trying to adapt the Hive's power (which is my personal explanation for the whole Black Garden thing). I know it wasn't written at the time but it would have gone so far.
 
The Crux for Anthem will be content. If they don't have a healthy breadth of content they are in trouble. Destiny was, imagine Vanilla WoW. It built on content and they'll likely re-use a ton of stuff in Destiny 2. Which means there's a greater breadth of content. Unless Anthem launches with a fairly healthy amount of content, people will be frustrated.

They were willing to put up with the bullshit Destiny 1 dropped because it was the first of its kind on the console. People may not be as accepting of a third looter shooter with a dirth of content.

The design really didn't show us anything, the "zone choices" looked like they play out akin to something like Gummy Ships in Kingdom hearts. You choose a location, launch into an instances flight and then land in an instances area. So we have no idea what kind of area of play were talking about either. We need lots more info.

TLDR: Destiny is WoW essentially now for looter shooters and we all know how many MMO's tried and failed after it because of startup times to get content rolling taking far too long.

Destiny had ships that you could buy, but not actually fly. You'd only see them get flown during loading screen transitions.

I hope Anthem doesn't have anything that weak.

As for content, man, I'm mostly about the gameplay. It looks fun to fly around and shoot big monsters in a custom Iron Man suit.
 

Falchion

Member
Yeah I'm pretty turned off from Destiny 2 at this point. I'm sure it'll do really well but I'm going to skip it because I'd much rather play a bunch of other new games this fall.
 

broony

Member
Do you have a link to that? Curious to see how they worded that clearly dumb design choice.
They have talked about it numerous times but I think it was in the kotaku interview that this thread is referencing. Either that or the recent ign interview. They definitely said it again recently.


Essentially the choice to do it that way is to take you out of the fight, to make it a risk to do mid battle. Make it a d-pad press and it over trivialises heavy ammo and it's value in combat decisions. When they talked about it recently I think they said the delay in the screen appearing is timed.
 

Stinkles

Clothed, sober, cooperative
I'm games where you can customize your character's appearance, I always try to make my very first character have my likeness. That includes having a nice, full and well-groomed brown beard.

When beards aren't even an option, I'm usually forced to shave completely just to match my character. It's really annoying.

Mine is almost always the default character with no features or hair, because that's how I look, so I have an implicit bias.
 

Raven117

Member
As Ive said before in a few threads like these...

The community is bitching about dumb things Bungie does? Feels like home. Missed ya guardians and I'll see you in Sept.! Where we all love to hate and hate to love all that Destiny is and if we aren't playing it, we are on the internet bitch about it.
 
You can see how many hours you played in destiny here:
https://www.wastedondestiny.com/

enter your PSN/xbl gamer tag and marvel at how many hours you sunk into the game, does NOT include time spent in social spaces or orbit either! I'm at 1200 hours or a bit over 7 weeks. It very much scratched that shoot'n'loot MMO-esque vibe I haven't had since world of warcraft, but while I will buy Destiny 2 I don't think another game is gonna scratch that itch until it does something completely new and different, they are all just games now you play for 40-100 hours and then sorta stop playing.
 

Gator86

Member
They have talked about it numerous times but I think it was in the kotaku interview that this thread is referencing. Either that or the recent ign interview. They definitely said it again recently.


Essentially the choice to do it that way is to take you out of the fight, to make it a risk to do mid battle. Make it a d-pad press and it over trivialises heavy ammo and it's value in combat decisions. When they talked about it recently I think they said the delay in the screen appearing is timed.

Why not just add some type of animation to it then so you can still quickly and easily choose to use it, but there's clear consequences for doing so? A comparison (I've become the thing I hate most) would be using healing in a Souls game. There's a relatively long animation for it that endangers you mid-fight but you're not clicking around in menus. Just an example I thought of in 5 seconds, but there's definitely ways to use shortcuts in a thoughtful​ way that won't cheapen encounters.

I just disagree with Bungie's design choices on so many things. I don't think they're good at this.
 

daffy

Banned
Yeah I'm pretty turned off from Destiny 2 at this point. I'm sure it'll do really well but I'm going to skip it because I'd much rather play a bunch of other new games this fall.
Not really a whole lot of new deep multiplayer titles though until November
 

broony

Member
Why not just add some type of animation to it then so you can still quickly and easily choose to use it, but there's clear consequences for doing so? A comparison (I've become the thing I hate most) would be using healing in a Souls game. There's a relatively long animation for it that endangers you mid-fight but you're not clicking around in menus. Just an example I thought of in 5 seconds, but there's definitely ways to use shortcuts in a thoughtful​ way that won't cheapen encounters.

I just disagree with Bungie's design choices on so many things. I don't think they're good at this.

I don't know. I suppose you could be going into the screen for multiple things, three ammo types, switch weapons, switch character build. You couldn't have everything hotkeyed to the dpad.
 
You can see how many hours you played in destiny here:
https://www.wastedondestiny.com/

enter your PSN/xbl gamer tag and marvel at how many hours you sunk into the game, does NOT include time spent in social spaces or orbit either! I'm at 1200 hours or a bit over 7 weeks. It very much scratched that shoot'n'loot MMO-esque vibe I haven't had since world of warcraft, but while I will buy Destiny 2 I don't think another game is gonna scratch that itch until it does something completely new and different, they are all just games now you play for 40-100 hours and then sorta stop playing.

Only 162 hours for me, but felt like I spent a lot more. And most of this was up until right before House of Wolves was released.
 

sobaka770

Banned
I will be the first one to tell you that I hate Destiny. I loathe it. I hate what it does, I hate what it represents, I hate the whole idea.

From the empty promises, butchered story, small empty world, pathetic skinner-box grind - this game is the worst. I dread that Bioware followed suit on this.

However, let's be very clear. There were multiple trips on how destiny was mismanaged, how its story was an incoherent mess from the design standpoint. Anyone, who was looking for meaning in the original story or grimoire was wasting his/her time. There's nothing to salvage there. Bungie had no clue what Traveler, Darkness or any monsters represented, no backstory, no vision.

If anything, we did give props to them just cutting ties from this garbage and basically starting from scratch. At least maybe it'll have some proper story to be involved in.
 

Gator86

Member
I don't know. I suppose you could be going into the screen for multiple things, three ammo types, switch weapons, switch character build. You couldn't have everything hotkeyed to the dpad.

No, you definitely couldn't, but there's more elegant ways of doing things than in D1, I think. A lot of the stuff in Destiny feels so half-baked it's hard to tell whether it's bad design choices or just thrown together. Last time I played Destiny I had a laptop and phone app open for managing gear during play. That's insane.
 

Kurumi

Member
You can see how many hours you played in destiny here:
https://www.wastedondestiny.com/

enter your PSN/xbl gamer tag and marvel at how many hours you sunk into the game, does NOT include time spent in social spaces or orbit either! I'm at 1200 hours or a bit over 7 weeks. It very much scratched that shoot'n'loot MMO-esque vibe I haven't had since world of warcraft, but while I will buy Destiny 2 I don't think another game is gonna scratch that itch until it does something completely new and different, they are all just games now you play for 40-100 hours and then sorta stop playing.

Wow I played over 700 hours. That was definitely back when I played Destiny religiously and posted in the DestinyGAF community thread all the time. Let's hope Destiny 2 will bring me back.
 

pantsmith

Member
Yo, so as a Destiny fan they arent exactly alienating me. I wont say I agree with them 100%, or am happy about certain missing features, but most of what they've shown has been what I've wanted and shows theyre serious about making a big improvement.

Your comment about "The Darkness" is super loaded, though. For all of Destiny 1 all of our enemies have been lumped together as "The Darkness" even when it doesnt make sense (The Fallen, who had the Traveler way back when) or some are way worse than others (The Hive are way more evil than The Cabal, for example). Its a philosophical distinction more than something that needs to be explained in any great detail.

Just because theyre not defining the literal "Darkness" in Destiny 2 doesnt mean theyre alienating their fanbase - seriously, ask anyone who either likes or dislikes Destiny and they just want to see the universe done justice with a good story this time around. Thats whats most important. Makes a good impression and move on from there.
 
Wait up.

Whats this about synth's being a menu hunt being on purpose? And are they keeping that in place for D2?

If so, I think my expectations and Bungie's vision are just on polar opposite wavelengths entirely.
 

Strakt

Member
I lol @ people who bring up anthem in destiny threads. Game doesnt even have confirmation of raids or pvp. Over hyping yourself will only disappoint you in the end.
 

Lima

Member
Taking a page from the Lost playbook I see. Just make up mysteries and shit without ever explaining anything. Then when people want answers just make up new stuff so people forget to the old stuff. Works until your franchise comes to an end.
 

J-Rzez

Member
Eh...

My only true concerns are:
1. How well it will run (optimized) for PC. I can brute force it sure, but many can not.
2. Cheaters. What's there to stop cheating in the game in the PC world? And if there's a big issue, how fast will bungie fix it.
3. Why does it have to come out so much later than PC and is the PS4 stuff locked up there too or is it only against Xbox?
 

Kthulhu

Member
You can see how many hours you played in destiny here:
https://www.wastedondestiny.com/

enter your PSN/xbl gamer tag and marvel at how many hours you sunk into the game, does NOT include time spent in social spaces or orbit either! I'm at 1200 hours or a bit over 7 weeks. It very much scratched that shoot'n'loot MMO-esque vibe I haven't had since world of warcraft, but while I will buy Destiny 2 I don't think another game is gonna scratch that itch until it does something completely new and different, they are all just games now you play for 40-100 hours and then sorta stop playing.

73h -16h deleted
Last played Wed Sep 23 2015

I can't believe I even spent that much time.
 
On the PvE side, most of what I've seen and heard about Destiny 2 looks promising. The environments are bigger and more varied, the story is more integral to the missions, the gear and armor will be more purposeful, and there will be a lot more to do out in the wild. All of that sounds good and my only issues thus far are the apparently similar boss and AI behaviors.

On the PvP side however, I honestly haven't heard or seen much of anything positive.The opinions of those I trust have confirmed my early skepticism surrounding the weapon and ability sandbox, and i'm thus prepared to not enjoy it. The maps they've shown look pretty solid, and switching to 4v4 makes sense from a map design perspective. Assuming it's temporary, it makes sense to tweak the balance around a universal player count. But it's more likely that they arrived at that decision as a result of PvE when they decided to make all or most of the supers roaming. It seems like sandbox balance will once again be tethered between the modes. While the Healing Rift for instance looks great for Strike and Raid encounter design, it is fundamentally broken in a PvP environment and will most likely be abused right up until the first game balance patch. I'm also not keen on reduced kill times, however I'm glad to see that Hand Cannons have been buffed up from their current Destiny 1 values. They're by far the most interesting weapon in the game because no other shooter has badass pistol combat (and they happen to be the most versatile archetype).

While the PvE looks more substantial this time around, PvP was my main source of replay value out of the first game. It'll be disappointing to see it go down the "distilled Halo Reach" direction, but at least there will be new bullshit to complain about.
 
You can see how many hours you played in destiny here:
https://www.wastedondestiny.com/


87de702681674d65cd260bbf1e3430b6.png

3a6cbbecdec0527976e3895ae1d7ca26.png


Would be about 2500 hours if I count the alpha and beta.

About the same amount of time I put into Halo Reach.
 

border

Member
I am glad to see that the Titan Bubble will continue to exist.

I really don't care if there's ranked PVP at launch or private maps at launch, as long as that stuff is coming.

It's nice to hear about what's going to be going on in the overworld when we are just on patrol, but why aren't they showing this stuff? What is a Flashpoint? What is a Lost Sector?
 

The Jer

Member
I listened to the entire interview the Luke Smith excerpt was taken from and had the exact opposite reaction as the OP. It was a remarkably refreshing, candid interview that was decidedly free of BS. Admitting the state of the lore in Destiny - which was apparent for all to see - and laying out the plan to re-establish it and build toward a conclusion is exactly what I want this series to do. So I was really happy to hear that.

Really, if Bungie being candid about their failings in D1 and their plans for D2 is what constitutes "upsetting the fan base" then we're either deep into hyperbole territory, or dealing with people with no perspective. Or both.

The rest of the list are a mix of intentional design decisions that come with sequels and statements that certain things will not be there at launch - implying they'll come later. A huge swath of Destiny's features came after ship, and it's not really reasonable to expect feature parity at launch for Destiny 2. Partly because it's a different game, and partly because they gotta ship the thing. Adding private matches after release is not a biggie.

D2 is in this space where when Bungie makes changes they get people upset, but it's simultaneously not different enough to be a full sequel, for some. Just imagine if they upended the core gameplay.

The only change I'm actually upset about so far is limiting PvP to 4v4 modes. I played almost entirely BTB in Halo, and 6v6 modes in Destiny, so it's a major turn-off for me. But then I play relatively little Crucible and also understand why (design focus). Meanwhile the suite of new activities in the open spaces sounds freaking great, so I'll take the trade off.

These are pretty much my feelings... except I'm excited about the crucible changes. After watching a few upset YouTuber videos that showed up in my feed, I'm glad to read a more level-headed response.
 
I listened to the entire interview the Luke Smith excerpt was taken from and had the exact opposite reaction as the OP. It was a remarkably refreshing, candid interview that was decidedly free of BS. Admitting the state of the lore in Destiny - which was apparent for all to see - and laying out the plan to re-establish it and build toward a conclusion is exactly what I want this series to do. So I was really happy to hear that.

Really, if Bungie being candid about their failings in D1 and their plans for D2 is what constitutes "upsetting the fan base" then we're either deep into hyperbole territory, or dealing with people with no perspective. Or both.

The rest of the list are a mix of intentional design decisions that come with sequels and statements that certain things will not be there at launch - implying they'll come later. A huge swath of Destiny's features came after ship, and it's not really reasonable to expect feature parity at launch for Destiny 2. Partly because it's a different game, and partly because they gotta ship the thing. Adding private matches after release is not a biggie.

D2 is in this space where when Bungie makes changes they get people upset, but it's simultaneously not different enough to be a full sequel, for some. Just imagine if they upended the core gameplay.

The only change I'm actually upset about so far is limiting PvP to 4v4 modes. I played almost entirely BTB in Halo, and 6v6 modes in Destiny, so it's a major turn-off for me. But then I play relatively little Crucible and also understand why (design focus). Meanwhile the suite of new activities in the open spaces sounds freaking great, so I'll take the trade off.
Ghaleon educating the (bearded) children.

Thank you.
 
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