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IGN: Final Fantasy XV Director Discusses What's Next (FFXV DLC; His Next Project)

Foxxsoxx

Member
Hard to argue with those calling for Ito, though.













Ok then- 'SALVAGED'. How bout that?

h5790.gif


This mess of a game was in prod for TEN YEARS. TEN. And was a goddamn mess. Yes. They salvaged the shit out of it.

I didn't LOVE XV. I liked it. My complaints of it dont eclipse what I liked about it though.

15 wasn't in active development for 10 years.
 
FFXV felt so finished they had to patch in scenes from the movie into the game and had to give Ravus some extra scenes. Meanwhile they're talking about a new project that focuses on Ardyn's backstory because the game failed to show any of it.

A year later and the guide book still has key information about the world of FFXV that the game fails to include.

The "feel" of finished.
The only extra scene that Ravus received was in Chapter 13-2 and that was only accessible in 'Specials' separate from the main game. They didn't magically patch in more of his scenes. Your point about Kingsglaive is valid but that happened with the day one update which patched a single short summary of the movie as a scene.

All this talk about FFXV getting story patches and the only one it received was right at launch with Kingsglaive cutscene. The rest of the story is expanded on in the DLC and that's the gist of it. People are just so blind in their hate that they keep talking about story patches, while in reality there have been no substantial one so far.

The Prompto stuff was expanded in DLC, not a story patch. So what else has the guide left as lore? Every game will have story lore that explains plenty of backstory, even if it is not really needed. What do you need to know in detail for Ardyn? His motivation for revenge is clearly explained in the Crystal scene and then later detailed by Behemoth so unless you have forgotten the game, your claims here don't make sense.

Pointing out Ardyn's backstory to say the game is unfinished is like saying that Jetch and Yunalesca needed their own game in FFX to explain the story and hence the game was unfinished. Heck, they can easily make a whole game based on Jetch, Sin and Yunalesca. If you play FFVII today, will you claim that it was unfinished? They never explained Zack in detail or his relationship with Sephiroth. Jenevoa wasn't explained aside from saying she was some Alien. They later expanded a lot on the FFVII lore but this doesn't credit the original game.

Tell you what, FFXV is as finished as FFXII. The only thing that saved XII was well polished gameplay that manages to elevates the mess of a story. I know you love FFXII and consider it 'finished' so it is not hard to understand why some people still enjoy FFXV even though it can be claimed that the game was 'unfinished'.

I defended Tabata in this thread and have a lot of respect for how much of himself he has poured into FFXV and created a successful (liked by many) game. But your comparison there is inaccurate.

This is a more accurate comparison:

Things Tabata accomplished since taking over FFXV and BD2. (2013-2017)

* Released Episode Duscae in 2015 with Type-0 and then later Platinum Demo. Both separate from main game.
* Released a remaster for FF Type-0 HD in collaboration with Hexa Drive.
* Completed work on their own flagship internal game engine: Luminous Engine.
* Released Kingsglaive: FFXV CG movie prequel. Tabata was one of four co-producers
* Released Brotherhood: FFXV anime tie-in. Tabata was an executive producer and helped Oofuji conceive of the idea at the start
* Released Final Fantasy XV after two month delay. Released Two Story DLCs for it. Released monthly content updates for the game, often featuring free DLC.
* Started work on their own new IP within BD2 utilizing cutting edge next gen tech from Luminous Engine. From what Tabata said to DualShockers earlier this year (said his Business Division 2 staff were on XV projects or moved to other business divisions) barely anyone is working on this yet. From the IGN interview this thread is based on it seems like real work won’t start on it until 2018.
* Producing Type-0 Online, announced PC version still unreleased
* Worked on a highly competent port of FFXV for PC with mod support, next generation visuals and features. *This port is still months from releasing so it’s too early to say it’s "highly competent" even if it looks good in trailers/sounds good on paper
* Worked on a FFXV standalone expansion for PSVR. His role on this is in its final form is unknown from what I can see
* Working on FFXV: Pocket Edition, yet to be released. A full story game from FFXV for mobile.
* Released two mobile games based on FFXV universe. Tabata didn’t work on these much at all, if he did he was very very loosely involved as XV was his focus
* Showed a 2 and a half-3 minute tech demo based on 'Witch' concept utilizing cutting edge next generation tech from their Luminous Engine.

Things Nomura accomplished since leaving FFXV (2013-2017)

* Oversaw the development of and drew art for KH HD 2.5 on PS3
* Quite involved with Dissidia Final Fantasy (arcade), acting as creative producer being involved with many aspects of the game as seen by him participating in every Dissidia livestream helping elaborate/comment on most aspects of the game discussed/changed/added, designing every single character added + already implemented and talking about it in interviews
* Directed, wrote the scenario/base plot (possibly did more than this) for Kingdom Hearts X (PC browser, not the same as KHUX)
* Took charge of FFVII: Remake as director. Still TBA despite original announcement in 2015.
* Creative producer, concept design along with character design for Final Fantasy Record Keeper
* Directed, co-writes the scenario, writes the base plot and oversaw game systems for Kingdom Hearts Unchained (Union) X (if you don’t believe he is this involved with KHUX or previously with KHX see this recent quote from an interview with Dengeki:

* Re-released Kingdom Hearts remasters for PS4 (oversaw this, as evidenced by how he spoke about how they were making trophies easier etc in interviews before release like this:
"We are currently tweaking the hurdles to be a little lower. That's not to say that the games will be exactly the same aside from trophies; we're making fine changes."
).
* Released Kingdom Hearts DDD remaster and tried to catch up fans on some stuff from Chi they probably missed with a cinematic movie (Unchained).
* Released a demo for KH3 featuring Aqua.
* Creative producer on and designed the non-chibi characters of World of Final Fantasy, worked a lot to get Disney's approval for putting Sora into World of FF
* Confirmed Kingdom Hearts 3 is out in 2018. Didn't confirm any release date, Tabata confirmed XV for 2016 in the summer of the year before with no release date also, so that doesn’t discredit Nomura in this comparison. Game was announced in 2013 with FFXV but then had to change engine due to the FFXV team understandably needing to merge with the Luminous team, setting back the game but it was out of Nomura’s control since he was off XV at that point when the XV and Luminous teams merged.
* Creative producer on the Dissidia FF PS4 version, there are some differences between arcade and console and as said in a recent Dengeki interview Nomura worked with its director Kujiraoka on how to approach the PS4 release
* Tonnes of character design roles for various projects, some for high profile projects like Smash Bros for Wii U and 3DS and Xenoblade Chronicles 2
* Dropped CyberConnect2 as co-developer for FFVII: Remake, but it seems they are keeping a lot of of CyberConnect2’s work since Nomura confirmed FFVIIR’s cutscenes and other areas are further along than they are for KH3 (and KH3’s cutscenes would be far along at this point since it’s scheduled for 2018).

They've both accomplished and are accomplishing a lot. Shouldn't have to put down one or the other whenever discussing either one.
I didn't bother trying to actually find out the development role both had and was just listing their projects but thanks for giving this comprehensive list.

My only question is, why does Nomura let himself get involved in so many projects. Do you think SE overworks him while also simultaneously giving him two of their most important IPs to handle. Seriously though, why does he put his hand in so many things? Why not focus on the two projects that need his attention the most? It is now infuriating to find out that he is also focusing on Dissidia: FF, and for what reason? =/
 

Koozek

Member
My only question is, why does Nomura let himself get involved in so many projects. Do you think SE overworks him while also simultaneously giving him two of their most important IPs to handle. Seriously though, why does he put his hand in so many things? Why not focus on the two projects that need his attention the most? It is now infuriating to find out that he is also focusing on Dissidia: FF, and for what reason? =/
 

Kyoufu

Member
Tell you what, FFXV is as finished as FFXII. The only thing that saved XII was well polished gameplay that manages to elevates the mess of a story. I know you love FFXII and consider it 'finished' so it is not hard to understand why some people still enjoy FFXV even though it can be claimed that the game was 'unfinished'.

Wait, no I don't. lol

FFXII, like FFXV, suffered from development hell and a change in game director so it's really evident where the story falls off a cliff.
 

legacyzero

Banned
15 wasn't in active development for 10 years.

I mean, this doesn't really take away from my point. The fact is, it's been in the public eye for that long, with article after article, thread after thread asking "Where is FF Versus XIII?". They could have just cancelled it. I mean, I'm happy they didn't. XV turned out to be worth the effort in the end IMO.

Yes, except for the Nomura part. He's good at what he does.

If they don't give BD2 the next mainline FF game, they should absolutely task them with creating one-shot IPs like Square used to be really good at. They have the tech to make some really interesting stuff.


I really don't care to see Final Fantasy go back to its FFXIII design schematics

I mean, he's really not that great. I look at something like Kingdom Hearts, and Advent Children. KH particularly got stupid and convoluted as hell. I had fun with the games, but for a game relative to Disney, and even an adult cant follow wtf is going on? Ugh. And Advent Children was hard to watch when there wasn't an action scene happening.

I DO agree with you on the one-shot IP's though. The Squaresoft Golden Era was comprised a lot of this. Nearly everything they put out was pure gold in that era. Xenogears, Musashi, Tactics, Vagrant Story, etc, were all instant classics IMO.
 

legacyzero

Banned
The second disc of Xenogears feels more "complete" than FFXV.

That's unfair. The empty second disc of Xenogears was led up by an amazingly well fleshed out first disc. Disc 2nd isn't plot empty so much as it hastily clamps the flow of the story seemingly abruptly in a "GET TO THE POINT!" fashion.

XV is literally what it is- it never takes you away from the perspective of Noctis to show what's happening in the world outside of his view. Shame, because that's the best part of the story IMO. Following Noctis was so detached from everything meaningful in the plot of XV. The fall of insomnia, Ardyn's backstory (The worst offender here IMO, because he could have been one of the best FF villains in the franchise if this was expanded on), characters randomly leaving without explaination, to come back changed (assuming to sell DLC), and my biggest disappointment with the game- the 3rd act. So much potential there for story telling and hours and hours of side quest gameplay in the final 'location' of the game. All wasted seemingly without reason other than they just didn't have the resources.

But I guess that would be the similarity between Xenogears and XV. Lack of resources and/or time.
 
So ... what does Nomura actually do ?

He lets his co-directors do all the work ?

I think it varies greatly from project to project. Sometimes he just draws art, other times with larger projects that assign him a creative director role (KH3/FF7 remake) it seems like he basically tells them what he wants the game to look like, play like, and the overall structure of the game, and he assigns a team to do it for him. Checking in weekly to make sure they're doing what he wants.

You can see from the FF7 remake trailer many of his versus idea's were implemented, the combat system looks very much like those old Versus trailers, story told over multiple games, high production values, not an open world but not a corridor either, etc.
 

Whompa02

Member
I appreciate Tabata but I want to see another director working on the next FF game with the knowledge of FFXV.
 

theofficefan99

Junior Member
Tell you what, FFXV is as finished as FFXII.

*Cue Tidus laughing scene gif*

Beyond delusional. Whatever helps you sleep at night, as long as no one falls for your crap. XII went through development troubles but it still came out as a complete, polished, respectable product. The complete opposite of this embarrassment.
 

Kyoufu

Member
*Cue Tidus laughing scene gif*

Beyond delusional. Whatever helps you sleep at night, as long as no one falls for your crap. XII went through development troubles but it still came out as a complete, polished, respectable product. The complete opposite of this embarrassment.

In terms of story though, FFXII's shortcomings are clear as day once you reach the halfway point.

But yeah, FFXV wishes it was FFXII in terms of recovering from a director change.
 

Koozek

Member
So ... what does Nomura actually do ?

He lets his co-directors do all the work ?

I think it varies greatly from project to project. Sometimes he just draws art, other times with larger projects that assign him a creative director role (KH3/FF7 remake) it seems like he basically tells them what he wants the game to look like, play like, and the overall structure of the game, and he assigns a team to do it for him. Checking in weekly to make sure they're doing what he wants.

You can see from the FF7 remake trailer many of his versus idea's were implemented, the combat system looks very much like those old Versus trailers, story told over multiple games, high production values, not an open world but not a corridor either, etc.
Yeah, he seems to be more involved in KH3 and FFVIIR than usual.

 

Foffy

Banned
Interested to see what he does.

A new IP means it can't be a Type-0 sequel, right? What happened to that?

Is that in the same time chamber like FFVIIR?
 

Toth

Member
y'all sitting here arguing over Nomura or Tabata.

when Toriyama will helm xvi probably

No please. Toriyama had his FF and he still has Mobius. I rather he return as event director only or do the massive FFXIII remaster project. Fresh blood would be great but I think some of the old school FF developers should get a shot, like Ito.
 

legacyzero

Banned
Point to me where Noctis is in this scene?



Can't believe someone actually bought into Tabata's narrative "it was supposed to be incorehent hurdur"
Point to me where the significant narrative is, in that scene. I should have worded my post to say "in times of significance." Even the devs admitted that they had to fix parts post launch.
 

FinalAres

Member
Please anyone but Toriyama. Toriyama made three crappy games IN A ROW and has since been working on Mobius. Which is incredibly crappy.
 

stryke

Member
Point to me where the significant narrative is, in that scene. I should have worded my post to say "in times of significance." Even the devs admitted that they had to fix parts post launch.

Lol don't try to get smart with me if you have to admit you're moving the goalposts.
 

legacyzero

Banned
Please anyone but Toriyama. Toriyama made three crappy games IN A ROW and has since been working on Mobius. Which is incredibly crappy.
I think most of us agree on this with the exception of die hard Lightning fans. I'll never understand those people lol
Lol don't try to get smart with me if you have to admit you're moving the goalposts.
You moved the post first my friend. You know what my post meant, and even if you didn't, I already admitted that I could have worded it better. The goalpost sits where the consensus of reviews, (both media and players), put it.
 

theofficefan99

Junior Member
Point to me where Noctis is in this scene?



Can't believe someone actually bought into Tabata's narrative "it was supposed to be incorehent hurdur"

Let's not forget 90% of scenes with Luna.

Plus that scene with Ardyn and Ravus.

The Kingsglaive footage.


There's no point in arguing with the defenders of the game. They are dead-set on accepting and spreading SE's bullshit. Everyone knows their reasons for why the game is the way it is, is just PR BS. The real reason is that the development was a complete disaster and they had to staple together what they could. That's it.
 
In terms of story though, FFXII's shortcomings are clear as day once you reach the halfway point.

But yeah, FFXV wishes it was FFXII in terms of recovering from a director change.
It is unfair to compare the director change from FFXV and FFXII.

In term of FFXII, Yasumi had laid out the basic concept, story, characters and I assume the general gameplay, while he had to leave after how many years in mid-development? His work wasn't scrapped and then he also had Ito, who has created some great combat for the series and has experience in directing mainline games before, unlike Tabata. Not to mention the change in director for FFXII didn't come with a lack of game engine to actually make it. Neither it had 10 years of pre-production and a trilogy story to trim into a single game.

Compare that to FFXV. The change in direction resulted in a lot of cut content and scrapped work. Tabata had to inherit the game on an engine which wasn't even complete and it was so bad that KH3 had to completely ditch the engine in order to actually make any progress. The game also had to be trimmed a lot to fit the trilogy story structure into a single game. You had 3 of the major goals already set by Tabata as he took charge of the project, now the way he approached them is obviously going to be the talk here.

1. Complete the Luminious Engine. It is easily one of the most impressive engine in term of visuals and taken further on PC IMO. DF also agrees.
2. Find a way to make sure the story that was planned as a trilogy fit within a single game. (This has been rumored numerous times, also evident with 'A World of Versus' Epic which was an official trademark as well.)
3. SE's big boner for GaaS and Season Pass. Tabata's approach here was flawed. To trim some of the story content in order to sell them as Character DLC was a bad idea right from the start.
 

Kyoufu

Member
It is unfair to compare the director change from FFXV and FFXII.

In term of FFXII, Yasumi had laid out the basic concept, story, characters and I assume the general gameplay, while he had to leave after how many years in mid-development? His work wasn't scrapped and then he also had Ito, who has created some great combat for the series and has experience in directing mainline games before, unlike Tabata. Not to mention the change in director for FFXII didn't come with a lack of game engine to actually make it. Neither it had 10 years of pre-production and a trilogy story to trim into a single game.

Compare that to FFXV. The change in direction resulted in a lot of cut content and scrapped work. Tabata had to inherit the game on an engine which wasn't even complete and it was so bad that KH3 had to completely ditch the engine in order to actually make any progress. The game also had to be trimmed a lot to fit the trilogy story structure into a single game. You had 3 of the major goals already set by Tabata as he took charge of the project, now the way he approached them is obviously going to be the talk here.

Hence why FFXV wishes it was in FFXII's shoes. :p

They should have just cancelled it back when it was apparent that Nomura's team wasn't getting the resources it required to create Nomura's vision. Kingdom Hearts 3 should have been developed by Nomura and the KH1/KH2 team yet poor management in the end led to a butchered vision of what was once Versus XIII.

At least now we're finally done with the Fabula Nova Crystallis saga and everyone can move on to bigger and better things.
 

Squire

Banned
Tabata can make the next FF in my opinion. I still think it's a miracle anything half-decent was released at all. Him and his team salvaged whatever Versus was and brought it to completion. Moreover, the added commitment and additions to XV are both surprising (new story, dialogue and cutscenes) and weird (cup noodles, assassin's creed).

I say let him have a go at the next installment, starting from scratch. I just wish Final Fantasy XVI focuses on bringing back a lot of the charm and spirit that this series is also known for (i.e. VI, IX), especially now that VII is being remade. A bright, fantasy world that is unique and perhaps similar in tone between IX and FF XII's Ivalice could really make it stand out from the futuristic settings we've seen in both XIII and especially XV.

He started from scratch on Crisis Core, 3rd Birthday, and Type-0. Two of those are verifiably awful. Crisis Core has a pretty mixed reception itself. I really think it has nothing to do with inheriting some sort of mess from Nomura and everything to do with Tabata never having been a good director to begin with.

FFXV 'felt' finished

Bruh lmfao 🤣
 

FinalAres

Member
Hence why FFXV wishes it was in FFXII's shoes. :p

They should have just cancelled it back when it was apparent that Nomura's team wasn't getting the resources it required to create Nomura's vision. Kingdom Hearts 3 should have been developed by Nomura and the KH1/KH2 team yet poor management in the end led to a butchered vision of what was once Versus XIII.

At least now we're finally done with the Fabula Nova Crystallis saga and everyone can move on to bigger and better things.
I'd rather have had an 8/10 Versus XIII than nothing at all, but I totally understand why people would have preferred we had a 9 or 10/10 FFXV that totally scrapped the original vision.

But really it wasn't Tabata messing up the original vision of Versus XIII that was the problem. Its that SE asked Tabata to develop a tentpole Final Fantasy in 3 years. That's just not enough development time for a game these daus, let alone a game and an engine.

Yes Versus XIII was in development for 7 years before that, but XV is not Versus. XV was a brand new game that took story elements and character designs for marketing reasons.
 
Damn they will never let this go, lol.

Just make a back to the roots Final Fantasy game with awesome graphics. Quit the open world bullshit. Quit obscure battle systems. Just give me a story full of drama and cool characters again with a turn- or atb-based battle system.

Same here. I hope SE makes another classic FF eventually.
 

SilverArrow20XX

Walks in the Light of the Crystal
I thought his PSP games were mostly good, from a gameplay standpoint at least. Only Type-0 had the same weird janky composition as XV where it felt like scenes would just get cut off or be missing all together. Type-0's story could at least be salvaged and enjoyed with its extensive datalog though. XV could use one of those. The bestiary's a start.

Crisis Core I quite liked all the way through. Genesis was kinda dumb, but not as offensive to me as others. I don't remember the presentation being bad like XV and Type-0, though it's been a while.

The 3rd Birthday actually had pretty good pacing and scene direction. The gameplay was also pretty solid. It was the actually content of the story that was terrible. The way they butchered the characters and how the whole time loop thing didn't even make sense and wouldn't work following the story's own rules. Toriyama was the scenario director though, so I always attributed that to him. Awful nonsense stories with beautiful scene direction is his MO after all.
 

DKHF

Member
I didn't bother trying to actually find out the development role both had and was just listing their projects but thanks for giving this comprehensive list.

My only question is, why does Nomura let himself get involved in so many projects. Do you think SE overworks him while also simultaneously giving him two of their most important IPs to handle. Seriously though, why does he put his hand in so many things? Why not focus on the two projects that need his attention the most? It is now infuriating to find out that he is also focusing on Dissidia: FF, and for what reason? =/
Well your list was inaccurate and unfair so I wanted to clear it up. For why he gets involved with so many projects, a large part seems to be Square Enix pushing them on him which he hinted at earlier this year "I take very few breaks whereas I need them more and more. Because, you see, I get older, I am aging. My colleagues do not seem to notice that and continue to give me work with a frenetic pace, as if I was still young and had the energy of old days". And he's obviously not invincible within the company if he was taken off XV due to not being let make it multiple games or whatever the case was that led to him leaving or being removed.

And the other part of it is as was said above he likes working on multiple projects at a time. He's been directing multiple things simultaneously since when he did it with KH CoM, Advent Children and KH2. He (and Masaru Oka) would have finished the script for KH3 2+ years ago by now and laid out what he wants to see implemented so KH3 doesn't need as much of his direct effort right now, he can act as more of an overseer from a distance. Which would free him up to do Dissidia and other outside work. Dissidia is also being developed (the Square Enix staff working on it, like Ichiro Hazama and Kujiraoka) in the Tokyo office, where Nomura is based so he could easily consult with them about it every week. I don't think there is reason to be infuriated about that, that's not the reason they decided to switch FFVIIR to primarily internal development or would have had any real effect on KH3.

Busy at the moment so I probably won't be able to reply for a while...
So ... what does Nomura actually do ?

He lets his co-directors do all the work ?
For KH3 he's involved with most aspects of it ranging from coming up with gameplay mechanics, writing the story (along with Masaru Oka), meeting up with Disney and pitching his ideas for the worlds and their plots (like he said he had tonnes of back and forth with Pixar/John Lasseter for what they wanted to do for the Toy Story world), work on the level design after the story has been written and the character design. And just generally overseeing everything based on how he explains all aspects of the games when asked about them.

For FFVIIR probably the same but more directly hands on since it's more far from being done than KH3 and being developed where he is based (Tokyo).
 
Hence why FFXV wishes it was in FFXII's shoes. :p

They should have just cancelled it back when it was apparent that Nomura's team wasn't getting the resources it required to create Nomura's vision. Kingdom Hearts 3 should have been developed by Nomura and the KH1/KH2 team yet poor management in the end led to a butchered vision of what was once Versus XIII.

At least now we're finally done with the Fabula Nova Crystallis saga and everyone can move on to bigger and better things.
Bruh, it doesn't need to wish anything. The game was well received and has sold more than 6 million and will likely outsell the LTD of the game once it is out on PC. It is your opinion that XII is better game while it is mine that it is one of the weakest in series. Lets just leave it at that.

They couldn't cancel Versus after years of hyping up it. This was such a shame to witness but I consider XV a completely different game from whatever the hell was Versus, so I don't mind it.

P.S You might want to read on whatever Duckroll had said, as posted earlier by Koozek. It was not Nomura getting resources, rather it was whatever he conceived that wasn't working at that time. Perhaps he was too ambitious for his own good, but it sure didn't work out for Versus XIII. I don't see it working out for VII: Remake either, which I fear is due for a similar fate as Versus with a change in direction. Maybe for Part 2, the direction will change for the Remake. We will find out once they actually show something for the damn game.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Toriyama wrote the scenario for My Life as a King which is better than anything Tabata has done. #Realtalk

lighting never strikes the same spot twice

i agree that MLAAK had a pretty decent plot
 

SkylineRKR

Member
Hence why FFXV wishes it was in FFXII's shoes. :p

They should have just cancelled it back when it was apparent that Nomura's team wasn't getting the resources it required to create Nomura's vision. Kingdom Hearts 3 should have been developed by Nomura and the KH1/KH2 team yet poor management in the end led to a butchered vision of what was once Versus XIII.

At least now we're finally done with the Fabula Nova Crystallis saga and everyone can move on to bigger and better things.

Its ridiculous how much more advanced FFXII is despite being a PS2 game at its core. The fact you can accept multiple hunts, the little stories surrounding those or the sidequests some hunts open up. The AI settings, the magic and skill system... Its just a better game in nearly every way possible.

FFXII Zodiac Age is the best FF game I have played and i've been saying for years that Square should've ignore the haters and use this as some sort of a blueprint to move forward. XIII warped the series back in time (its perhaps the most braindead FF of all), XV is the result of a development hell and in my opinion should've been scrapped ages ago. They essentially took bits and pieces of an unfinished side story game and made the latest mainline FF out of it. I call that a lack of creativity.

FNC, you won't be missed.
 

TheCed

Member
If the universe was just, Yoko Taro would be taking FFXVI off the rails into mad genius land.

Nah, Yoko Taro wouldn't be allowed to go as crazy as he wants if he was at the helm of an FF.

Let him have his own things without the restrictions of "having to feel like an FF"

Bruh, it doesn't need to wish anything. The game was well received and has sold more than 6 million and will likely outsell the LTD of the game once it is out on PC. It is your opinion that XII is better game while it is mine that it is one of the weakest in series.

Game was a financial success =/= Game is loved by most
 
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