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Marvel vs. Capcom: Infinite |OT| Marvel vs. Capcom: 4 Female Characters

That's what most people think and I agree with that.

Like bug fixes within a month (meaning as soon as they can fix them before the Battle of the Stones) and then balance patch (including characters) after Battle of the Stones which is in December.

After that you bug fix again immediately (because this is Marvel and you will just have new bugs) and a balance patch again after EVO.

Yeah that's actually perfect. Then again I see people calling for nerfs and system wide changes right now on Twitter and I'm like stop that.
 

Producer

Member
If some counter play existed to the dumb stuff in the game then it would be fine.

Like getting locked down by hypers has no counter play. In the older VS games, at least you had the option of a crossover counter into an invincible move to get out of situations like these. Maybe that's the solution... re-implement the auto guard system to work on hypers, have push block actually work against stuff in the game and rework the Counter Switch so that it costs 1 bar if you are in BLOCK STUN and the character coming in is invincible for a few frames.

Also bring back chicken blocking.

so you agree that you should be able to pushblock stuff like rockets traps and ultrons orb? I remember you saying those type of moves would be useless if pushblockable but i think the pressure you get is too good.

but yeah bring back chicken block pls lol
 

Chev

Member
That's so half assed compared to glorious shuma alt costume why didnt they animate the arms :l

Usually costume data doesn't include new skeletal animation data, so if Spiderman wasn't animated with moving extra arms in the first place, it's not gonna happen. You're right, though, in that this just shows off how awesome it was that Shuma had been rigged and animated with his great alt in mind.
 

wille9

Member
You don't need a year to figure out that some of the bugs I listed in this thread a while ago are issues that need correcting now rather than later.

The overall mechanics in the game are something left for another discussion though. I feel like a bunch of issues are getting clustered together when the real priority are the vicious bugs. Losing sight of the big picture here.


Right now the issues in terms of priority are:

Bug fixes > Mechanics issues > Stone imbalance > character imbalance

It's impossible to even judge how to change characters until all the bugs and mechanics are fixed. Maybe it turns out Dante's Shotgun being an overhead was a bug just like his Stinger is (or rather an unintended feature, it's certainly not a bug). If his problems are fixed then maybe he isn't as good anymore and you don't need to actually nerf him specifically. Same for stuff like Captain Marvel and Gamora.

The only exception to character balance is Chris and Ryu. These characters are so bad that you don't even need to wait for fixes to know that they will remain bad.
You had mentioned this before about Chris and Ryu being low tier how so?
 

brian!

Member
so you agree that you should be able to pushblock stuff like rockets traps and ultrons orb? I remember you saying those type of moves would be useless if pushblockable but i think the pressure you get is too good.

but yeah bring back chicken block pls lol

I feel like the s.hk is more egregious. Sonic actually posted about how to get out of it; if you perf advguard groot you can jump out. Still the bs zone but it's mahvel baby
 

Dahbomb

Member
so you agree that you should be able to pushblock stuff like rockets traps and ultrons orb? I remember you saying those type of moves would be useless if pushblockable but i think the pressure you get is too good.

but yeah bring back chicken block pls lol
Well Rocket also has the gun that can't be push blocked which he uses in between traps to prevent any gaps and then tag that. I think they should rectify that gun before touching the traps. You can hit the traps to remove them and Time stone through them as well. Maybe they can do stuff like reduce the block stun on them or something but right now I think the pro players need to analyze RR more thoroughly and figure out better counter plays. This is the first time people have experienced the wrath of Rocket and it's a new experience that needs to be broken down.

Ultron's Orb should not be push blockable... that's like the only function of that move outside of weird combos. It has like 60 frame start up or something. Maybe not have his ground laser beam normal be anti push blockable because that's kinda fast and also locks you in.

Jet Stream/Twister/Tempest I am less keen on. They can remove anti push block from it and it would still be pretty good.


You had mentioned this before about Chris and Ryu being low tier how so?
Low mobility and low quality tools, worse than their Marvel 3 counter parts.
 

Zissou

Member
If some counter play existed to the dumb stuff in the game then it would be fine.

Like getting locked down by hypers has no counter play. In the older VS games, at least you had the option of a crossover counter into an invincible move to get out of situations like these. Maybe that's the solution... re-implement the auto guard system to work on hypers, have push block actually work against stuff in the game and rework the Counter Switch so that it costs 1 bar if you are in BLOCK STUN and the character coming in is invincible for a few frames.

Also bring back chicken blocking.

100% agree with all of this.
 

Producer

Member
Well Rocket also has the gun that can't be push blocked which he uses in between traps to prevent any gaps and then tag that. I think they should rectify that gun before touching the traps. You can hit the traps to remove them and Time stone through them as well. Maybe they can do stuff like reduce the block stun on them or something but right now I think the pro players need to analyze RR more thoroughly and figure out better counter plays. This is the first time people have experienced the wrath of Rocket and it's a new experience that needs to be broken down.

Ultron's Orb should not be push blockable... that's like the only function of that move outside of weird combos. It has like 60 frame start up or something. Maybe not have his ground laser beam normal be anti push blockable because that's kinda fast and also locks you in.

Jet Stream/Twister/Tempest I am less keen on. They can remove anti push block from it and it would still be pretty good.



Low mobility and low quality tools, worse than their Marvel 3 counter parts.

i didnt know rockets gun isnt pushblockable lol damn. i do think people need to figure him out more before anything else. Agreed on ultrons orb just using as an example of certain moves that arent pushblockable, i didnt know there were so many
 
Chris G's opinion:

Welp you guys wanted more rants, so here's my MVCI rant...... for now:
Combo potential is limited (Every flight character does the same exact combo). Everything does 6k. 2v2 VS game with "no assists". Glitches.

Pretty much TOD now cause of the hitstun glitch. Lvl 1 invincible Yolo supers on characters that don't need it. Yolo moves in general into tag. Tag system in general. PROXIMITY BLOCK MAKING MOVEMENT HORRIBLE. Reality stone is just too boring.

Projectile inconsistency. Multihitting projectiles u can't pushblock. NORMALS THAT YOU CAN'T REALLY PUSHBLOCK. Pushblocking in general that feels horrible. Rushdown with no thinking. Certain projectiles can be reflected but others can't. Reflecting projectiles but there's no chip in the game anyway.

Rosebed. Gamora and RR projectiles going through everything in the game. Beam supers (especially in air) doing hard knockdowns? You cant meaty with low hitbox moves..... WHY? No chicken block to escape Yolo pressure. Lag spikes on and offline. Lag in character select screen. I guess the overall look of the game. Dante/Dorm/Ultron all day.

And to top it off. MINDLESS SET-PLAY. Did i cover most of it? The game is really fun but let's not overlook the obvious problems and the fact that THERE ARE JUST TOO MANY INCONSISTENCIES.

Agree or not, idc. Share away. Have a good day
 

Dahbomb

Member
Yeah the problem is that there are a TON of moves that have that property. You don't need that many moves to have that property, like one or two per character is fine.

Dormammu's entire kit also can't be push blocked either by the way LOL! That's why he is also an insanely strong support character. Can't push block Holes, Flame Carpet, his supers, the Thorns, his spells, Purification etc. About the only thing you can push block are his normals and his Dark Matter (his single projectile throw that wall bounces) which you can reflect back at him.


That ChrisG rant is a rant all right. Not very eloquent at all, just a bunch of random stuff he threw out there.
 

brian!

Member
I didn't even know you could block on counter tag until recently but even if you do that they get a 50/50 high/low chance and get to keep hitting both characters if they guess right.

It should be the same as if you were in the neutral, but i feel you. In this specific situation (you usually want to cs in advantageous situations that wont get you caught up) in general if you expect a tag hit you block (or trade with jab if you arent a heavy char; their partner is already out so you wont get followed up on but im trying to block and pushback to clear my head usually, either that or im getting happy birthdayed lol), everything else you should be at an advantage barring using slow ass normals.
 

PeaceUK

Member
I think i would prefer EVERYTHING be pushblockable tbh, the current meta is just unpushblockable pressure > tag > mixup.

If you actually had to earn your hits in neutral it wouldnt be so bad.
 

JeTmAn81

Member
It should be the same as if you were in the neutral, but i feel you. In this specific situation (you usually want to cs in advantageous situations that wont get you caught up) in general if you expect a tag hit you block (or trade with jab if you arent a heavy char; their partner is already out so you wont get followed up on but im trying to block and pushback to clear my head usually, either that or im getting happy birthdayed lol), everything else you should be at an advantage barring using slow ass normals.

Yeah I don't feel it's unfair, I'm just not playing it right. I still have lots of bad habits and there's plenty of stuff I don't understand.
 
I agree that we need some better defense options in the game. That's one of the few big problems with the gameplay (ignoring unintentional things like glitches) at the moment. Bringing back Chicken Blocking and have a lot more moves be Pushblockable would be a start, for sure.

As of right now there are some teams that are simply too much to deal with. Playing against Jedah/Rocket or Dante/Ultron is like going up against Magneto/Doom/x while playing as Iron Fist/Haggar/Ryu or something similar. You just don't get a chance to do anything and it becomes a One-Player-Game.
 

brian!

Member
This is my first mahvel but i was under the impression the entire series was about going ham and that there wasnt nearly as much neutral play
 

Dahbomb

Member
This is my first mahvel but i was under the impression the entire series was about going ham and that there wasnt nearly as much neutral play
MVC1, MVC2 and MVC3 had a lot of neutral and very difficult neutral in fact because of the mobility options. Granted early on in the games they had less neutral but once people refined their playstyle the neutral came.

Check out this match, this is FChamp and ChrisG when the game was at its peak (in terms of interest, view count and player entrants) :

https://www.youtube.com/watch?v=O1_LmQwXR3k


Right now this game has a lot of things different from previous MVC games that prevent extended neutral. Mobility is nerfed, screen is smaller, chip is nerfed, hypers cover up the entire screen preventing neutral, stones prevent neutral (can't play neutral in a box) and set play is super strong.
 
I think i would prefer EVERYTHING be pushblockable tbh, the current meta is just unpushblockable pressure > tag > mixup.

If you actually had to earn your hits in neutral it wouldnt be so bad.

I think SOME moves should remain pushblockable. Slow normals like HP from big bodies or certain one-hit projectiles like Chris' magnum or some of Hawkeye's arrows shouldn't be pushblockable since they're a big part of their toolset and don't lock you down to a crazy extent even if used optimally.

Right now this game has a lot of things different from previous MVC games that prevent extended neutral. Mobility is nerfed, screen is smaller, hypers cover up the entire screen preventing neutral, stones prevent neutral (can't play neutral in a box) and set play is super strong.

I think I have an idea but what exactly does "set play" mean?
 

brian!

Member
Will do
I was actually asking my bro about frame data before the game came out, he was really into mvc3 heavily, and he just looked at me and was like "it's not that kind of game" lol. This was in the context of how frame data was used in sfv, i understand what he meant now
 

Dahbomb

Member
Set play is a series of pre-canned actions that are performed after a certain situation occurs.

For example this is a set play:

*You get a hit with your character:

*You do the bread and butter which is pre-determined (it's always the same).

*You end the combo in a particular advantageous situation off which you can apply another pre-canned action which is a meaty into a mix up.


All of these situations are pre-canned. Like Dante hits you with a combo, knocks you down, dashes back, does Million Dollar hyper and tags into Ultron. This is a set play because it's a pre canned action after a certain situation (which is getting a hit).

If a set play leads into itself then it's a vortex. Like say if Dante tags into Ultron for the mix up and Ultron is successful in landing a hit, during the combo Ultron tags back into Dante and does the same combo leading into knockdown Million Dollars hypers. This is a set play that is a vortex because you are in the same position as when you started and it keeps looping until you either get out of the vortex or you die.


There is another form of set play which happens when you have the opponent in an unwinnable situation. Like you force them in a place and a situation that they automatically lose from. This is when Dormammu would have you away from him in Marvel 3 while you have no X Factor + pixel HP and he turns on Stalking Flare while calling Hidden Missiles. No matter you do in this situation, you will lose so this is a different type of set play. This is not the set play what most people refer to in MVCI, there are very few situations in this game that lead to a guaranteed a loss (you can only die from chips with super and supers do poor chip to begin with) that aren't straight up bugs.
 
Set play is a series of pre-canned actions that are performed after a certain situation occurs.

I thought it might be something alone those lines. Basically playing on autopilot.

Yeah, we're seeing a lot of that in Infinite and it's definitely a concern. Besides giving players better defense options, I don't see how they can fix this without severely nerfing certain aspects of the game.
 

Trace

Banned
I see the honey moon phase is ending.

We starting to realize the amount of broken shit that needs to be fixed. The actual gameplay mechanics are mad fun but half the top tiers can straight up ignore how mechanics are supposed to work.
 

QisTopTier

XisBannedTier
We starting to realize the amount of broken shit that needs to be fixed. The actual gameplay mechanics are mad fun but half the top tiers can straight up ignore how mechanics are supposed to work.
That's kinda marvel in a nutshell though typically the games never worked as intended and all lead to happy accidents making the games what they become
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
we White Tiger now fam

background.jpg
 

Skittles

Member
Yoooooo, BP's whiff punishing is insane. Best in the game

HOLY FUCK, one of his special moves is a 3 hit combo that ends in an overhead. Hello disgusting ass tag high low mix ups
 

Sigmaah

Member
YO SIGMAAAA!!!!!!!

Ahhhhh he's looking crazy!!!

I GOT MISSILES NOW NIGGA WHATS UP.

Armor on tackle??? YAAAASSS.

Full screen confirms?!? LETS GOOOO!!!
 

QisTopTier

XisBannedTier
There's a difference between happy accidents and "you can't pushblock any of Gamora's moves".
Yup that's super stupid at the same time look back at all the super stupid stuff in the series.

It'd be great if they patch it up and make the game a little more stable overall but at the end of the day it's a marvel game a hot mess is to be expected that's half the fun
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
"Can you reflect Gamora's guns with Sigma?"
"..............err....no"

aka "those things go through everything deal with it noob"

LOL >_<

edit: actually he CAN counter those shots, nice, but not reflect

Hulk tags:

Hunting Lady
Panther
Bad Robot (lol)
 

Keits

Developer
FYI Thor can reflect reflectable projectiles with f+HP as well. So Sigma's counter stance reflecting them isnt the first move of this kind in the game.
 
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