Also, why are people not addressing the question posed.....It's ok if you feel Forza is a better package, because it has more content etc.....SP content was what GTS was knocked for anyway, not it's sim quality.....The question posed was which franchise has the better sim? It's not which game has the better Meta score, the truth is, GTS has gone leaps and bounds with extra tracks, cars and SP content since launch, even improvements to physics etc.......So the current game is much improved, even though journalists reviewed it as a main GT when it was not meant to be.....
Yet beyond the meta score, even Forza is trying to catch-up to the high standard GTS has set for online racing, they have devoted time to getting rid of lootboxes, which was a way to access all the cars people deem make Forza a better package of content, which is pretty ironic.......Yet on the sim aspect.......GTS is the first game to really nail the physics, sound, graphics and presentation of Sim racing on your couch......I think more persons will see what PD has done here in the next iteration of racing games, especially Forza, even Project Cars or Assetto (if they have the budget)....You will see Turn 10 try to get their presentation, replays, the motorsport aspect closer to GT for the next round.....
You re-worded the thread title. It doesn't ask which is a better sim, just which is a better sim franchise. See: "Forza Motorsport Vs. Gran Turismo. Better Sim Franchise? -poll-" and "But of these two franchises which one is better overall?" At no point is the question only which is a better simulator.
On the sim side of things they aren't too far apart anyways, as they are both a bit more arcade than sim which is fine by me. GT has better sim elements like working pits, a flag system, and the cockpit view shows a better representation of what the driver is doing. Forza has a better car simulation with proper damage simulation, tire wear, and tire model. It also includes brake fade, sector based tire temperatures, and track temperatures that change throughout the race dependant on conditions, all of which is viewable real-time in the telemetry which can be pulled up at any time in a race. I can also choose a view that takes the steering wheel right out of cockpit view so I'm not using my wheel while looking at another wheel on the screen. Forza 7 will be getting race regulations in 2019, but since they aren't here yet, it means jack shit at this time. GT has the FIA series you mentioned, Forza has the ForzaRC.
As a sim they both pale in comparison to AC, PCars or even poor old Race Pro, which feature every sim aspect of both GT and Forza, but also include much more comprehensive damage systems with visibly modeled damage and parts that can actually come off the cars.
Polyphony has always been given all the time in the world to make games, and despite that the games Kaz releases are more often than not very rough around the edges, two of them have been full price demos containing only a partial game. Some have included car models from previous generations in the franchise. Forza has been on a tight two-year deadline since the first game, and the games still manage to release as full titles, though it has been obvious that they had started to rush things after FM4. With FM7 being the last game on that two year deadline, there is already a huge improvement to how T10 in handling the game as a result. Modes like experimental drag, the upcoming racing regulation system, new steering angle modifications for drifting, more aesthetic car modifications, new wheels, collision improvements to the camera, etc shows that T10 is finally tackling the list of items players have been asking for now that they have the time to do so. With the extra time between games it will be interesting to see what they come up with.
On another note, you're completely wrong about how the loot box system worked in FM7 before they turned it into Race Shop. It let you use in-game currency to buy crates containing mod cards you use to get bonus credits/experience in races, badges for your profile, or racing suits. The crates had nothing to do with the cars at all. The Race Shop system is simply the exact same items but instead of being hidden in a crate, they are visible as individual items that are on a five minute rotation. Progressing through the career, increasing your driver level, and increasing your car inventory unlocks rare cars and Forza Edition cars which are duplicate cars that offer another race bonus of one type or another. Most of them are available through new Forzathon challenges offered every week. The initial roster when at driver level 1 is still more than the full car list for GTS was at launch. FM7's car list doesn't include things like the Rally/Drift/Race versions of some cars that can be assembled using modifications available to each car. By tier 5 (which can be quickly reached by buying cars) all cars are available for use, and you don't have to buy them to use them, as any car can be rented for use in a race.
Your complaints about assists are equally misinformed. While they do exist, every one of them can be shut off completely meaning if I fuck up the first corner, or any corner, I can damage parts on my car for the remainder of the race possibly ending my race right there as the car will behave differently based on what was damaged. There are dozens of parts that can incur damage, and each part has different levels of damage, for example a broken shock leaving just the spring making that corner of the car unstable or damaged brakes that can leave you with no braking pressure on one tire. Having any assist turned on reflects in leaderboards (or if you can even place at all), what type of online races you are allowed to enter, what rewards you get after a race. Super easy mode exists so that a guy can play the game after work and when a screaming toddler wants to play a race, he can set up a super easy race and watch the little shit get snot all over the controller while he questions his decision to go raw dog four years ago, that's it. With all assists off, a simple mistake like putting a tire in the gravel exiting a corner or locking up a tire in a braking zone can end the race.
All this leads to your complaint about the online racing in Forza. You can choose a long duration race hopper with assists off, and simulation damage on, and you can create private matches with anyone on your friends list. Voila, you have a bunch of people that want to race clean. There is also a new collision assist in place now that can deflect blatant crashers, rendering them pointless as it now reduces the impact strength and damage incurred from blatant ramming to near-zero while still allowing regular bump-and-grind racing to do the normal amounts of damage. GTS still does have an overall cleaner online community from what I've read, but it's not hard to find like-minded people to race with in Forza either.
Your opinions are always based on mis-information or outright missing info. If you had played FM7 for even a few hours you would have known all of the info I posted. You couldn't even be bothered to read the initial post so obviously researching something before you post about it is asking a lot.
I can understand the debate until GTS... sure GT6 was a mini GT5 more polished that resulted in Forza 4 being overall a better game.
But Forza is in a stagnation state since Forza 5 and that is why you can’t see anything different in the franchise this generation except the more arcade spin off Horizon... that showed how Horizon shined this gen over the main Forza games.
Most Forza fans still consider Forza 4 being the peak and that tells a lot of what happened this gen with the mainline franchise.
GT in the opposite way envolved... envolved to new horizons, envolved the genre again.
GTS is the most complete and polished GT game ever created... it is well done in every single mode. It takes the genre and envolve it to hit the peak together with iRacing (actually both franchises are in a another league compared with others racing sims).
So yes GTS put GT franchise in a better shape than Forza 5, 6 and 7 put the Forza mainline franchise. Forza needs to catch and envolve to the new benchmark of the racing sim games but maybe that didn’t happens this gen.
GTS continue it success and deliver the best of the racing sim on consoles at the same time iRacing is doing the same on PCs.
Play, watch, take photos, make videos, make your own car designs are a joy in GTS that actually is not matched in any sim racing on consoles.
Give GTS a try... it will show you a new world in the racing sims.
It’s just where my taste in cars lies. I couldn’t give a fuck about some ugly ass Lambo or really any supercars in general.I think that you hold that opinion because you're used to GT's car selection: 30 skylines, 30 miatas, 30 civics, yet only 10 ferraris. Like around 60% of the GT6 car roster was Japanese if I recall correctly.
Forza is actually very balanced in terms of car selection, and takes from all three major regions appropriately.
Though I admit, driving everyday japanese hatchbacks is part of the GT charm.
And that's totally understandable. Back when I played GT4, it was pretty satisfying to take my parents car and upgrade it to make it a rocket. Driving a Toyota Vitz or Mazda Demio is always refreshing for a change.It’s just where my taste in cars lies. I couldn’t give a fuck about some ugly ass Lambo or really any supercars in general.
I grew up on GT, and Initial D. My taste in cars formed from there.
The only European car company I care about is Porsche, and BMW prior to the late 2000s (my last car was a E36 M3).
That being said I will always choose GT over Forza because it caters to my tastes. There’s no point in driving cars I don’t enjoy.
Who attacked you?lol that is why I avoid sharing opinion here... you get attacked when you do that even when you explain with facts what is happening with the franchises.
Next time I will just put GTS and ends without any explanation.
lol that is why I avoid sharing opinion here... you get attacked when you do that even when you explain with facts what is happening with the franchises.
Next time I will just put GTS and ends without any explanation.
lol that is why I avoid sharing opinion here... you get attacked when you do that even when you explain with facts what is happening with the franchises.
Next time I will just put GTS and ends without any explanation.
Fine but there is no discussion when you made useless points with personal attacks to begin with.Dismantling your opinion that was based on anything but facts isnt "attacking" you.
You made statements, and I replied to them. Some of your statements can be written off as simply a difference of opinion. Others had no basis in fact, despite you saying so.
If you have a counterpoint to make, you're free to make it. That's called discussion. If you're not capable of doing that, that's not on me.
Fine but there is no discussion when you made useless points with personal attacks to begin with.
- No.
- What changed from Forza 5 to Forza 7? It is basically the same game released each two years while se features are a step down compared with Forza 4... that is the concept of stagnation... so no as a racing sim my statement is from from false.
- Forza 4 is still considered the peak of the franchise because it was more focused than the actual games of the franchise and it had more sim feature than actual games... of course the graphics are better now because well you have more power to work on... but physics simulation, AI are steps back from Forza 4. GTS is only not considered the best GT in the series until you play it fully... any fan that touched the MP have different opinions after initial misconceptions... it is not hard to find post like “I was wrong about GTS...” here, in GTPlanet, or any other gaming community... the genre envolved for better and GTS is leading the genre in consoles... racing in a racing sim was never so fun before like it is in GTS.
- Yes GTS is the most complete and polished GT ever created and that has nothing to do with Forza... GTS is the fist GT game in decades to have a clear focus in both SP and MP content... the SP is basically a racing driving school that really teach you everything you needs to envolve and race in both the game and real life... it is well made and complete for every single track in the game. It is really an accomplish what PD did here making a must to play SP content instead the unfocused loads of content in previous games. And the MP is basically the envolve of the racing sim genre and the pioneer in consoles... it is no brainer to relate it with the successful features found in iRacing on PC where it takes a lot of inspirations. GTS is really well made and polished in every single part of the game and it cover all sides of it goal to make you a racer... so no I’m not drunk so cut the useless attacks.
- The complete experience found in GTS can’t be found in any other racing sim and it is tons of fun play it... I’m not sure what are your arguing about here.
- Another pointless comment when you can’t counter what I write in the first place... I have real world experience to make my claims... not only I played I talk, listen and share opinion with both fan bases... GTS is the game envolving the genre right now and racing was never so joyful experience.
What makes Forza online trash?
Forza is going to skip next year, we wont see the next GT for a long time. I wonder what 2019 will look like for these 2 games?
It’s just where my taste in cars lies. I couldn’t give a fuck about some ugly ass Lambo or really any supercars in general.
I grew up on GT, and Initial D. My taste in cars formed from there.
The only European car company I care about is Porsche, and BMW prior to the late 2000s (my last car was a E36 M3).
That being said I will always choose GT over Forza because it caters to my tastes. There’s no point in driving cars I don’t enjoy.
I wish Project Gotham Racing was still a thing.
Fine but there is no discussion when you made useless points with personal attacks to begin with.
- No.
- What changed from Forza 5 to Forza 7? It is basically the same game released each two years while some features are a step down compared with Forza 4... that is the concept of stagnation... so no as a racing sim my statement is far from false.
- Forza 4 is still considered the peak of the franchise because it was more focused than the actual games of the franchise and it had more sim feature than actual games... of course the graphics are better now because well you have more power to work on... but physics simulation, AI are steps back from Forza 4. GTS is only not considered the best GT in the series until you play it fully... any fan that touched the MP have different opinions after initial misconceptions... it is not hard to find post like “I was wrong about GTS...” here, in GTPlanet, or any other gaming community... the genre envolved for better and GTS is leading the genre in consoles... racing in a racing sim was never so fun before like it is in GTS.
- Yes GTS is the most complete and polished GT ever created and that has nothing to do with Forza... GTS is the fist GT game in decades to have a clear focus in both SP and MP content... the SP is basically a racing driving school that really teach you everything you needs to envolve and race in both the game and real life... it is well made and complete for every single track in the game. It is really an accomplish what PD did here making a must to play SP content instead the unfocused loads of content in previous games. And the MP is basically the envolve of the racing sim genre and the pioneer in consoles... it is no brainer to relate it with the successful features found in iRacing on PC where it takes a lot of inspirations. GTS is really well made and polished in every single part of the game and it cover all sides of it goal to make you a racer... so no I’m not drunk so cut the useless attacks.
- The complete experience found in GTS can’t be found in any other racing sim and it is tons of fun play it... I’m not sure what are your arguing about here.
- Another pointless comment when you can’t counter what I write in the first place... I have real world experience to make my claims... not only I played I talk, listen and share opinion with both fan bases... GTS is the game envolving the genre right now and racing was never so joyful experience.
I can understand some hate for changes made by GTS... human are used to hate what is diferente even when it is better... the content (read tracks and cars) even being enough at launch was not what most expected... but it was a game created to have constant updates to never left you without any new thing to play so every single month you receive new tracks (at least new layout) and cars... even the unless and boring old mode GT League was added (it is add nothing for the racing... GTS still shines with the original SP content that is increased with each new track/layout that teach you pretty well how to race).
Fine but there is no discussion when you made useless points with personal attacks to begin with.
- No.
- What changed from Forza 5 to Forza 7? It is basically the same game released each two years while some features are a step down compared with Forza 4... that is the concept of stagnation... so no as a racing sim my statement is far from false.
- Forza 4 is still considered the peak of the franchise because it was more focused than the actual games of the franchise and it had more sim feature than actual games... of course the graphics are better now because well you have more power to work on... but physics simulation, AI are steps back from Forza 4. GTS is only not considered the best GT in the series until you play it fully... any fan that touched the MP have different opinions after initial misconceptions... it is not hard to find post like “I was wrong about GTS...” here, in GTPlanet, or any other gaming community... the genre envolved for better and GTS is leading the genre in consoles... racing in a racing sim was never so fun before like it is in GTS.
- Yes GTS is the most complete and polished GT ever created and that has nothing to do with Forza... GTS is the fist GT game in decades to have a clear focus in both SP and MP content... the SP is basically a racing driving school that really teach you everything you needs to envolve and race in both the game and real life... it is well made and complete for every single track in the game. It is really an accomplish what PD did here making a must to play SP content instead the unfocused loads of content in previous games. And the MP is basically the envolve of the racing sim genre and the pioneer in consoles... it is no brainer to relate it with the successful features found in iRacing on PC where it takes a lot of inspirations. GTS is really well made and polished in every single part of the game and it cover all sides of it goal to make you a racer... so no I’m not drunk so cut the useless attacks.
- The complete experience found in GTS can’t be found in any other racing sim and it is tons of fun play it... I’m not sure what are your arguing about here.
- Another pointless comment when you can’t counter what I write in the first place... I have real world experience to make my claims... not only I played I talk, listen and share opinion with both fan bases... GTS is the game envolving the genre right now and racing was never so joyful experience.
I can understand some hate for changes made by GTS... human are used to hate what is diferente even when it is better... the content (read tracks and cars) even being enough at launch was not what most expected... but it was a game created to have constant updates to never left you without any new thing to play so every single month you receive new tracks (at least new layout) and cars... even the unless and boring old mode GT League was added (it is add nothing for the racing... GTS still shines with the original SP content that is increased with each new track/layout that teach you pretty well how to race).
Stupid thread: there's literally nothing in common, one is a hard simulation racing game, the other is almost a full arcade game.
GTS is the most complete and polished GT game ever created...
Yeah GT helped shape my entire love for cars. There’s something I just love about GT that I don’t find in Forza. Maybe it’s the atmosphere of the menus and the music. There’s something very Japanese about it.I'm from northern Canada, and I didn't know much about Honda until my grandma got one in 1989 because everything here was big-three in the 80s. GT introduced me to the Skylines, Evos, Scoobies, etc. I have a huge affinity to Japanese cars so your stance makes perfect sense. There are actually more Japanese cars in FM7 than in GTS which dropped a lot of the micro cars and small displacement road cars from the roster, that's counting the duplicate cars in GTS like the four 2017 NSX models, or the five 2015 EVO X models. There are around 90 Japanese cars in FM7, many of which can be modified extensively. you can recreate rally or road racing versions of a lot of the cars using the upgrade and modifications in the game.
It fells complete without any filler (hell they added the useless GT League due request that add nothing to the game)... it teach you from basic to master how to race and when you ends it you are ready for competition even in real life.Are you being serious? GTS is like another Prologue. I can't believe anyone would call this thing the most complete in the series.
Sure, the online is good, but the game is lacking otherwise. I was very disappointed with it.
It fells complete without any filler (hell they added the useless GT League due request that add nothing to the game)... it teach you from basic to master how to race and when you ends it you are ready for competition even in real life.
It basically a complete racing experience.
No hyperbole... that is what happening with GTS and the genre.As a person that actually participates in motorsport, I have to ask... really? Sure, it gives you some general real world concepts, but thinking that playing GTS prepares you for real world racing is insanely far from the truth. Seat time in GTS is nothing compared to real seat time (or even classroom instruction for that matter).
Hey, you like it a lot - that's fine, but no need for all the hyperbole.
How do physics compare in both games? I thought Forza has better physics simulation but GT has better car detail.
How do physics compare in both games? I thought Forza has better physics simulation but GT has better car detail.
How do physics compare in both games? I thought Forza has better physics simulation but GT has better car detail.
I think that is the best advise right now.Depends on the person. Vt (and others) will say Forza has the upper hand. Meanwhile, myself (and others) say GT has the superior physics implementation. Try them both out and see which one you personally think works better.
It already sold more than GT6 that is not a benchmark for the franchise because it sold really crap (5mish).Forza Horizon having the Forza title is really hurting Forza 7 sales, biggest mistake they've ever made.
However critics rate it highly, even now, especially those that specialize in racing games. GT has been having issues with critics for awhile now.
However GT is going down in sales as well, it may sell less than GT6. Those 9+ million days are long gone.
It already sold more than GT6 .
It was not.Only a little while ago it was at 3.3 million it had not outsold GT6.
It was not.
In May 14 it was shared the franchise SELL-THROUGH over 80.4 million units as of May 5, 2018.
So smart people take the latest SHIPPED data at 77.02 million and subtracted to claim GTS sold 3.3m... when the number used should be SELL-THROUGH too (or both SELL-IN/SHPPED) that was way lower than 77.02 million to make the GTS math (and even so the actual data could be others games sales instead GTS).
I don't have actual data for May but in Mar 26 GTS had already surpassed 4 million profiles (not including Beta).
If you want a history:
Jan 24, 2018: GTS 3481248, Beta 726004, Total 4207252
Jan 26, 2018: GTS 3504429, Beta 721183, Total 4225612
Jan 30, 2018: GTS 3548375, Beta 721183, Total 4269558
Feb 5, 2018: GTS 3621652, Beta 718789, Total 4340441
Feb 9, 2018: GTS 3647602, Beta 718789, Total 4366391
Feb 19, 2018: GTS 3740505, Beta 713310, Total 4453815
Feb 26, 2018: GTS 3818613, Beta 713310, Total 4531923
Mar 4, 2018: GTS 3885703, Beta 708733, Total 4594436
Mar 12, 2018: GTS 3962581, Beta 704265, Total 4666846
Mar 19, 2018: GTS 4030113, Beta 704265, Total 4734378
Mar 26, 2018: GTS 4088249, Beta 704265, Total 4792514
Aug 6, 2018: GTS 5262454, Beta 660346, Total 5922800
Aug 13, 2018: GTS 5305518, Beta 660346, Total 5965874
Aug 21, 2018: GTS 5367021, Beta 660346, Total 6027367
Aug 29, 2018: GTS 5442650, Beta 640842, Total 6083492
Sep 10, 2018: GTS 5540585, Beta 636684, Total 6177269
Sep 27, 2018: GTS 5656841, Beta 636684, Total 6293525
The number of profiles GTS profiles is over 6 million today... to be more accurate it is between 6.1m and 6.2m.
BTW GT6 didn't break 5.5m shipped.
Which other GT games sales??? There is no sell-through for others GT sales since 2010 (60 million).Taking the 80.4 and subtracting sales of other Gt games leaves GT sport below 4 million so I can't have broken 4 million yet.
The funny thing is that no one is really happy with the latest Forza Motorsport installment hence why they're basically redoing the whole game.lol that is why I avoid sharing opinion here... you get attacked when you do that even when you explain with facts what is happening with the franchises.
Next time I will just put GTS and ends without any explanation.
Which other GT games sales??? There is no sell-through for others GT sales since 2010 (60 million).
The only number we have is the number of profiles that it is over 6 million today and it crossed 4 million in mid March.
Kaz itself twitted in July.
Source? They shared SHIPPED data for every GT game... you are making the same mistake I pointed before.PP has put out sales for basically every GT game, what are you talking about?
Source? They shared SHIPPED data for every GT game... you are making the same mistake I pointed before.
80.4 million is SOLD-THROUGH.
If you take and subtract SHIPPED numbers you will have a lower number than actual sales lol.... it is like getting end of 2017 sold-through sales for PS4 and subtract end of 2016 shipment sales having something like 15-16m when PS4 sold near 20m in 2017.
What are you talking about?In what world is shipped below sold?
The whole point of shipped is that it hasn't been sold yet, so for shipped numbers to be less than sold wouldn't make much sense.
Also the GT 4/PSP/HT4P/GT5P/GT5 numbers aren't shipped from what I can find, are you saing GT sales from 1-3 were shipped?
What are you talking about?
You are doing math SOLD-THROUGH - SHIPPED that give you a number lower than actual sales lol.
80.4m is SOLD-THROUGH.
There is no SOLD-THROUGH numbers from others GTs since 60m in 2010... that means you are using shipment to make the weird claims.
Laying? They say right in the * that it is sell-in (shipped) lolAre you saying PP is lying about individual games sales like GT5?
You keep mentioning 60 million, but we have sold-through for some entries in the series, we have GT5 sales for example, those aren't shipped so what are you talking about?
More like over 5 million in less than year.Actually hold on a second.
You're saying that in less than 1 full year, you think GT sport somehow sold over 3 million copies?.
Laying? They say right in the * that it is sell-in (shipped) lol
Ohhhhh I made a mistake... the 60 million was SELL-IN (SHIPPED): https://www.sie.com/en/corporate/release/2010/101210.html
80.4m is the first time they shared SELL-THROUGH.
GT5 shipped 5.5m in less than a month... it is the fastest selling GT game of all time.The article says 77 million was shipped before. And all those numbers in your chart were part of that 77 million shipped. That means GTS wasn't part of the 77 million.
You're claiming GTS sold over 5.3 million in one year since you say it outsold GT6 with no information. If GTS sold 5+ million in one year it would be the fastest selling GT game of all time, not possible.
GT5 shipped 5.5m in less than a month... it is the fastest selling GT game of all time.