Vawn
Banned
Achievements/trophies are a very polarizing subject. My belief is they are shunned usually because developers often simply don't understand how to use them to make games more enjoyable, but instead often turn achieving them into a chore. That could be a entirely different subject though.
I've been playing a ton of Nintendo games lately. Doing so I quickly realize almost all Nintendo first-party games have two seperate goals:
1) Beat the game
2) Find all collectibles, score perfect runs.
The first is usually fairly easy and caters to the younger audience or more casual gamers. The second feels like the "correct goal" for more seasoned gamers.
I, personally, do not feel like I really "beat" a Mario game, for example, just by beating Bowser and seeing the credits. I need to unlock all the hidden stages, find all the red coins, stars, moons, etc.
Whether it is Kirby, Yoshi, Zelda, Pokémon, etc, almost all Nintendo games follow this blueprint. And its great.
But, I would love that last little carrot to further entice the chase. I want a permanent record of the time I spent with games and my accomplishments with it.
I was trying to remember the other day if I ended up 100%ing the first "New" Super Mario game. Without finding the cartridge and my DS, I can't check. I just want a sticker, trophy or something I can look at as a reminder.
Of course, this all falls apart if Nintendo were to make the same mistakes other developers make when implementing an achievement system. I think this is why many Nintendo fans are reluctant to have such a system.
The achievements simply need to be rewarding the goals set by the actual game. Getting every moon in Mario Odyssey should be an achievement. Jumping 1500 times, should not. Nor should jumping from enemy to enemy the times without hitting the ground.
It's pretty clear that if achievements haven't happened by now, they probably never will. But, I can't help to think it would set Nintendo games over the top.
Agree/disagree? What do you think has kept Nintendo from implementing their own spin on this system?
I've been playing a ton of Nintendo games lately. Doing so I quickly realize almost all Nintendo first-party games have two seperate goals:
1) Beat the game
2) Find all collectibles, score perfect runs.
The first is usually fairly easy and caters to the younger audience or more casual gamers. The second feels like the "correct goal" for more seasoned gamers.
I, personally, do not feel like I really "beat" a Mario game, for example, just by beating Bowser and seeing the credits. I need to unlock all the hidden stages, find all the red coins, stars, moons, etc.
Whether it is Kirby, Yoshi, Zelda, Pokémon, etc, almost all Nintendo games follow this blueprint. And its great.
But, I would love that last little carrot to further entice the chase. I want a permanent record of the time I spent with games and my accomplishments with it.
I was trying to remember the other day if I ended up 100%ing the first "New" Super Mario game. Without finding the cartridge and my DS, I can't check. I just want a sticker, trophy or something I can look at as a reminder.
Of course, this all falls apart if Nintendo were to make the same mistakes other developers make when implementing an achievement system. I think this is why many Nintendo fans are reluctant to have such a system.
The achievements simply need to be rewarding the goals set by the actual game. Getting every moon in Mario Odyssey should be an achievement. Jumping 1500 times, should not. Nor should jumping from enemy to enemy the times without hitting the ground.
It's pretty clear that if achievements haven't happened by now, they probably never will. But, I can't help to think it would set Nintendo games over the top.
Agree/disagree? What do you think has kept Nintendo from implementing their own spin on this system?