JunkerWoland
Member
Eurogamer released what I’m guessing is their preview for DoA6, although the overall focus is the game’s female sexualization.
For those who’d rather not give clicks, here’s an archived version: Archive Link.
The piece doesn’t editorialize too much, but I get from it the insinuation they feel the developers lied about toning down the fan service. Once the game releases, I imagine mainstream press will ape Eurogamer’s view: DoA is the same, because the girls are still pretty and some have skimpy outfits gated behind in-game currency.
Of some note, while the article reiterates the amount of jiggle is tied to the individual outfit, apparently it can also still be toggled on/off. Essentially, even though the toggle invalidates the need to delete the feature, the ability to adjust jiggle was removed to please a demographic that never cared about the series, leaving the existing base to depend on whatever Koei Tecmo/Team Ninja decides to offer on a per-outfit basis—how nice of them.
What I find almost gratifying, after the efforts taken to promote the game’s lessened fan service, Shimbori’s final comments display frustration at the media for not taking his game seriously and instead focusing on the fan service.
The above outcome seemed inevitable, and keep in mind the comment is featured in an article that barely strays from talking about sexulization. On the positive for Shimbori, some people might read the Eurogamer piece and decide DoA6 really is the same.
My take: if DoA6 was truly honoring the existing fans, the game wouldn’t have taken steps to alter and bury the series’ fan-service elements, while adopting a marketing message that almost suggested the developers were embarrassed by the content of previous entries in the series.
For those who’d rather not give clicks, here’s an archived version: Archive Link.
The piece doesn’t editorialize too much, but I get from it the insinuation they feel the developers lied about toning down the fan service. Once the game releases, I imagine mainstream press will ape Eurogamer’s view: DoA is the same, because the girls are still pretty and some have skimpy outfits gated behind in-game currency.
Of some note, while the article reiterates the amount of jiggle is tied to the individual outfit, apparently it can also still be toggled on/off. Essentially, even though the toggle invalidates the need to delete the feature, the ability to adjust jiggle was removed to please a demographic that never cared about the series, leaving the existing base to depend on whatever Koei Tecmo/Team Ninja decides to offer on a per-outfit basis—how nice of them.
What I find almost gratifying, after the efforts taken to promote the game’s lessened fan service, Shimbori’s final comments display frustration at the media for not taking his game seriously and instead focusing on the fan service.
"But the fact is, we are trying to build a good fighting game with a challenging system. We put a lot of effort into tutorials and the quest mode to make it accessible for beginners. We are honouring the long-term fans and making sure they also get what they expect. We would really appreciate it if the media would focus more on the topic of we are building a good game here and not only focusing on this juggle talk."
The above outcome seemed inevitable, and keep in mind the comment is featured in an article that barely strays from talking about sexulization. On the positive for Shimbori, some people might read the Eurogamer piece and decide DoA6 really is the same.
My take: if DoA6 was truly honoring the existing fans, the game wouldn’t have taken steps to alter and bury the series’ fan-service elements, while adopting a marketing message that almost suggested the developers were embarrassed by the content of previous entries in the series.
"Not only are these mouse pads super comfortable, but for a limited time, we're also throwing-in a free copy of Dead or Alive 6! Order now!"
If Marie Rose's ass was that...bubbly, I might be more ok with her. It's not.
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