JunkerWoland
Member
https://twinfinite.net/2019/01/dead-or-alive-6-censorship/
I take exception to articles like the one above that suggest their intent is to tackle thorny subjects, but in reality are an open platforms for an individual to speak their mind or make statements.
The piece doesn't address the view DoA6 is tamer than, at minimum, the series' previous outing nor does it ask for clarity on repeated comments of the game being adjusted in response to the current global climate. Clarity in this case is not allowing someone to, yet again, state they were misquoted; clarity is asking for a reason (other than translation issues) on why the individual has apparently been misquoted on several occasions.
The article's own text, along with the unchallenged comments made by Shimbori, also muddy the water, conflating the series' overall sensuality and fan-service elements solely with clothing damage. Even though Koei Tecmo voluntarily decided not to sell DoA Xtreme 3 in the West, and even though DoA5 exists across two platforms, with its more voluptuous characters, original breast jiggle, clothing break, and dump-truck loads of skimpy costumes, now any charges on DoA6 being less provocative can be met with, "Well, we didn't sell Xtreme 3 in the US and Europe;" this isn't an actual answer, this is allowing someone to spout bullshit.
As I suggested in previous posts, it's not that the girls are suddenly sea hags or clothed in burlap sacks, but the combination of wanting to turn the game into an esport, fears of being attacked by progressive-liberal hypocrites, and likely some amount of personal preference have spurred enough tweaks to the formula that the game has lost its soul. Yes, DoA6 still has pretty girls, but it's no longer DoA.
The overall presentation and character designs have also played a huge part in the series' appeal. DoA6, unfortunately, looks to continue its predecessor's decision of making the world duller and grittier, while seemingly offering more sterile environments (which may also be smaller and less interactive) and, in my eyes, modeling the female characters to be less sensual--the male characters remain generic fight-men, much like in DoA5.
I'm certainly no tournament player and always viewed DoA as fun & sexy. This feeling lessened with DoA5, and I'm not at all looking forward to DoA6.
I take exception to articles like the one above that suggest their intent is to tackle thorny subjects, but in reality are an open platforms for an individual to speak their mind or make statements.
The piece doesn't address the view DoA6 is tamer than, at minimum, the series' previous outing nor does it ask for clarity on repeated comments of the game being adjusted in response to the current global climate. Clarity in this case is not allowing someone to, yet again, state they were misquoted; clarity is asking for a reason (other than translation issues) on why the individual has apparently been misquoted on several occasions.
The article's own text, along with the unchallenged comments made by Shimbori, also muddy the water, conflating the series' overall sensuality and fan-service elements solely with clothing damage. Even though Koei Tecmo voluntarily decided not to sell DoA Xtreme 3 in the West, and even though DoA5 exists across two platforms, with its more voluptuous characters, original breast jiggle, clothing break, and dump-truck loads of skimpy costumes, now any charges on DoA6 being less provocative can be met with, "Well, we didn't sell Xtreme 3 in the US and Europe;" this isn't an actual answer, this is allowing someone to spout bullshit.
As I suggested in previous posts, it's not that the girls are suddenly sea hags or clothed in burlap sacks, but the combination of wanting to turn the game into an esport, fears of being attacked by progressive-liberal hypocrites, and likely some amount of personal preference have spurred enough tweaks to the formula that the game has lost its soul. Yes, DoA6 still has pretty girls, but it's no longer DoA.
I've been a casual player of the series since the first game and have usually enjoyed the franchise's position, sitting somewhere between the technicality of Virtua Fighter and the kinetics of Tekken's juggle-combo-heavy system. The only thing DoA6 seems to be bringing to the table over its immediate predecessor is a super meter and auto-combo.Am I the only person that actually likes the series for the characters and fighting mechanics?
The overall presentation and character designs have also played a huge part in the series' appeal. DoA6, unfortunately, looks to continue its predecessor's decision of making the world duller and grittier, while seemingly offering more sterile environments (which may also be smaller and less interactive) and, in my eyes, modeling the female characters to be less sensual--the male characters remain generic fight-men, much like in DoA5.
I'm certainly no tournament player and always viewed DoA as fun & sexy. This feeling lessened with DoA5, and I'm not at all looking forward to DoA6.
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