H
hariseldon
Unconfirmed Member
I wasn't even talking about DOA.
But the argument that something isn't "for someone" is not exactly valid here. The criticism also goes beyond just design decisions in the games and looks at the messages sexualized designs send, holding content creators accountable. This is what triggers most content creators. Not liking their stuff is fine, but saying that their stuff has negative effects triggers defiant reactions. No one likes to hear that their content is sexist, because most people don't consider themselves sexist.
But the whiny reactions and complaints about "SJWs" are not good attempts at defending their art or justifying their decisions.
If they would try to understand what people criticize about their creations they would better be able to counter these arguments, because, obviously, not everything is valid. But they don't even try to do that, they don't even begin to think about the responsibility they have as creators of mass media.
The thing is, the negative effects you speak of are unproven. Rather they're a figleaf behind which you hide your authoritarianism. I see you have chosen to ignore my post where I point out the difference between criticising something in a proper critique and the preachy stuff that happens today - had you considered addressing that you'd perhaps understand that artists should be under no obligation to censor games for the sake of the outraged minority, for whom games exist not as an interest but a platform for activism.