I was never talking about this posted video you're talking about. I was talking about a fellow poster who also thought the turn-based battles in FFVII were, for the most part, a complete bore. He was the one who I referred to being 'not wrong'. I have no idea what the video you're so on edge was about, and never referred to it in any way, shape or form.
Specifically, I was talking about this post:
The post that quotes the video I mentioned? That's the post you're talking about? No idea? Weird. And by "weird" I mean flagrantly dishonest but that's now par for the course in this discussion, isn't it? Let me drag you back to the point: did
you personally play through Final Fantasy VII without making use of magic, status effects, front and back ranks, consumable items, or materia setups? Is "attack, attack, attack, heal" etc. a reasonable characterization of the way
most people played the game? And even if it is, does it make any sense at all to lay this at the feet of a turn-based system, which again,
was the whole goddamn point of the argument, and very specifically the point that I was responding to--the one that prompted you to chime in with "he's right".
My point about Dark Souls and Ninja Gaiden is that those were games who gave you a toolset (like FFVII), but unless you actually use said toolset, you cannot progress through the game (unlike FFVII). That's better game design because, through challenges, it encourages to use the tools it gives you in order to surpass the challenges and win. FFVII doesn't do that. You can reach Sephiroth simply by melee attacking anything that comes in your way.
No, your exact words were that Dark Souls
would not have been successful if those games didn't force you to use the provided toolset. Which you sort of finagled into a very bad argument about why FFVII, one of the most critically acclaimed and financially lucrative games of all times,
should have forced you into using it's provided toolset... why, though? Yes, theoretically you can clear the game in one very simple, repetitive, tedious way. Again:
why would anyone do this? Please actually answer the question this time. You're positive that my answer--because they're stupid/no one actually did--is wrong. Here's your opportunity to earn than certainty. And while you're at it:
why would this change in a real-time system? You act like this discussion is such a chore so when are you going to do the one thing that would actually end it and just provide explanations for these really simple, straightforward questions?
I'm playing the game again right now and it's actually surprising
how wrong you are in this characterization. It's not just that encounters are more fun and satisfying when you clear them with special abilities, many of them of them are completely miserable without things like Seal > All, Frog Song, L4 Suicide, Laser, T/S Bombs, Chocobo/Mog, Odin, Destruct > Added Effect, Mystify, Chocobo/Mog > Elemental, Tranquilizers, and Poison. Unless you're constantly grinding, you're in a
really shit spot trying to overpower enemies in the whole sequence from Corel Prison to Cave of Gi and Nibelheim Mansion, at the very least. Wutai is a No Magic Zone but that's also why every enemy there drops magic attacking items. Really simple stuff like back-ranking and defending came up in boss fights more times than I would have expected, too.
You're just making shit up.
Oh, and one piece of advice: If you want someone to shut up, try not to be a rude, ego-stroking arsehole.
Uh huh. Tell me, what was the objective of your previous tangent about my age, then? You've not missed an opportunity to whine about decorum since this argument began. Are you dropping this whole line or what? No apology forthcoming, I take it? Hmm.