Corrected that for you. MS showed actual games and unfortunately got burnt for it. The Xbox 1.5 meme was real and unpalatable, which brings me to my other screenshot of ugliest games.
GUN
This cross gen title wasn't doing 360 any favors while Sony showed off videos of Motorstorm, Gundam and Killzone.
Another was Full Auto. How did MS survive E3 2005? lol
The prerendered CGI era has many ugly games
Ragnagard
Tokidensho Angel Eyes
For some reason in this game half the characters are pixel art and the other half are CGI prerenders.
There's a PSX emulator called PCSXR-PGXP. It has a feature called....PGXP. It fixes the texture perspective and removes all the texture warping. IDK why it's such a big deal. It never looked hideous to me, but if you really hate the warping polygons that much, there's that.This. Basically all PS1 games look fucking hideous now with the ugly ass unstable polygons. Even when upscaled in emulators this can be seen (unless there are plugins or something to fix it now?). N64 games, some of them look like shit, but plenty of them still hold up. And many of them look unexpectedly nice in emulators.
Pre-rendered characters and digitized characters both look horrible. Even the best of the bunch like Donkey Kong look bad imo.
Because it looked terrible, even at the time in 240p. Play PS1 games at higher resolution and the warping and shimmering is even worse, except you also get huge seems showing where the polgons dont even connect.There's a PSX emulator called PCSXR-PGXP. It has a feature called....PGXP. It fixes the texture perspective and removes all the texture warping. IDK why it's such a big deal. It never looked hideous to me, but if you really hate the warping polygons that much, there's that.
They were passable in a CRT thru composite video, not anymore in this HD era.
No one was complaining when the DS had this exact same problem.Because it looked terrible, even at the time in 240p. Play PS1 games at higher resolution and the warping and shimmering is even worse, except you also get huge seems showing where the polgons dont even connect.
Awful.
Well i never had a DS, but i'm sure the smaller screen hides a lot of it.No one was complaining when the DS had this exact same problem.
Even Ocarina of Time at least had a much better/cuter artstyle. It wasn't just wind waker that kicked Twilight Princess's ass in terms of artstyle.God I hate the faces in Twilight Princess, why is the character design for humans so bad? Twilight Princess is still a great game but the art style didn't age well. Ironically, Wind Waker aged better even though everyone hated the art style back then.
I was. Texture warping ruined ps1 gamesNo one was complaining when the DS had this exact same problem.
It's aorange boxcat.
Look at me chase it around just like a realboxcat:
Man, going to need some additional ram to run this game, whew, that's that Jaguar 50000 pixels per second tri-color coordinated 64-bit multi-purpose bus and draw bridge system at work!!
Have you ever seen a more realistic cat? Likely not, it's life like, these graphics are unbelievable, the math is all there. Did you see that Sky Box outside with the clouds? WOWZERS!
I couldn't believe this game when I saw it on Mega Driive. Dark Castle.
Some of this isn't too bad, that first shot is fine imo, a little rough in places though, especially the inside of the car for some reason
It was me who made the phrase not stranno LOL.
How they survived? Because Xbox 360 was near complete (they were running G5 proto devs though) and to be released in november, PS3 was heading towads mid 06 and ended up delayed. Also Sony confessed shortly after that they were all CGs.
This is going to take some beating.My contribution is the game "Big Bang" on DOS, it's a fucking insane eyesore but surprisingly doesn't play horribly. Somebody clearly tried to make an actual game engine and then the visual artist dropped acid and puked all over it.
I saw a video of this and it plays worse than it looks
It still looks amazing to me.
I figured they did something like this because there is no way someone designed the game like that. It had to be an automated process.Yeah, that's the result of taking graphics that were designed for systems with a higher resolution and greater bit depth on the display and crudely downsampling them rather than redrawing them for the target hardware. It probably worked in a more or less acceptable manner on most platforms, but on the DMG it just ended up as a mess.
Let's say I was shitposting with this one.It still looks amazing to me.
World's Most Retarded dog...
A Brazilian game magazine gave it a 7/10....ha!!
I owned an N64 and have played PS1 games on the PS2 and PS3 and I think they still look awful, PS1 especially. If you play PS1 games on a CRT, it's still going to look like crap.I love all the zoomers up in here saying all PSX and N64 games look awful when they clearly never owned one and have never played the games the intended way.
PSX/N64 were never intended to be viewed through the lens of an emulator or any kind of non-CRT TV. The art and visual designers specifically made them with the intentions of looking good on the limitations of the CRT and the vast majority of them posted here do. Upscaling them to insane 1080p resolutions and applying all of these emulator post-processing effects will of course make it look like shit, because that's not what the visual artists made. It's like that woman who painted over that picture of Jesus trying to "restore" it.
Still though, this isn't really an excuse. They could just see the results and not release it at this state. Or they could do the same thing RARE did with Donkey Kong Land. Be more competent. The graphics in the DK Land games are also downsampled from Donkey Kong Country series for SNES for the most part and do look a bit rough in places but it's not even close compared to Batman Forever because you can at least understand what you are looking at. I had DK Land 1 and i even thought it looked pretty great.