Amazing! I have finished Bubsy 3D and i actually like It. Imo It was a very ambitious game and Eidetic did a great job regarding level design, puzzles, secrets, etc.
How well it sold? I have been always curious about why Sony gave the Syphon Filter project to them.
Well, I should elaborate - the publisher I worked at was in the UK, called Telstar Electronic Studios. They did a small amount of internal development, but their focus was to be European publishers for games that already had publishers in other areas of the world. Such as Bubsy 3D.
At the time we picked it up, Bubsy 3D was in beta (if you think the finished game has issues, you can only imagine what it was like at beta stage). Aside from extra languages, PAL modifications and PlayStation EMEA TRC standards, Telstar had little input into the game.
Why did Telstar choose to pick this up?
All management, across teams in the company would perform due-dilligence on anything the company was interested in publishing. Sales, Marketing, Dev, QA, Accounts etc.
QA and Dev said "
Do not touch this. It's garbage. It'll tank and it'll be remembered as being terrible."
Sales and Marketing said "
If we can push this out quickly, we can claim to have published the first 3D platformer in the UK - ahead of Mario 64's UK release".
And that was that.
Eidetic went on to far better things.
Given that Telstar didn't have total oversight of the entire project - from conception to release - I assume that Bubsy 3D was a badly managed project by its native publishers.
With the exception of
Ulillillia (also
here) , I've probably played more Bubsy 3D than most. And certainly more of its worst parts. I think I've paid my dues since then.
I left the industry about 10 years ago. No regrets. No desire to return.