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People are mad that Death Stranding could win 2019 GOTY Award

IamOnline4Real

owns Galaxy Brain. Still shrink wrapped.
Your dissapointment its totally understandable. Although I don't remember he mentioning that the game would have combat as a main topic(or any). The only combat thing I got from the game was s fight scene from one of their videos. And even so I already noticed it wasn't its really focus. Unless I would need to believe the game would have multiple combats parts where you have to defend yourself with your delivery package.

I also notice it would be unconvetional the moment Kojima said it would be a "strand game".

Did i ever said that i wanted the game to be combat focus?? where did you read that?? Nahh I never said that.

Ill put it simply... If you put combat into your game... Mr Kojima, please make it at least engaging, creative, intuitive, fun and challenging....not half ass like it is in DS.

All i ever needed to do to beat any BTs or Bosses was using those same Bloody grenades. And the launch rocket sucks!!!

DS could win GOTY award i am cool with that, but the game doesn't deserve it!! does it make sense??
 

Saber

Gold Member
Did i ever said that i wanted the game to be combat focus?? where did you read that??

I was talking about what Kojima said, not you. If you want it or not? Not my point, just stating that the game as far it was showed never clearly had indications of a focused combat(no implies that you ever want that). Calm the heck down, I'm not here trying to prove you're wrong or anything.
 
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Hinedorf

Banned
Out of all the games I've played this year I would call it hands down worthy of the Game of the Year for 2019.

My opinion, if Death Stranding came out in 2018 it wouldn't have even been a nominee.
 

Clear

CliffyB's Cock Holster
Did i ever said that i wanted the game to be combat focus?? where did you read that?? Nahh I never said that.

Ill put it simply... If you put combat into your game... Mr Kojima, please make it at least engaging, creative, intuitive, fun and challenging....not half ass like it is in DS.

All i ever needed to do to beat any BTs or Bosses was using those same Bloody grenades. And the launch rocket sucks!!!

DS could win GOTY award i am cool with that, but the game doesn't deserve it!! does it make sense??

Its not half-assed, its just pitched at a relatively low level of difficulty because outside of a handful of boss set-pieces combat is always secondary to preserving cargo condition.

If you want to avoid fighting -which you should- there are an extensive range of countermeasures available to do this, from sensor ping cancellation to cutting the BT's umbilicals, on top of all the basic stealth options.

If you do want to fight there are an equally lengthy amount of offensive tools. You can lure, repel and entrap enemies as well as damaging them with grenades and firearms all come in variants offering non-lethal, lethal and hybrid (hematic) ordnance.

The risk/reward aspect is all about trading off mobility/load capacity and defensive tools. You can go around loaded up with body armor and a variety of weapons but that affects what cargo you can carry, the transportation of which is the whole point of the game.

Sorry but you cant bemoan a lack of creativity when you say you slavishly stuck to one type of weapon. Did you try using grenades to make weak-areas and then pepper the BT's with lethal rounds? Grenades and rockets are fine, but they are far from optimal both in terms of damage dealt and performance/weight ratio.

Lastly, and I know I keep harping on about this comparison, but compared to the combat/boss fights in Res Evil 2 remake, Death Stranding is vastly superior as an action game. So if you want to disallow DS from GOTY contention on those grounds, I'd LOVE to hear why RE2R gets a pass.
 

IamOnline4Real

owns Galaxy Brain. Still shrink wrapped.
I was talking about what Kojima said, not you. If you want it or not? Not my point, just stating that the game as far it was showed never clearly had indications of a focused combat(no implies that you ever want that). Calm the heck down, I'm not here trying to prove you're wrong or anything.

Dude im chill, just saying, we are all here discussing in peace :messenger_peace:😁

Now i just hoped it was more engaging, intuitive and challenging. It would have take the game to another level. That's all. I like the game, i finished it too. Said countless time that i enjoyed the game.
 

SleepDoctor

Banned
DS has an 82 Metacritic and a User Score of 5.1.

This will probably be worst rated game ever winning GOTY.


But that doesn't matter. Geoff is in it and he's bffs with Kojima.

And the show is funded, hosted, etc by him. Oh and Kojima is on the advisory board. But yea none of that has anything to do with 10 nominations lol 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️
 

Danjin44

The nicest person on this forum
Here is my question for some of you guys, what doest it matter if Death Stranding does win? Its not my type of game and winning GOTY is not really going to change that and while games like Sekiro, Astral Chain and Fire Emblem 3Houses might not win GOTY in this VGA still doesn't change the fact those where best experience I had this year.
 

HotPocket69

Banned
Here is my question for some of you guys, what doest it matter if Death Stranding does win? Its not my type of game and winning GOTY is not really going to change that and while games like Sekiro, Astral Chain and Fire Emblem 3Houses might not win GOTY in this VGA still doesn't change the fact those where best experience I had this year.

It matters because it’s one of the most unique fucking gaming experience compared to the majority of shit churned out these nowadays.

Sekiro = From meets ninja samurai Souls. Been there done that.

Astral Chain = Platinum whatever. No Vanquish 2 or Wonderful 101 2 who gives a shit

Fire Emblem = Dumb Nintendo series sequel no one really gives a shit about

Death Stranding = TOTALLY FUCKING ORUGINAL

Have a Monster and shut the fuck up

LR6Rg1M.jpg


🤓
 
I haven't seen this mass of angry people. The only people I have seen discuss this are Death Stranding fans and people like me who are apathetic about the whole. For me at least, it depends on the what merits a GOTY award. From review scores, DS isn't topping the charts, it's actually been a fairly divisive game. That's why the whole thing stinks to me. It feels like it's being carried very hard by the Hideo and Geoff's relationship. I'm not angry about it though.
 

IamOnline4Real

owns Galaxy Brain. Still shrink wrapped.
Its not half-assed, its just pitched at a relatively low level of difficulty because outside of a handful of boss set-pieces combat is always secondary to preserving cargo condition.

If you want to avoid fighting -which you should- there are an extensive range of countermeasures available to do this, from sensor ping cancellation to cutting the BT's umbilicals, on top of all the basic stealth options.

If you do want to fight there are an equally lengthy amount of offensive tools. You can lure, repel and entrap enemies as well as damaging them with grenades and firearms all come in variants offering non-lethal, lethal and hybrid (hematic) ordnance.

The risk/reward aspect is all about trading off mobility/load capacity and defensive tools. You can go around loaded up with body armor and a variety of weapons but that affects what cargo you can carry, the transportation of which is the whole point of the game.

Sorry but you cant bemoan a lack of creativity when you say you slavishly stuck to one type of weapon. Did you try using grenades to make weak-areas and then pepper the BT's with lethal rounds? Grenades and rockets are fine, but they are far from optimal both in terms of damage dealt and performance/weight ratio.

Lastly, and I know I keep harping on about this comparison, but compared to the combat/boss fights in Res Evil 2 remake, Death Stranding is vastly superior as an action game. So if you want to disallow DS from GOTY contention on those grounds, I'd LOVE to hear why RE2R gets a pass.

Did you try using grenades to make weak-areas and then pepper the BT's with lethal rounds?

Yes I did that.

compared to the combat/boss fights in Res Evil 2 remake, Death Stranding is vastly superior as an action game.

Disagree!!

1. Combat in RE2 is very engaging, intuitive and fluid. Every gun is at the "ready" with a click of a button ( if i remember you press left or right on the Dpad) you select a gun and you blast! Easy, fluid controls.

Every single great game that has some combat should have 1 or 2 buttons dedicated to the weapons. Equipments should not share the same wheel with guns etc...like it is right now in Death Stranding.


The combat and weapon wheel in DS.... in one word is "clunky", disorganised and serviceable.

1. During combat, you have to click the stick 2 or 3 times to reach the weapons wheel, press circle or triangle ( if i remember correctly) to be able to select a gun or a grenade among the other equipments. This is bad design.

2. The weapons and equipments icons share the same space and colours on the wheel. you have to read sometime to not make a mistake. not intuitive. and graphically it is confusing during battle.


death-stranding-hematic-grenades.jpg


Death_Stranding_equipment_wheel.jpg






When it come to combat and the weapon wheel, Control,RE2, Horizon and days gone did it better. Easy, quick and fluid.

source.gif



days-gone-editorial-swarmers-two-column-01-ps4-en-19mar19_1553013607741


ezgif-2-a8734bfe0801.gif


ezgif-2-b3715cd180e1.gif
 

IamOnline4Real

owns Galaxy Brain. Still shrink wrapped.
It matters because it’s one of the most unique fucking gaming experience compared to the majority of shit churned out these nowadays.

Sekiro = From meets ninja samurai Souls. Been there done that.

Astral Chain = Platinum whatever. No Vanquish 2 or Wonderful 101 2 who gives a shit

Fire Emblem = Dumb Nintendo series sequel no one really gives a shit about

Death Stranding = TOTALLY FUCKING ORUGINAL

Have a Monster and shut the fuck up

LR6Rg1M.jpg


🤓


Death Stranding = TOTALLY FUCKING ORUGINAL......😆😂:pie_roffles:

while all you actually really do in this game is walking...what has the world become:pie_thinking:

I love Death Stranding too but come on I have seen better. Sekiro, Astral and Fire are:lollipop_fire:.
 

MrRenegade

Report me if I continue to troll
Game Awards... who the hell cares? Just like Oscars, they don't mean shit.

What on earth Control and RE2 is doing amongst the nominees? Remedy's last digestible game was Max Payne 2. Since then whatever they touched went straight south. Control is such a halfdone shitshow I just can't find the words for it. And they try to shovel down that POS down our throats. And a remake, nominated as a GOTY? Idiots.

What about Disco Asylum, that excels in every aspect. Well it is left out... nominated only as an RPG. Total brainwash.
 

Kupfer

Member
For me personally, it is the Goty 2019.

But I've only bought 3 games of 2019 this year, RE2 Remake, Wolfenstein Youngblood and Death Standing.
 

SleepDoctor

Banned
I don't care, but optics is bad. The face of VG Awards is in his game.


Pretty much this. I couldn't care less who wins or anything but the downplaying of the obvious conflict of interest is just beyond ridiculous. 10 nominations for the game that has the owner of the show in it and the developer is on the advisory panel for the show.


Yea definitely nothing to see here lol.
 

Clear

CliffyB's Cock Holster
Disagree!!

1. Combat in RE2 is very engaging, intuitive and fluid. Every gun is at the "ready" with a click of a button ( if i remember you press left or right on the Dpad) you select a gun and you blast! Easy, fluid controls.

Every single great game that has some combat should have 1 or 2 buttons dedicated to the weapons. Equipments should not share the same wheel with guns etc...like it is right now in Death Stranding.


The combat and weapon wheel in DS.... in one word is "clunky", disorganised and serviceable.

1. During combat, you have to click the stick 2 or 3 times to reach the weapons wheel, press circle or triangle ( if i remember correctly) to be able to select a gun or a grenade among the other equipments. This is bad design.

2. The weapons and equipments icons share the same space and colours on the wheel. you have to read sometime to not make a mistake. not intuitive. and graphically it is confusing during battle.

Every encounter in RE2R, including boss fights, boils down to: Run. Shoot. Run. Pick up ammo. Heal when necessary. And maybe click on a point of interest in the world to execute a scripted event. You can walk/run freely, but that's it. You cant even crouch on command, its always scripted. That's an incredibly shallow set of mechanics, its the definition of basic.

Say what you want about the encounters in DS, but they always offer more interest than simply running from corner to corner shooting until your gun is empty. Mr X seems intimidating at first until you realize that there are certain rooms into which he conveniently will never pursue you, and doing anything other than simply running away from him is pointless as you at best will make him take a knee momentarily. There is no reward to counter the risk/cost of engagement, and every encounter is exactly the same.

The key thing is that this limited palette is considered a positive because it fits into the expectations for a "true" survival horror game os, whereas DS gets criticized for not being a combat-centric modern open-world title like MGSV.

What Death Stranding is going for is as distinctly different from a pure third-person action game (e.g. Gears or Control) as RE2R is. But because it doesn't fit into a pre-existing template its getting looked-at differently.

I do agree with Sakurai's comments that some aspects of the UI are unwieldy (the press-hold, tap alternatives are clunky) but to a degree its understandable because you can do, and need to do so much in the inventory screens when transferring cargo between multiple local destination points. That being said, once you really get to grips with all the capabilities, its extremely useful and well thought-out.

Its just that its good at doing different stuff to what we're accustomed to.
 

IamOnline4Real

owns Galaxy Brain. Still shrink wrapped.
Every encounter in RE2R, including boss fights, boils down to: Run. Shoot. Run. Pick up ammo. Heal when necessary. And maybe click on a point of interest in the world to execute a scripted event. You can walk/run freely, but that's it. You cant even crouch on command, its always scripted. That's an incredibly shallow set of mechanics, its the definition of basic.

Dude DS does the same, you run, you shoot, run in DS, it's just feel clunky.
And why would i need to crouch in RE2? their is no point in crouching unless its a stealth game, which RE2 is not.


Say what you want about the encounters in DS, but they always offer more interest than simply running from corner to corner shooting until your gun is empty. Mr X seems intimidating at first until you realize that there are certain rooms into which he conveniently will never pursue you, and doing anything other than simply running away from him is pointless as you at best will make him take a knee momentarily. There is no reward to counter the risk/cost of engagement, and every encounter is exactly the same.


What are you talking about?? Just throwing grenades and picking up weapons is more interesting than RE2 boss fight??


The key thing is that this limited palette is considered a positive because it fits into the expectations for a "true" survival horror game os, whereas DS gets criticized for not being a combat-centric modern open-world title like MGSV.


Who here criticised DS for not being like MGS5?
I guess im done here, it is hard for you and some people here to process what other people are saying...


What Death Stranding is going for is as distinctly different from a pure third-person action game (e.g. Gears or Control) as RE2R is. But because it doesn't fit into a pre-existing template its getting looked-at differently.


Ds is nothing new or different.. it use the same mechanics like any other game. You walk a lot, you run you shoot. same old template.


I do agree with Sakurai's comments that some aspects of the UI are unwieldy (the press-hold, tap alternatives are clunky) but to a degree its understandable because you can do, and need to do so much in the inventory screens when transferring cargo between multiple local destination points. That being said, once you really get to grips with all the capabilities, its extremely useful and well thought-out.

Its just that its good at doing different stuff to what we're accustomed to.


Dude the game is clunky when it comes to inventory management and combat everybody knows it. Now if you are a Kojima "doll", then good for you ;)
 
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brian0057

Banned
How can people not understand this?
> Geoff and Kojima are BFF's.
> Kojima makes Death Stranding.
> Geoff produces and hosts The Game Awards.
> Geoff appears as a character within Death Stranding.
> ?
> Death Stranding gets the most nominations, including Game of the Year.

"Oh, but he has nothing to do with the voting. See? Geoff and the organization are telling you he's not involved, so it must be true. Because we all know Geoff will never do anything unethical."

Yeah, it's a mystery of the universe why people think some shady shit is going down behind closed doors.
 
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LokusAbriss

Member
Did i ever said that i wanted the game to be combat focus?? where did you read that?? Nahh I never said that.

Ill put it simply... If you put combat into your game... Mr Kojima, please make it at least engaging, creative, intuitive, fun and challenging....not half ass like it is in DS.

All i ever needed to do to beat any BTs or Bosses was using those same Bloody grenades. And the launch rocket sucks!!!

DS could win GOTY award i am cool with that, but the game doesn't deserve it!! does it make sense??

No. Keep trashing DS as much as you want. Keighley will make sure, that we will get that award!

> Geoff and Kojima are BFF's.
> Kojima makes Death Stranding.
> Geoff produces and hosts The Game Awards.
> Geoff appears as a character within Death Stranding.
> ?
> Death Stranding gets the most nominations, including Game of the Year.

"Oh, but he has nothing to do with the voting. See? Geoff and the organization are telling you he's not involved, so it must be true. Because we all know Geoff will never do anything unethical."

Yeah, it's a mystery of the universe why people think some shady shit is going down behind closed doors.

I wish my life would be so care free and easy to care so much about a game award. Shady won or not.
 
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Clear

CliffyB's Cock Holster
Dude DS does the same, you run, you shoot, run in DS, it's just feel clunky.
And why would i need to crouch in RE2? their is no point in crouching unless its a stealth game, which RE2 is not.

1. Well, thanks for agreeing with my point.

2. Crouching gets you through half-opened shutters and low-hanging gaps. Stuff that would be kimda useful when it comes to evading a towering, clumsy hulk like Mr X! If it never happened ever in the game it'd be easier to overlook, but the game actually draws your attention to this a few times in the story by making QTE's out of these traversal variations. That it shows you, you can do this, but the actual action mechanics fail to support it is pretty shoddy.

What are you talking about?? Just throwing grenades and picking up weapons is more interesting than RE2 boss fight??

When the traversal is more interesting with various tools to facilitate things like faster movement, double jumps, that said action sequences take place in dynmically shifting environments, that supply replenishment isn't restricted to a handful of preset fixed locations, that fight-or-flight is almost always a meaningful choice, that stealth is an option... etc. etc. YES, it is. And that is disregarding the constant degradation of gear and cargo in the timefall and tar, adding more than a simplistic timer mechanism for the encounters.

RE2R boss-fights are all literally what I described. Nothing more. No variation, no surprises, no interesting mechanics. But that's fine. Because all "classic" RE boss-fights are just as basic.

Who here criticised DS for not being like MGS5?
I guess im done here, it is hard for you and some people here to process what other people are saying...

No, stick around. You might learn something. Although I wouldn't bet on it LOL.

Ds is nothing new or different.. it use the same mechanics like any other game. You walk a lot, you run you shoot. same old template.

It does a lot of pretty original stuff. BUT that's not the point.

The key thing is the balance of these various familiar aspects is what defines what sort of a game it is. "Survival horror" implies a relative level of disempowerment versus foes, a certain pace, an emphasis on atmosphere over non-stop shooting action etc. You amp up the frequency of the action and you get a different feel. Dead Space versus Dead Space 3's later stages is a perfect example of how "more" can sometimes result in less impact. What was once a unique and scary adventure became a fairly uninspiring TPS because it made killing Necromorphs easy and commonplace.

The weighting, and specifically how the end result conforms to genre expectation is key to the public perception.

Dude the game is clunky when it comes to inventory management and combat everybody knows it. Now if you are a Kojima "doll", then good for you ;)

If it was effortless getting point to point with your cargo in perfect condition in DS, it would be meaningless. It would just be a "walking simulator" i.e. a visual novel type of experience where you push a camera across a diorama to unlock the next chunk of exposition in sequence.

Death Stranding is in actuality the polar opposite of that, its difficult to get to where you need to get to, and your effort needs to match your ambition and preparation. The game literally invites you to create the biggest rock for your back you can handle, that's its risk/reward fulcrum.

You can go out tooled up to the max in order to deal damage effectively, but you rarely do that because its actually counter to what the overarching goal of the gameplay is about. You are a transporter, not a soldier

The bottom line is that DS is not trying to be the best TPS game, the same as RE2R isn't trying to be the best TPS game. If you compare both in that regard of course they are going to come up short . Because its like whining about the lack of gunplay and explosions in Forza or something, its just not that sort of a game.

When Kojima said it was a new approach, he meant it. It was an accurate statement of intent. Now you don't have to like it, but if you refuse to engage with it in that respect and instead try and pen it into a genre box that it doesn't actually fit. Your argument is automatically invalid, because the criteria you are using to make that judgement are ill-fitting and unconsidered. Its like bagging on Res Evil for not being more like Titanfall.
 
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thelastword

Banned
I hope it doesn't win GOTY, Kojima fanboys are annoying enough as it is.
Absolutely not......Kojima fans seem pretty chill to me, it's those people who just need to burn down Kojima's house and pee on his grave is what raises all the bickering......Why anyone would have so much hate for a game creator for our hobby, to actively lobby for his latest game to fail and miserably so in every form, is actually quite alarming tbh...….
 
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