Alexios
Cores, shaders and BIOS oh my!
Some of the last page's highlights (I can only include 10 media and it's hard to choose, check the page for more, there were videos, updates, releases or smaller neat stuff, some of them pertaining to imminent releases like The Walking Dead: Saints & Sinners - 1 week left btw!):
WMR pioneered that of course, but the S and Quest are definitely the best examples of that. I'm sure most are aware of that ease of use for S and especially for the Quest with the constant yapping about untethered, and now being able to tether wherever you like on top of course, it's not hidden...
Btw they need line of sight to each other so they're not meant to go to complete opposite sides, like, not diagonally in a square room with you and stuff inbetween, they need to be on like, two corners of the same wall in the room iirc. I guess it can vary like if you have them high up or whatever too.
Edit: nope, ignore me.
Well he did mention the inside out tracking on the S by himself so I didn't mention that stuff, it seemed he was aware and was mostly inquiring about the Index it seemed. But the lighthouse tracking isn't a big hassle when it only requires power, no connection to the PC, unlike original Rift sensors.There is also the tracking system to take into consideration. With the index you have to have two lighthouse tracking boxes fitted to the opposite sides of the room to track, its rock solid tracking. I don't have an Index yet, im in a queue waiting since they are all sold out, February I think.
The Rift S is not limited by external sensors and can easily be moved around from pc to pc or different areas. For example, my living room has an open space where my lighthouses/Rift Sensors are setup and my Vive or Rift CV1 is limited to that area only. Where with the Rift S I can move it easily outside that area and sit on my sofa if I want to sit comfortably and chill or I can unplug it and plug it into my sons pc upstairs without external sensors and with minimal fuss. The tracking on the Rift S is very good though and even though its not Lighthouse good, its much better than PSVR.
I think that is an underated plus on the Rift S and the Quest.
WMR pioneered that of course, but the S and Quest are definitely the best examples of that. I'm sure most are aware of that ease of use for S and especially for the Quest with the constant yapping about untethered, and now being able to tether wherever you like on top of course, it's not hidden...
Btw they need line of sight to each other so they're not meant to go to complete opposite sides, like, not diagonally in a square room with you and stuff inbetween, they need to be on like, two corners of the same wall in the room iirc. I guess it can vary like if you have them high up or whatever too.
Edit: nope, ignore me.
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