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PS5 specs revealed. Up to 10.2 Tflops.

darkinstinct

...lacks reading comprehension.
Xbox won the power game. This is the definitive statement to make for the next 7 years.
Let's say for the next three to four years, when the midgen refreshes appear. Nodes will be 3nm by then, meaning easily twice+ as powerful consoles as Xbox Series X.
 

BigLee74

Member
Or one whole PS4 of extra power...

Ironic...
No man, these are RDNA floppies. And with a much improved CPU, more and faster memory, the difference in power must surely be knocking on the door of a whole PS4 Pro. Now that is significant!

I was 90% sure I was getting an Xbox again before this, 100% now!
 

NT80

Member
What about Microsoft's ultra low latency. That's really important for me for fighting game and action games. Is it significant and are Sony implementing something like that?
 
and only 100 top games will be Backward compatible...

what a disaster

WTF? I had to google this to see if this was true.

They capped themselves at 36CU and still can't deliver FULL backwards compatibility day one?

Pathetic. If MS delivered this they would be trolled to high heaven.

EDIT: Top 100 will only apply to 'boost' mode. Everything else will run in 'legacy' mode with no improvements. Still not good but not a disaster. #lowexpectations
 
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jakinov

Member
Sorry, can't see it. I'm sure the MS SSD is plenty fast enough for everything it will need to do. Personally, I'll take the more stable higher resolutions and performance that will undoubtedly come with the CPU and GPU advantages.
Most people probably not going to see the difference between a XSX and PS5 game unless u put it side by side. For most people everything will just look good. Higher resolutions and stabler framerates can also come from developers, having a bit extra power means you can worry about optimizing slightly less. Someone used an extreme example of 1 vs 2 seconds load times but it can be 4 vs 8 or 10 vs 20. Users are impatient and if it's games where they keep dying or need to fast travel a lot, they can get overly frustrated with load time. Then there's the times when you aren't in a loading screen, when you are streaming data, when you are going super fast in some video game city, and your console is able to pull in a significant amount of data very fast and the game is able to dynamically show you more things around the city at full details right away giving a better more immersive experience. When your character turns around and you can load it completely different assets. Loading ~9GB of new data within a second or ~5.5GB/s in a split second can allow developers to dynamically change what shows up on your screen without any visual hiccups. Also, in general the more negligible you can make the loading times, the more time game developers can spend on the main game instead of working on obscure in-game loading screens (e.g. elevators). Then there's all the benefits at the system level that may make the PS5 a slightly better user experience for download/installs/patching. A bit more raw theoretical performance is great and all, but developers probably aren't itcing for that extra bit of compute; and reducing the latency and effectively further blurring the line between memory and long-term persistent storage would give the developers more power in what they want to do creatively opposed to achieving arbitrary technical measurements like resolution, resolution, or process extra details that most people wouldn't notice. The one X has 2 extra tereflops than a PS4 Pro. Is it a night and day difference? No. They both look really good but the Xbox One X looks better but again most people probably wouldn't notice unless you put it side by side.
 
The worst thing about all this is the variable clock speeds. Has this ever been attempted on a console before ? The system seems such a mess, If MS had made such a presentation all hell would have broken loose and they would have been laughed out of the Internet.
 

Jtibh

Banned
I am happy with what i saw.

I am not happy with all these bullshit threads popping up that scream xbox wins console war and sony is dead.

We have a very powerfull xbox and a fucking fast ps5.
Both will deliver mind blowing graphics and never seen experiences.
Both have a different approach and both will be fucking awesome.
Both invest heavily in first parties and both will have their own reason to buy them.


I only want to see positive threads and i want to see all these cock wanking threads closed.

2 good days in a row to take our minds off this shit of a virus and you guys have to fight.

Soo fuckin sad.
 
2.23ghz is just bullshit.
DF will tear PS5 frame time apart.
2.23ghz is just bullshit.
DF will tear PS5 frame time apart.

It is totally BS. The console is really 9.2TF and only if it's overclocked can it reach 10.3. Sony only clocked it so high so they can claim it is over 10TF.

Sony launched a far weaker console than the XBox. That's the truth.
 
Most people probably not going to see the difference between a XSX and PS5 game unless u put it side by side. For most people everything will just look good. Higher resolutions and stabler framerates can also come from developers, having a bit extra power means you can worry about optimizing slightly less. Someone used an extreme example of 1 vs 2 seconds load times but it can be 4 vs 8 or 10 vs 20. Users are impatient and if it's games where they keep dying or need to fast travel a lot, they can get overly frustrated with load time. Then there's the times when you aren't in a loading screen, when you are streaming data, when you are going super fast in some video game city, and your console is able to pull in a significant amount of data very fast and the game is able to dynamically show you more things around the city at full details right away giving a better more immersive experience. When your character turns around and you can load it completely different assets. Loading ~9GB of new data within a second or ~5.5GB/s in a split second can allow developers to dynamically change what shows up on your screen without any visual hiccups. Also, in general the more negligible you can make the loading times, the more time game developers can spend on the main game instead of working on obscure in-game loading screens (e.g. elevators). Then there's all the benefits at the system level that may make the PS5 a slightly better user experience for download/installs/patching. A bit more raw theoretical performance is great and all, but developers probably aren't itcing for that extra bit of compute; and reducing the latency and effectively further blurring the line between memory and long-term persistent storage would give the developers more power in what they want to do creatively opposed to achieving arbitrary technical measurements like resolution, resolution, or process extra details that most people wouldn't notice. The one X has 2 extra tereflops than a PS4 Pro. Is it a night and day difference? No. They both look really good but the Xbox One X looks better but again most people probably wouldn't notice unless you put it side by side.

a 30ish percent difference in power will be noticable

I’m tired of the “side by side” talk
 

psorcerer

Banned
There is a significant CPU/GPU power disparity between the consoles probably close to 25% in certain games, which is mind blowing. PS should have taken a knee this year and release next year when parts would have been cheaper and more powerful as they still have games that are coming out this year so it wasn't as necessary to release as it was for Xbox.

This is a huge L for Sony's fanboys and all those pretend fake "insiders" that so many believed.

Last gen it was 45% L for MSFT. And no. Multiplatforms not looked significantly worse.

would you rather have 4k/60/ultra (XsX version of a game) vs. 4k/30/ultra or 4k/60/medium/high (PS5 version of game)

It won't be that much difference.
 

darkinstinct

...lacks reading comprehension.
How on Earth could the XsX sell for 399 tho? That would be a huge loss?

It was assumed it would go for $499 when it had an expected 400+ mm^2 APU. It does in fact only have a 360 mm^2 APU, making it substantially cheaper (10 %) than previously estimated. And then there is the SSD. By going for a standard NVMe SSD they have certainly lower cost than Sony there. With everything else being pretty much the same, I can absolutely see Microsoft have a $430 BOM and selling the console at $399. Letting Game Pass subscriptions do their work.
 

DunDunDunpachi

Patient MembeR
I am happy with what i saw.

I am not happy with all these bullshit threads popping up that scream xbox wins console war and sony is dead.

We have a very powerfull xbox and a fucking fast ps5.
Both will deliver mind blowing graphics and never seen experiences.
Both have a different approach and both will be fucking awesome.
Both invest heavily in first parties and both will have their own reason to buy them.


I only want to see positive threads and i want to see all these cock wanking threads closed.

2 good days in a row to take our minds off this shit of a virus and you guys have to fight.

Soo fuckin sad.
No you should apologize for doubting gitHub prophets.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
At least Sony learned their lesson with proprietary memory. Using OTF parts shared with the PC market drives up volume and competition and drives prices down. Sure Sony doesn't get a cut, but it is good for us the consumer.
 

Stuart360

Member
Let's say for the next three to four years, when the midgen refreshes appear. Nodes will be 3nm by then, meaning easily twice+ as powerful consoles as Xbox Series X.
I doubt we are going to get mid gen consoles, well not for a good 3 or 4 years. I cant really see 24tf machines coming any time soon so it would be pointless.
 
I am happy with what i saw.

I am not happy with all these bullshit threads popping up that scream xbox wins console war and sony is dead.

We have a very powerfull xbox and a fucking fast ps5.
Both will deliver mind blowing graphics and never seen experiences.
Both have a different approach and both will be fucking awesome.
Both invest heavily in first parties and both will have their own reason to buy them.


I only want to see positive threads and i want to see all these cock wanking threads closed.

2 good days in a row to take our minds off this shit of a virus and you guys have to fight.

Soo fuckin sad.

There's nothing positive about Sony's presentation. They presented a weak console that's not a true generational leap. The GPU has only 9.2TF (the whole thing about 10.3TF is a fib), the CPU doesn't have 16 threads, it has less bandwidth, etc. I wish there was one thing about the PS5 that could get me excited but there isn't. The faster SSD doesn't matter because I don't care if a game loads one second faster.
 

GymWolf

Member
i already imagine the discussion between internal parts inside ps5 during heavy games:

gpu: hey little ryzen can i borrow some power to mantain 4k resolution?
cpu: no chance sister, can't you see how much physics on screen we have on this scene? ask to ssd if he can help.
ssd: sorry breh, i'm only here for loading times
Dynamic resolution enter the chat: what if i told you that there is a solution to this?

(bare with me guys, i'm at home with this fucking lockdown bored to tears and pissed off, i need some liberatory trolling)
 
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StreetsofBeige

Gold Member
Not sure why people are trying to be defensive. As a gamer do you want an inexpensive console that's gimped in performance or do you want to experience the best tech possible for your hobby.

Business wise Sony may still have the edge if the console is around $400 and they got lots of exclusives coming.

As a gamer I am more excited about the Series X, as Microsoft is really pushing tech forward, and the Xbox One X runs quite cool so their engineering team is top notch.

At the end of the day, when eithrr these consoles drop you'll likely only be able to outclass them with with a $1k+ custom built PC. The difference won't be large but may be noticeable in terms of noise level and ability to hit constant 60 fps at 4k.

Personally I'm hanging on to my Xbox one X and seeing how raytracing pans out on PCs. I'm tired of having to pay for online and PC has better deals on various cd key sites (legit ones). Also I don't feel like buying new fight sticks and such.
Tons of PS are sold in countries where people don't have as much money, so a more budget friendly system works wonders for sales. They tried PS3 at $600 and look how that turned out. Sales were lousy until they did Slim for $300 and sales shut through the roof years later.

Branding is important, but so is price.

A guy driving an Audi probably doesn't care if his A5 goes up $5000. But a console going up $100+ is a big deal.
 

nemiroff

Gold Member
The truth is that the PS5 does not guarantee you 10.3TF.

That's just not true. This PS5 TV stand accessory will almost guarantee a stable boost:

mLrXD4X.png
 
We don't know if it will be affordable, it can even cost close to XSX to manufacture given that they are packing in some crazy fast SSD in there, plus cooling for that crazy clocked GPU monstrosity will be complicated. They just fucked up the DESIGN, they use some clock gymnastics to reach that "10TF" speed and devs will have to be careful with their code to accidentally not downclock the console. This is fucking comedy :messenger_grinning_squinting: While all you had to do is to take bigger solicon and put some reasonable clocks in it like MS.



If devs focus power diifference in resolution then with some DLSS like techniques differences could be hard to spot BUT if they focus on performance (and leave resolution the same or close to) every game will have better framerate (and with VRR that could make big difference in games running between 30 and 60).
Potential affordability, my bad.

So we should expect Knack 2 to be amazing? I mean he was talking about the lord an savior hardware wizard: Mark Cerny :pie_thinking:

Jokes aside, Mark became a meme after killing it with the PS4 architecture. I'm wondering where he's going to stand now that MS engineers killed it. It's fair to talk about the hardware right now, no need to pivot and talk about games, we know the PS5 will have a great line-up, but so will XSX with its 16 1st party studios and possibly the best version for all multiplatform games.

We don't know if Microsoft's games will be good or not. I'm hoping that's the case, either way I'm not going to damage control this as it's not that big of a deal. Better multiplatform games (even potential frame rate differences i.e. 60 vs 90-120 FPS?) is a good thing.
 
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Tomeru

Member
I'll take faster loading times (with everything that comes with it) than 2 extra on paper tflops thank you very much.

Audio, while it could be nice, eh, I dunno. Maybe I need to hear it to believe it.

Edit:
How many here actually read the eg article?
 
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i am more excited to see how games will look like, this tf numbers are meaningless to me.



Teraflops are how you measure generational leaps. Every single generation of consoles has had a massive improvement in efficiency. This means the only way to determine if a new console is a generational leap is if the TF rating is at least seven times higher than the previous one. The PS5 doesn't even come close. Teraflops is the most important factor in measuring the power of any system.
 

StreetsofBeige

Gold Member
There's nothing positive about Sony's presentation. They presented a weak console that's not a true generational leap. The GPU has only 9.2TF (the whole thing about 10.3TF is a fib), the CPU doesn't have 16 threads, it has less bandwidth, etc. I wish there was one thing about the PS5 that could get me excited but there isn't. The faster SSD doesn't matter because I don't care if a game loads one second faster.
The only good thing about that presentation is (and I'm not making fun), is if PS5 is that great at audio and a gamer out there has a great sound system and headphones.

I don't, so I don't care.

But for audiophiles who have great ears and gears, PS5 audio capabilities seem great according to Cerny.
 
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McHuj

Member
I'd prefer a 9.2TF console with fixed clocks on GPU and CPU.

Variable clocks will fluctuate with power draw and temperature and that variability has the possibility of being very disruptive to locked (or not anymore) frame rates. yuck.
 
WTF? I had to google this to see if this was true.

They capped themselves at 36CU and still can't deliver FULL backwards compatibility day one?

Pathetic. If MS delivered this they would be trolled to high heaven.

EDIT: Top 100 will only apply to 'boost' mode. Everything else will run in 'legacy' mode with no improvements. Still not good but not a disaster. #lowexpectations
not only that he said:"almost" that means not really 100

look:
MIZxvLS.jpg
 
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