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Coreteks: Detailed video about why he think PS5 will be the better console because of the I/O & SSD

Jon Neu

Banned
Destroying? You're in for a big disappointment

By this gen standards, having more resolution and a more stable framerate is “destroying” the competition.


Jason has 3rd party contacts
hSLFE2C.jpg

3rd part devs that tell him that MS has been really secretive about their console.
 

Entroyp

Member
Very interesting information, specially the comparison and mention of nvidia’s focus on memory access cost.

Also, the 3 DMA vs 12 DMA lanes and custom silicon difference is staggering.

It feels like everyone bickering didn’t even watch the video.
 
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Psykodad

Banned
I already gave you one.

If you want to blindly believe everything that the PR spokeperson of a company is telling you, that's on you.

Only time will tell if the claims and promises of Sony are true this time or is another Cell scenario.
I don't blindly believe anyone, but you do ask me to blindly believe you while you can't answer my question.
 

thelastword

Banned
It's an obvious reactionary over clock, those CUs at that speed is not designed for cooling in mind.
Actually the PS5 GPU was underclocked and capped, it was running way higher, but we all know the actual facts is not what you're interested in here.....Cerny himself said that PS5 was way higher, but they capped it for stability and it could very well cause issues for some software including BC...…..If they decide to push the clocks further for launch, that will have nothing to do with MS, it would most probably mean that whatever instabilities they experienced have been dealt with and their cooling solution is proving more than adequate.....


I also remember telling folk that PS5 with these clocks could not be on plain 7nm and Coreteks kinda confirms my take, there's no way you are getting these clockspeeds without improvements to the silicon process, it's using EUV afterall....The performance per watt on RDNA 2 is through the roof and I told folk way back then that AMD will achieve insanely high clocks because they were all about efficiencies and maximizing FPS in games, they are leaving no stone unturned with RDNA 2 and it looks like the complete transition to a pure gaming focused architecture with absolutely no setbacks and traces of GCN, they want absolutely no idle power of GPU cycles untapped unlike GCN......They have a completely new and reworked solution for compute based cards and naturally that has seen a massive revolution as well in design, as even Vega APU's on mobile saw a 54% improvement in performance based on dedicated and focused engineering.....

As I said a few weeks back, I can easily see a 5950XT housing 80CU's with 2.5-2.7Ghz clocks at 250-300Watts...…..Even then maybe at 500mm2 max for these highe end chips due to the advanced node...but these cards will pack a punch...….Another thing to note as far as the consoles go......All future games, games being developed now will be based on AMD architecture, because of the consoles......AMD has finally achieved what they wanted, consoles have high end AMD parts and the whole development world is using their tech...Games will be more performant on AMD PC hardware over Nvidia for the forseeable future...….

Here's the kicker, I see nothing in the XBOX design that AMD could take over to their GPU and CPU design, but I'm pretty sure they can integrate some of the PS5's custom work into their PC GPU's and CPU's and you will see that......This will give more credence to the PS5 design and you will see devs pushing more on PS5 since there will be a larger pool for it's design advantage eventually on PC......
 

Entroyp

Member
Watched the first minutes.

Higher clocks on CPU will help probably most on higher resolutions. ( no not really )
Tflops difference will result in about the same performance ( no not really )

and i am done.

Not going to watch it further its pointless, yet another youtube tech expert i guess.

Keep going, the interesting parts come later on.
 

Entroyp

Member
Yeah you have to show bias for PS5 to be unbiased. You can be a no-name YoTuber, but as long as you show PS5 bias, you are reputable.

DF is not a no-name youtuber though. They regard themselves as professional outlet. Hence my disappointment with them engaging in silly console wars instead of disseminating information through objective analysis.
 
Man this whole channel sure has some.....interesting videos, to put it nicely, now that I have checked a few out. Anyway Alex is correct, there is no point in trying to post anything about next gen consoles, it is like trying to prove that the earth is round at this point. Whatever....
 

MilkyJoe

Member
Actually the PS5 GPU was underclocked and capped, it was running way higher, but we all know the actual facts is not what you're interested in here.....Cerny himself said that PS5 was way higher, but they capped it for stability and it could very well cause issues for some software including BC...…..If they decide to push the clocks further for launch, that will have nothing to do with MS, it would most probably mean that whatever instabilities they experienced have been dealt with and their cooling solution is proving more than adequate.....


I also remember telling folk that PS5 with these clocks could not be on plain 7nm and Coreteks kinda confirms my take, there's no way you are getting these clockspeeds without improvements to the silicon process, it's using EUV afterall....The performance per watt on RDNA 2 is through the roof and I told folk way back then that AMD will achieve insanely high clocks because they were all about efficiencies and maximizing FPS in games, they are leaving no stone unturned with RDNA 2 and it looks like the complete transition to a pure gaming focused architecture with absolutely no setbacks and traces of GCN, they want absolutely no idle power of GPU cycles untapped unlike GCN......They have a completely new and reworked solution for compute based cards and naturally that has seen a massive revolution as well in design, as even Vega APU's on mobile saw a 54% improvement in performance based on dedicated and focused engineering.....

As I said a few weeks back, I can easily see a 5950XT housing 80CU's with 2.5-2.7Ghz clocks at 250-300Watts...…..Even then maybe at 500mm2 max for these highe end chips due to the advanced node...but these cards will pack a punch...….Another thing to note as far as the consoles go......All future games, games being developed now will be based on AMD architecture, because of the consoles......AMD has finally achieved what they wanted, consoles have high end AMD parts and the whole development world is using their tech...Games will be more performant on AMD PC hardware over Nvidia for the forseeable future...….

Here's the kicker, I see nothing in the XBOX design that AMD could take over to their GPU and CPU design, but I'm pretty sure they can integrate some of the PS5's custom work into their PC GPU's and CPU's and you will see that......This will give more credence to the PS5 design and you will see devs pushing more on PS5 since there will be a larger pool for it's design advantage eventually on PC......

Stoped after those first few words 😂
 

MilkyJoe

Member
Nor did I make that claim, the cooling is designed with max power-consumption and heating at all times in mind.

Personally though, I'll take Cerny's word over that of MilkyJoe or Eastwood333 on Gaf.
Unless you want to claim that Cerny is talking out of his ass when addressing PS5 design in a tech-talk for devs.

You'd take his word if he said the sky is green, though...
 

CJY

Banned
No disrespect but I never understood how people can become Xbox Fans.

Nintendo I understand with its great catalogue of games and history. Not to forget innovation.

Sega I understand. Made great games on consoles and arcades.

Sony for its great single player games and providing consistency and support throughout all its consoles.

Microsoft Xbox? What have I missed?

They aim for the performance crown, period. Decent strategy considering it's a well known fact that all console generations are won based on which console has the most TFlops.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
He also said this in ResetEra

He compared Scarlett to Xbox One, where they were behind schedule. Most of the info we had on PS5 at time including the one from Jason Schreier(where he said PS5 GPU is more powerful than RTX 2080) turned out to be wrong.
Actually he was close

The PS5 has higher clocks, the same bandwidth, a SSD with the fastest IO speeds and it's RDNA 2.0

He said PS5 would be 10-12 Tflops which is also correct
By this gen standards, having more resolution and a more stable framerate is “destroying” the competition.




3rd part devs that tell him that MS has been really secretive about their console.
Resolution will be negligible and a few more frames wouldn't be destroying either 🤷‍♂️
 
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He is a PC guy.

Don't you guys find it strange that PS5 is exciting for Developers who create games and always praised by unbiased people? eg PC only YTers and other gaming channels.

There might be a reason for that which is the mighty impressive SSD and the I/O block that keeps bottlenecks to the minimum.

Isn't it strange that the PS5 needs a major damage control campaign from 1st party devs and random fanboy YouTubers? 🤔
 

Chun Swae

Banned
Lol Xbox fanboys with their $799 Series X that plays indie gamepass games won't be happy to see this. It seems Cerny and team managed to create a cheaper, more compact, and vastly superior memory solution than its competitor. Its funny because people fell for the higher TF number marketing that these companies rely on.
 

Von Hugh

Member
Actually the PS5 GPU was underclocked and capped, it was running way higher, but we all know the actual facts is not what you're interested in here.....Cerny himself said that PS5 was way higher, but they capped it for stability and it could very well cause issues for some software including BC...…..If they decide to push the clocks further for launch, that will have nothing to do with MS, it would most probably mean that whatever instabilities they experienced have been dealt with and their cooling solution is proving more than adequate.....


I also remember telling folk that PS5 with these clocks could not be on plain 7nm and Coreteks kinda confirms my take, there's no way you are getting these clockspeeds without improvements to the silicon process, it's using EUV afterall....The performance per watt on RDNA 2 is through the roof and I told folk way back then that AMD will achieve insanely high clocks because they were all about efficiencies and maximizing FPS in games, they are leaving no stone unturned with RDNA 2 and it looks like the complete transition to a pure gaming focused architecture with absolutely no setbacks and traces of GCN, they want absolutely no idle power of GPU cycles untapped unlike GCN......They have a completely new and reworked solution for compute based cards and naturally that has seen a massive revolution as well in design, as even Vega APU's on mobile saw a 54% improvement in performance based on dedicated and focused engineering.....

As I said a few weeks back, I can easily see a 5950XT housing 80CU's with 2.5-2.7Ghz clocks at 250-300Watts...…..Even then maybe at 500mm2 max for these highe end chips due to the advanced node...but these cards will pack a punch...….Another thing to note as far as the consoles go......All future games, games being developed now will be based on AMD architecture, because of the consoles......AMD has finally achieved what they wanted, consoles have high end AMD parts and the whole development world is using their tech...Games will be more performant on AMD PC hardware over Nvidia for the forseeable future...….

Here's the kicker, I see nothing in the XBOX design that AMD could take over to their GPU and CPU design, but I'm pretty sure they can integrate some of the PS5's custom work into their PC GPU's and CPU's and you will see that......This will give more credence to the PS5 design and you will see devs pushing more on PS5 since there will be a larger pool for it's design advantage eventually on PC......

I can see that you are starting to believe your own bullshit as well. :messenger_grinning_smiling:
 

Bernkastel

Ask me about my fanboy energy!
Lol Xbox fanboys with their $799 Series X that plays indie gamepass games won't be happy to see this. It seems Cerny and team managed to create a cheaper, more compact, and vastly superior memory solution than its competitor. Its funny because people fell for the higher TF number marketing that these companies rely on.
Also, that SSD and expensive cooling solutions for overclocking are not cheap.
 

Jon Neu

Banned
I don't blindly believe anyone, but you do ask me to blindly believe you while you can't answer my question.

Where did I say you have to believe me? 🤔

I'm not making any claims about revolutionary SSD’s, I'm just telling you to wait for the actual facts and don't believe everything companies throw at you.
 

Psykodad

Banned
Where did I say you have to believe me? 🤔

I'm not making any claims about revolutionary SSD’s, I'm just telling you to wait for the actual facts and don't believe everything companies throw at you.
And again, I said nothing about SSD's. You were the one who brought it up.
 

martino

Member
Watched the first minutes.

Higher clocks on CPU will help probably most on higher resolutions. ( no not really )
Tflops difference will result in about the same performance ( no not really )

and i am done.

Not going to watch it further its pointless, yet another youtube tech expert i guess.

let it go to the point where he shows a slide from nvidia saying arithmetic is what matter and communication is costly then used it to say i/o is what matter
 
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Chun Swae

Banned
let it go to the point where he shows a slide from nvidia saying arithmetic is what matter and communication is costly then used it to say i/o is what matter
It seems like English isn't your first language possibly or you're intentionally misremembering? The slide says arithmetic is free and communication is expensive. PS5's I/O design being vastly superior to Xbox or any PC on the market is why it has tackled the communication part.
 

Kenpachii

Member
Keep going, the interesting parts come later on.

Watch 27 minutes and frankly it gets worse and worse and worse.

He just rambles a bunch of spec sheets and random info and draws conclusions that makes no sense. He does that in his first minutes at 8 minute mark and it gets worse at the 25 minute mark where i just had to stop it because he honestly starts to go exactly where i thought it would go into the APU department on PC which has been ridiculed in the industry for about 7 years straight now, which went completely over his head completely as he misses the point entirely.

He really reminds me of those PS4 APU people that championed it even with cerny as super PC architectures that performs better then high end pc parts and will have the edge that PC can't bridge until there future which is also going to be APU's is going to be adapted.. Yet here we are still nothing changed on PC i wonder why?
 
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hyperbertha

Member
Watch 27 minutes and frankly it gets worse and worse and worse.

He just rambles a bunch of spec sheets and random info and draws conclusions that makes no sense. He does that in his first minutes at 8 minute mark and it gets worse at the 25 minute mark where i just had to stop it because he honestly starts to go exactly where i thought it would go into the APU department on PC which has been ridiculed in the industry for about 7 years straight now, which went completely over his head completely as he misses the point entirely.

He really reminds me of those PS4 APU people that championed it even with cerny as super PC architectures that performs better then high end pc parts and will have the edge that PC can't bridge until there future which is also going to be APU's is going to be adapted.. Yet here we are still nothing changed on PC i wonder why?
what point did he miss?
 

Kenpachii

Member
what point did he miss?

His whole PC part, his tflop part, his resolution part, his energy part that it matters etc etc.

His keeps rambling about bottlenecks with i/o and ssd access etc and then even compares it towards PC solution and how it bottlenecks. Honestly dude has no clue how any of it works.

He sounds like those tech experts that constantly explained towards people how PS4 was high end PC because it could do things far more faster then PC's could and the future of PC would be APU's because of it. Yet at the end of the day a dedicated CPU and GPU will steamroll a combined one any day of the weak.

And yes even developers chipped in like witcher 3 devs that championed sony and said its a high end performance PC yet couldn't even run there game at stable 30 fps at 1080p and nuked pc settings.
 
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Nobodys bashing PS5. They're just stating XSX is more powerful. Stating facts and bashing are two separate things.

XSX is 12TF sustained at all times for devs to play with. PS5 is more like 9.2tf with the potential to temporarily boost to 10.2tf for the Michael Bay moments. However, the console will not be able to stay in boost reaching up 10.2 at all times without major heating issues,hence the need for variable clocks. Its really straight forward
Sounds like you're bashing PS5 to me, bud. And that's a nice way to downplay the fact that it'll have more first party exclusives, which is also a fact BTW, and is also more important than a couple of teraflops that mean little. Why talk about teraflops when the compute units are a more significant differencr?
 

Kenpachii

Member
I get that you're biased. But you need to try harder to convince anyone. Like, I don't know, explain how he is wrong.

I don't have to convince anybody. I just give my opinion on it. If you can deal with it or not isn't my problem. U can think of whatever u want. but anyway i will repeat myself and add a few more points into it.

Dedicated ram > Ram >>>>>>>>>>>>>>> SSD. Guess he didn't got that memo, guess he had to dig up some energy consumption spec sheets to make a point? but PC has endless energy? and so does a bigger box + cooler block for a console? So how's this beneficial exactly? its not.
Higher clocks on CPU will help probably most on higher resolutions. ( no not really ), higher resolutions will choke the GPU not the CPU.
Tflops difference will result in about the same performance ( no not really ), Why hit "variable" 2,2ghz on your GPU clocks then, if it all doesn't matter much? oh wait it does and anybody with any PC could tell you exactly that. Even sony tells you that.
Biggest bottleneck is communication between parts, no not really the biggest problem is the performance of each part that actually renders shit. The roads on PCI-E lanes are by far fast enough to transfer stuff.

PS5 and xbox series X will change absolutely nothing on the PC department because they are already behind.

It's the exact same story we heard about supercharged PC, 8gb memory unified pool!, 8 cores, 2tflop GPU all combined instant access on a super speed bus that PC doesn't have will make it perform like a high end PC or even better all day long. It's the future of PC.

Yet its your average laptop hardware and they never bothered to make that solution standard for PC desktops? nononono don't use logic pls.

Sorry mate. I am not a believer.
 
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hunthunt

Banned
Has any third or first party Xbox Series X developer said something about it?

Genuine question, we have seen many devs first and third party- saying that the PS5 will be a nice machine with superb I/O and sound features, what about the XSX?

Most of them seem to ignore it.
 
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Bernkastel

Ask me about my fanboy energy!
Has any third or first party Xbox Series X developer said something about it?

Genuine question, we have seen many devs first and third party- saying that the PS5 will be a nice machine with superb I/0 and sound features, what about the XSX?

Most of them seem to ignore it.
The ones actually speaking about SSD are just Sony first party devs. But there is an ex-Guerilla Games dev who said power difference is staggering(in favor of XSX).
You guys made a list of devs who praised PS5 and I separated the third party devs from that, none of them had jumped on the SSD jargon
Self-Proclaimed ?


Incase of MS, devs of Series X and their first party devs usually dont do PR for the console, they do PR themselves.
 
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