KàIRóS
Member
First of all this is not a thread to theorize about the ending of FFVIIR even though I think I will obviously have to theorize a bit to explain my point, It is instead a thread to sort of defend Square Enix because I've seen a lot of hate for the ending of FFVIIR and contrary to the majority I think they are actually setting of something really cool and I'm finally beginning to understand why the VII remake project had to be episodic instead of just remaking the whole FFVII in 1 game.
-FINAL WARNING FOR SPOILERS-
Different timelines were estalished in the ending, It wasn't the best narrative execution, something typical with Tetsuya Nomura being the director but well the Whispers ultimately served their purpouse and simply put I think that by establishing different timelines Square has really set a lot of opportunities to make the other FFVIIR episodes much less stretched with filler and rather have completely new content like seeing how the events would unfold if Zack lives, Aerith lives, Sephiroth joins forces with the party to defeat a new enemy, etc, they really opened up a lot possible events and maybe even introduce characters from the expanded FFVII universe like Kadaj or Genesis in the mainline or even properly explain plotholes from the original like the promised land or what Jenova really is, the lore in FFVII is huge after all.
Now this doesn't necesarilly mean the OG events are going to be modified, if you think about it in this first game none of the events were modified, we only saw a small glimpse that in another timeline Zack survived and that Biggs also survived (something that had to be done if they wanted to use these characters for the other episodes) but up until the ending FFVIIR was truly a remake and it ultimately ends with the party leaving Midgar to chase Sephirtoh so still OG story and once again by having multiple timelines they can just let the players decide if they truly want to change or preserve the OG story and this is were the brilliance from a game design POV comes in, if this is going to be an episodic release it means it's Mass Effect all over again, your decisions from the previous games matter in the next ones, if Aerith dies then the OG story is preserved, she summons Holy, the party defeats Sephiroth and that's it but you could have saved her now and change other outcomes too, you have the choice after all.
I was extremely dissapointed when SE said they would make the FFVII Remake into an episodic release but now I'm genuinely excited for Part 2 even though Part 1 wasn't the best start, they at least established a good battle system, they finally brought Nobuo Uematsu back and hopefully Nomura will stop with his non sensical writing, thankfully Kasushige Nojima is by his side in the writing team.
-FINAL WARNING FOR SPOILERS-
Different timelines were estalished in the ending, It wasn't the best narrative execution, something typical with Tetsuya Nomura being the director but well the Whispers ultimately served their purpouse and simply put I think that by establishing different timelines Square has really set a lot of opportunities to make the other FFVIIR episodes much less stretched with filler and rather have completely new content like seeing how the events would unfold if Zack lives, Aerith lives, Sephiroth joins forces with the party to defeat a new enemy, etc, they really opened up a lot possible events and maybe even introduce characters from the expanded FFVII universe like Kadaj or Genesis in the mainline or even properly explain plotholes from the original like the promised land or what Jenova really is, the lore in FFVII is huge after all.
Now this doesn't necesarilly mean the OG events are going to be modified, if you think about it in this first game none of the events were modified, we only saw a small glimpse that in another timeline Zack survived and that Biggs also survived (something that had to be done if they wanted to use these characters for the other episodes) but up until the ending FFVIIR was truly a remake and it ultimately ends with the party leaving Midgar to chase Sephirtoh so still OG story and once again by having multiple timelines they can just let the players decide if they truly want to change or preserve the OG story and this is were the brilliance from a game design POV comes in, if this is going to be an episodic release it means it's Mass Effect all over again, your decisions from the previous games matter in the next ones, if Aerith dies then the OG story is preserved, she summons Holy, the party defeats Sephiroth and that's it but you could have saved her now and change other outcomes too, you have the choice after all.
I was extremely dissapointed when SE said they would make the FFVII Remake into an episodic release but now I'm genuinely excited for Part 2 even though Part 1 wasn't the best start, they at least established a good battle system, they finally brought Nobuo Uematsu back and hopefully Nomura will stop with his non sensical writing, thankfully Kasushige Nojima is by his side in the writing team.